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chore: cherry-pick 1 changes from 0-M124 (#41985)
* chore: [28-x-y] cherry-pick 1 changes from 0-M124 * 3f6bf073649a454317690914939766f62bc65ad7 from chromium * chore: update patches --------- Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
This commit is contained in:
@@ -156,3 +156,4 @@ cherry-pick-98bcf9ef5cdd.patch
|
||||
cherry-pick-013961609785.patch
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a11y_avoid_clearing_resetting_focus_on_an_already_focus_event.patch
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cherry-pick-b2cc7b7ac538.patch
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m120-lts_merge_fix_domarraybuffer_isdetached_and_comment_out.patch
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@@ -0,0 +1,416 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Marja=20H=C3=B6ltt=C3=A4?= <marja@google.com>
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Date: Thu, 16 May 2024 17:11:21 +0000
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Subject: Merge "Fix DOMArrayBuffer::IsDetached()" and "Comment out a CHECK
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that a DOMAB has maximally one non-detached JSAB"
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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M120 merge issues:
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- MainWorld didn't have the variant with an Isolate argument:
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cherry-picked the CL that adds that variant.
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- DOMDataStore didn't have a templated Get():
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Used GetWrapper() instead.
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- Also needed to fic build issues because Get/GetWrapper
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needs an argument that inherits directly from ScriptWrappable
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- On main, Get/GetWrapper works with const ScriptWrappable pointers,
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needed to do a const_cast for M120.
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Changes with the merge:
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- Manual rebase on top of the branch
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- Disabled the Gamepad tests; something has changed in the test
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setup, so that the past state doesn't allow adding a TestEnvironment
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like the current state does.
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1)
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A DOMArrayBuffer was maintaining its own "is_detached_" state, and
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would consider itself non-detached even if the corresponding
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JSArrayBuffer (or, all of them, in case there are several) was
|
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detached.
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Piping in the v8::Isolate would be a too big change for this fix, so this is using v8::Isolate::GetCurrent() for now.
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2)
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Comment out a CHECK that a DOMAB has maximally one non-detached JSAB
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Based on crash reports, this assumption is not true and has to be
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investigated.
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Removing this newly introduced CHECK to be able to merge fixes in this
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area - we still violate this invariant but the fixes are a step into
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the right direction.
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Fix in question:
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https://chromium-review.googlesource.com/5387887
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which also introduced this CHECK.
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Bug: b/330759272
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(cherry picked from commit 04e7550d7aa3bf4ac4e49d7074972d357de139e6)
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(cherry picked from commit 4545e401c4a6a2ac5dce39d8af4b3e69f8e902eb)
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Change-Id: I672e17df84ff85536b0cd4f4021ccc460b5fd233
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Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5499291
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Reviewed-by: Marja Hölttä <marja@chromium.org>
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Reviewed-by: Matt Reynolds <mattreynolds@chromium.org>
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Commit-Queue: Roger Felipe Zanoni da Silva <rzanoni@google.com>
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Owners-Override: Mohamed Omar <mohamedaomar@google.com>
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Cr-Commit-Position: refs/branch-heads/6099@{#2021}
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Cr-Branched-From: e6ee4500f7d6549a9ac1354f8d056da49ef406be-refs/heads/main@{#1217362}
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diff --git a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.cc b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.cc
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index c85839f1a0bf43bc21611b490bf8b7b17ad385da..d4597e55bb4146cd413479863ff680be56022d3a 100644
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--- a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.cc
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+++ b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.cc
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@@ -46,12 +46,25 @@ const WrapperTypeInfo& DOMArrayBuffer::wrapper_type_info_ =
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static void AccumulateArrayBuffersForAllWorlds(
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v8::Isolate* isolate,
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- DOMArrayBuffer* object,
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+ const DOMArrayBuffer* object,
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v8::LocalVector<v8::ArrayBuffer>& buffers) {
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+ ScriptWrappable* wrappable =
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+ dynamic_cast<ScriptWrappable*>(const_cast<DOMArrayBuffer*>(object));
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+ if (!object->has_non_main_world_wrappers() && IsMainThread()) {
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+ const DOMWrapperWorld& world = DOMWrapperWorld::MainWorld();
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+ v8::Local<v8::Object> wrapper =
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+ world.DomDataStore().GetWrapper(wrappable, isolate);
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+ if (!wrapper.IsEmpty()) {
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+ buffers.push_back(v8::Local<v8::ArrayBuffer>::Cast(wrapper));
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+ }
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+ return;
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+ }
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+
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Vector<scoped_refptr<DOMWrapperWorld>> worlds;
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DOMWrapperWorld::AllWorldsInCurrentThread(worlds);
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for (const auto& world : worlds) {
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- v8::Local<v8::Object> wrapper = world->DomDataStore().Get(object, isolate);
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+ v8::Local<v8::Object> wrapper =
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+ world->DomDataStore().Get(wrappable, isolate);
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if (!wrapper.IsEmpty())
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buffers.push_back(v8::Local<v8::ArrayBuffer>::Cast(wrapper));
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}
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@@ -256,6 +269,51 @@ v8::MaybeLocal<v8::Value> DOMArrayBuffer::Wrap(ScriptState* script_state) {
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wrapper);
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}
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+bool DOMArrayBuffer::IsDetached() const {
|
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+ if (contents_.BackingStore() == nullptr) {
|
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+ return is_detached_;
|
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+ }
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+ if (is_detached_) {
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+ return true;
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+ }
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+
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+ v8::Isolate* isolate = v8::Isolate::GetCurrent();
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+ v8::HandleScope handle_scope(isolate);
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+ v8::LocalVector<v8::ArrayBuffer> buffer_handles(isolate);
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+ AccumulateArrayBuffersForAllWorlds(isolate, this, buffer_handles);
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+
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+ // There may be several v8::ArrayBuffers corresponding to the DOMArrayBuffer,
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+ // but at most one of them may be non-detached.
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+ int nondetached_count = 0;
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+ int detached_count = 0;
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+
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+ for (const auto& buffer_handle : buffer_handles) {
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+ if (buffer_handle->WasDetached()) {
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+ ++detached_count;
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+ } else {
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+ ++nondetached_count;
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+ }
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+ }
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+ // This CHECK fires even though it should not. TODO(330759272): Investigate
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+ // under which conditions we end up with multiple non-detached JSABs for the
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+ // same DOMAB and potentially restore this check.
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+
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+ // CHECK_LE(nondetached_count, 1);
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+
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+ return nondetached_count == 0 && detached_count > 0;
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+}
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+
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+v8::Local<v8::Object> DOMArrayBuffer::AssociateWithWrapper(
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+ v8::Isolate* isolate,
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+ const WrapperTypeInfo* wrapper_type_info,
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+ v8::Local<v8::Object> wrapper) {
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+ if (!DOMWrapperWorld::Current(isolate).IsMainWorld()) {
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+ has_non_main_world_wrappers_ = true;
|
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+ }
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+ return ScriptWrappable::AssociateWithWrapper(isolate, wrapper_type_info,
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+ wrapper);
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+}
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+
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DOMArrayBuffer* DOMArrayBuffer::Slice(size_t begin, size_t end) const {
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begin = std::min(begin, ByteLength());
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end = std::min(end, ByteLength());
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diff --git a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.h b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.h
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index 17d75fe891a78ffa480207a2b595b9f942ca5e38..881497e93dd6bec0f2f0908068d72dbf7b072362 100644
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--- a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.h
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+++ b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer.h
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@@ -87,6 +87,17 @@ class CORE_EXPORT DOMArrayBuffer : public DOMArrayBufferBase {
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void Trace(Visitor*) const override;
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+ bool IsDetached() const override;
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+
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+ v8::Local<v8::Object> AssociateWithWrapper(
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+ v8::Isolate* isolate,
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+ const WrapperTypeInfo* wrapper_type_info,
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+ v8::Local<v8::Object> wrapper) override;
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||||
+
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+ bool has_non_main_world_wrappers() const {
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+ return has_non_main_world_wrappers_;
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+ }
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+
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private:
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v8::Maybe<bool> TransferDetachable(v8::Isolate*,
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v8::Local<v8::Value> detach_key,
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@@ -97,6 +108,8 @@ class CORE_EXPORT DOMArrayBuffer : public DOMArrayBufferBase {
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// support only v8::String as the detach key type. It's also convenient that
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// we can write `array_buffer->SetDetachKey(isolate, "my key")`.
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TraceWrapperV8Reference<v8::String> detach_key_;
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+
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+ bool has_non_main_world_wrappers_ = false;
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};
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} // namespace blink
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diff --git a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer_base.h b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer_base.h
|
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index 95511438595715d030e5f18760b210cf7e58311a..985044ccc1de97dca903b22e5f41e55be52f2533 100644
|
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--- a/third_party/blink/renderer/core/typed_arrays/dom_array_buffer_base.h
|
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+++ b/third_party/blink/renderer/core/typed_arrays/dom_array_buffer_base.h
|
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@@ -27,7 +27,9 @@ class CORE_EXPORT DOMArrayBufferBase : public ScriptWrappable {
|
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|
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size_t ByteLength() const { return contents_.DataLength(); }
|
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|
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- bool IsDetached() const { return is_detached_; }
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+ // TODO(331348222): It doesn't make sense to detach DomSharedArrayBuffers,
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+ // remove that possibility.
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+ virtual bool IsDetached() const { return is_detached_; }
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|
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void Detach() { is_detached_ = true; }
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diff --git a/third_party/blink/renderer/modules/gamepad/BUILD.gn b/third_party/blink/renderer/modules/gamepad/BUILD.gn
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index 572d8ce27fa808707ae17ed05f14e2ed103f131e..a871cbd002795bf49ad48f0002ac4996135f8b10 100644
|
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--- a/third_party/blink/renderer/modules/gamepad/BUILD.gn
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+++ b/third_party/blink/renderer/modules/gamepad/BUILD.gn
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@@ -55,6 +55,7 @@ source_set("unit_tests") {
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"//testing/gtest",
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"//third_party/blink/renderer/modules",
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"//third_party/blink/renderer/platform",
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+ "//third_party/blink/renderer/platform:test_support",
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"//third_party/blink/renderer/platform/wtf",
|
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]
|
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}
|
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diff --git a/third_party/blink/renderer/modules/gamepad/gamepad_comparisons_test.cc b/third_party/blink/renderer/modules/gamepad/gamepad_comparisons_test.cc
|
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index e0a7f48630ba423b19641232c026d72ba71dfc4b..c1efb58ef0e682763735e07711ffa43b2532104b 100644
|
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--- a/third_party/blink/renderer/modules/gamepad/gamepad_comparisons_test.cc
|
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+++ b/third_party/blink/renderer/modules/gamepad/gamepad_comparisons_test.cc
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@@ -243,27 +243,27 @@ class GamepadComparisonsTest : public testing::Test {
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}
|
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};
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-TEST_F(GamepadComparisonsTest, EmptyListCausesNoActivation) {
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+TEST_F(GamepadComparisonsTest, DISABLED_EmptyListCausesNoActivation) {
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auto list = CreateEmptyGamepadList();
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EXPECT_FALSE(GamepadComparisons::HasUserActivation(list));
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}
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-TEST_F(GamepadComparisonsTest, NeutralGamepadCausesNoActivation) {
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+TEST_F(GamepadComparisonsTest, DISABLED_NeutralGamepadCausesNoActivation) {
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auto list = CreateGamepadListWithNeutralGamepad();
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EXPECT_FALSE(GamepadComparisons::HasUserActivation(list));
|
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}
|
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|
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-TEST_F(GamepadComparisonsTest, AxisTiltCausesNoActivation) {
|
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+TEST_F(GamepadComparisonsTest, DISABLED_AxisTiltCausesNoActivation) {
|
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auto list = CreateGamepadListWithAxisTilt();
|
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EXPECT_FALSE(GamepadComparisons::HasUserActivation(list));
|
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}
|
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|
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-TEST_F(GamepadComparisonsTest, ButtonDownCausesActivation) {
|
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+TEST_F(GamepadComparisonsTest, DISABLED_ButtonDownCausesActivation) {
|
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auto list = CreateGamepadListWithButtonDown();
|
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EXPECT_TRUE(GamepadComparisons::HasUserActivation(list));
|
||||
}
|
||||
|
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-TEST_F(GamepadComparisonsTest, CompareEmptyLists) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareEmptyLists) {
|
||||
// Simulate no connected gamepads.
|
||||
auto list1 = CreateEmptyGamepadList();
|
||||
auto list2 = CreateEmptyGamepadList();
|
||||
@@ -278,7 +278,7 @@ TEST_F(GamepadComparisonsTest, CompareEmptyLists) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareNeutrals) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareNeutrals) {
|
||||
// Simulate a neutral gamepad with no input changes.
|
||||
auto list1 = CreateGamepadListWithNeutralGamepad();
|
||||
auto list2 = CreateGamepadListWithNeutralGamepad();
|
||||
@@ -293,7 +293,7 @@ TEST_F(GamepadComparisonsTest, CompareNeutrals) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareEmptyListWithNeutral) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareEmptyListWithNeutral) {
|
||||
// Simulate a connection.
|
||||
auto list1 = CreateEmptyGamepadList();
|
||||
auto list2 = CreateGamepadListWithNeutralGamepad();
|
||||
@@ -308,7 +308,7 @@ TEST_F(GamepadComparisonsTest, CompareEmptyListWithNeutral) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareNeutralWithEmptyList) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareNeutralWithEmptyList) {
|
||||
// Simulate a disconnection.
|
||||
auto list1 = CreateGamepadListWithNeutralGamepad();
|
||||
auto list2 = CreateEmptyGamepadList();
|
||||
@@ -323,7 +323,7 @@ TEST_F(GamepadComparisonsTest, CompareNeutralWithEmptyList) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareNeutralWithAxisTilt) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareNeutralWithAxisTilt) {
|
||||
// Simulate tilting an axis away from neutral.
|
||||
auto list1 = CreateGamepadListWithNeutralGamepad();
|
||||
auto list2 = CreateGamepadListWithAxisTilt();
|
||||
@@ -351,7 +351,7 @@ TEST_F(GamepadComparisonsTest, CompareNeutralWithAxisTilt) {
|
||||
EXPECT_FALSE(compareResult2.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonDown) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareNeutralWithButtonDown) {
|
||||
// Simulate pressing a digital (on/off) button.
|
||||
auto list1 = CreateGamepadListWithNeutralGamepad();
|
||||
auto list2 = CreateGamepadListWithButtonDown();
|
||||
@@ -379,7 +379,7 @@ TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonDown) {
|
||||
EXPECT_FALSE(compareResult2.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonDownWithNeutral) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareButtonDownWithNeutral) {
|
||||
// Simulate releasing a digital (on/off) button.
|
||||
auto list1 = CreateGamepadListWithButtonDown();
|
||||
auto list2 = CreateGamepadListWithNeutralGamepad();
|
||||
@@ -395,7 +395,7 @@ TEST_F(GamepadComparisonsTest, CompareButtonDownWithNeutral) {
|
||||
EXPECT_TRUE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonTouched) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareNeutralWithButtonTouched) {
|
||||
// Simulate touching an analog button or trigger.
|
||||
auto list1 = CreateGamepadListWithNeutralGamepad();
|
||||
auto list2 = CreateGamepadListWithButtonTouched();
|
||||
@@ -411,7 +411,8 @@ TEST_F(GamepadComparisonsTest, CompareNeutralWithButtonTouched) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithButtonJustDown) {
|
||||
+TEST_F(GamepadComparisonsTest,
|
||||
+ DISABLED_CompareButtonTouchedWithButtonJustDown) {
|
||||
// Simulate pressing an analog button or trigger enough to register a button
|
||||
// press.
|
||||
auto list1 = CreateGamepadListWithButtonTouched();
|
||||
@@ -428,7 +429,7 @@ TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithButtonJustDown) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonDown) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareButtonJustDownWithButtonDown) {
|
||||
// Simulate continuing to press an analog button or trigger until it reaches
|
||||
// the maximum value.
|
||||
auto list1 = CreateGamepadListWithButtonJustDown();
|
||||
@@ -445,7 +446,7 @@ TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonDown) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonDownWithButtonJustDown) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareButtonDownWithButtonJustDown) {
|
||||
// Simulate releasing an analog button or trigger until it is just barely
|
||||
// pressed.
|
||||
auto list1 = CreateGamepadListWithButtonDown();
|
||||
@@ -462,7 +463,8 @@ TEST_F(GamepadComparisonsTest, CompareButtonDownWithButtonJustDown) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonTouched) {
|
||||
+TEST_F(GamepadComparisonsTest,
|
||||
+ DISABLED_CompareButtonJustDownWithButtonTouched) {
|
||||
// Simulate releasing an analog button or trigger until it is no longer
|
||||
// pressed.
|
||||
auto list1 = CreateGamepadListWithButtonJustDown();
|
||||
@@ -479,7 +481,7 @@ TEST_F(GamepadComparisonsTest, CompareButtonJustDownWithButtonTouched) {
|
||||
EXPECT_TRUE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithNeutral) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareButtonTouchedWithNeutral) {
|
||||
// Simulate releasing an analog button or trigger until it is neutral.
|
||||
auto list1 = CreateGamepadListWithButtonTouched();
|
||||
auto list2 = CreateGamepadListWithNeutralGamepad();
|
||||
@@ -495,7 +497,7 @@ TEST_F(GamepadComparisonsTest, CompareButtonTouchedWithNeutral) {
|
||||
EXPECT_FALSE(compareResult.IsButtonUp(0, 0));
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareDifferentTouch) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareDifferentTouch) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouch();
|
||||
auto list2 = CreateGamepadListWithCenterTouch();
|
||||
|
||||
@@ -504,7 +506,7 @@ TEST_F(GamepadComparisonsTest, CompareDifferentTouch) {
|
||||
EXPECT_TRUE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareDifferentSurface) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareDifferentSurface) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouch();
|
||||
auto list2 = CreateGamepadListWithTopLeftTouchSurface1();
|
||||
|
||||
@@ -513,7 +515,7 @@ TEST_F(GamepadComparisonsTest, CompareDifferentSurface) {
|
||||
EXPECT_TRUE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareDifferentTouchId) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareDifferentTouchId) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouchesTouchId1();
|
||||
auto list2 = CreateGamepadListWithTopLeftTouchesTouchId3();
|
||||
|
||||
@@ -523,7 +525,7 @@ TEST_F(GamepadComparisonsTest, CompareDifferentTouchId) {
|
||||
EXPECT_TRUE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareSameTouch1) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareSameTouch1) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouch();
|
||||
|
||||
auto compareResult = GamepadComparisons::Compare(
|
||||
@@ -531,7 +533,7 @@ TEST_F(GamepadComparisonsTest, CompareSameTouch1) {
|
||||
EXPECT_FALSE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareSameTouch2) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareSameTouch2) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouchesTouchId3();
|
||||
|
||||
auto compareResult = GamepadComparisons::Compare(
|
||||
@@ -539,7 +541,7 @@ TEST_F(GamepadComparisonsTest, CompareSameTouch2) {
|
||||
EXPECT_FALSE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareSurfaceNoSurfaceTouch) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareSurfaceNoSurfaceTouch) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouchSurface1();
|
||||
auto list2 = CreateGamepadListWithTopLeftTouch();
|
||||
|
||||
@@ -548,7 +550,7 @@ TEST_F(GamepadComparisonsTest, CompareSurfaceNoSurfaceTouch) {
|
||||
EXPECT_TRUE(compareResult.IsDifferent());
|
||||
}
|
||||
|
||||
-TEST_F(GamepadComparisonsTest, CompareDifferentSurfaceTouch) {
|
||||
+TEST_F(GamepadComparisonsTest, DISABLED_CompareDifferentSurfaceTouch) {
|
||||
auto list1 = CreateGamepadListWithTopLeftTouchSurface1();
|
||||
auto list2 = CreateGamepadListWithTopLeftTouchSurface2();
|
||||
|
||||
Reference in New Issue
Block a user