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chore: cherry-pick aeec1ba5893d from chromium (#37482)
* chore: [21-x-y] cherry-pick aeec1ba5893d from chromium * chore: update patches --------- Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com>
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@@ -146,6 +146,7 @@ cherry-pick-43637378b14e.patch
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cherry-pick-57c54ae221d6.patch
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cherry-pick-ca2b108a0f1f.patch
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cherry-pick-d652130c4bc2.patch
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fix_uaf_problem_in_anglevulkanimagebacking.patch
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cherry-pick-06851790480e.patch
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cherry-pick-e79b89b47dac.patch
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m108-lts_simplify_webmediaplayermscompositor_destruction.patch
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@@ -0,0 +1,85 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Peng Huang <penghuang@chromium.org>
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Date: Mon, 13 Feb 2023 22:10:44 +0000
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Subject: Fix UAF problem in AngleVulkanImageBacking
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Right now, we use vulkan fence helper to release the backing.
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It is right, if the last usage of the backing is by skia.
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If the last usage is by gl, the fence helper(skia) isn't aware of
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the submitted work from ANGLE, skia may call flush finish callback
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to release the backing while the backing is still being referenced
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by works in ANGLE. Fix the problem by calling glFinish() if the last
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usage is GL.
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Know issue: the finish callback of skia flush() is not always called
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in order. So in edge cases, the UAF problem can still happen.
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(cherry picked from commit d5143b14a00807b40eada4dfb0bce610ffc1477a)
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Bug: 1309035
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Change-Id: I3562043650dd2b27bde3a370bef45b1226cdd48c
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Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4232858
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Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
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Commit-Queue: Peng Huang <penghuang@chromium.org>
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Cr-Original-Commit-Position: refs/heads/main@{#1102905}
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Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4245959
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Cr-Commit-Position: refs/branch-heads/5481@{#1119}
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Cr-Branched-From: 130f3e4d850f4bc7387cfb8d08aa993d288a67a9-refs/heads/main@{#1084008}
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diff --git a/gpu/command_buffer/service/shared_image/angle_vulkan_image_backing_factory.cc b/gpu/command_buffer/service/shared_image/angle_vulkan_image_backing_factory.cc
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index 84a64950db48dfa43f55793033dcf26af3b4a725..bfe2080e5ab844f3f9a7ccad8cfe7b4336ed68f1 100644
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--- a/gpu/command_buffer/service/shared_image/angle_vulkan_image_backing_factory.cc
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+++ b/gpu/command_buffer/service/shared_image/angle_vulkan_image_backing_factory.cc
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@@ -80,6 +80,11 @@ class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking,
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passthrough_texture_.reset();
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egl_image_.reset();
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+
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+ if (need_gl_finish_before_destroy_ && have_context()) {
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+ gl::GLApi* api = gl::g_current_gl_context;
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+ api->glFinishFn();
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+ }
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}
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if (vulkan_image_) {
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auto* fence_helper = context_state_->vk_context_provider()
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@@ -266,8 +271,9 @@ class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking,
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--gl_reads_in_process_;
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// For the last GL read access, release texture from ANGLE.
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- if (gl_reads_in_process_ == 0)
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+ if (gl_reads_in_process_ == 0) {
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ReleaseTextureANGLE();
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+ }
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return;
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}
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@@ -299,6 +305,9 @@ class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking,
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GLuint texture = passthrough_texture_->service_id();
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// Release the texture from ANGLE, so it can be used elsewhere.
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api->glReleaseTexturesANGLEFn(1, &texture, &layout_);
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+ // Releasing the texture will submit all related works to queue, so to be
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+ // safe, glFinish() should be called before releasing the VkImage.
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+ need_gl_finish_before_destroy_ = true;
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}
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void PrepareBackendTexture() {
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@@ -383,6 +392,11 @@ class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking,
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return;
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}
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+ // The backing is used by skia, so skia should submit related work to the
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+ // queue, and we can use vulkan fence helper to release the VkImage.
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+ // glFinish() is not necessary anymore.
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+ need_gl_finish_before_destroy_ = false;
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+
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SyncImageLayoutFromBackendTexture();
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if (gl_reads_in_process_ > 0) {
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@@ -449,6 +463,7 @@ class AngleVulkanImageBacking : public ClearTrackingSharedImageBacking,
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bool is_gl_write_in_process_ = false;
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int skia_reads_in_process_ = 0;
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int gl_reads_in_process_ = 0;
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+ bool need_gl_finish_before_destroy_ = false;
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};
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class AngleVulkanImageBacking::SkiaAngleVulkanImageRepresentation
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