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chore: cherry-pick cc44ae61f37b from angle (#32546)
* chore: cherry-pick cc44ae61f37b from angle * chore: update patches Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com>
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@@ -2,3 +2,4 @@ cherry-pick-bdffa0ea5148.patch
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cherry-pick-05e69c75905f.patch
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cherry-pick-891020ed64d4.patch
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cherry-pick-2b98abd8cb6c.patch
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cherry-pick-cc44ae61f37b.patch
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43
patches/angle/cherry-pick-cc44ae61f37b.patch
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43
patches/angle/cherry-pick-cc44ae61f37b.patch
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@@ -0,0 +1,43 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jamie Madill <jmadill@chromium.org>
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Date: Tue, 4 Jan 2022 12:28:55 -0500
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Subject: M96: D3D11: Fix OOB access in vertex conversion code.
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This could happen when using certain combinations of stride and
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offset. Fix the issue by using checked math.
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Bug: chromium:1274499
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Change-Id: I3e286a30fe128ab4684ee5e172dc9e3345e3b2f4
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Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3365657
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Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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diff --git a/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
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index 43fcdc8de5a0d15aacf4b06e0e32df008d78f886..031a12e2b8b0e0dee91087c02cbd2f8b17435a2b 100644
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--- a/src/libANGLE/renderer/d3d/VertexDataManager.cpp
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+++ b/src/libANGLE/renderer/d3d/VertexDataManager.cpp
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@@ -58,17 +58,15 @@ int ElementsInBuffer(const gl::VertexAttribute &attrib,
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const gl::VertexBinding &binding,
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unsigned int size)
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{
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- // Size cannot be larger than a GLsizei
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- if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
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- {
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- size = static_cast<unsigned int>(std::numeric_limits<int>::max());
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- }
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+ angle::CheckedNumeric<size_t> bufferSize(size);
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+ angle::CheckedNumeric<size_t> stride = ComputeVertexAttributeStride(attrib, binding);
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+ angle::CheckedNumeric<size_t> offset = ComputeVertexAttributeOffset(attrib, binding);
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+ angle::CheckedNumeric<size_t> elementSize = ComputeVertexAttributeTypeSize(attrib);
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+
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+ auto elementsInBuffer = (bufferSize - (offset % stride) + (stride - elementSize)) / stride;
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+ auto elementsInBufferInt = angle::CheckedNumeric<int>::cast(elementsInBuffer);
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- GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
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- GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
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- return (size - offset % stride +
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- (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
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- stride;
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+ return elementsInBufferInt.ValueOrDefault(0);
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}
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// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
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