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fix: app.runningUnderARM64Translation() always returning true on Windows ARM64 (#39920)
fix: app.runningUnderARM64Translation() always returning true on ARM64
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@@ -19,6 +19,7 @@
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#include "base/path_service.h"
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#include "base/system/sys_info.h"
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#include "base/values.h"
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#include "base/win/windows_version.h"
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#include "chrome/browser/browser_process.h"
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#include "chrome/browser/icon_manager.h"
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#include "chrome/common/chrome_features.h"
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@@ -1475,23 +1476,8 @@ void App::SetUserAgentFallback(const std::string& user_agent) {
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}
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#if BUILDFLAG(IS_WIN)
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bool App::IsRunningUnderARM64Translation() const {
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USHORT processMachine = 0;
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USHORT nativeMachine = 0;
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auto IsWow64Process2 = reinterpret_cast<decltype(&::IsWow64Process2)>(
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GetProcAddress(GetModuleHandle(L"kernel32.dll"), "IsWow64Process2"));
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if (IsWow64Process2 == nullptr) {
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return false;
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}
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if (!IsWow64Process2(GetCurrentProcess(), &processMachine, &nativeMachine)) {
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return false;
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}
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return nativeMachine == IMAGE_FILE_MACHINE_ARM64;
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return base::win::OSInfo::IsRunningEmulatedOnArm64();
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}
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#endif
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