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7 Commits

Author SHA1 Message Date
Sudowoodo Release Bot
f13f07023f Bump v20.0.0-nightly.20220330 2022-03-30 06:01:28 -07:00
Shelley Vohr
aac546368f test: re-enable test-child-process-stdio-overlapped (#33502) 2022-03-30 12:51:13 +02:00
Cheng Zhao
c119b1ebef chore: remove redundant code in node integration (#33500) 2022-03-29 20:09:42 -07:00
Samuel Attard
df3cfb663c refactor: use posix_spawn instead of NSTask so we can disclaim the spawned ShipIt executable (#33468) 2022-03-29 19:50:59 -07:00
Mitchell Cohen
a9296229c8 feat: add app.isHidden API for macOS (#32155)
* feat: add app.isHidden API

* Update docs/api/app.md

Co-authored-by: Samuel Maddock <samuel.maddock@gmail.com>

* fixed isHidden tests

* Update docs/api/app.md

Co-authored-by: John Kleinschmidt <jkleinsc@github.com>

* Update spec-main/api-app-spec.ts

Co-authored-by: John Kleinschmidt <jkleinsc@github.com>

Co-authored-by: Samuel Maddock <samuel.maddock@gmail.com>
Co-authored-by: John Kleinschmidt <jkleinsc@github.com>
2022-03-29 21:34:07 -04:00
David Sanders
9c3b159b95 fix: on macOS show BrowserWindow on maximize if not currently shown (#32949) 2022-03-29 19:08:34 -04:00
Keeley Hammond
89c1abd1b3 chore: bump NMV for Electron 20 (#33476) 2022-03-29 16:07:55 -07:00
492 changed files with 4606 additions and 19740 deletions

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@@ -1 +0,0 @@
config-staging

File diff suppressed because it is too large Load Diff

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@@ -6,7 +6,6 @@ setup: true
# Orbs
orbs:
path-filtering: circleci/path-filtering@0.1.0
continuation: circleci/continuation@0.2.0
# All input parameters to pass to build config
parameters:
@@ -14,7 +13,7 @@ parameters:
type: boolean
default: false
upload-to-storage:
upload-to-s3:
type: string
default: '1'
@@ -44,33 +43,103 @@ parameters:
default: all
enum: ["all", "osx-x64", "osx-arm64", "mas-x64", "mas-arm64"]
jobs:
generate-config:
# Envs
env-global: &env-global
ELECTRON_OUT_DIR: Default
env-linux-medium: &env-linux-medium
<<: *env-global
NUMBER_OF_NINJA_PROCESSES: 3
# Executors
executors:
linux-docker:
parameters:
size:
description: "Docker executor size"
default: 2xlarge+
type: enum
enum: ["medium", "xlarge", "2xlarge+"]
docker:
- image: cimg/node:16.14
steps:
- checkout
- path-filtering/set-parameters:
- image: ghcr.io/electron/build:27db4a3e3512bfd2e47f58cea69922da0835f1d9
resource_class: << parameters.size >>
# List of always run steps
step-checkout-electron: &step-checkout-electron
checkout:
path: src/electron
steps-lint: &steps-lint
steps:
- *step-checkout-electron
- run:
name: Setup third_party Depot Tools
command: |
# "depot_tools" has to be checkout into "//third_party/depot_tools" so pylint.py can a "pylintrc" file.
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git src/third_party/depot_tools
echo 'export PATH="$PATH:'"$PWD"'/src/third_party/depot_tools"' >> $BASH_ENV
- run:
name: Download GN Binary
command: |
chromium_revision="$(grep -A1 chromium_version src/electron/DEPS | tr -d '\n' | cut -d\' -f4)"
gn_version="$(curl -sL "https://chromium.googlesource.com/chromium/src/+/${chromium_revision}/DEPS?format=TEXT" | base64 -d | grep gn_version | head -n1 | cut -d\' -f4)"
cipd ensure -ensure-file - -root . \<<-CIPD
\$ServiceURL https://chrome-infra-packages.appspot.com/
@Subdir src/buildtools/linux64
gn/gn/linux-amd64 $gn_version
CIPD
echo 'export CHROMIUM_BUILDTOOLS_PATH="'"$PWD"'/src/buildtools"' >> $BASH_ENV
- run:
name: Download clang-format Binary
command: |
chromium_revision="$(grep -A1 chromium_version src/electron/DEPS | tr -d '\n' | cut -d\' -f4)"
sha1_path='buildtools/linux64/clang-format.sha1'
curl -sL "https://chromium.googlesource.com/chromium/src/+/${chromium_revision}/${sha1_path}?format=TEXT" | base64 -d > "src/${sha1_path}"
download_from_google_storage.py --no_resume --no_auth --bucket chromium-clang-format -s "src/${sha1_path}"
- run:
name: Run Lint
command: |
# gn.py tries to find a gclient root folder starting from the current dir.
# When it fails and returns "None" path, the whole script fails. Let's "fix" it.
touch .gclient
# Another option would be to checkout "buildtools" inside the Electron checkout,
# but then we would lint its contents (at least gn format), and it doesn't pass it.
cd src/electron
node script/yarn install --frozen-lockfile
node script/yarn lint
- run:
name: Run Script Typechecker
command: |
cd src/electron
node script/yarn tsc -p tsconfig.script.json
# List of always run jobs.
jobs:
lint:
executor:
name: linux-docker
size: medium
environment:
<<: *env-linux-medium
<<: *steps-lint
# Initial setup workflow
workflows:
lint:
jobs:
# Job inherited from path-filtering orb
- path-filtering/filter:
base-revision: main
# Params for mapping; `path-to-test parameter-to-set value-for-parameter` for each row
mapping: |
^((?!docs/).)*$ run-build-mac true
^((?!docs/).)*$ run-build-linux true
docs/.* run-docs-only true
^((?!docs/).)*$ run-docs-only false
- run:
command: |
cd .circleci/config
yarn
export CIRCLECI_BINARY="$HOME/circleci"
curl -fLSs https://raw.githubusercontent.com/CircleCI-Public/circleci-cli/master/install.sh | DESTDIR=$CIRCLECI_BINARY bash
node build.js
name: Pack config.yml
- continuation/continue:
configuration_path: .circleci/config-staging/built.yml
parameters: /tmp/pipeline-parameters.json
# Initial setup workflow
workflows:
setup:
jobs:
- generate-config
config-path: .circleci/build_config.yml
- lint

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@@ -1,34 +0,0 @@
const cp = require('child_process');
const fs = require('fs-extra');
const path = require('path');
const yaml = require('js-yaml');
const STAGING_DIR = path.resolve(__dirname, '..', 'config-staging');
function copyAndExpand(dir = './') {
const absDir = path.resolve(__dirname, dir);
const targetDir = path.resolve(STAGING_DIR, dir);
if (!fs.existsSync(targetDir)) {
fs.mkdirSync(targetDir);
}
for (const file of fs.readdirSync(absDir)) {
if (!file.endsWith('.yml')) {
if (fs.statSync(path.resolve(absDir, file)).isDirectory()) {
copyAndExpand(path.join(dir, file));
}
continue;
}
fs.writeFileSync(path.resolve(targetDir, file), yaml.dump(yaml.load(fs.readFileSync(path.resolve(absDir, file), 'utf8')), {
noRefs: true,
}));
}
}
if (fs.pathExists(STAGING_DIR)) fs.removeSync(STAGING_DIR);
copyAndExpand();
const output = cp.spawnSync(process.env.CIRCLECI_BINARY || 'circleci', ['config', 'pack', STAGING_DIR]);
fs.writeFileSync(path.resolve(STAGING_DIR, 'built.yml'), output.stdout.toString());

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@@ -1,51 +0,0 @@
executor:
name: linux-docker
size: medium
steps:
- checkout:
path: src/electron
- run:
name: Setup third_party Depot Tools
command: |
# "depot_tools" has to be checkout into "//third_party/depot_tools" so pylint.py can a "pylintrc" file.
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git src/third_party/depot_tools
echo 'export PATH="$PATH:'"$PWD"'/src/third_party/depot_tools"' >> $BASH_ENV
- run:
name: Download GN Binary
command: |
chromium_revision="$(grep -A1 chromium_version src/electron/DEPS | tr -d '\n' | cut -d\' -f4)"
gn_version="$(curl -sL "https://chromium.googlesource.com/chromium/src/+/${chromium_revision}/DEPS?format=TEXT" | base64 -d | grep gn_version | head -n1 | cut -d\' -f4)"
cipd ensure -ensure-file - -root . \<<-CIPD
\$ServiceURL https://chrome-infra-packages.appspot.com/
@Subdir src/buildtools/linux64
gn/gn/linux-amd64 $gn_version
CIPD
echo 'export CHROMIUM_BUILDTOOLS_PATH="'"$PWD"'/src/buildtools"' >> $BASH_ENV
- run:
name: Download clang-format Binary
command: |
chromium_revision="$(grep -A1 chromium_version src/electron/DEPS | tr -d '\n' | cut -d\' -f4)"
sha1_path='buildtools/linux64/clang-format.sha1'
curl -sL "https://chromium.googlesource.com/chromium/src/+/${chromium_revision}/${sha1_path}?format=TEXT" | base64 -d > "src/${sha1_path}"
download_from_google_storage.py --no_resume --no_auth --bucket chromium-clang-format -s "src/${sha1_path}"
- run:
name: Run Lint
command: |
# gn.py tries to find a gclient root folder starting from the current dir.
# When it fails and returns "None" path, the whole script fails. Let's "fix" it.
touch .gclient
# Another option would be to checkout "buildtools" inside the Electron checkout,
# but then we would lint its contents (at least gn format), and it doesn't pass it.
cd src/electron
node script/yarn install --frozen-lockfile
node script/yarn lint
- run:
name: Run Script Typechecker
command: |
cd src/electron
node script/yarn tsc -p tsconfig.script.json

View File

@@ -1,10 +0,0 @@
{
"name": "@electron/circleci-config",
"version": "0.0.0",
"private": true,
"license": "MIT",
"dependencies": {
"fs-extra": "^10.1.0",
"js-yaml": "^4.1.0"
}
}

View File

@@ -1,43 +0,0 @@
# THIS IS AN AUTOGENERATED FILE. DO NOT EDIT THIS FILE DIRECTLY.
# yarn lockfile v1
argparse@^2.0.1:
version "2.0.1"
resolved "https://registry.yarnpkg.com/argparse/-/argparse-2.0.1.tgz#246f50f3ca78a3240f6c997e8a9bd1eac49e4b38"
integrity sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==
fs-extra@^10.1.0:
version "10.1.0"
resolved "https://registry.yarnpkg.com/fs-extra/-/fs-extra-10.1.0.tgz#02873cfbc4084dde127eaa5f9905eef2325d1abf"
integrity sha512-oRXApq54ETRj4eMiFzGnHWGy+zo5raudjuxN0b8H7s/RU2oW0Wvsx9O0ACRN/kRq9E8Vu/ReskGB5o3ji+FzHQ==
dependencies:
graceful-fs "^4.2.0"
jsonfile "^6.0.1"
universalify "^2.0.0"
graceful-fs@^4.1.6, graceful-fs@^4.2.0:
version "4.2.10"
resolved "https://registry.yarnpkg.com/graceful-fs/-/graceful-fs-4.2.10.tgz#147d3a006da4ca3ce14728c7aefc287c367d7a6c"
integrity sha512-9ByhssR2fPVsNZj478qUUbKfmL0+t5BDVyjShtyZZLiK7ZDAArFFfopyOTj0M05wE2tJPisA4iTnnXl2YoPvOA==
js-yaml@^4.1.0:
version "4.1.0"
resolved "https://registry.yarnpkg.com/js-yaml/-/js-yaml-4.1.0.tgz#c1fb65f8f5017901cdd2c951864ba18458a10602"
integrity sha512-wpxZs9NoxZaJESJGIZTyDEaYpl0FKSA+FB9aJiyemKhMwkxQg63h4T1KJgUGHpTqPDNRcmmYLugrRjJlBtWvRA==
dependencies:
argparse "^2.0.1"
jsonfile@^6.0.1:
version "6.1.0"
resolved "https://registry.yarnpkg.com/jsonfile/-/jsonfile-6.1.0.tgz#bc55b2634793c679ec6403094eb13698a6ec0aae"
integrity sha512-5dgndWOriYSm5cnYaJNhalLNDKOqFwyDB/rr1E9ZsGciGvKPs8R2xYGCacuf3z6K1YKDz182fd+fY3cn3pMqXQ==
dependencies:
universalify "^2.0.0"
optionalDependencies:
graceful-fs "^4.1.6"
universalify@^2.0.0:
version "2.0.0"
resolved "https://registry.yarnpkg.com/universalify/-/universalify-2.0.0.tgz#75a4984efedc4b08975c5aeb73f530d02df25717"
integrity sha512-hAZsKq7Yy11Zu1DE0OzWjw7nnLZmJZYTDZZyEFHZdUhV8FkH5MCfoU1XMaxXovpyW5nq5scPqq0ZDP9Zyl04oQ==

2
.github/semantic.yml vendored Normal file
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@@ -0,0 +1,2 @@
# Always validate the PR title, and ignore the commits
titleOnly: true

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@@ -1,178 +0,0 @@
name: Electron WOA Testing
on:
push:
branches: '**'
workflow_dispatch:
inputs:
appveyor_job_id:
description: 'Job Id of Appveyor WOA job to test'
type: text
required: true
jobs:
electron-woa-init:
if: ${{ github.event_name == 'push' && github.repository == 'electron/electron' }}
runs-on: ubuntu-latest
steps:
- name: Dummy step for push event
run: |
echo "This job is a needed initialization step for Electron WOA testing. Another test result will appear once the electron-woa-testing build is done."
electron-woa-testing:
if: ${{ github.event_name == 'workflow_dispatch' && github.repository == 'electron/electron' }}
runs-on: [self-hosted, woa]
permissions:
checks: write
pull-requests: write
steps:
- uses: LouisBrunner/checks-action@v1.1.1
with:
token: ${{ secrets.GITHUB_TOKEN }}
name: electron-woa-testing
status: in_progress
details_url: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
output: |
{"summary":"Test In Progress","text_description":"See job details here: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"}
- name: Clean Workspace
run: |
Remove-Item * -Recurse -Force
shell: powershell
- name: Checkout
uses: actions/checkout@v3
with:
path: src\electron
fetch-depth: 0
- name: Yarn install
run: |
cd src\electron
node script/yarn.js install --frozen-lockfile
- name: Download and extract dist.zip for test
run: |
$localArtifactPath = "$pwd\dist.zip"
$serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/dist.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -osrc\out\Default -y $localArtifactPath
shell: powershell
- name: Download and extract native test executables for test
run: |
$localArtifactPath = "src\out\Default\shell_browser_ui_unittests.exe"
$serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/shell_browser_ui_unittests.exe"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
shell: powershell
- name: Download and extract ffmpeg.zip for test
run: |
$localArtifactPath = "$pwd\ffmpeg.zip"
$serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/ffmpeg.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -osrc\out\ffmpeg $localArtifactPath
shell: powershell
- name: Download node headers for test
run: |
$localArtifactPath = "src\node_headers.zip"
$serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/node_headers.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
cd src
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -y node_headers.zip
shell: powershell
- name: Download electron.lib for test
run: |
$localArtifactPath = "src\out\Default\electron.lib"
$serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/electron.lib"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
shell: powershell
# Uncomment the following block if pdb files are needed to debug issues
# - name: Download pdb files for detailed stacktraces
# if: ${{ github.event_name == 'workflow_dispatch' }}
# run: |
# try {
# $localArtifactPath = "src\pdb.zip"
# $serverArtifactPath = "https://ci.appveyor.com/api/buildjobs/${{ inputs.appveyor_job_id }}/artifacts/pdb.zip"
# Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer ${{ secrets.APPVEYOR_TOKEN }}" }
# cd src
# & "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -y pdb.zip
# } catch {
# Write-Host "There was an exception encountered while downloading pdb files:" $_.Exception.Message
# } finally {
# $global:LASTEXITCODE = 0
# }
# shell: powershell
- name: Setup node headers
run: |
New-Item src\out\Default\gen\node_headers\Release -Type directory
Copy-Item -path src\out\Default\electron.lib -destination src\out\Default\gen\node_headers\Release\node.lib
shell: powershell
- name: Run Electron Main process tests
run: |
cd src
set npm_config_nodedir=%cd%\out\Default\gen\node_headers
set npm_config_arch=arm64
cd electron
node script/yarn test --runners=main --enable-logging --disable-features=CalculateNativeWinOcclusion
env:
ELECTRON_ENABLE_STACK_DUMPING: true
ELECTRON_OUT_DIR: Default
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
MOCHA_MULTI_REPORTERS: 'mocha-junit-reporter, tap'
MOCHA_REPORTER: mocha-multi-reporters
ELECTRON_SKIP_NATIVE_MODULE_TESTS: true
- name: Run Electron Remote based tests
if: ${{ success() || failure() }}
run: |
cd src
set npm_config_nodedir=%cd%\out\Default\gen\node_headers
set npm_config_arch=arm64
cd electron
node script/yarn test --runners=remote --enable-logging --disable-features=CalculateNativeWinOcclusion
env:
ELECTRON_OUT_DIR: Default
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
MOCHA_MULTI_REPORTERS: 'mocha-junit-reporter, tap'
MOCHA_REPORTER: mocha-multi-reporters
ELECTRON_SKIP_NATIVE_MODULE_TESTS: true
- name: Verify ffmpeg
run: |
cd src
echo "Verifying non proprietary ffmpeg"
python electron\script\verify-ffmpeg.py --build-dir out\Default --source-root %cd% --ffmpeg-path out\ffmpeg
shell: cmd
- name: Kill processes left running from last test run
if: ${{ always() }}
run: |
Get-Process | Where Name -Like "electron*" | Stop-Process
Get-Process | Where Name -Like "msedge*" | Stop-Process
shell: powershell
- name: Delete user app data directories
if: ${{ always() }}
run: |
Remove-Item -path $env:APPDATA/Electron* -Recurse -Force -ErrorAction Ignore
shell: powershell
- uses: LouisBrunner/checks-action@v1.1.1
if: ${{ success() }}
with:
token: ${{ secrets.GITHUB_TOKEN }}
name: electron-woa-testing
conclusion: "${{ job.status }}"
details_url: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
output: |
{"summary":"${{ job.status }}","text_description":"See job details here: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"}
- uses: LouisBrunner/checks-action@v1.1.1
if: ${{ success() }}
with:
token: ${{ secrets.GITHUB_TOKEN }}
name: electron-woa-testing
conclusion: "${{ job.status }}"
details_url: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
output: |
{"summary":"Job Succeeded","text_description":"See job details here: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"}
- uses: LouisBrunner/checks-action@v1.1.1
if: ${{ ! success() }}
with:
token: ${{ secrets.GITHUB_TOKEN }}
name: electron-woa-testing
conclusion: "${{ job.status }}"
details_url: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
output: |
{"summary":"Job Failed","text_description":"See job details here: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}"}

View File

@@ -1,20 +0,0 @@
name: "Check Semantic Commit"
on:
pull_request_target:
types:
- opened
- edited
- synchronize
jobs:
main:
name: Validate PR Title
runs-on: ubuntu-latest
steps:
- name: semantic-pull-request
uses: amannn/action-semantic-pull-request@v4
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
validateSingleCommit: false

View File

@@ -23,5 +23,7 @@
"br_spaces": 0
},
"single-h1": false,
"no-inline-html": false
"no-inline-html": {
"allowed_elements": ["br"]
}
}

184
BUILD.gn
View File

@@ -43,7 +43,6 @@ if (is_mac) {
if (is_linux) {
import("//build/config/linux/pkg_config.gni")
import("//tools/generate_stubs/rules.gni")
pkg_config("gio_unix") {
packages = [ "gio-unix-2.0" ]
@@ -55,41 +54,6 @@ if (is_linux) {
"gdk-pixbuf-2.0",
]
}
generate_library_loader("libnotify_loader") {
name = "LibNotifyLoader"
output_h = "libnotify_loader.h"
output_cc = "libnotify_loader.cc"
header = "<libnotify/notify.h>"
config = ":libnotify_config"
functions = [
"notify_is_initted",
"notify_init",
"notify_get_server_caps",
"notify_get_server_info",
"notify_notification_new",
"notify_notification_add_action",
"notify_notification_set_image_from_pixbuf",
"notify_notification_set_timeout",
"notify_notification_set_urgency",
"notify_notification_set_hint_string",
"notify_notification_show",
"notify_notification_close",
]
}
generate_stubs("electron_gtk_stubs") {
sigs = [
"shell/browser/ui/electron_gdk_pixbuf.sigs",
"shell/browser/ui/electron_gtk.sigs",
]
extra_header = "shell/browser/ui/electron_gtk.fragment"
output_name = "electron_gtk_stubs"
public_deps = [ "//ui/gtk:gtk_config" ]
logging_function = "LogNoop()"
logging_include = "ui/gtk/log_noop.h"
}
}
declare_args() {
@@ -100,14 +64,6 @@ branding = read_file("shell/app/BRANDING.json", "json")
electron_project_name = branding.project_name
electron_product_name = branding.product_name
electron_mac_bundle_id = branding.mac_bundle_id
electron_version = exec_script("script/print-version.py",
[],
"trim string",
[
".git/packed-refs",
".git/HEAD",
"script/lib/get-version.js",
])
if (is_mas_build) {
assert(is_mac,
@@ -297,14 +253,42 @@ copy("copy_shell_devtools_discovery_page") {
outputs = [ "$target_gen_dir/shell_devtools_discovery_page.html" ]
}
if (is_linux) {
generate_library_loader("libnotify_loader") {
name = "LibNotifyLoader"
output_h = "libnotify_loader.h"
output_cc = "libnotify_loader.cc"
header = "<libnotify/notify.h>"
config = ":libnotify_config"
functions = [
"notify_is_initted",
"notify_init",
"notify_get_server_caps",
"notify_get_server_info",
"notify_notification_new",
"notify_notification_add_action",
"notify_notification_set_image_from_pixbuf",
"notify_notification_set_timeout",
"notify_notification_set_urgency",
"notify_notification_set_hint_string",
"notify_notification_show",
"notify_notification_close",
]
}
}
npm_action("electron_version_args") {
script = "generate-version-json"
outputs = [ "$target_gen_dir/electron_version.args" ]
args = rebase_path(outputs) + [ "$electron_version" ]
args = rebase_path(outputs)
inputs = [ "script/generate-version-json.js" ]
inputs = [
"ELECTRON_VERSION",
"script/generate-version-json.js",
]
}
templated_file("electron_version_header") {
@@ -316,39 +300,6 @@ templated_file("electron_version_header") {
args_files = get_target_outputs(":electron_version_args")
}
templated_file("electron_win_rc") {
deps = [ ":electron_version_args" ]
template = "build/templates/electron_rc.tmpl"
output = "$target_gen_dir/win-resources/electron.rc"
args_files = get_target_outputs(":electron_version_args")
}
copy("electron_win_resource_files") {
sources = [
"shell/browser/resources/win/electron.ico",
"shell/browser/resources/win/resource.h",
]
outputs = [ "$target_gen_dir/win-resources/{{source_file_part}}" ]
}
templated_file("electron_version_file") {
deps = [ ":electron_version_args" ]
template = "build/templates/version_string.tmpl"
output = "$root_build_dir/version"
args_files = get_target_outputs(":electron_version_args")
}
group("electron_win32_resources") {
public_deps = [
":electron_win_rc",
":electron_win_resource_files",
]
}
action("electron_fuses") {
script = "build/fuses/build.py"
@@ -404,7 +355,6 @@ source_set("electron_lib") {
"//chrome/app/resources:platform_locale_settings",
"//components/autofill/core/common:features",
"//components/certificate_transparency",
"//components/embedder_support:browser_util",
"//components/language/core/browser",
"//components/net_log",
"//components/network_hints/browser",
@@ -413,6 +363,10 @@ source_set("electron_lib") {
"//components/network_session_configurator/common",
"//components/omnibox/browser:buildflags",
"//components/os_crypt",
"//components/pdf/browser",
"//components/pdf/browser:interceptors",
"//components/pdf/common",
"//components/pdf/renderer",
"//components/pref_registry",
"//components/prefs",
"//components/security_state/content",
@@ -587,7 +541,6 @@ source_set("electron_lib") {
if (is_linux) {
libs = [ "xshmfence" ]
deps += [
":electron_gtk_stubs",
":libnotify_loader",
"//build/config/linux/gtk",
"//dbus",
@@ -747,8 +700,6 @@ source_set("electron_lib") {
deps += [
"//chrome/browser/resources/pdf:resources",
"//components/pdf/browser",
"//components/pdf/browser:interceptors",
"//components/pdf/common",
"//components/pdf/renderer",
"//pdf",
]
@@ -787,6 +738,7 @@ if (is_mac) {
electron_helper_name = "$electron_product_name Helper"
electron_login_helper_name = "$electron_product_name Login Helper"
electron_framework_version = "A"
electron_version = read_file("ELECTRON_VERSION", "trim string")
mac_xib_bundle_data("electron_xibs") {
sources = [ "shell/common/resources/mac/MainMenu.xib" ]
@@ -851,11 +803,16 @@ if (is_mac) {
# Add the SwiftShader .dylibs in the Libraries directory of the Framework.
bundle_data("electron_swiftshader_binaries") {
sources = [
"$root_out_dir/egl_intermediates/libswiftshader_libEGL.dylib",
"$root_out_dir/egl_intermediates/libswiftshader_libGLESv2.dylib",
"$root_out_dir/vk_intermediates/libvk_swiftshader.dylib",
"$root_out_dir/vk_intermediates/vk_swiftshader_icd.json",
]
outputs = [ "{{bundle_contents_dir}}/Libraries/{{source_file_part}}" ]
public_deps = [ "//ui/gl:swiftshader_vk_library_copy" ]
public_deps = [
"//ui/gl:swiftshader_egl_library_copy",
"//ui/gl:swiftshader_vk_library_copy",
]
}
}
group("electron_angle_library") {
@@ -1097,6 +1054,7 @@ if (is_mac) {
"shell/app/electron_main_mac.cc",
"shell/app/uv_stdio_fix.cc",
"shell/app/uv_stdio_fix.h",
"shell/common/electron_constants.cc",
]
include_dirs = [ "." ]
deps = [
@@ -1147,18 +1105,21 @@ if (is_mac) {
deps = [ ":electron_app" ]
}
extract_symbols("egl_syms") {
binary = "$root_out_dir/libEGL.dylib"
extract_symbols("swiftshader_egl_syms") {
binary = "$root_out_dir/libswiftshader_libEGL.dylib"
symbol_dir = "$root_out_dir/breakpad_symbols"
dsym_file = "$root_out_dir/libEGL.dylib.dSYM/Contents/Resources/DWARF/libEGL.dylib"
deps = [ "//third_party/angle:libEGL" ]
dsym_file = "$root_out_dir/libswiftshader_libEGL.dylib.dSYM/Contents/Resources/DWARF/libswiftshader_libEGL.dylib"
deps =
[ "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL" ]
}
extract_symbols("gles_syms") {
binary = "$root_out_dir/libGLESv2.dylib"
extract_symbols("swiftshader_gles_syms") {
binary = "$root_out_dir/libswiftshader_libGLESv2.dylib"
symbol_dir = "$root_out_dir/breakpad_symbols"
dsym_file = "$root_out_dir/libGLESv2.dylib.dSYM/Contents/Resources/DWARF/libGLESv2.dylib"
deps = [ "//third_party/angle:libGLESv2" ]
dsym_file = "$root_out_dir/libswiftshader_libGLESv2.dylib.dSYM/Contents/Resources/DWARF/libswiftshader_libGLESv2.dylib"
deps = [
"//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2",
]
}
extract_symbols("crashpad_handler_syms") {
@@ -1170,10 +1131,10 @@ if (is_mac) {
group("electron_symbols") {
deps = [
":egl_syms",
":electron_app_syms",
":electron_framework_syms",
":gles_syms",
":swiftshader_egl_syms",
":swiftshader_gles_syms",
]
if (!is_mas_build) {
@@ -1216,7 +1177,6 @@ if (is_mac) {
":default_app_asar",
":electron_app_manifest",
":electron_lib",
":electron_win32_resources",
":packed_resources",
"//components/crash/core/app",
"//content:sandbox_helper_win",
@@ -1250,7 +1210,8 @@ if (is_mac) {
if (is_win) {
sources += [
"$target_gen_dir/win-resources/electron.rc",
# TODO: we should be generating our .rc files more like how chrome does
"shell/browser/resources/win/electron.rc",
"shell/browser/resources/win/resource.h",
]
@@ -1310,10 +1271,6 @@ if (is_mac) {
if (!is_component_build && is_component_ffmpeg) {
configs += [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
}
if (is_linux) {
deps += [ "//sandbox/linux:chrome_sandbox" ]
}
}
}
@@ -1332,23 +1289,27 @@ if (is_mac) {
deps = [ ":electron_app" ]
}
extract_symbols("egl_symbols") {
binary = "$root_out_dir/libEGL$_target_shared_library_suffix"
extract_symbols("swiftshader_egl_symbols") {
binary = "$root_out_dir/swiftshader/libEGL$_target_shared_library_suffix"
symbol_dir = "$root_out_dir/breakpad_symbols"
deps = [ "//third_party/angle:libEGL" ]
deps =
[ "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL" ]
}
extract_symbols("gles_symbols") {
binary = "$root_out_dir/libGLESv2$_target_shared_library_suffix"
extract_symbols("swiftshader_gles_symbols") {
binary =
"$root_out_dir/swiftshader/libGLESv2$_target_shared_library_suffix"
symbol_dir = "$root_out_dir/breakpad_symbols"
deps = [ "//third_party/angle:libGLESv2" ]
deps = [
"//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2",
]
}
group("electron_symbols") {
deps = [
":egl_symbols",
":electron_app_symbols",
":gles_symbols",
":swiftshader_egl_symbols",
":swiftshader_gles_symbols",
]
}
}
@@ -1432,10 +1393,15 @@ group("licenses") {
]
}
copy("electron_version") {
sources = [ "ELECTRON_VERSION" ]
outputs = [ "$root_build_dir/version" ]
}
dist_zip("electron_dist_zip") {
data_deps = [
":electron_app",
":electron_version_file",
":electron_version",
":licenses",
]
if (is_linux) {

2
DEPS
View File

@@ -2,7 +2,7 @@ gclient_gn_args_from = 'src'
vars = {
'chromium_version':
'102.0.5005.167',
'102.0.4962.3',
'node_version':
'v16.14.2',
'nan_version':

1
ELECTRON_VERSION Normal file
View File

@@ -0,0 +1 @@
20.0.0-nightly.20220330

View File

@@ -11,7 +11,7 @@
# - "TARGET_ARCH" Choose from {'ia32', 'x64', 'arm', 'arm64', 'mips64el'}.
# Is used in some publishing scripts, but does NOT affect the Electron binary.
# Must match 'target_cpu' passed to "GN_EXTRA_ARGS" and "NPM_CONFIG_ARCH" value.
# - "UPLOAD_TO_STORAGE" Set it to '1' upload a release to the Azure bucket.
# - "UPLOAD_TO_S3" Set it to '1' upload a release to the S3 bucket.
# Otherwise the release will be uploaded to the Github Releases.
# (The value is only checked if "ELECTRON_RELEASE" is defined.)
#
@@ -29,7 +29,7 @@
version: 1.0.{build}
build_cloud: electron-16-core
image: vs2019bt-16.16.11
image: vs2019bt-16.6.2
environment:
GIT_CACHE_PATH: C:\Users\electron\libcc_cache
ELECTRON_OUT_DIR: Default
@@ -38,6 +38,16 @@ environment:
MOCHA_REPORTER: mocha-multi-reporters
MOCHA_MULTI_REPORTERS: mocha-appveyor-reporter, tap
GOMA_FALLBACK_ON_AUTH_FAILURE: true
notifications:
- provider: Webhook
url: https://electron-mission-control.herokuapp.com/rest/appveyor-hook
method: POST
headers:
x-mission-control-secret:
secure: 90BLVPcqhJPG7d24v0q/RRray6W3wDQ8uVQlQjOHaBWkw1i8FoA1lsjr2C/v1dVok+tS2Pi6KxDctPUkwIb4T27u4RhvmcPzQhVpfwVJAG9oNtq+yKN7vzHfg7k/pojEzVdJpQLzeJGcSrZu7VY39Q==
on_build_success: false
on_build_failure: true
on_build_status_changed: false
build_script:
- ps: >-
if(($env:APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME -split "/")[0] -eq ($env:APPVEYOR_REPO_NAME -split "/")[0]) {
@@ -144,12 +154,6 @@ build_script:
if ($LASTEXITCODE -ne 0) {
Write-warning "Failed to add third_party\angle\.git; continuing anyway"
}
# build time generation of file dawn/common/Version_autogen.h depends on third_party/dawn/.git/HEAD
# https://dawn-review.googlesource.com/c/dawn/+/83901
$(7z a $zipfile src\third_party\dawn\.git)
if ($LASTEXITCODE -ne 0) {
Write-warning "Failed to add third_party\dawn\.git; continuing anyway"
}
}
- cd src
- set BUILD_CONFIG_PATH=//electron/build/args/%GN_CONFIG%.gn
@@ -172,8 +176,17 @@ build_script:
- ninja -C out/Default electron:electron_chromedriver_zip
- ninja -C out/Default third_party/electron_node:headers
- python %LOCAL_GOMA_DIR%\goma_ctl.py stat
- python3 electron/build/profile_toolchain.py --output-json=out/Default/windows_toolchain_profile.json
- python electron/build/profile_toolchain.py --output-json=out/Default/windows_toolchain_profile.json
- appveyor PushArtifact out/Default/windows_toolchain_profile.json
- appveyor PushArtifact out/Default/dist.zip
- appveyor PushArtifact out/Default/shell_browser_ui_unittests.exe
- appveyor PushArtifact out/Default/chromedriver.zip
- appveyor PushArtifact out/ffmpeg/ffmpeg.zip
- 7z a node_headers.zip out\Default\gen\node_headers
- appveyor PushArtifact node_headers.zip
- appveyor PushArtifact out/Default/mksnapshot.zip
- appveyor PushArtifact out/Default/hunspell_dictionaries.zip
- appveyor PushArtifact out/Default/electron.lib
- ps: >-
if ($env:GN_CONFIG -eq 'release') {
# Needed for msdia140.dll on 64-bit windows
@@ -182,14 +195,15 @@ build_script:
}
- ps: >-
if ($env:GN_CONFIG -eq 'release') {
python3 electron\script\zip-symbols.py
python electron\script\zip-symbols.py
appveyor-retry appveyor PushArtifact out/Default/symbols.zip
} else {
# It's useful to have pdb files when debugging testing builds that are
# built on CI.
7z a pdb.zip out\Default\*.pdb
appveyor-retry appveyor PushArtifact pdb.zip
}
- python3 electron/script/zip_manifests/check-zip-manifest.py out/Default/dist.zip electron/script/zip_manifests/dist_zip.win.%TARGET_ARCH%.manifest
- python electron/script/zip_manifests/check-zip-manifest.py out/Default/dist.zip electron/script/zip_manifests/dist_zip.win.%TARGET_ARCH%.manifest
test_script:
# Workaround for https://github.com/appveyor/ci/issues/2420
- set "PATH=%PATH%;C:\Program Files\Git\mingw64\libexec\git-core"
@@ -210,39 +224,26 @@ test_script:
- if "%RUN_TESTS%"=="true" ( echo Running remote test suite & node script/yarn test -- --trace-uncaught --runners=remote --runTestFilesSeperately --enable-logging=file --log-file=%cd%\electron.log --disable-features=CalculateNativeWinOcclusion )
- if "%RUN_TESTS%"=="true" ( echo Running native test suite & node script/yarn test -- --trace-uncaught --runners=native --enable-logging=file --log-file=%cd%\electron.log --disable-features=CalculateNativeWinOcclusion )
- cd ..
- if "%RUN_TESTS%"=="true" ( echo Verifying non proprietary ffmpeg & python3 electron\script\verify-ffmpeg.py --build-dir out\Default --source-root %cd% --ffmpeg-path out\ffmpeg )
- if "%RUN_TESTS%"=="true" ( echo Verifying non proprietary ffmpeg & python electron\script\verify-ffmpeg.py --build-dir out\Default --source-root %cd% --ffmpeg-path out\ffmpeg )
- echo "About to verify mksnapshot"
- if "%RUN_TESTS%"=="true" ( echo Verifying mksnapshot & python3 electron\script\verify-mksnapshot.py --build-dir out\Default --source-root %cd% )
- if "%RUN_TESTS%"=="true" ( echo Verifying mksnapshot & python electron\script\verify-mksnapshot.py --build-dir out\Default --source-root %cd% )
- echo "Done verifying mksnapshot"
- if "%RUN_TESTS%"=="true" ( echo Verifying chromedriver & python3 electron\script\verify-chromedriver.py --build-dir out\Default --source-root %cd% )
- if "%RUN_TESTS%"=="true" ( echo Verifying chromedriver & python electron\script\verify-chromedriver.py --build-dir out\Default --source-root %cd% )
- echo "Done verifying chromedriver"
- if exist %cd%\electron.log ( appveyor-retry appveyor PushArtifact %cd%\electron.log )
deploy_script:
- cd electron
- ps: >-
if (Test-Path Env:\ELECTRON_RELEASE) {
if (Test-Path Env:\UPLOAD_TO_STORAGE) {
Write-Output "Uploading Electron release distribution to azure"
& python3 script\release\uploaders\upload.py --verbose --upload_to_storage
if (Test-Path Env:\UPLOAD_TO_S3) {
Write-Output "Uploading Electron release distribution to s3"
& python script\release\uploaders\upload.py --verbose --upload_to_s3
} else {
Write-Output "Uploading Electron release distribution to github releases"
& python3 script\release\uploaders\upload.py --verbose
& python script\release\uploaders\upload.py --verbose
}
} elseif (Test-Path Env:\TEST_WOA) {
node script/release/ci-release-build.js --job=electron-woa-testing --ci=GHA --appveyorJobId=$env:APPVEYOR_JOB_ID $env:APPVEYOR_REPO_BRANCH
node script/release/ci-release-build.js --job=electron-woa-testing --ci=VSTS --armTest --appveyorJobId=$env:APPVEYOR_JOB_ID $env:APPVEYOR_REPO_BRANCH
}
on_finish:
- cd ..
- if exist out\Default\windows_toolchain_profile.json ( appveyor-retry appveyor PushArtifact out\Default\windows_toolchain_profile.json )
- if exist out\Default\dist.zip (appveyor-retry appveyor PushArtifact out\Default\dist.zip)
- if exist out\Default\shell_browser_ui_unittests.exe (appveyor-retry appveyor PushArtifact out\Default\shell_browser_ui_unittests.exe)
- if exist out\Default\chromedriver.zip (appveyor-retry appveyor PushArtifact out\Default\chromedriver.zip)
- if exist out\ffmpeg\ffmpeg.zip (appveyor-retry appveyor PushArtifact out\ffmpeg\ffmpeg.zip)
- if exist node_headers.zip (appveyor-retry appveyor PushArtifact node_headers.zip)
- if exist out\Default\mksnapshot.zip (appveyor-retry appveyor PushArtifact out\Default\mksnapshot.zip)
- if exist out\Default\hunspell_dictionaries.zip (appveyor-retry appveyor PushArtifact out\Default\hunspell_dictionaries.zip)
- if exist out\Default\electron.lib (appveyor-retry appveyor PushArtifact out\Default\electron.lib)
- ps: >-
if ((Test-Path "pdb.zip") -And ($env:GN_CONFIG -ne 'release')) {
appveyor-retry appveyor PushArtifact pdb.zip
}
- if exist electron\electron.log ( appveyor-retry appveyor PushArtifact electron\electron.log )
- if exist src\electron\electron.log ( appveyor-retry appveyor PushArtifact src\electron\electron.log )

121
azure-pipelines-arm.yml Normal file
View File

@@ -0,0 +1,121 @@
steps:
- task: CopyFiles@2
displayName: 'Copy Files to: src/electron'
inputs:
TargetFolder: src/electron
- bash: |
cd src/electron
node script/yarn.js install --frozen-lockfile
displayName: 'Yarn install'
- bash: |
export ZIP_DEST=$PWD/src/out/Default
echo "##vso[task.setvariable variable=ZIP_DEST]$ZIP_DEST"
mkdir -p $ZIP_DEST
cd src/electron
node script/download-circleci-artifacts.js --buildNum=$CIRCLE_BUILD_NUM --name=dist.zip --dest=$ZIP_DEST
cd $ZIP_DEST
unzip -o dist.zip
xattr -cr Electron.app
displayName: 'Download and unzip dist files for test'
env:
CIRCLE_TOKEN: $(CIRCLECI_TOKEN)
- bash: |
export FFMPEG_ZIP_DEST=$PWD/src/out/ffmpeg
mkdir -p $FFMPEG_ZIP_DEST
cd src/electron
node script/download-circleci-artifacts.js --buildNum=$CIRCLE_BUILD_NUM --name=ffmpeg.zip --dest=$FFMPEG_ZIP_DEST
cd $FFMPEG_ZIP_DEST
unzip -o ffmpeg.zip
displayName: 'Download and unzip ffmpeg for test'
env:
CIRCLE_TOKEN: $(CIRCLECI_TOKEN)
- bash: |
export NODE_HEADERS_DEST=$PWD/src/out/Default/gen
mkdir -p $NODE_HEADERS_DEST
cd src/electron
node script/download-circleci-artifacts.js --buildNum=$CIRCLE_BUILD_NUM --name=node_headers.tar.gz --dest=$NODE_HEADERS_DEST
cd $NODE_HEADERS_DEST
tar xzf node_headers.tar.gz
displayName: 'Download and untar node header files for test'
env:
CIRCLE_TOKEN: $(CIRCLECI_TOKEN)
- bash: |
export CROSS_ARCH_SNAPSHOTS=$PWD/src/out/Default/cross-arch-snapshots
mkdir -p $CROSS_ARCH_SNAPSHOTS
cd src/electron
node script/download-circleci-artifacts.js --buildNum=$CIRCLE_BUILD_NUM --name=cross-arch-snapshots/snapshot_blob.bin --dest=$CROSS_ARCH_SNAPSHOTS
node script/download-circleci-artifacts.js --buildNum=$CIRCLE_BUILD_NUM --name=cross-arch-snapshots/v8_context_snapshot.arm64.bin --dest=$CROSS_ARCH_SNAPSHOTS
displayName: 'Download cross arch snapshot files'
env:
CIRCLE_TOKEN: $(CIRCLECI_TOKEN)
- bash: |
cd src
export ELECTRON_OUT_DIR=Default
export npm_config_arch=arm64
(cd electron && node script/yarn test --enable-logging --runners main)
displayName: 'Run Electron main tests'
timeoutInMinutes: 20
env:
ELECTRON_DISABLE_SECURITY_WARNINGS: 1
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
- bash: |
cd src
export ELECTRON_OUT_DIR=Default
export npm_config_arch=arm64
(cd electron && node script/yarn test --enable-logging --runners remote)
displayName: 'Run Electron remote tests'
timeoutInMinutes: 20
condition: succeededOrFailed()
env:
ELECTRON_DISABLE_SECURITY_WARNINGS: 1
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
- bash: |
cd src
python electron/script/verify-ffmpeg.py --source-root "$PWD" --build-dir out/Default --ffmpeg-path out/ffmpeg
displayName: Verify non proprietary ffmpeg
timeoutInMinutes: 5
condition: succeededOrFailed()
env:
TARGET_ARCH: arm64
- bash: |
cd src
echo Verify cross arch snapshot
python electron/script/verify-mksnapshot.py --source-root "$PWD" --build-dir out/Default --snapshot-files-dir $PWD/out/Default/cross-arch-snapshots
displayName: Verify cross arch snapshot
timeoutInMinutes: 5
condition: succeededOrFailed()
- task: PublishTestResults@2
displayName: 'Publish Test Results'
inputs:
testResultsFiles: '*.xml'
searchFolder: '$(System.DefaultWorkingDirectory)/src/junit/'
condition: succeededOrFailed()
- bash: killall Electron || echo "No Electron processes left running"
displayName: 'Kill processes left running from last test run'
condition: always()
- bash: |
rm -rf ~/Library/Application\ Support/Electron*
rm -rf ~/Library/Application\ Support/electron*
displayName: 'Delete user app data directories'
condition: always()
- task: mspremier.PostBuildCleanup.PostBuildCleanup-task.PostBuildCleanup@3
displayName: 'Clean Agent Directories'
condition: always()

130
azure-pipelines-woa.yml Normal file
View File

@@ -0,0 +1,130 @@
workspace:
clean: all
steps:
- checkout: self
path: src\electron
- script: |
node script/yarn.js install --frozen-lockfile
displayName: 'Yarn install'
- powershell: |
$localArtifactPath = "$pwd\dist.zip"
$serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/dist.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -o$(Pipeline.Workspace)\src\out\Default -y $localArtifactPath
displayName: 'Download and extract dist.zip for test'
env:
APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
- powershell: |
$localArtifactPath = "$(Pipeline.Workspace)\src\out\Default\shell_browser_ui_unittests.exe"
$serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/shell_browser_ui_unittests.exe"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
displayName: 'Download and extract native test executables for test'
env:
APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
- powershell: |
$localArtifactPath = "$pwd\ffmpeg.zip"
$serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/ffmpeg.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -o$(Pipeline.Workspace)\src\out\ffmpeg $localArtifactPath
displayName: 'Download and extract ffmpeg.zip for test'
env:
APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
- powershell: |
$localArtifactPath = "$(Pipeline.Workspace)\src\node_headers.zip"
$serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/node_headers.zip"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
cd $(Pipeline.Workspace)\src
& "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -y node_headers.zip
displayName: 'Download node headers for test'
env:
APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
- powershell: |
$localArtifactPath = "$(Pipeline.Workspace)\src\out\Default\electron.lib"
$serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/electron.lib"
Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
displayName: 'Download electron.lib for test'
env:
APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
# Uncomment the following block if pdb files are needed to debug issues
# - powershell: |
# try {
# $localArtifactPath = "$(Pipeline.Workspace)\src\pdb.zip"
# $serverArtifactPath = "$env:APPVEYOR_URL/buildjobs/$env:APPVEYOR_JOB_ID/artifacts/pdb.zip"
# Invoke-RestMethod -Method Get -Uri $serverArtifactPath -OutFile $localArtifactPath -Headers @{ "Authorization" = "Bearer $env:APPVEYOR_TOKEN" }
# cd $(Pipeline.Workspace)\src
# & "${env:ProgramFiles(x86)}\7-Zip\7z.exe" x -y pdb.zip
# } catch {
# Write-Host "There was an exception encountered while downloading pdb files:" $_.Exception.Message
# } finally {
# $global:LASTEXITCODE = 0
# }
# displayName: 'Download pdb files for detailed stacktraces'
# env:
# APPVEYOR_TOKEN: $(APPVEYOR_TOKEN)
- powershell: |
New-Item $(Pipeline.Workspace)\src\out\Default\gen\node_headers\Release -Type directory
Copy-Item -path $(Pipeline.Workspace)\src\out\Default\electron.lib -destination $(Pipeline.Workspace)\src\out\Default\gen\node_headers\Release\node.lib
displayName: 'Setup node headers'
- script: |
cd $(Pipeline.Workspace)\src
set npm_config_nodedir=%cd%\out\Default\gen\node_headers
set npm_config_arch=arm64
cd electron
node script/yarn test --runners=main --enable-logging --disable-features=CalculateNativeWinOcclusion
displayName: 'Run Electron Main process tests'
env:
ELECTRON_ENABLE_STACK_DUMPING: true
ELECTRON_OUT_DIR: Default
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
MOCHA_MULTI_REPORTERS: 'mocha-junit-reporter, tap'
MOCHA_REPORTER: mocha-multi-reporters
- script: |
cd $(Pipeline.Workspace)\src
set npm_config_nodedir=%cd%\out\Default\gen\node_headers
set npm_config_arch=arm64
cd electron
node script/yarn test --runners=remote --enable-logging --disable-features=CalculateNativeWinOcclusion
displayName: 'Run Electron Remote based tests'
env:
ELECTRON_OUT_DIR: Default
IGNORE_YARN_INSTALL_ERROR: 1
ELECTRON_TEST_RESULTS_DIR: junit
MOCHA_MULTI_REPORTERS: 'mocha-junit-reporter, tap'
MOCHA_REPORTER: mocha-multi-reporters
condition: succeededOrFailed()
- task: PublishTestResults@2
displayName: 'Publish Test Results'
inputs:
testResultsFiles: '*.xml'
searchFolder: '$(Pipeline.Workspace)/src/junit/'
condition: always()
- script: |
cd $(Pipeline.Workspace)\src
echo "Verifying non proprietary ffmpeg"
python electron\script\verify-ffmpeg.py --build-dir out\Default --source-root %cd% --ffmpeg-path out\ffmpeg
displayName: 'Verify ffmpeg'
- powershell: |
Get-Process | Where Name Like "electron*" | Stop-Process
Get-Process | Where Name Like "msedge*" | Stop-Process
displayName: 'Kill processes left running from last test run'
condition: always()
- powershell: |
Remove-Item -path $env:APPDATA/Electron* -Recurse -Force -ErrorAction Ignore
displayName: 'Delete user app data directories'
condition: always()

View File

@@ -2,7 +2,7 @@ is_electron_build = true
root_extra_deps = [ "//electron" ]
# Registry of NMVs --> https://github.com/nodejs/node/blob/master/doc/abi_version_registry.json
node_module_version = 106
node_module_version = 107
v8_promise_internal_field_count = 1
v8_embedder_string = "-electron.0"
@@ -21,9 +21,6 @@ proprietary_codecs = true
ffmpeg_branding = "Chrome"
enable_basic_printing = true
# Removes DLLs from the build, which are only meant to be used for Chromium development.
# See https://github.com/electron/electron/pull/17985
angle_enable_vulkan_validation_layers = false
dawn_enable_vulkan_validation_layers = false

View File

@@ -24,11 +24,7 @@ template("extract_symbols") {
assert(defined(invoker.binary), "Need binary to dump")
assert(defined(invoker.symbol_dir), "Need directory for symbol output")
if (host_os == "win" && target_cpu == "x86") {
dump_syms_label = "//third_party/breakpad:dump_syms(//build/toolchain/win:win_clang_x64)"
} else {
dump_syms_label = "//third_party/breakpad:dump_syms($host_toolchain)"
}
dump_syms_label = "//third_party/breakpad:dump_syms($host_toolchain)"
dump_syms_binary = get_label_info(dump_syms_label, "root_out_dir") +
"/dump_syms$_host_executable_suffix"

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env python
import os
import subprocess

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env python
from __future__ import print_function
import os
import subprocess

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env python
import os
import subprocess
import sys

View File

@@ -1 +0,0 @@
$full_version

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env python
from __future__ import print_function
import os
import subprocess

View File

@@ -1,4 +1,4 @@
#!/usr/bin/env python3
#!/usr/bin/env python
from __future__ import print_function
import os
import subprocess

View File

@@ -55,14 +55,6 @@ static_library("chrome") {
"//chrome/browser/process_singleton.h",
"//chrome/browser/process_singleton_internal.cc",
"//chrome/browser/process_singleton_internal.h",
"//chrome/browser/themes/browser_theme_pack.cc",
"//chrome/browser/themes/browser_theme_pack.h",
"//chrome/browser/themes/custom_theme_supplier.cc",
"//chrome/browser/themes/custom_theme_supplier.h",
"//chrome/browser/themes/theme_properties.cc",
"//chrome/browser/themes/theme_properties.h",
"//chrome/browser/ui/color/chrome_color_mixers.cc",
"//chrome/browser/ui/color/chrome_color_mixers.h",
"//chrome/browser/ui/exclusive_access/exclusive_access_bubble_type.cc",
"//chrome/browser/ui/exclusive_access/exclusive_access_bubble_type.h",
"//chrome/browser/ui/exclusive_access/exclusive_access_controller_base.cc",
@@ -77,11 +69,6 @@ static_library("chrome") {
"//chrome/browser/ui/exclusive_access/keyboard_lock_controller.h",
"//chrome/browser/ui/exclusive_access/mouse_lock_controller.cc",
"//chrome/browser/ui/exclusive_access/mouse_lock_controller.h",
"//chrome/browser/ui/frame/window_frame_util.cc",
"//chrome/browser/ui/frame/window_frame_util.h",
"//chrome/browser/ui/native_window_tracker.h",
"//chrome/browser/ui/ui_features.cc",
"//chrome/browser/ui/ui_features.h",
"//chrome/browser/ui/views/eye_dropper/eye_dropper.cc",
"//chrome/browser/ui/views/eye_dropper/eye_dropper.h",
"//chrome/browser/ui/views/eye_dropper/eye_dropper_view.cc",
@@ -119,8 +106,6 @@ static_library("chrome") {
"//chrome/browser/ui/view_ids.h",
"//chrome/browser/win/chrome_process_finder.cc",
"//chrome/browser/win/chrome_process_finder.h",
"//chrome/browser/win/titlebar_config.cc",
"//chrome/browser/win/titlebar_config.h",
"//chrome/browser/win/titlebar_config.h",
"//chrome/child/v8_crashpad_support_win.cc",
"//chrome/child/v8_crashpad_support_win.h",
@@ -134,15 +119,12 @@ static_library("chrome") {
if (use_aura) {
sources += [
"//chrome/browser/platform_util_aura.cc",
"//chrome/browser/ui/aura/native_window_tracker_aura.cc",
"//chrome/browser/ui/aura/native_window_tracker_aura.h",
"//chrome/browser/ui/views/eye_dropper/eye_dropper_view_aura.cc",
]
}
public_deps = [
"//chrome/browser:dev_ui_browser_resources",
"//chrome/browser/ui/color:mixers",
"//chrome/common",
"//chrome/common:version_header",
"//components/keyed_service/content",
@@ -325,10 +307,6 @@ static_library("chrome") {
"//chrome/browser/plugins/pdf_iframe_navigation_throttle.cc",
"//chrome/browser/plugins/pdf_iframe_navigation_throttle.h",
]
deps += [
"//components/pdf/browser",
"//components/pdf/renderer",
]
}
}
@@ -356,6 +334,15 @@ source_set("plugins") {
"//chrome/browser/renderer_host/pepper/pepper_isolated_file_system_message_filter.cc",
"//chrome/browser/renderer_host/pepper/pepper_isolated_file_system_message_filter.h",
]
deps += [
"//media:media_buildflags",
"//ppapi/buildflags",
"//ppapi/proxy:ipc",
"//services/device/public/mojom",
]
if (enable_pdf_viewer) {
deps += [ "//components/pdf/browser" ]
}
# renderer side
sources += [
@@ -364,18 +351,17 @@ source_set("plugins") {
"//chrome/renderer/pepper/pepper_shared_memory_message_filter.cc",
"//chrome/renderer/pepper/pepper_shared_memory_message_filter.h",
]
if (enable_pdf_viewer) {
deps += [ "//components/pdf/renderer" ]
}
deps += [
"//components/strings",
"//media:media_buildflags",
"//ppapi/buildflags",
"//ppapi/host",
"//ppapi/proxy",
"//ppapi/proxy:ipc",
"//ppapi/shared_impl",
"//services/device/public/mojom",
"//skia",
"//storage/browser",
]
}

View File

@@ -69,6 +69,9 @@ an issue:
* [Windows Store](tutorial/windows-store-guide.md)
* [Snapcraft](tutorial/snapcraft.md)
* [Updates](tutorial/updates.md)
* [Deploying an Update Server](tutorial/updates.md#deploying-an-update-server)
* [Implementing Updates in Your App](tutorial/updates.md#implementing-updates-in-your-app)
* [Applying Updates](tutorial/updates.md#applying-updates)
* [Getting Support](tutorial/support.md)
## Detailed Tutorials

View File

@@ -484,6 +484,7 @@ Returns:
* `argv` string[] - An array of the second instance's command line arguments
* `workingDirectory` string - The second instance's working directory
* `additionalData` unknown - A JSON object of additional data passed from the second instance
* `ackCallback` unknown - A function that can be used to send data back to the second instance
This event will be emitted inside the primary instance of your application
when a second instance has been executed and calls `app.requestSingleInstanceLock()`.
@@ -495,12 +496,35 @@ non-minimized.
**Note:** If the second instance is started by a different user than the first, the `argv` array will not include the arguments.
**Note:** `ackCallback` allows the user to send data back to the
second instance during the `app.requestSingleInstanceLock()` flow.
This callback can be used for cases where the second instance
needs to obtain additional information from the first instance
before quitting.
Currently, the limit on the message size is kMaxMessageLength,
or around 32kB. To be safe, keep the amount of data passed to 31kB at most.
In order to call the callback, `event.preventDefault()` must be called, first.
If the callback is not called in either case, `null` will be sent back.
If `event.preventDefault()` is not called, but `ackCallback` is called
by the user in the event, then the behaviour is undefined.
This event is guaranteed to be emitted after the `ready` event of `app`
gets emitted.
**Note:** Extra command line arguments might be added by Chromium,
such as `--original-process-start-time`.
### Event: 'first-instance-ack'
Returns:
* `event` Event
* `additionalData` unknown - A JSON object of additional data passed from the first instance, in response to the first instance's `second-instance` event.
This event will be emitted within the second instance during the call to `app.requestSingleInstanceLock()`, when the first instance calls the `ackCallback` provided by the `second-instance` event handler.
## Methods
The `app` object has the following methods:
@@ -582,6 +606,10 @@ You should seek to use the `steal` option as sparingly as possible.
Hides all application windows without minimizing them.
### `app.isHidden()` _macOS_
Returns `boolean` - `true` if the application—including all of its windows—is hidden (e.g. with `Command-H`), `false` otherwise.
### `app.show()` _macOS_
Shows application windows after they were hidden. Does not automatically focus
@@ -837,8 +865,6 @@ Returns `Object`:
* `categories` [JumpListCategory[]](structures/jump-list-category.md) | `null` - Array of `JumpListCategory` objects.
Returns `string`
Sets or removes a custom Jump List for the application, and returns one of the
following strings:
@@ -961,6 +987,13 @@ starts:
const { app } = require('electron')
let myWindow = null
app.on('first-instance-ack', (event, additionalData) => {
// Print out the ack received from the first instance.
// Note this event handler must come before the requestSingleInstanceLock call.
// Expected output: '{"myAckKey":"myAckValue"}'
console.log(JSON.stringify(additionalData))
})
const additionalData = { myKey: 'myValue' }
const gotTheLock = app.requestSingleInstanceLock(additionalData)
@@ -968,14 +1001,19 @@ if (!gotTheLock) {
app.quit()
} else {
app.on('second-instance', (event, commandLine, workingDirectory, additionalData) => {
// We must call preventDefault if we're sending back data.
event.preventDefault()
// Print out data received from the second instance.
console.log(additionalData)
// Expected output: '{"myKey":"myValue"}'
console.log(JSON.stringify(additionalData))
// Someone tried to run a second instance, we should focus our window.
if (myWindow) {
if (myWindow.isMinimized()) myWindow.restore()
myWindow.focus()
}
const ackData = { myAckKey: 'myAckValue' }
ackCallback(ackData)
})
// Create myWindow, load the rest of the app, etc...

View File

@@ -164,14 +164,14 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
* `maxWidth` Integer (optional) - Window's maximum width. Default is no limit.
* `maxHeight` Integer (optional) - Window's maximum height. Default is no limit.
* `resizable` boolean (optional) - Whether window is resizable. Default is `true`.
* `movable` boolean (optional) _macOS_ _Windows_ - Whether window is
movable. This is not implemented on Linux. Default is `true`.
* `minimizable` boolean (optional) _macOS_ _Windows_ - Whether window is
minimizable. This is not implemented on Linux. Default is `true`.
* `maximizable` boolean (optional) _macOS_ _Windows_ - Whether window is
maximizable. This is not implemented on Linux. Default is `true`.
* `closable` boolean (optional) _macOS_ _Windows_ - Whether window is
closable. This is not implemented on Linux. Default is `true`.
* `movable` boolean (optional) - Whether window is movable. This is not implemented
on Linux. Default is `true`.
* `minimizable` boolean (optional) - Whether window is minimizable. This is not
implemented on Linux. Default is `true`.
* `maximizable` boolean (optional) - Whether window is maximizable. This is not
implemented on Linux. Default is `true`.
* `closable` boolean (optional) - Whether window is closable. This is not implemented
on Linux. Default is `true`.
* `focusable` boolean (optional) - Whether the window can be focused. Default is
`true`. On Windows setting `focusable: false` also implies setting
`skipTaskbar: true`. On Linux setting `focusable: false` makes the window
@@ -185,8 +185,7 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
* `fullscreenable` boolean (optional) - Whether the window can be put into fullscreen
mode. On macOS, also whether the maximize/zoom button should toggle full
screen mode or maximize window. Default is `true`.
* `simpleFullscreen` boolean (optional) _macOS_ - Use pre-Lion fullscreen on
macOS. Default is `false`.
* `simpleFullscreen` boolean (optional) - Use pre-Lion fullscreen on macOS. Default is `false`.
* `skipTaskbar` boolean (optional) _macOS_ _Windows_ - Whether to show the window in taskbar.
Default is `false`.
* `kiosk` boolean (optional) - Whether the window is in kiosk mode. Default is `false`.
@@ -202,30 +201,27 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
* `parent` BrowserWindow (optional) - Specify parent window. Default is `null`.
* `modal` boolean (optional) - Whether this is a modal window. This only works when the
window is a child window. Default is `false`.
* `acceptFirstMouse` boolean (optional) _macOS_ - Whether clicking an
inactive window will also click through to the web contents. Default is
`false` on macOS. This option is not configurable on other platforms.
* `acceptFirstMouse` boolean (optional) - Whether clicking an inactive window will also
click through to the web contents. Default is `false` on macOS. This option is not
configurable on other platforms.
* `disableAutoHideCursor` boolean (optional) - Whether to hide cursor when typing.
Default is `false`.
* `autoHideMenuBar` boolean (optional) - Auto hide the menu bar unless the `Alt`
key is pressed. Default is `false`.
* `enableLargerThanScreen` boolean (optional) _macOS_ - Enable the window to
be resized larger than screen. Only relevant for macOS, as other OSes
allow larger-than-screen windows by default. Default is `false`.
* `enableLargerThanScreen` boolean (optional) - Enable the window to be resized larger
than screen. Only relevant for macOS, as other OSes allow
larger-than-screen windows by default. Default is `false`.
* `backgroundColor` string (optional) - The window's background color in Hex, RGB, RGBA, HSL, HSLA or named CSS color format. Alpha in #AARRGGBB format is supported if `transparent` is set to `true`. Default is `#FFF` (white). See [win.setBackgroundColor](browser-window.md#winsetbackgroundcolorbackgroundcolor) for more information.
* `hasShadow` boolean (optional) - Whether window should have a shadow. Default is `true`.
* `opacity` number (optional) _macOS_ _Windows_ - Set the initial opacity of
the window, between 0.0 (fully transparent) and 1.0 (fully opaque). This
is only implemented on Windows and macOS.
* `opacity` number (optional) - Set the initial opacity of the window, between 0.0 (fully
transparent) and 1.0 (fully opaque). This is only implemented on Windows and macOS.
* `darkTheme` boolean (optional) - Forces using dark theme for the window, only works on
some GTK+3 desktop environments. Default is `false`.
* `transparent` boolean (optional) - Makes the window [transparent](../tutorial/window-customization.md#create-transparent-windows).
Default is `false`. On Windows, does not work unless the window is frameless.
* `type` string (optional) - The type of window, default is normal window. See more about
this below.
* `visualEffectState` string (optional) _macOS_ - Specify how the material
appearance should reflect window activity state on macOS. Must be used
with the `vibrancy` property. Possible values are:
* `visualEffectState` string (optional) - Specify how the material appearance should reflect window activity state on macOS. Must be used with the `vibrancy` property. Possible values are:
* `followWindow` - The backdrop should automatically appear active when the window is active, and inactive when it is not. This is the default.
* `active` - The backdrop should always appear active.
* `inactive` - The backdrop should always appear inactive.
@@ -233,42 +229,36 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
Default is `default`. Possible values are:
* `default` - Results in the standard title bar for macOS or Windows respectively.
* `hidden` - Results in a hidden title bar and a full size content window. On macOS, the window still has the standard window controls (“traffic lights”) in the top left. On Windows, when combined with `titleBarOverlay: true` it will activate the Window Controls Overlay (see `titleBarOverlay` for more information), otherwise no window controls will be shown.
* `hiddenInset` _macOS_ - Only on macOS, results in a hidden title bar
with an alternative look where the traffic light buttons are slightly
more inset from the window edge.
* `customButtonsOnHover` _macOS_ - Only on macOS, results in a hidden
title bar and a full size content window, the traffic light buttons will
display when being hovered over in the top left of the window.
**Note:** This option is currently experimental.
* `trafficLightPosition` [Point](structures/point.md) (optional) _macOS_ -
Set a custom position for the traffic light buttons in frameless windows.
* `roundedCorners` boolean (optional) _macOS_ - Whether frameless window
should have rounded corners on macOS. Default is `true`. Setting this property
to `false` will prevent the window from being fullscreenable.
* `fullscreenWindowTitle` boolean (optional) _macOS_ _Deprecated_ - Shows
the title in the title bar in full screen mode on macOS for `hiddenInset`
titleBarStyle. Default is `false`.
* `hiddenInset` - Only on macOS, results in a hidden title bar with an alternative look
where the traffic light buttons are slightly more inset from the window edge.
* `customButtonsOnHover` - Only on macOS, results in a hidden title bar and a full size
content window, the traffic light buttons will display when being hovered
over in the top left of the window. **Note:** This option is currently
experimental.
* `trafficLightPosition` [Point](structures/point.md) (optional) - Set a
custom position for the traffic light buttons in frameless windows.
* `roundedCorners` boolean (optional) - Whether frameless window should have
rounded corners on macOS. Default is `true`.
* `fullscreenWindowTitle` boolean (optional) _Deprecated_ - Shows the title in
the title bar in full screen mode on macOS for `hiddenInset` titleBarStyle.
Default is `false`.
* `thickFrame` boolean (optional) - Use `WS_THICKFRAME` style for frameless windows on
Windows, which adds standard window frame. Setting it to `false` will remove
window shadow and window animations. Default is `true`.
* `vibrancy` string (optional) _macOS_ - Add a type of vibrancy effect to
the window, only on macOS. Can be `appearance-based`, `light`, `dark`,
`titlebar`, `selection`, `menu`, `popover`, `sidebar`, `medium-light`,
`ultra-dark`, `header`, `sheet`, `window`, `hud`, `fullscreen-ui`,
`tooltip`, `content`, `under-window`, or `under-page`. Please note that
`appearance-based`, `light`, `dark`, `medium-light`, and `ultra-dark` are
deprecated and have been removed in macOS Catalina (10.15).
* `zoomToPageWidth` boolean (optional) _macOS_ - Controls the behavior on
macOS when option-clicking the green stoplight button on the toolbar or by
clicking the Window > Zoom menu item. If `true`, the window will grow to
the preferred width of the web page when zoomed, `false` will cause it to
zoom to the width of the screen. This will also affect the behavior when
calling `maximize()` directly. Default is `false`.
* `tabbingIdentifier` string (optional) _macOS_ - Tab group name, allows
opening the window as a native tab on macOS 10.12+. Windows with the same
tabbing identifier will be grouped together. This also adds a native new
tab button to your window's tab bar and allows your `app` and window to
receive the `new-window-for-tab` event.
* `vibrancy` string (optional) - Add a type of vibrancy effect to the window, only on
macOS. Can be `appearance-based`, `light`, `dark`, `titlebar`, `selection`,
`menu`, `popover`, `sidebar`, `medium-light`, `ultra-dark`, `header`, `sheet`, `window`, `hud`, `fullscreen-ui`, `tooltip`, `content`, `under-window`, or `under-page`. Please note that `appearance-based`, `light`, `dark`, `medium-light`, and `ultra-dark` are deprecated and have been removed in macOS Catalina (10.15).
* `zoomToPageWidth` boolean (optional) - Controls the behavior on macOS when
option-clicking the green stoplight button on the toolbar or by clicking the
Window > Zoom menu item. If `true`, the window will grow to the preferred
width of the web page when zoomed, `false` will cause it to zoom to the
width of the screen. This will also affect the behavior when calling
`maximize()` directly. Default is `false`.
* `tabbingIdentifier` string (optional) - Tab group name, allows opening the
window as a native tab on macOS 10.12+. Windows with the same tabbing
identifier will be grouped together. This also adds a native new tab button
to your window's tab bar and allows your `app` and window to receive the
`new-window-for-tab` event.
* `webPreferences` Object (optional) - Settings of web page's features.
* `devTools` boolean (optional) - Whether to enable DevTools. If it is set to `false`, can not use `BrowserWindow.webContents.openDevTools()` to open DevTools. Default is `true`.
* `nodeIntegration` boolean (optional) - Whether node integration is enabled.
@@ -320,8 +310,8 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
* `plugins` boolean (optional) - Whether plugins should be enabled. Default is `false`.
* `experimentalFeatures` boolean (optional) - Enables Chromium's experimental features.
Default is `false`.
* `scrollBounce` boolean (optional) _macOS_ - Enables scroll bounce
(rubber banding) effect on macOS. Default is `false`.
* `scrollBounce` boolean (optional) - Enables scroll bounce (rubber banding) effect on
macOS. Default is `false`.
* `enableBlinkFeatures` string (optional) - A list of feature strings separated by `,`, like
`CSSVariables,KeyboardEventKey` to enable. The full list of supported feature
strings can be found in the [RuntimeEnabledFeatures.json5][runtime-enabled-features]
@@ -474,7 +464,7 @@ window.onbeforeunload = (e) => {
// a non-void value will silently cancel the close.
// It is recommended to use the dialog API to let the user confirm closing the
// application.
e.returnValue = false
e.returnValue = false // equivalent to `return false` but not recommended
}
```
@@ -784,7 +774,7 @@ A `boolean` property that determines whether the window is in fullscreen mode.
A `boolean` property that determines whether the window is focusable.
#### `win.visibleOnAllWorkspaces` _macOS_ _Linux_
#### `win.visibleOnAllWorkspaces`
A `boolean` property that determines whether the window is visible on all workspaces.
@@ -821,13 +811,13 @@ A `string` property that determines the title of the native window.
**Note:** The title of the web page can be different from the title of the native window.
#### `win.minimizable` _macOS_ _Windows_
#### `win.minimizable`
A `boolean` property that determines whether the window can be manually minimized by user.
On Linux the setter is a no-op, although the getter returns `true`.
#### `win.maximizable` _macOS_ _Windows_
#### `win.maximizable`
A `boolean` property that determines whether the window can be manually maximized by user.
@@ -842,13 +832,13 @@ maximizes the window.
A `boolean` property that determines whether the window can be manually resized by user.
#### `win.closable` _macOS_ _Windows_
#### `win.closable`
A `boolean` property that determines whether the window can be manually closed by user.
On Linux the setter is a no-op, although the getter returns `true`.
#### `win.movable` _macOS_ _Windows_
#### `win.movable`
A `boolean` property that determines Whether the window can be moved by user.
@@ -1645,7 +1635,7 @@ Changes window icon.
Sets whether the window traffic light buttons should be visible.
#### `win.setAutoHideMenuBar(hide)` _Windows_ _Linux_
#### `win.setAutoHideMenuBar(hide)`
* `hide` boolean
@@ -1654,7 +1644,7 @@ menu bar will only show when users press the single `Alt` key.
If the menu bar is already visible, calling `setAutoHideMenuBar(true)` won't hide it immediately.
#### `win.isMenuBarAutoHide()` _Windows_ _Linux_
#### `win.isMenuBarAutoHide()`
Returns `boolean` - Whether menu bar automatically hides itself.
@@ -1664,11 +1654,11 @@ Returns `boolean` - Whether menu bar automatically hides itself.
Sets whether the menu bar should be visible. If the menu bar is auto-hide, users can still bring up the menu bar by pressing the single `Alt` key.
#### `win.isMenuBarVisible()` _Windows_ _Linux_
#### `win.isMenuBarVisible()`
Returns `boolean` - Whether the menu bar is visible.
#### `win.setVisibleOnAllWorkspaces(visible[, options])` _macOS_ _Linux_
#### `win.setVisibleOnAllWorkspaces(visible[, options])`
* `visible` boolean
* `options` Object (optional)
@@ -1686,7 +1676,7 @@ Sets whether the window should be visible on all workspaces.
**Note:** This API does nothing on Windows.
#### `win.isVisibleOnAllWorkspaces()` _macOS_ _Linux_
#### `win.isVisibleOnAllWorkspaces()`
Returns `boolean` - Whether the window is visible on all workspaces.

View File

@@ -99,7 +99,6 @@ Only `chrome.storage.local` is supported; `chrome.storage.sync` and
The following methods of `chrome.tabs` are supported:
- `chrome.tabs.sendMessage`
- `chrome.tabs.reload`
- `chrome.tabs.executeScript`
- `chrome.tabs.update` (partial support)
- supported properties: `url`, `muted`.

View File

@@ -18,9 +18,9 @@ The `safeStorage` module has the following methods:
Returns `boolean` - Whether encryption is available.
On Linux, returns true if the app has emitted the `ready` event and the secret key is available.
On MacOS, returns true if Keychain is available.
On Windows, returns true once the app has emitted the `ready` event.
On Linux, returns true if the secret key is
available. On MacOS, returns true if Keychain is available.
On Windows, returns true with no other preconditions.
### `safeStorage.encryptString(plainText)`

View File

@@ -610,7 +610,7 @@ win.webContents.session.setCertificateVerifyProc((request, callback) => {
* `notifications` - Request notification creation and the ability to display them in the user's system tray.
* `midi` - Request MIDI access in the `webmidi` API.
* `midiSysex` - Request the use of system exclusive messages in the `webmidi` API.
* `pointerLock` - Request to directly interpret mouse movements as an input method. Click [here](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API) to know more. These requests always appear to originate from the main frame.
* `pointerLock` - Request to directly interpret mouse movements as an input method. Click [here](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API) to know more.
* `fullscreen` - Request for the app to enter fullscreen mode.
* `openExternal` - Request to open links in external applications.
* `unknown` - An unrecognized permission request
@@ -1025,7 +1025,7 @@ is emitted.
#### `ses.getStoragePath()`
Returns `string | null` - The absolute file system path where data for this
A `string | null` indicating the absolute file system path where data for this
session is persisted on disk. For in memory sessions this returns `null`.
### Instance Properties

View File

@@ -84,7 +84,7 @@ that contains the user information dictionary sent along with the notification.
### `systemPreferences.subscribeNotification(event, callback)` _macOS_
* `event` string | null
* `event` string
* `callback` Function
* `event` string
* `userInfo` Record<string, unknown>
@@ -109,11 +109,9 @@ example values of `event` are:
* `AppleColorPreferencesChangedNotification`
* `AppleShowScrollBarsSettingChanged`
If `event` is null, the `NSDistributedNotificationCenter` doesnt use it as criteria for delivery to the observer. See [docs](https://developer.apple.com/documentation/foundation/nsnotificationcenter/1411723-addobserverforname?language=objc) for more information.
### `systemPreferences.subscribeLocalNotification(event, callback)` _macOS_
* `event` string | null
* `event` string
* `callback` Function
* `event` string
* `userInfo` Record<string, unknown>
@@ -124,11 +122,9 @@ Returns `number` - The ID of this subscription
Same as `subscribeNotification`, but uses `NSNotificationCenter` for local defaults.
This is necessary for events such as `NSUserDefaultsDidChangeNotification`.
If `event` is null, the `NSNotificationCenter` doesnt use it as criteria for delivery to the observer. See [docs](https://developer.apple.com/documentation/foundation/nsnotificationcenter/1411723-addobserverforname?language=objc) for more information.
### `systemPreferences.subscribeWorkspaceNotification(event, callback)` _macOS_
* `event` string | null
* `event` string
* `callback` Function
* `event` string
* `userInfo` Record<string, unknown>
@@ -139,8 +135,6 @@ Returns `number` - The ID of this subscription
Same as `subscribeNotification`, but uses `NSWorkspace.sharedWorkspace.notificationCenter`.
This is necessary for events such as `NSWorkspaceDidActivateApplicationNotification`.
If `event` is null, the `NSWorkspaceNotificationCenter` doesnt use it as criteria for delivery to the observer. See [docs](https://developer.apple.com/documentation/foundation/nsnotificationcenter/1411723-addobserverforname?language=objc) for more information.
### `systemPreferences.unsubscribeNotification(id)` _macOS_
* `id` Integer

View File

@@ -25,20 +25,15 @@ app.whenReady().then(() => {
})
```
__Platform Considerations__
If you want to keep exact same behaviors on all platforms, you should not
rely on the `click` event; instead, always attach a context menu to the tray icon.
__Linux__
__Platform limitations:__
* On Linux the app indicator will be used if it is supported, otherwise
`GtkStatusIcon` will be used instead.
* On Linux distributions that only have app indicator support, you have to
install `libappindicator1` to make the tray icon work.
* The app indicator will be used if it is supported, otherwise
`GtkStatusIcon` will be used instead.
* App indicator will only be shown when it has a context menu.
* The `click` event is ignored when using the app indicator.
* In order for changes made to individual `MenuItem`s to take effect,
* When app indicator is used on Linux, the `click` event is ignored.
* On Linux in order for changes made to individual `MenuItem`s to take effect,
you have to call `setContextMenu` again. For example:
```javascript
@@ -60,16 +55,10 @@ app.whenReady().then(() => {
})
```
__MacOS__
* On Windows it is recommended to use `ICO` icons to get best visual effects.
* Icons passed to the Tray constructor should be [Template Images](native-image.md#template-image).
* To make sure your icon isn't grainy on retina monitors, be sure your `@2x` image is 144dpi.
* If you are bundling your application (e.g., with webpack for development), be sure that the file names are not being mangled or hashed. The filename needs to end in Template, and the `@2x` image needs to have the same filename as the standard image, or MacOS will not magically invert your image's colors or use the high density image.
* 16x16 (72dpi) and 32x32@2x (144dpi) work well for most icons.
__Windows__
* It is recommended to use `ICO` icons to get best visual effects.
If you want to keep exact same behaviors on all platforms, you should not
rely on the `click` event and always attach a context menu to the tray icon.
### `new Tray(image, [guid])`

View File

@@ -1635,8 +1635,6 @@ Opens the devtools.
When `contents` is a `<webview>` tag, the `mode` would be `detach` by default,
explicitly passing an empty `mode` can force using last used dock state.
On Windows, if Windows Control Overlay is enabled, Devtools will be opened with `mode: 'detach'`.
#### `contents.closeDevTools()`
Closes the devtools.

View File

@@ -16,7 +16,7 @@ win.loadURL('https://twitter.com')
win.webContents.on(
'did-frame-navigate',
(event, url, httpResponseCode, httpStatusText, isMainFrame, frameProcessId, frameRoutingId) => {
(event, url, isMainFrame, frameProcessId, frameRoutingId) => {
const frame = webFrameMain.fromId(frameProcessId, frameRoutingId)
if (frame) {
const code = 'document.body.innerHTML = document.body.innerHTML.replaceAll("heck", "h*ck")'
@@ -144,16 +144,6 @@ ipcRenderer.on('port', (e, msg) => {
A `string` representing the current URL of the frame.
#### `frame.origin` _Readonly_
A `string` representing the current origin of the frame, serialized according
to [RFC 6454](https://www.rfc-editor.org/rfc/rfc6454). This may be different
from the URL. For instance, if the frame is a child window opened to
`about:blank`, then `frame.origin` will return the parent frame's origin, while
`frame.url` will return the empty string. Pages without a scheme/host/port
triple origin will have the serialized origin of `"null"` (that is, the string
containing the letters n, u, l, l).
#### `frame.top` _Readonly_
A `WebFrameMain | null` representing top frame in the frame hierarchy to which `frame`

View File

@@ -36,10 +36,7 @@ requires unsafe mode), so Electron is unable to support this feature on Linux.
## Planned Breaking API Changes (19.0)
### Removed: IA32 Linux binaries
This is a result of Chromium 102.0.4999.0 dropping support for IA32 Linux.
This concludes the [removal of support for IA32 Linux](#removed-ia32-linux-support).
None
## Planned Breaking API Changes (18.0)
@@ -1206,10 +1203,6 @@ not present, then the native module will fail to load on Windows, with an error
message like `Cannot find module`. See the [native module
guide](/docs/tutorial/using-native-node-modules.md) for more.
### Removed: IA32 Linux support
Electron 18 will no longer run on 32-bit Linux systems. See [discontinuing support for 32-bit Linux](https://www.electronjs.org/blog/linux-32bit-support) for more information.
## Breaking API Changes (3.0)
The following list includes the breaking API changes in Electron 3.0.

View File

@@ -7,7 +7,21 @@ Follow the guidelines below for building **Electron itself** on Linux, for the p
## Prerequisites
* At least 25GB disk space and 8GB RAM.
* Python >= 3.7.
* Python 2.7.x. Some distributions like CentOS 6.x still use Python 2.6.x
so you may need to check your Python version with `python -V`.
Please also ensure that your system and Python version support at least TLS 1.2.
For a quick test, run the following script:
```sh
$ npx @electron/check-python-tls
```
If the script returns that your configuration is using an outdated security
protocol, use your system's package manager to update Python to the latest
version in the 2.7.x branch. Alternatively, visit https://www.python.org/downloads/
for detailed instructions.
* Node.js. There are various ways to install Node. You can download
source code from [nodejs.org](https://nodejs.org) and compile it.
Doing so permits installing Node on your own home directory as a standard user.
@@ -82,7 +96,7 @@ $ sudo apt-get install libc6-dev-arm64-cross linux-libc-dev-arm64-cross \
g++-aarch64-linux-gnu
```
And to cross-compile for `arm` or targets, you should pass the
And to cross-compile for `arm` or `ia32` targets, you should pass the
`target_cpu` parameter to `gn gen`:
```sh

View File

@@ -6,12 +6,45 @@ Follow the guidelines below for building **Electron itself** on macOS, for the p
## Prerequisites
* macOS >= 11.6.0
* [Xcode](https://developer.apple.com/technologies/tools/). The exact version
needed depends on what branch you are building, but the latest version of
Xcode is generally a good bet for building `main`.
* macOS >= 10.11.6
* [Xcode](https://developer.apple.com/technologies/tools/) >= 9.0.0
* [node.js](https://nodejs.org) (external)
* Python >= 3.7
* Python 2.7 with support for TLS 1.2
## Python
Please also ensure that your system and Python version support at least TLS 1.2.
This depends on both your version of macOS and Python. For a quick test, run:
```sh
$ npx @electron/check-python-tls
```
If the script returns that your configuration is using an outdated security
protocol, you can either update macOS to High Sierra or install a new version
of Python 2.7.x. To upgrade Python, use [Homebrew](https://brew.sh/):
```sh
$ brew install python@2 && brew link python@2 --force
```
If you are using Python as provided by Homebrew, you also need to install
the following Python modules:
* [pyobjc](https://pypi.org/project/pyobjc/#description)
You can use `pip` to install it:
```sh
$ pip install pyobjc
```
## macOS SDK
If you're developing Electron and don't plan to redistribute your
custom Electron build, you may skip this section.
Official Electron builds are built with [Xcode 12.2](https://download.developer.apple.com/Developer_Tools/Xcode_12.2/Xcode_12.2.xip), and the macOS 11.0 SDK. Building with a newer SDK works too, but the releases currently use the 11.0 SDK.
## Building Electron

View File

@@ -28,7 +28,7 @@ For C++ and Python, we follow Chromium's [Coding
Style](https://chromium.googlesource.com/chromium/src/+/refs/heads/main/styleguide/styleguide.md).
There is also a script `script/cpplint.py` to check whether all files conform.
The Python version we are using now is Python 3.9.
The Python version we are using now is Python 2.7.
The C++ code uses a lot of Chromium's abstractions and types, so it's
recommended to get acquainted with them. A good place to start is

View File

@@ -135,7 +135,7 @@ is only available in renderer processes.
If [sub-pixel anti-aliasing](https://alienryderflex.com/sub_pixel/) is deactivated, then fonts on LCD screens can look blurry. Example:
![Subpixel rendering example](images/subpixel-rendering-screenshot.gif)
![subpixel rendering example]
Sub-pixel anti-aliasing needs a non-transparent background of the layer containing the font glyphs. (See [this issue](https://github.com/electron/electron/issues/6344#issuecomment-420371918) for more info).
@@ -161,3 +161,4 @@ Notice that just setting the background in the CSS does not have the desired eff
[indexed-db]: https://developer.mozilla.org/en-US/docs/Web/API/IndexedDB_API
[message-port]: https://developer.mozilla.org/en-US/docs/Web/API/MessagePort
[browser-window]: api/browser-window.md
[subpixel rendering example]: images/subpixel-rendering-screenshot.gif

View File

@@ -28,16 +28,12 @@ function createWindow () {
if (permission === 'serial' && details.securityOrigin === 'file:///') {
return true
}
return false
})
mainWindow.webContents.session.setDevicePermissionHandler((details) => {
if (details.deviceType === 'serial' && details.origin === 'file://') {
return true
}
return false
})
mainWindow.loadFile('index.html')

View File

@@ -1,21 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta
http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<meta
http-equiv="X-Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<title>Hello from Electron renderer!</title>
</head>
<body>
<h1>Hello from Electron renderer!</h1>
<p>👋</p>
<p id="info"></p>
</body>
<script src="./renderer.js"></script>
</html>

View File

@@ -1,26 +0,0 @@
const { app, BrowserWindow } = require('electron');
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
});
win.loadFile('index.html');
};
app.whenReady().then(() => {
createWindow();
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});

View File

@@ -1,21 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta
http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<meta
http-equiv="X-Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<title>Hello from Electron renderer!</title>
</head>
<body>
<h1>Hello from Electron renderer!</h1>
<p>👋</p>
<p id="info"></p>
</body>
<script src="./renderer.js"></script>
</html>

View File

@@ -1,30 +0,0 @@
const { app, BrowserWindow } = require('electron');
const path = require('path');
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
},
});
win.loadFile('index.html');
};
app.whenReady().then(() => {
createWindow();
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
});
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});

View File

@@ -1,7 +0,0 @@
const { contextBridge } = require('electron');
contextBridge.exposeInMainWorld('versions', {
node: () => process.versions.node,
chrome: () => process.versions.chrome,
electron: () => process.versions.electron,
});

View File

@@ -1,2 +0,0 @@
const information = document.getElementById('info');
information.innerText = `This app is using Chrome (v${versions.chrome()}), Node.js (v${versions.node()}), and Electron (v${versions.electron()})`;

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@@ -1,26 +1,26 @@
---
title: 'Application Packaging'
description: 'To distribute your app with Electron, you need to package and rebrand it. To do this, you can either use specialized tooling or manual approaches.'
slug: application-distribution
hide_title: false
---
# Application Distribution
To distribute your app with Electron, you need to package and rebrand it. To do this, you
can either use specialized tooling or manual approaches.
## Overview
To distribute your app with Electron, you need to package and rebrand it.
To do this, you can either use specialized tooling or manual approaches.
## With tooling
There are a couple tools out there that exist to package and distribute your Electron app.
We recommend using [Electron Forge](https://www.electronforge.io). You can check out
its documentation directly, or refer to the [Packaging and Distribution](./tutorial-5-packaging.md)
part of the Electron tutorial.
You can use the following tools to distribute your application:
## Manual packaging
* [electron-forge](https://github.com/electron-userland/electron-forge)
* [electron-builder](https://github.com/electron-userland/electron-builder)
* [electron-packager](https://github.com/electron/electron-packager)
If you prefer the manual approach, there are 2 ways to distribute your application:
These tools will take care of all the steps you need to take to end up with a
distributable Electron application, such as bundling your application,
rebranding the executable, and setting the right icons.
- With prebuilt binaries
- With an app source code archive
You can check the example of how to package your app with `electron-forge` in
the [Quick Start guide](quick-start.md#package-and-distribute-your-application).
## Manual distribution
### With prebuilt binaries
@@ -29,19 +29,21 @@ binaries](https://github.com/electron/electron/releases). Next, the folder
containing your app should be named `app` and placed in Electron's resources
directory as shown in the following examples.
:::note
The location of Electron's prebuilt binaries is indicated
> *NOTE:* the location of Electron's prebuilt binaries is indicated
with `electron/` in the examples below.
:::
```plain title='macOS'
*On macOS:*
```plaintext
electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html
```
```plain title='Windows and Linux'
*On Windows and Linux:*
```plaintext
electron/resources/app
├── package.json
├── main.js
@@ -52,7 +54,7 @@ Then execute `Electron.app` on macOS, `electron` on Linux, or `electron.exe`
on Windows, and Electron will start as your app. The `electron` directory
will then be your distribution to deliver to users.
### With an app source code archive (asar)
### With an app source code archive
Instead of shipping your app by copying all of its source files, you can
package your app into an [asar] archive to improve the performance of reading
@@ -63,12 +65,16 @@ To use an `asar` archive to replace the `app` folder, you need to rename the
archive to `app.asar`, and put it under Electron's resources directory like
below, and Electron will then try to read the archive and start from it.
```plain title='macOS'
*On macOS:*
```plaintext
electron/Electron.app/Contents/Resources/
└── app.asar
```
```plain title='Windows'
*On Windows and Linux:*
```plaintext
electron/resources/
└── app.asar
```
@@ -81,44 +87,47 @@ You can find more details on how to use `asar` in the
After bundling your app into Electron, you will want to rebrand Electron
before distributing it to users.
- **Windows:** You can rename `electron.exe` to any name you like, and edit
its icon and other information with tools like [rcedit](https://github.com/electron/rcedit).
- **Linux:** You can rename the `electron` executable to any name you like.
- **macOS:** You can rename `Electron.app` to any name you want, and you also have to rename
the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in the
following files:
#### macOS
- `Electron.app/Contents/Info.plist`
- `Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist`
You can rename `Electron.app` to any name you want, and you also have to rename
the `CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in the
following files:
You can also rename the helper app to avoid showing `Electron Helper` in the
Activity Monitor, but make sure you have renamed the helper app's executable
file's name.
* `Electron.app/Contents/Info.plist`
* `Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist`
The structure of a renamed app would be like:
You can also rename the helper app to avoid showing `Electron Helper` in the
Activity Monitor, but make sure you have renamed the helper app's executable
file's name.
```plain
The structure of a renamed app would be like:
```plaintext
MyApp.app/Contents
├── Info.plist
├── MacOS/
└── MyApp
│   └── MyApp
└── Frameworks/
└── MyApp Helper.app
├── Info.plist
└── MacOS/
└── MyApp Helper
   └── MyApp Helper
```
:::note
#### Windows
it is also possible to rebrand Electron by changing the product name and
You can rename `electron.exe` to any name you like, and edit its icon and other
information with tools like [rcedit](https://github.com/electron/rcedit).
#### Linux
You can rename the `electron` executable to any name you like.
### Rebranding by rebuilding Electron from source
It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to set the build argument
corresponding to the product name (`electron_product_name = "YourProductName"`)
in the `args.gn` file and rebuild.
Keep in mind this is not recommended as setting up the environment to compile
from source is not trivial and takes significant time.
:::
[asar]: https://github.com/electron/asar

View File

@@ -1,20 +1,14 @@
---
title: 'Code Signing'
description: 'Code signing is a security technology that you use to certify that an app was created by you.'
slug: code-signing
hide_title: false
---
# Code Signing
Code signing is a security technology that you use to certify that an app was
created by you. You should sign your application so it does not trigger any
operating system security checks.
created by you.
On macOS, the system can detect any change to the app, whether the change is
On macOS the system can detect any change to the app, whether the change is
introduced accidentally or by malicious code.
On Windows, the system assigns a trust level to your code signing certificate
which if you don't have, or if your trust level is low, will cause security
dialogs to appear when users start using your application. Trust level builds
dialogs to appear when users start using your application. Trust level builds
over time so it's better to start code signing as early as possible.
While it is possible to distribute unsigned apps, it is not recommended. Both
@@ -22,19 +16,20 @@ Windows and macOS will, by default, prevent either the download or the execution
of unsigned applications. Starting with macOS Catalina (version 10.15), users
have to go through multiple manual steps to open unsigned applications.
![macOS Catalina Gatekeeper warning: The app cannot be opened because the developer cannot be verified](../images/gatekeeper.png)
![macOS Catalina Gatekeeper warning: The app cannot be opened because the
developer cannot be verified](../images/gatekeeper.png)
As you can see, users get two options: Move the app straight to the trash or
cancel running it. You don't want your users to see that dialog.
If you are building an Electron app that you intend to package and distribute,
it should be code signed.
it should be code-signed.
## Signing & notarizing macOS builds
# Signing & notarizing macOS builds
Properly preparing macOS applications for release requires two steps. First, the
app needs to be code signed. Then, the app needs to be uploaded to Apple for a
process called **notarization**, where automated systems will further verify that
Properly preparing macOS applications for release requires two steps: First, the
app needs to be code-signed. Then, the app needs to be uploaded to Apple for a
process called "notarization", where automated systems will further verify that
your app isn't doing anything to endanger its users.
To start the process, ensure that you fulfill the requirements for signing and
@@ -47,18 +42,18 @@ notarizing your app:
Electron's ecosystem favors configuration and freedom, so there are multiple
ways to get your application signed and notarized.
### Using Electron Forge
## `electron-forge`
If you're using Electron's favorite build tool, getting your application signed
and notarized requires a few additions to your configuration. [Forge](https://electronforge.io) is a
collection of the official Electron tools, using [`electron-packager`],
[`electron-osx-sign`], and [`electron-notarize`] under the hood.
Let's take a look at an example `package.json` configuration with all required fields. Not all of them are
required: the tools will be clever enough to automatically find a suitable `identity`, for instance,
but we recommend that you are explicit.
Let's take a look at an example configuration with all required fields. Not all
of them are required: the tools will be clever enough to automatically find a
suitable `identity`, for instance, but we recommend that you are explicit.
```json title="package.json" {7}
```json
{
"name": "my-app",
"version": "0.0.1",
@@ -74,7 +69,7 @@ but we recommend that you are explicit.
},
"osxNotarize": {
"appleId": "felix@felix.fun",
"appleIdPassword": "my-apple-id-password"
"appleIdPassword": "my-apple-id-password",
}
}
}
@@ -82,11 +77,11 @@ but we recommend that you are explicit.
}
```
The `entitlements.plist` file referenced here needs the following macOS-specific entitlements
The `plist` file referenced here needs the following macOS-specific entitlements
to assure the Apple security mechanisms that your app is doing these things
without meaning any harm:
```xml title="entitlements.plist"
```xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
@@ -109,7 +104,7 @@ file](https://github.com/electron/fiddle/blob/master/forge.config.js).
If you plan to access the microphone or camera within your app using Electron's APIs, you'll also
need to add the following entitlements:
```xml title="entitlements.plist"
```xml
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
@@ -118,26 +113,28 @@ need to add the following entitlements:
If these are not present in your app's entitlements when you invoke, for example:
```js title="main.js"
```js
const { systemPreferences } = require('electron')
const microphone = systemPreferences.askForMediaAccess('microphone')
```
Your app may crash. See the Resource Access section in [Hardened Runtime](https://developer.apple.com/documentation/security/hardened_runtime) for more information and entitlements you may need.
### Using Electron Builder
## `electron-builder`
Electron Builder comes with a custom solution for signing your application. You
can find [its documentation here](https://www.electron.build/code-signing).
### Using Electron Packager
## `electron-packager`
If you're not using an integrated build pipeline like Forge or Builder, you
are likely using [`electron-packager`], which includes [`electron-osx-sign`] and
[`electron-notarize`].
If you're using Packager's API, you can pass [in configuration that both signs
and notarizes your application](https://electron.github.io/electron-packager/main/interfaces/electronpackager.options.html).
and notarizes your
application](https://electron.github.io/electron-packager/main/interfaces/electronpackager.options.html).
```js
const packager = require('electron-packager')
@@ -158,11 +155,11 @@ packager({
})
```
The `entitlements.plist` file referenced here needs the following macOS-specific entitlements
The `plist` file referenced here needs the following macOS-specific entitlements
to assure the Apple security mechanisms that your app is doing these things
without meaning any harm:
```xml title="entitlements.plist"
```xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
@@ -178,11 +175,11 @@ without meaning any harm:
Up until Electron 12, the `com.apple.security.cs.allow-unsigned-executable-memory` entitlement was required
as well. However, it should not be used anymore if it can be avoided.
### Signing Mac App Store applications
## Mac App Store
See the [Mac App Store Guide].
## Signing Windows builds
# Signing Windows builds
Before signing Windows builds, you must do the following:
@@ -193,140 +190,31 @@ Before signing Windows builds, you must do the following:
You can get a code signing certificate from a lot of resellers. Prices vary, so
it may be worth your time to shop around. Popular resellers include:
- [digicert](https://www.digicert.com/code-signing/microsoft-authenticode.htm)
- [Sectigo](https://sectigo.com/ssl-certificates-tls/code-signing)
- Amongst others, please shop around to find one that suits your needs! 😄
* [digicert](https://www.digicert.com/code-signing/microsoft-authenticode.htm)
* [Sectigo](https://sectigo.com/ssl-certificates-tls/code-signing)
* Amongst others, please shop around to find one that suits your needs, Google
is your friend 😄
:::caution Keep your certificate password private
Your certificate password should be a **secret**. Do not share it publicly or
commit it to your source code.
:::
There are a number of tools for signing your packaged app:
### Using Electron Forge
* [`electron-winstaller`] will generate an installer for windows and sign it for
you
* [`electron-forge`] can sign installers it generates through the
Squirrel.Windows or MSI targets.
* [`electron-builder`] can sign some of its windows targets
Once you have a code signing certificate file (`.pfx`), you can sign
[Squirrel.Windows][maker-squirrel] and [MSI][maker-msi] installers in Electron Forge
with the `certificateFile` and `certificatePassword` fields in their respective
configuration objects.
For example, if you keep your Forge config in your `package.json` file and are
creating a Squirrel.Windows installer:
```json {9-15} title='package.json'
{
"name": "my-app",
"version": "0.0.1",
//...
"config": {
"forge": {
"packagerConfig": {},
"makers": [
{
"name": "@electron-forge/maker-squirrel",
"config": {
"certificateFile": "./cert.pfx",
"certificatePassword": "this-is-a-secret"
}
}
]
}
}
//...
}
```
### Using electron-winstaller (Squirrel.Windows)
[`electron-winstaller`] is a package that can generate Squirrel.Windows installers for your
Electron app. This is the tool used under the hood by Electron Forge's
[Squirrel.Windows Maker][maker-squirrel]. If you're not using Electron Forge and want to use
`electron-winstaller` directly, use the `certificateFile` and `certificatePassword` configuration
options when creating your installer.
```js {10-11}
const electronInstaller = require('electron-winstaller')
// NB: Use this syntax within an async function, Node does not have support for
// top-level await as of Node 12.
try {
await electronInstaller.createWindowsInstaller({
appDirectory: '/tmp/build/my-app-64',
outputDirectory: '/tmp/build/installer64',
authors: 'My App Inc.',
exe: 'myapp.exe',
certificateFile: './cert.pfx',
certificatePassword: 'this-is-a-secret',
})
console.log('It worked!')
} catch (e) {
console.log(`No dice: ${e.message}`)
}
```
For full configuration options, check out the [`electron-winstaller`] repository!
### Using electron-wix-msi (WiX MSI)
[`electron-wix-msi`] is a package that can generate MSI installers for your
Electron app. This is the tool used under the hood by Electron Forge's [MSI Maker][maker-msi].
If you're not using Electron Forge and want to use `electron-wix-msi` directly, use the
`certificateFile` and `certificatePassword` configuration options
or pass in parameters directly to [SignTool.exe] with the `signWithParams` option.
```js {12-13}
import { MSICreator } from 'electron-wix-msi'
// Step 1: Instantiate the MSICreator
const msiCreator = new MSICreator({
appDirectory: '/path/to/built/app',
description: 'My amazing Kitten simulator',
exe: 'kittens',
name: 'Kittens',
manufacturer: 'Kitten Technologies',
version: '1.1.2',
outputDirectory: '/path/to/output/folder',
certificateFile: './cert.pfx',
certificatePassword: 'this-is-a-secret',
})
// Step 2: Create a .wxs template file
const supportBinaries = await msiCreator.create()
// 🆕 Step 2a: optionally sign support binaries if you
// sign you binaries as part of of your packaging script
supportBinaries.forEach(async (binary) => {
// Binaries are the new stub executable and optionally
// the Squirrel auto updater.
await signFile(binary)
})
// Step 3: Compile the template to a .msi file
await msiCreator.compile()
```
For full configuration options, check out the [`electron-wix-msi`] repository!
### Using Electron Builder
Electron Builder comes with a custom solution for signing your application. You
can find [its documentation here](https://www.electron.build/code-signing).
### Signing Windows Store applications
## Windows Store
See the [Windows Store Guide].
[apple developer program]: https://developer.apple.com/programs/
[Apple Developer Program]: https://developer.apple.com/programs/
[`electron-builder`]: https://github.com/electron-userland/electron-builder
[`electron-forge`]: https://github.com/electron-userland/electron-forge
[`electron-osx-sign`]: https://github.com/electron-userland/electron-osx-sign
[`electron-packager`]: https://github.com/electron/electron-packager
[`electron-notarize`]: https://github.com/electron/electron-notarize
[`electron-winstaller`]: https://github.com/electron/windows-installer
[`electron-wix-msi`]: https://github.com/felixrieseberg/electron-wix-msi
[xcode]: https://developer.apple.com/xcode
[Xcode]: https://developer.apple.com/xcode
[signing certificates]: https://github.com/electron/electron-osx-sign/wiki/1.-Getting-Started#certificates
[mac app store guide]: ./mac-app-store-submission-guide.md
[windows store guide]: ./windows-store-guide.md
[maker-squirrel]: https://www.electronforge.io/config/makers/squirrel.windows
[maker-msi]: https://www.electronforge.io/config/makers/wix-msi
[signtool.exe]: https://docs.microsoft.com/en-us/dotnet/framework/tools/signtool-exe
[Mac App Store Guide]: mac-app-store-submission-guide.md
[Windows Store Guide]: windows-store-guide.md

View File

@@ -1,54 +0,0 @@
---
title: 'Distribution Overview'
description: 'To distribute your app with Electron, you need to package and rebrand it. To do this, you can either use specialized tooling or manual approaches.'
slug: distribution-overview
hide_title: false
---
Once your app is ready for production, there are a couple steps you need to take before
you can deliver it to your users.
## Packaging
To distribute your app with Electron, you need to package all your resources and assets
into an executable and rebrand it. To do this, you can either use specialized tooling
or do it manually. See the [Application Packaging][application-packaging] tutorial
for more information.
## Code signing
Code signing is a security technology that you use to certify that an app was
created by you. You should sign your application so it does not trigger the
security checks of your user's operating system.
To get started with each operating system's code signing process, please read the
[Code Signing][code-signing] docs.
## Publishing
Once your app is packaged and signed, you can freely distribute your app directly
to users by uploading your installers online.
To reach more users, you can also choose to upload your app to each operating system's
digital distribution platform (i.e. app store). These require another build step aside
from your direct download app. For more information, check out each individual app store guide:
- [Mac App Store][mac-app]
- [Windows Store][windows-store]
- [Snapcraft (Linux)][snapcraft]
## Updating
Electron's auto-updater allows you to deliver application updates to users
without forcing them to manually download new versions of your application.
Check out the [Updating Applications][updates] guide for details on implementing automatic updates
with Electron.
<!-- Link labels -->
[application-packaging]: ./application-distribution.md
[code-signing]: ./code-signing.md
[mac-app]: ./mac-app-store-submission-guide.md
[windows-store]: ./windows-store-guide.md
[snapcraft]: ./snapcraft.md
[updates]: ./updates.md

View File

@@ -22,12 +22,11 @@ check out our [Electron Versioning](./electron-versioning.md) doc.
| 12.0.0 | -- | 2020-Nov-19 | 2021-Mar-02 | M89 | v14.16 | 🚫 |
| 13.0.0 | -- | 2021-Mar-04 | 2021-May-25 | M91 | v14.16 | 🚫 |
| 14.0.0 | -- | 2021-May-27 | 2021-Aug-31 | M93 | v14.17 | 🚫 |
| 15.0.0 | 2021-Jul-20 | 2021-Sep-01 | 2021-Sep-21 | M94 | v16.5 | 🚫 |
| 16.0.0 | 2021-Sep-23 | 2021-Oct-20 | 2021-Nov-16 | M96 | v16.9 | 🚫 |
| 15.0.0 | 2021-Jul-20 | 2021-Sep-01 | 2021-Sep-21 | M94 | v16.5 | |
| 16.0.0 | 2021-Sep-23 | 2021-Oct-20 | 2021-Nov-16 | M96 | v16.9 | |
| 17.0.0 | 2021-Nov-18 | 2022-Jan-06 | 2022-Feb-01 | M98 | v16.13 | ✅ |
| 18.0.0 | 2022-Feb-03 | 2022-Mar-03 | 2022-Mar-29 | M100 | v16.13 | ✅ |
| 19.0.0 | 2022-Mar-31 | 2022-Apr-26 | 2022-May-24 | M102 | v16.14 | ✅ |
| 20.0.0 | 2022-May-26 | 2022-Jun-21 | 2022-Aug-02 | M104 | TBD | ✅ |
| 19.0.0 | 2022-Mar-31 | 2022-Apr-26 | 2022-May-24 | M102 | TBD | ✅ |
**Notes:**

View File

@@ -1,56 +0,0 @@
---
title: 'Examples Overview'
description: 'A set of examples for common Electron features'
slug: examples
hide_title: false
---
# Examples Overview
In this section, we have collected a set of guides for common features
that you may want to implement in your Electron application. Each guide
contains a practical example in a minimal, self-contained example app.
The easiest way to run these examples is by downloading [Electron Fiddle][fiddle].
Once Fiddle is installed, you can press on the "Open in Fiddle" button that you
will find below code samples like the following one:
```fiddle docs/fiddles/quick-start
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}
for (const type of ['chrome', 'node', 'electron']) {
replaceText(`${type}-version`, process.versions[type])
}
})
```
If there is still something that you do not know how to do, please take a look at the [API][app]
as there is a chance it might be documented just there (and also open an issue requesting the
guide!).
<!-- guide-table-start -->
| Guide | Description |
| :-------------------- | ------------------------------------------------------------------------------------------------------------------- |
| [Message ports] | This guide provides some examples of how you might use MessagePorts in your app to communicate different processes. |
| [Device access] | Learn how to access the device hardware (Bluetooth, USB, Serial). |
| [Keyboard shortcuts] | Configure local and global keyboard shortcuts for your Electron application. |
| [Multithreading] | With Web Workers, it is possible to run JavaScript in OS-level threads |
| [Offscreen rendering] | Offscreen rendering lets you obtain the content of a BrowserWindow in a bitmap, so it can be rendered anywhere. |
| [Spellchecker] | Learn how to use the built-in spellchecker, set languages, etc. |
| [Web embeds] | Discover the different ways to embed third-party web content in your application. |
<!-- guide-table-end -->
## How to...?
You can find the full list of "How to?" in the sidebar. If there is
something that you would like to do that is not documented, please join
our [Discord server][] and let us know!
[discord server]: https://discord.com/invite/electron
[fiddle]: https://www.electronjs.org/fiddle

View File

@@ -1,11 +1,10 @@
---
title: 'Introduction'
description: 'Welcome to the Electron documentation! If this is your first time developing an Electron app, read through this Getting Started section to get familiar with the basics. Otherwise, feel free to explore our guides and API documentation!'
slug: /latest/
hide_title: false
---
# Introduction
# What is Electron?
Welcome to the Electron documentation! If this is your first time developing
an Electron app, read through this Getting Started section to get familiar with the
basics. Otherwise, feel free to explore our guides and API documentation!
## What is Electron?
Electron is a framework for building desktop applications using JavaScript,
HTML, and CSS. By embedding [Chromium][chromium] and [Node.js][node] into its
@@ -13,12 +12,20 @@ binary, Electron allows you to maintain one JavaScript codebase and create
cross-platform apps that work on Windows, macOS, and Linux — no native development
experience required.
## Getting started
## Prerequisites
We recommend you to start with the [tutorial], which guides you through the
process of developing an Electron app and distributing it to users.
The [examples] and [API documentation] are also good places to browse around
and discover new things.
These docs operate under the assumption that the reader is familiar with both
Node.js and general web development. If you need to get more comfortable with
either of these areas, we recommend the following resources:
* [Getting started with the Web (MDN)][mdn-guide]
* [Introduction to Node.js][node-guide]
Moreover, you'll have a better time understanding how Electron works if you get
acquainted with Chromium's process model. You can get a brief overview of
Chrome architecture with the [Chrome comic][comic], which was released alongside
Chrome's launch back in 2008. Although it's been over a decade since then, the
core principles introduced in the comic remain helpful to understand Electron.
## Running examples with Electron Fiddle
@@ -32,45 +39,21 @@ a code block. If you have Fiddle installed, this button will open a
`fiddle.electronjs.org` link that will automatically load the example into Fiddle,
no copy-pasting required.
```fiddle docs/fiddles/quick-start
```
## What is in the docs?
All the official documentation is available from the sidebar. These
are the different categories and what you can expect on each one:
- **Tutorial**: An end-to-end guide on how to create and publish your first Electron
application.
- **Processes in Electron**: In-depth reference on Electron processes and how to work with them.
- **Best Practices**: Important checklists to keep in mind when developing an Electron app.
- **Examples**: Quick references to add features to your Electron app.
- **Development**: Miscellaneous development guides.
- **Distribution**: Learn how to distribute your app to end users.
- **Testing and debugging**: How to debug JavaScript, write tests, and other tools used
to create quality Electron applications.
- **References**: Useful links to better understand how the Electron project works
and is organized.
- **Contributing**: Compiling Electron and making contributions can be daunting.
We try to make it easier in this section.
## Getting help
Are you getting stuck anywhere? Here are a few links to places to look:
- If you need help with developing your app, our [community Discord server][discord]
is a great place to get advice from other Electron app developers.
- If you suspect you're running into a bug with the `electron` package, please check
the [GitHub issue tracker][issue-tracker] to see if any existing issues match your
problem. If not, feel free to fill out our bug report template and submit a new issue.
* If you need help with developing your app, our [community Discord server][discord]
is a great place to get advice from other Electron app developers.
* If you suspect you're running into a bug with the `electron` package, please check
the [GitHub issue tracker][issue-tracker] to see if any existing issues match your
problem. If not, feel free to fill out our bug report template and submit a new issue.
<!-- Links -->
[tutorial]: tutorial-1-prerequisites.md
[api documentation]: ../api/app.md
[chromium]: https://www.chromium.org/
[discord]: https://discord.com/invite/APGC3k5yaH
[examples]: examples.md
[node]: https://nodejs.org/
[mdn-guide]: https://developer.mozilla.org/en-US/docs/Learn/Getting_started_with_the_web
[node-guide]: https://nodejs.dev/learn
[comic]: https://www.google.com/googlebooks/chrome/
[fiddle]: https://electronjs.org/fiddle
[issue-tracker]: https://github.com/electron/electron/issues
[node]: https://nodejs.org/
[discord]: https://discord.gg/electronjs

View File

@@ -8,7 +8,8 @@ your app.
Here is a very brief example of what a MessagePort is and how it works:
```js title='renderer.js (Renderer Process)'
```js
// renderer.js ///////////////////////////////////////////////////////////////
// MessagePorts are created in pairs. A connected pair of message ports is
// called a channel.
const channel = new MessageChannel()
@@ -27,7 +28,8 @@ port2.postMessage({ answer: 42 })
ipcRenderer.postMessage('port', null, [port1])
```
```js title='main.js (Main Process)'
```js
// main.js ///////////////////////////////////////////////////////////////////
// In the main process, we receive the port.
ipcMain.on('port', (event) => {
// When we receive a MessagePort in the main process, it becomes a
@@ -82,84 +84,14 @@ process, you can listen for the `close` event by calling `port.on('close',
## Example use cases
### Setting up a MessageChannel between two renderers
In this example, the main process sets up a MessageChannel, then sends each port
to a different renderer. This allows renderers to send messages to each other
without needing to use the main process as an in-between.
```js title='main.js (Main Process)'
const { BrowserWindow, app, MessageChannelMain } = require('electron')
app.whenReady().then(async () => {
// create the windows.
const mainWindow = new BrowserWindow({
show: false,
webPreferences: {
contextIsolation: false,
preload: 'preloadMain.js'
}
})
const secondaryWindow = BrowserWindow({
show: false,
webPreferences: {
contextIsolation: false,
preload: 'preloadSecondary.js'
}
})
// set up the channel.
const { port1, port2 } = new MessageChannelMain()
// once the webContents are ready, send a port to each webContents with postMessage.
mainWindow.once('ready-to-show', () => {
mainWindow.webContents.postMessage('port', null, [port1])
})
secondaryWindow.once('ready-to-show', () => {
secondaryWindow.webContents.postMessage('port', null, [port2])
})
})
```
Then, in your preload scripts you receive the port through IPC and set up the
listeners.
```js title='preloadMain.js and preloadSecondary.js (Preload scripts)'
const { ipcRenderer } = require('electron')
ipcRenderer.on('port', e => {
// port received, make it globally available.
window.electronMessagePort = e.ports[0]
window.electronMessagePort.onmessage = messageEvent => {
// handle message
}
})
```
In this example messagePort is bound to the `window` object directly. It is better
to use `contextIsolation` and set up specific contextBridge calls for each of your
expected messages, but for the simplicity of this example we don't. You can find an
example of context isolation further down this page at [Communicating directly between the main process and the main world of a context-isolated page](#communicating-directly-between-the-main-process-and-the-main-world-of-a-context-isolated-page)
That means window.messagePort is globally available and you can call
`postMessage` on it from anywhere in your app to send a message to the other
renderer.
```js title='renderer.js (Renderer Process)'
// elsewhere in your code to send a message to the other renderers message handler
window.electronMessagePort.postmessage('ping')
```
### Worker process
In this example, your app has a worker process implemented as a hidden window.
You want the app page to be able to communicate directly with the worker
process, without the performance overhead of relaying via the main process.
```js title='main.js (Main Process)'
```js
// main.js ///////////////////////////////////////////////////////////////////
const { BrowserWindow, app, ipcMain, MessageChannelMain } = require('electron')
app.whenReady().then(async () => {
@@ -197,7 +129,8 @@ app.whenReady().then(async () => {
})
```
```html title='worker.html'
```html
<!-- worker.html ------------------------------------------------------------>
<script>
const { ipcRenderer } = require('electron')
@@ -220,7 +153,8 @@ ipcRenderer.on('new-client', (event) => {
</script>
```
```html title='app.html'
```html
<!-- app.html --------------------------------------------------------------->
<script>
const { ipcRenderer } = require('electron')
@@ -248,7 +182,9 @@ Electron's built-in IPC methods only support two modes: fire-and-forget
can implement a "response stream", where a single request responds with a
stream of data.
```js title='renderer.js (Renderer Process)'
```js
// renderer.js ///////////////////////////////////////////////////////////////
const makeStreamingRequest = (element, callback) => {
// MessageChannels are lightweight--it's cheap to create a new one for each
// request.
@@ -277,7 +213,9 @@ makeStreamingRequest(42, (data) => {
// We will see "got response data: 42" 10 times.
```
```js title='main.js (Main Process)'
```js
// main.js ///////////////////////////////////////////////////////////////////
ipcMain.on('give-me-a-stream', (event, msg) => {
// The renderer has sent us a MessagePort that it wants us to send our
// response over.
@@ -304,7 +242,8 @@ the renderer are delivered to the isolated world, rather than to the main
world. Sometimes you want to deliver messages to the main world directly,
without having to step through the isolated world.
```js title='main.js (Main Process)'
```js
// main.js ///////////////////////////////////////////////////////////////////
const { BrowserWindow, app, MessageChannelMain } = require('electron')
const path = require('path')
@@ -339,7 +278,8 @@ app.whenReady().then(async () => {
})
```
```js title='preload.js (Preload Script)'
```js
// preload.js ////////////////////////////////////////////////////////////////
const { ipcRenderer } = require('electron')
// We need to wait until the main world is ready to receive the message before
@@ -357,7 +297,8 @@ ipcRenderer.on('main-world-port', async (event) => {
})
```
```html title='index.html'
```html
<!-- index.html ------------------------------------------------------------->
<script>
window.onmessage = (event) => {
// event.source === window means the message is coming from the preload

View File

@@ -1,17 +1,10 @@
---
title: 'Process Model'
description: 'Electron inherits its multi-process architecture from Chromium, which makes the framework architecturally very similar to a modern web browser. This guide will expand on the concepts applied in the tutorial.'
slug: process-model
hide_title: false
---
# Process Model
Electron inherits its multi-process architecture from Chromium, which makes the framework
architecturally very similar to a modern web browser. This guide will expand on the
concepts applied in the [Tutorial][tutorial].
architecturally very similar to a modern web browser. In this guide, we'll expound on
the conceptual knowledge of Electron that we applied in the minimal [quick start app][].
[tutorial]: ./tutorial-1-prerequisites.md
[quick start app]: ./quick-start.md
## Why not a single process?
@@ -34,10 +27,10 @@ visualizes this model:
![Chrome's multi-process architecture](../images/chrome-processes.png)
Electron applications are structured very similarly. As an app developer, you control
two types of processes: [main](#the-main-process) and [renderer](#the-renderer-process).
These are analogous to Chrome's own browser and renderer processes outlined above.
two types of processes: main and renderer. These are analogous to Chrome's own browser
and renderer processes outlined above.
[chrome comic]: https://www.google.com/googlebooks/chrome/
[Chrome Comic]: https://www.google.com/googlebooks/chrome/
## The main process
@@ -47,7 +40,7 @@ to `require` modules and use all of Node.js APIs.
### Window management
The main process' primary purpose is to create and manage application windows with the
The primary purpose of the main process is to create and manage application windows with the
[`BrowserWindow`][browser-window] module.
Each instance of the `BrowserWindow` class creates an application window that loads
@@ -75,7 +68,7 @@ When a `BrowserWindow` instance is destroyed, its corresponding renderer process
terminated as well.
[browser-window]: ../api/browser-window.md
[web-embed]: ../tutorial/web-embeds.md
[web-embed]: ./web-embeds.md
[web-contents]: ../api/web-contents.md
[event-emitter]: https://nodejs.org/api/events.html#events_class_eventemitter
@@ -97,7 +90,7 @@ app.on('window-all-closed', () => {
```
[app]: ../api/app.md
[quick-start-lifecycle]: ../tutorial/quick-start.md#manage-your-windows-lifecycle
[quick-start-lifecycle]: ./quick-start.md#manage-your-windows-lifecycle
### Native APIs
@@ -112,7 +105,7 @@ For a full list of Electron's main process modules, check out our API documentat
Each Electron app spawns a separate renderer process for each open `BrowserWindow`
(and each web embed). As its name implies, a renderer is responsible for
_rendering_ web content. For all intents and purposes, code ran in renderer processes
*rendering* web content. For all intents and purposes, code ran in renderer processes
should behave according to web standards (insofar as Chromium does, at least).
Therefore, all user interfaces and app functionality within a single browser
@@ -122,22 +115,18 @@ web.
Although explaining every web spec is out of scope for this guide, the bare minimum
to understand is:
- An HTML file is your entry point for the renderer process.
- UI styling is added through Cascading Style Sheets (CSS).
- Executable JavaScript code can be added through `<script>` elements.
* An HTML file is your entry point for the renderer process.
* UI styling is added through Cascading Style Sheets (CSS).
* Executable JavaScript code can be added through `<script>` elements.
Moreover, this also means that the renderer has no direct access to `require`
or other Node.js APIs. In order to directly include NPM modules in the renderer,
you must use the same bundler toolchains (for example, `webpack` or `parcel`) that you
use on the web.
:::warning
Renderer processes can be spawned with a full Node.js environment for ease of
development. Historically, this used to be the default, but this feature was disabled
for security reasons.
:::
> Note: Renderer processes can be spawned with a full Node.js environment for ease of
> development. Historically, this used to be the default, but this feature was disabled
> for security reasons.
At this point, you might be wondering how your renderer process user interfaces
can interact with Node.js and Electron's native desktop functionality if these
@@ -146,9 +135,8 @@ way to import Electron's content scripts.
## Preload scripts
<!-- Note: This guide doesn't take sandboxing into account, which might fundamentally
<!-- Note: This guide doesn't take sandboxing into account, which might fundamentally
change the statements here. -->
Preload scripts contain code that executes in a renderer process before its web content
begins loading. These scripts run within the renderer context, but are granted more
privileges by having access to Node.js APIs.
@@ -161,8 +149,8 @@ const { BrowserWindow } = require('electron')
//...
const win = new BrowserWindow({
webPreferences: {
preload: 'path/to/preload.js',
},
preload: 'path/to/preload.js'
}
})
//...
```
@@ -177,7 +165,7 @@ the [`contextIsolation`][context-isolation] default.
```js title='preload.js'
window.myAPI = {
desktop: true,
desktop: true
}
```
@@ -196,7 +184,7 @@ securely:
const { contextBridge } = require('electron')
contextBridge.exposeInMainWorld('myAPI', {
desktop: true,
desktop: true
})
```
@@ -207,15 +195,14 @@ console.log(window.myAPI)
This feature is incredibly useful for two main purposes:
- By exposing [`ipcRenderer`][ipcrenderer] helpers to the renderer, you can use
* By exposing [`ipcRenderer`][ipcRenderer] helpers to the renderer, you can use
inter-process communication (IPC) to trigger main process tasks from the
renderer (and vice-versa).
- If you're developing an Electron wrapper for an existing web app hosted on a remote
* If you're developing an Electron wrapper for an existing web app hosted on a remote
URL, you can add custom properties onto the renderer's `window` global that can
be used for desktop-only logic on the web client's side.
[window-mdn]: https://developer.mozilla.org/en-US/docs/Web/API/Window
[context-isolation]: ./context-isolation.md
[context-bridge]: ../api/context-bridge.md
[ipcrenderer]: ../api/ipc-renderer.md
[tutorial]: ./tutorial-1-prerequisites.md
[ipcRenderer]: ../api/ipc-renderer.md

View File

@@ -131,6 +131,7 @@ folder of your project:
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
@@ -426,6 +427,7 @@ window.addEventListener('DOMContentLoaded', () => {
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>

View File

@@ -1,143 +0,0 @@
---
title: 'Prerequisites'
description: 'This guide will step you through the process of creating a barebones Hello World app in Electron, similar to electron/electron-quick-start.'
slug: tutorial-prerequisites
hide_title: false
---
:::info Follow along the tutorial
This is **part 1** of the Electron tutorial.
1. **[Prerequisites][prerequisites]**
1. [Building your First App][building your first app]
1. [Using Preload Scripts][preload]
1. [Adding Features][features]
1. [Packaging Your Application][packaging]
1. [Publishing and Updating][updates]
:::
Electron is a framework for building desktop applications using JavaScript,
HTML, and CSS. By embedding [Chromium][chromium] and [Node.js][node] into a
single binary file, Electron allows you to create cross-platform apps that
work on Windows, macOS, and Linux with a single JavaScript codebase.
This tutorial will guide you through the process of developing a desktop
application with Electron and distributing it to end users.
## Assumptions
Electron is a native wrapper layer for web apps and is run in a Node.js environment.
Therefore, this tutorial assumes you are generally familiar with Node and
front-end web development basics. If you need to do some background reading before
continuing, we recommend the following resources:
- [Getting started with the Web (MDN Web Docs)][mdn-guide]
- [Introduction to Node.js][node-guide]
## Required tools
### Code editor
You will need a text editor to write your code. We recommend using [Visual Studio Code],
although you can choose whichever one you prefer.
### Command line
Throughout the tutorial, we will ask you to use various command-line interfaces (CLIs). You can
type these commands into your system's default terminal:
- Windows: Command Prompt or PowerShell
- macOS: Terminal
- Linux: varies depending on distribution (e.g. GNOME Terminal, Konsole)
Most code editors also come with an integrated terminal, which you can also use.
### Git and GitHub
Git is a commonly-used version control system for source code, and GitHub is a collaborative
development platform built on top of it. Although neither is strictly necessary to building
an Electron application, we will use GitHub releases to set up automatic updates later
on in the tutorial. Therefore, we'll require you to:
- [Create a GitHub account](https://github.com/join)
- [Install Git](https://github.com/git-guides/install-git)
If you're unfamiliar with how Git works, we recommend reading GitHub's [Git guides]. You can also
use the [GitHub Desktop] app if you prefer using a visual interface over the command line.
We recommend that you create a local Git repository and publish it to GitHub before starting
the tutorial, and commit your code after every step.
:::info Installing Git via GitHub Desktop
GitHub Desktop will install the latest version of Git on your system if you don't already have
it installed.
:::
### Node.js and npm
To begin developing an Electron app, you need to install the [Node.js][node-download]
runtime and its bundled npm package manager onto your system. We recommend that you
use the latest long-term support (LTS) version.
:::tip
Please install Node.js using pre-built installers for your platform.
You may encounter incompatibility issues with different development tools otherwise.
If you are using macOS, we recommend using a package manager like [Homebrew] or
[nvm] to avoid any directory permission issues.
:::
To check that Node.js was installed correctly, you can use the `-v` flag when
running the `node` and `npm` commands. These should print out the installed
versions.
```sh
$ node -v
v16.14.2
$ npm -v
8.7.0
```
:::caution
Although you need Node.js installed locally to scaffold an Electron project,
Electron **does not use your system's Node.js installation to run its code**. Instead, it
comes bundled with its own Node.js runtime. This means that your end users do not
need to install Node.js themselves as a prerequisite to running your app.
To check which version of Node.js is running in your app, you can access the global
[`process.versions`] variable in the main process or preload script. You can also reference
the list of versions in the [electron/releases] repository.
:::
<!-- Links -->
[chromium]: https://www.chromium.org/
[electron/releases]: https://github.com/electron/releases/blob/master/readme.md#releases
[homebrew]: https://brew.sh/
[mdn-guide]: https://developer.mozilla.org/en-US/docs/Learn/
[node]: https://nodejs.org/
[node-guide]: https://nodejs.dev/learn
[node-download]: https://nodejs.org/en/download/
[nvm]: https://github.com/nvm-sh/nvm
[process-model]: ./process-model.md
[`process.versions`]: https://nodejs.org/api/process.html#processversions
[github]: https://github.com/
[git guides]: https://github.com/git-guides/
[github desktop]: https://desktop.github.com/
[visual studio code]: https://code.visualstudio.com/
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,480 +0,0 @@
---
title: 'Building your First App'
description: 'This guide will step you through the process of creating a barebones Hello World app in Electron, similar to electron/electron-quick-start.'
slug: tutorial-first-app
hide_title: false
---
:::info Follow along the tutorial
This is **part 2** of the Electron tutorial.
1. [Prerequisites][prerequisites]
1. **[Building your First App][building your first app]**
1. [Using Preload Scripts][preload]
1. [Adding Features][features]
1. [Packaging Your Application][packaging]
1. [Publishing and Updating][updates]
:::
## Learning goals
In this part of the tutorial, you will learn how to set up your Electron project
and write a minimal starter application. By the end of this section,
you should be able to run a working Electron app in development mode from
your terminal.
## Setting up your project
:::caution Avoid WSL
If you are on a Windows machine, please do not use [Windows Subsystem for Linux][wsl] (WSL)
when following this tutorial as you will run into issues when trying to execute the
application.
<!--https://www.electronforge.io/guides/developing-with-wsl-->
:::
### Initializing your npm project
Electron apps are scaffolded using npm, with the package.json file
as an entry point. Start by creating a folder and initializing an npm package
within it with `npm init`.
```sh npm2yarn
mkdir my-electron-app && cd my-electron-app
npm init
```
This command will prompt you to configure some fields in your package.json.
There are a few rules to follow for the purposes of this tutorial:
- _entry point_ should be `main.js` (you will be creating that file soon).
- _author_, _license_, and _description_ can be any value, but will be necessary for
[packaging][packaging] later on.
Then, install Electron into your app's **devDependencies**, which is the list of external
development-only package dependencies not required in production.
:::info Why is Electron a devDependency?
This may seem counter-intuitive since your production code is running Electron APIs.
However, packaged apps will come bundled with the Electron binary, eliminating the need to specify
it as a production dependency.
:::
```sh npm2yarn
npm install electron --save-dev
```
Your package.json file should look something like this after initializing your package
and installing Electron. You should also now have a `node_modules` folder containing
the Electron executable, as well as a `package-lock.json` lockfile that specifies
the exact dependency versions to install.
```json title='package.json'
{
"name": "my-electron-app",
"version": "1.0.0",
"description": "Hello World!",
"main": "main.js",
"author": "Jane Doe",
"license": "MIT",
"devDependencies": {
"electron": "19.0.0"
}
}
```
:::info Advanced Electron installation steps
If installing Electron directly fails, please refer to our [Advanced Installation][installation]
documentation for instructions on download mirrors, proxies, and troubleshooting steps.
:::
### Adding a .gitignore
The [`.gitignore`][gitignore] file specifies which files and directories to avoid tracking
with Git. You should place a copy of [GitHub's Node.js gitignore template][gitignore-template]
into your project's root folder to avoid committing your project's `node_modules` folder.
## Running an Electron app
:::tip Further reading
Read [Electron's process model][process-model] documentation to better
understand how Electron's multiple processes work together.
:::
The [`main`][package-json-main] script you defined in package.json is the entry point of any
Electron application. This script controls the **main process**, which runs in a Node.js
environment and is responsible for controlling your app's lifecycle, displaying native
interfaces, performing privileged operations, and managing renderer processes
(more on that later).
Before creating your first Electron app, you will first use a trivial script to ensure your
main process entry point is configured correctly. Create a `main.js` file in the root folder
of your project with a single line of code:
```js title='main.js'
console.log(`Hello from Electron 👋`)
```
Because Electron's main process is a Node.js runtime, you can execute arbitrary Node.js code
with the `electron` command (you can even use it as a [REPL]). To execute this script,
add `electron .` to the `start` command in the [`scripts`][package-scripts]
field of your package.json. This command will tell the Electron executable to look for the main
script in the current directory and run it in dev mode.
```json {8-10} title='package.json'
{
"name": "my-electron-app",
"version": "1.0.0",
"description": "Hello World!",
"main": "main.js",
"author": "Jane Doe",
"license": "MIT",
"scripts": {
"start": "electron ."
},
"devDependencies": {
"electron": "^19.0.0"
}
}
```
```sh npm2yarn
npm run start
```
Your terminal should print out `Hello from Electron 👋`. Congratulations,
you have executed your first line of code in Electron! Next, you will learn
how to create user interfaces with HTML and load that into a native window.
## Loading a web page into a BrowserWindow
In Electron, each window displays a web page that can be loaded either from a local HTML
file or a remote web address. For this example, you will be loading in a local file. Start
by creating a barebones web page in an `index.html` file in the root folder of your project:
```html title='index.html'
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta
http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<meta
http-equiv="X-Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<title>Hello from Electron renderer!</title>
</head>
<body>
<h1>Hello from Electron renderer!</h1>
<p>👋</p>
</body>
</html>
```
Now that you have a web page, you can load it into an Electron [BrowserWindow][browser-window].
Replace the contents your `main.js` file with the following code. We will explain each
highlighted block separately.
```js {1,3-10,12-14} title='main.js' showLineNumbers
const { app, BrowserWindow } = require('electron')
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
})
win.loadFile('index.html')
}
app.whenReady().then(() => {
createWindow()
})
```
### Importing modules
```js title='main.js (Line 1)'
const { app, BrowserWindow } = require('electron')
```
In the first line, we are importing two Electron modules
with CommonJS module syntax:
- [app][app], which controls your application's event lifecycle.
- [BrowserWindow][browser-window], which creates and manages app windows.
:::info Capitalization conventions
You might have noticed the capitalization difference between the **a**pp
and **B**rowser**W**indow modules. Electron follows typical JavaScript conventions here,
where PascalCase modules are instantiable class constructors (e.g. BrowserWindow, Tray,
Notification) whereas camelCase modules are not instantiable (e.g. app, ipcRenderer, webContents).
:::
:::warning ES Modules in Electron
[ECMAScript modules](https://nodejs.org/api/esm.html) (i.e. using `import` to load a module)
are currently not directly supported in Electron. You can find more information about the
state of ESM in Electron in [electron/electron#21457](https://github.com/electron/electron/issues/21457).
:::
### Writing a reusable function to instantiate windows
The `createWindow()` function loads your web page into a new BrowserWindow instance:
```js title='main.js (Lines 3-10)'
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
})
win.loadFile('index.html')
}
```
### Calling your function when the app is ready
```js title='main.js (Lines 12-14)'
app.whenReady().then(() => {
createWindow()
})
```
Many of Electron's core modules are Node.js [event emitters] that adhere to Node's asynchronous
event-driven architecture. The app module is one of these emitters.
In Electron, BrowserWindows can only be created after the app module's [`ready`][app-ready] event
is fired. You can wait for this event by using the [`app.whenReady()`][app-when-ready] API and
calling `createWindow()` once its promise is fulfilled.
:::info
You typically listen to Node.js events by using an emitter's `.on` function.
```diff
+ app.on('ready').then(() => {
- app.whenReady().then(() => {
createWindow()
})
```
However, Electron exposes `app.whenReady()` as a helper specifically for the `ready` event to
avoid subtle pitfalls with directly listening to that event in particular.
See [electron/electron#21972](https://github.com/electron/electron/pull/21972) for details.
:::
At this point, running your Electron application's `start` command should successfully
open a window that displays your web page!
Each web page your app displays in a window will run in a separate process called a
**renderer** process (or simply _renderer_ for short). Renderer processes have access
to the same JavaScript APIs and tooling you use for typical front-end web
development, such as using [webpack] to bundle and minify your code or [React][react]
to build your user interfaces.
## Managing your app's window lifecycle
Application windows behave differently on each operating system. Rather than
enforce these conventions by default, Electron gives you the choice to implement
them in your app code if you wish to follow them. You can implement basic window
conventions by listening for events emitted by the app and BrowserWindow modules.
:::tip Process-specific control flow
Checking against Node's [`process.platform`][node-platform] variable can help you
to run code conditionally on certain platforms. Note that there are only three
possible platforms that Electron can run in: `win32` (Windows), `linux` (Linux),
and `darwin` (macOS).
:::
### Quit the app when all windows are closed (Windows & Linux)
On Windows and Linux, closing all windows will generally quit an application entirely.
To implement this pattern in your Electron app, listen for the app module's
[`window-all-closed`][window-all-closed] event, and call [`app.quit()`][app-quit]
to exit your app if the user is not on macOS.
```js
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})
```
### Open a window if none are open (macOS)
In contrast, macOS apps generally continue running even without any windows open.
Activating the app when no windows are available should open a new one.
To implement this feature, listen for the app module's [`activate`][activate]
event, and call your existing `createWindow()` method if no BrowserWindows are open.
Because windows cannot be created before the `ready` event, you should only listen for
`activate` events after your app is initialized. Do this by only listening for activate
events inside your existing `whenReady()` callback.
```js
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
```
## Final starter code
```fiddle docs/fiddles/tutorial-first-app
```
## Optional: Debugging from VS Code
If you want to debug your application using VS Code, you need to attach VS Code to
both the main and renderer processes. Here is a sample configuration for you to
run. Create a launch.json configuration in a new `.vscode` folder in your project:
```json title='.vscode/launch.json'
{
"version": "0.2.0",
"compounds": [
{
"name": "Main + renderer",
"configurations": ["Main", "Renderer"],
"stopAll": true
}
],
"configurations": [
{
"name": "Renderer",
"port": 9222,
"request": "attach",
"type": "pwa-chrome",
"webRoot": "${workspaceFolder}"
},
{
"name": "Main",
"type": "pwa-node",
"request": "launch",
"cwd": "${workspaceFolder}",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
},
"args": [".", "--remote-debugging-port=9222"],
"outputCapture": "std",
"console": "integratedTerminal"
}
]
}
```
The "Main + renderer" option will appear when you select "Run and Debug"
from the sidebar, allowing you to set breakpoints and inspect all the variables among
other things in both the main and renderer processes.
What we have done in the `launch.json` file is to create 3 configurations:
- `Main` is used to start the main process and also expose port 9222 for remote debugging
(`--remote-debugging-port=9222`). This is the port that we will use to attach the debugger
for the `Renderer`. Because the main process is a Node.js process, the type is set to
`pwa-node` (`pwa-` is the prefix that tells VS Code to use the latest JavaScript debugger).
- `Renderer` is used to debug the renderer process. Because the main process is the one
that creates the process, we have to "attach" to it (`"request": "attach"`) instead of
creating a new one.
The renderer process is a web one, so the debugger we have to use is `pwa-chrome`.
- `Main + renderer` is a [compound task] that executes the previous ones simultaneously.
:::caution
Because we are attaching to a process in `Renderer`, it is possible that the first lines of
your code will be skipped as the debugger will not have had enough time to connect before they are
being executed.
You can work around this by refreshing the page or setting a timeout before executing the code
in development mode.
:::
:::info Further reading
If you want to dig deeper in the debugging area, the following guides provide more information:
- [Application Debugging]
- [DevTools Extensions][devtools extension]
:::
## Summary
Electron applications are set up using npm packages. The Electron executable should be installed
in your project's `devDependencies` and can be run in development mode using a script in your
package.json file.
The executable runs the JavaScript entry point found in the `main` property of your package.json.
This file controls Electron's **main process**, which runs an instance of Node.js and is
responsible for your app's lifecycle, displaying native interfaces, performing privileged operations,
and managing renderer processes.
**Renderer processes** (or renderers for short) are responsible for display graphical content. You can
load a web page into a renderer by pointing it to either a web address or a local HTML file.
Renderers behave very similarly to regular web pages and have access to the same web APIs.
In the next section of the tutorial, we will be learning how to augment the renderer process with
privileged APIs and how to communicate between processes.
<!-- Links -->
[activate]: ../api/app.md#event-activate-macos
[advanced-installation]: installation.md
[app]: ../api/app.md
[app-quit]: ../api/app.md#appquit
[app-ready]: ../api/app.md#event-ready
[app-when-ready]: ../api/app.md#appwhenready
[application debugging]: ./application-debugging.md
[browser-window]: ../api/browser-window.md
[commonjs]: https://nodejs.org/docs/../api/modules.html#modules_modules_commonjs_modules
[compound task]: https://code.visualstudio.com/Docs/editor/tasks#_compound-tasks
[devtools extension]: ./devtools-extension.md
[event emitters]: https://nodejs.org/api/events.html#events
[gitignore]: https://git-scm.com/docs/gitignore
[gitignore-template]: https://github.com/github/gitignore/blob/main/Node.gitignore
[installation]: ./installation.md
[node-platform]: https://nodejs.org/api/process.html#process_process_platform
[package-json-main]: https://docs.npmjs.com/cli/v7/configuring-npm/package-json#main
[package-scripts]: https://docs.npmjs.com/cli/v7/using-npm/scripts
[process-model]: process-model.md
[react]: https://reactjs.org
[repl]: ./repl.md
[sandbox]: ./sandbox.md
[webpack]: https://webpack.js.org
[window-all-closed]: ../api/app.md#event-window-all-closed
[wsl]: https://docs.microsoft.com/en-us/windows/wsl/about#what-is-wsl-2
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,271 +0,0 @@
---
title: 'Using Preload Scripts'
description: 'This guide will step you through the process of creating a barebones Hello World app in Electron, similar to electron/electron-quick-start.'
slug: tutorial-preload
hide_title: false
---
:::info Follow along the tutorial
This is **part 3** of the Electron tutorial.
1. [Prerequisites][prerequisites]
1. [Building your First App][building your first app]
1. **[Using Preload Scripts][preload]**
1. [Adding Features][features]
1. [Packaging Your Application][packaging]
1. [Publishing and Updating][updates]
:::
## Learning goals
In this part of the tutorial, you will learn what a preload script is and how to use one
to securely expose privileged APIs into the renderer process. You will also learn how to
communicate between main and renderer processes with Electron's inter-process
communication (IPC) modules.
## What is a preload script?
Electron's main process is a Node.js environment that has full operating system access.
On top of [Electron modules][modules], you can also access [Node.js built-ins][node-api],
as well as any packages installed via npm. On the other hand, renderer processes run web
pages and do not run Node.js by default for security reasons.
To bridge Electron's different process types together, we will need to use a special script
called a **preload**.
## Augmenting the renderer with a preload script
A BrowserWindow's preload script runs in a context that has access to both the HTML DOM
and a Node.js environment. Preload scripts are injected before a web page loads in the renderer,
similar to a Chrome extension's [content scripts][content-script]. To add features to your renderer
that require privileged access, you can define [global] objects through the
[contextBridge][contextbridge] API.
To demonstrate this concept, you will create a preload script that exposes your app's
versions of Chrome, Node, and Electron into the renderer.
Add a new `preload.js` script that exposes selected properties of Electron's `process.versions`
object to the renderer process in a `versions` global variable.
```js title="preload.js"
const { contextBridge } = require('electron')
contextBridge.exposeInMainWorld('versions', {
node: () => process.versions.node,
chrome: () => process.versions.chrome,
electron: () => process.versions.electron,
// we can also expose variables, not just functions
})
```
To attach this script to your renderer process, pass its path to the
`webPreferences.preload` option in the BrowserWindow constructor:
```js {8-10} title="main.js"
const { app, BrowserWindow } = require('electron')
const path = require('path')
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
},
})
win.loadFile('index.html')
}
app.whenReady().then(() => {
createWindow()
})
```
:::info
There are two Node.js concepts that are used here:
- The [`__dirname`][dirname] string points to the path of the currently executing script
(in this case, your project's root folder).
- The [`path.join`][path-join] API joins multiple path segments together, creating a
combined path string that works across all platforms.
:::
At this point, the renderer has access to the `versions` global, so let's display that
information in the window. This variable can be accessed via `window.versions` or simply
`versions`. Create a `renderer.js` script that uses the [`document.getElementById`]
DOM API to replace the displayed text for the HTML element with `info` as its `id` property.
```js title="renderer.js"
const information = document.getElementById('info')
information.innerText = `This app is using Chrome (v${versions.chrome()}), Node.js (v${versions.node()}), and Electron (v${versions.electron()})`
```
Then, modify your `index.html` by adding a new element with `info` as its `id` property,
and attach your `renderer.js` script:
```html {18,20} title="index.html"
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta
http-equiv="Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<meta
http-equiv="X-Content-Security-Policy"
content="default-src 'self'; script-src 'self'"
/>
<title>Hello from Electron renderer!</title>
</head>
<body>
<h1>Hello from Electron renderer!</h1>
<p>👋</p>
<p id="info"></p>
</body>
<script src="./renderer.js"></script>
</html>
```
After following the above steps, your app should look something like this:
![Electron app showing This app is using Chrome (v102.0.5005.63), Node.js (v16.14.2), and Electron (v19.0.3)](../images/preload-example.png)
And the code should look like this:
```fiddle docs/fiddles/tutorial-preload
```
## Communicating between processes
As we have mentioned above, Electron's main and renderer process have distinct responsibilities
and are not interchangeable. This means it is not possible to access the Node.js APIs directly
from the renderer process, nor the HTML Document Object Model (DOM) from the main process.
The solution for this problem is to use Electron's `ipcMain` and `ipcRenderer` modules for
inter-process communication (IPC). To send a message from your web page to the main process,
you can set up a main process handler with `ipcMain.handle` and
then expose a function that calls `ipcRenderer.invoke` to trigger the handler in your preload script.
To illustrate, we will add a global function to the renderer called `ping()`
that will return a string from the main process.
First, set up the `invoke` call in your preload script:
```js {1,7} title="preload.js"
const { contextBridge, ipcRenderer } = require('electron')
contextBridge.exposeInMainWorld('versions', {
node: () => process.versions.node,
chrome: () => process.versions.chrome,
electron: () => process.versions.electron,
ping: () => ipcRenderer.invoke('ping'),
// we can also expose variables, not just functions
})
```
:::caution IPC security
Notice how we wrap the `ipcRenderer.invoke('ping')` call in a helper function rather
than expose the `ipcRenderer` module directly via context bridge. You **never** want to
directly expose the entire `ipcRenderer` module via preload. This would give your renderer
the ability to send arbitrary IPC messages to the main process, which becomes a powerful
attack vector for malicious code.
:::
Then, set up your `handle` listener in the main process. We do this _before_
loading the HTML file so that the handler is guaranteed to be ready before
you send out the `invoke` call from the renderer.
```js {1,11} title="main.js"
const { ipcMain } = require('electron')
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
},
})
ipcMain.handle('ping', () => 'pong')
win.loadFile('index.html')
}
```
Once you have the sender and receiver set up, you can now send messages from the renderer
to the main process through the `'ping'` channel you just defined.
```js title='renderer.js'
const func = async () => {
const response = await window.versions.ping()
console.log(response) // prints out 'pong'
}
func()
```
:::info
For more in-depth explanations on using the `ipcRenderer` and `ipcMain` modules,
check out the full [Inter-Process Communication][ipc] guide.
:::
## Summary
A preload script contains code that runs before your web page is loaded into the browser
window. It has access to both DOM APIs and Node.js environment, and is often used to
expose privileged APIs to the renderer via the `contextBridge` API.
Because the main and renderer processes have very different responsibilities, Electron
apps often use the preload script to set up inter-process communication (IPC) interfaces
to pass arbitrary messages between the two kinds of processes.
In the next part of the tutorial, we will be showing you resources on adding more
functionality to your app, then teaching you distributing your app to users.
<!-- Links -->
[advanced-installation]: ./installation.md
[application debugging]: ./application-debugging.md
[app]: ../api/app.md
[app-ready]: ../api/app.md#event-ready
[app-when-ready]: ../api/app.md#appwhenready
[browser-window]: ../api/browser-window.md
[commonjs]: https://nodejs.org/docs/latest/api/modules.html#modules_modules_commonjs_modules
[compound task]: https://code.visualstudio.com/Docs/editor/tasks#_compound-tasks
[content-script]: https://developer.chrome.com/docs/extensions/mv3/content_scripts/
[contextbridge]: ../api/context-bridge.md
[context-isolation]: ./context-isolation.md
[`document.getelementbyid`]: https://developer.mozilla.org/en-US/docs/Web/API/Document/getElementById
[devtools-extension]: ./devtools-extension.md
[dirname]: https://nodejs.org/api/modules.html#modules_dirname
[global]: https://developer.mozilla.org/en-US/docs/Glossary/Global_object
[ipc]: ./ipc.md
[mdn-csp]: https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP
[modules]: ../api/app.md
[node-api]: https://nodejs.org/dist/latest/docs/api/
[package-json-main]: https://docs.npmjs.com/cli/v7/configuring-npm/package-json#main
[package-scripts]: https://docs.npmjs.com/cli/v7/using-npm/scripts
[path-join]: https://nodejs.org/api/path.html#path_path_join_paths
[process-model]: ./process-model.md
[react]: https://reactjs.org
[sandbox]: ./sandbox.md
[webpack]: https://webpack.js.org
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,77 +0,0 @@
---
title: 'Adding Features'
description: 'In this step of the tutorial, we will share some resources you should read to add features to your application'
slug: tutorial-adding-features
hide_title: false
---
:::info Follow along the tutorial
This is **part 4** of the Electron tutorial.
1. [Prerequisites][prerequisites]
1. [Building your First App][building your first app]
1. [Using Preload Scripts][preload]
1. **[Adding Features][features]**
1. [Packaging Your Application][packaging]
1. [Publishing and Updating][updates]
:::
## Adding application complexity
If you have been following along, you should have a functional Electron application
with a static user interface. From this starting point, you can generally progress
in developing your app in two broad directions:
1. Adding complexity to your renderer process' web app code
1. Deeper integrations with the operating system and Node.js
It is important to understand the distinction between these two broad concepts. For the
first point, Electron-specific resources are not necessary. Building a pretty to-do
list in Electron is just pointing your Electron BrowserWindow to a pretty
to-do list web app. Ultimately, you are building your renderer's UI using the same tools
(HTML, CSS, JavaScript) that you would on the web. Therefore, Electron's docs will
not go in-depth on how to use standard web tools.
On the other hand, Electron also provides a rich set of tools that allow
you to integrate with the desktop environment, from creating tray icons to adding
global shortcuts to displaying native menus. It also gives you all the power of a
Node.js environment in the main process. This set of capabilities separates
Electron applications from running a website in a browser tab, and are the
focus of Electron's documentation.
## How-to examples
Electron's documentation has many tutorials to help you with more advanced topics
and deeper operating system integrations. To get started, check out the
[How-To Examples][how-to] doc.
:::note Let us know if something is missing!
If you can't find what you are looking for, please let us know on [GitHub] or in
our [Discord server][discord]!
:::
## What's next?
For the rest of the tutorial, we will be shifting away from application code
and giving you a look at how you can get your app from your developer machine
into end users' hands.
<!-- Link labels -->
[discord]: https://discord.com/invite/APGC3k5yaH
[github]: https://github.com/electron/electronjs.org-new/issues/new
[how to]: ./examples.md
[node-platform]: https://nodejs.org/api/process.html#process_process_platform
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,225 +0,0 @@
---
title: 'Packaging Your Application'
description: 'To distribute your app with Electron, you need to package it and create installers.'
slug: tutorial-packaging
hide_title: false
---
import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
:::info Follow along the tutorial
This is **part 5** of the Electron tutorial.
1. [Prerequisites][prerequisites]
1. [Building your First App][building your first app]
1. [Using Preload Scripts][preload]
1. [Adding Features][features]
1. **[Packaging Your Application][packaging]**
1. [Publishing and Updating][updates]
:::
## Learning goals
In this part of the tutorial, we'll be going over the basics of packaging and distributing
your app with [Electron Forge].
## Using Electron Forge
Electron does not have any tooling for packaging and distribution bundled into its core
modules. Once you have a working Electron app in dev mode, you need to use
additional tooling to create a packaged app you can distribute to your users (also known
as a **distributable**). Distributables can be either installers (e.g. MSI on Windows) or
portable executable files (e.g. `.app` on macOS).
Electron Forge is an all-in-one tool that handles the packaging and distribution of Electron
apps. Under the hood, it combines a lot of existing Electron tools (e.g. [`electron-packager`],
[`@electron/osx-sign`], [`electron-winstaller`], etc.) into a single interface so you do not
have to worry about wiring them all together.
### Importing your project into Forge
You can install Electron Forge's CLI in your project's `devDependencies` and import your
existing project with a handy conversion script.
```sh npm2yarn
npm install --save-dev @electron-forge/cli
npx electron-forge import
```
Once the conversion script is done, Forge should have added a few scripts
to your `package.json` file.
```json title='package.json'
//...
"scripts": {
"start": "electron-forge start",
"package": "electron-forge package",
"make": "electron-forge make"
},
//...
```
:::info CLI documentation
For more information on `make` and other Forge APIs, check out
the [Electron Forge CLI documentation].
:::
You should also notice that your package.json now has a few more packages installed
under your `devDependencies`, and contains an added `config.forge` field with an array
of makers configured. **Makers** are Forge plugins that create distributables from
your source code. You should see multiple makers in the pre-populated configuration,
one for each target platform.
### Creating a distributable
To create a distributable, use your project's new `make` script, which runs the
`electron-forge make` command.
```sh npm2yarn
npm run make
```
This `make` command contains two steps:
1. It will first run `electron-forge package` under the hood, which bundles your app
code together with the Electron binary. The packaged code is generated into a folder.
1. It will then use this packaged app folder to create a separate distributable for each
configured maker.
After the script runs, you should see an `out` folder containing both the distributable
and a folder containing the packaged application code.
```plain title='macOS output example'
out/
├── out/make/zip/darwin/x64/my-electron-app-darwin-x64-1.0.0.zip
├── ...
└── out/my-electron-app-darwin-x64/my-electron-app.app/Contents/MacOS/my-electron-app
```
The distributable in the `out/make` folder should be ready to launch! You have now
created your first bundled Electron application.
:::tip Distributable formats
Electron Forge can be configured to create distributables in different OS-specific formats
(e.g. DMG, deb, MSI, etc.). See Forge's [Makers] documentation for all configuration options.
:::
:::note Packaging without Electron Forge
If you want to manually package your code, or if you're just interested understanding the
mechanics behind packaging an Electron app, check out the full [Application Packaging]
documentation.
:::
## Important: signing your code
In order to distribute desktop applications to end users, we _highly recommended_ for you
to **code sign** your Electron app. Code signing is an important part of shipping
desktop applications, and is mandatory for the auto-update step in the final part
of the tutorial.
Code signing is a security technology that you use to certify that a desktop app was
created by a known source. Windows and macOS have their own OS-specific code signing
systems that will make it difficult for users to download or launch unsigned applications.
If you already have code signing certificates for Windows and macOS, you can set your
credentials in your Forge configuration. Otherwise, please refer to the full
[Code Signing] documentation to learn how to purchase a certificate and for more information
on the desktop app code signing process.
On macOS, code signing is done at the app packaging level. On Windows, distributable installers
are signed instead.
<Tabs>
<TabItem value="macos" label="macOS" default>
```json title='package.json' {6-18}
{
//...
"config": {
"forge": {
//...
"packagerConfig": {
"osxSign": {
"identity": "Developer ID Application: Felix Rieseberg (LT94ZKYDCJ)",
"hardened-runtime": true,
"entitlements": "entitlements.plist",
"entitlements-inherit": "entitlements.plist",
"signature-flags": "library"
},
"osxNotarize": {
"appleId": "felix@felix.fun",
"appleIdPassword": "this-is-a-secret"
}
}
//...
}
}
//...
}
```
</TabItem>
<TabItem value="windows" label="Windows">
```json title='package.json' {6-14}
{
//...
"config": {
"forge": {
//...
"makers": [
{
"name": "@electron-forge/maker-squirrel",
"config": {
"certificateFile": "./cert.pfx",
"certificatePassword": "this-is-a-secret"
}
}
]
//...
}
}
//...
}
```
</TabItem>
</Tabs>
## Summary
Electron applications need to be packaged to be distributed to users. In this tutorial,
you imported your app into Electron Forge and configured it to package your app and
generate installers.
In order for your application to be trusted by the user's system, you need to digitally
certify that the distributable is authentic and untampered by code signing it. Your app
can be signed through Forge once you configure it to use your code signing certificate
information.
[`@electron/osx-sign`]: https://github.com/electron/osx-sign
[application packaging]: ./application-distribution.md
[code signing]: ./code-signing.md
[`electron-packager`]: https://github.com/electron/electron-packager
[`electron-winstaller`]: https://github.com/electron/windows-installer
[electron forge]: https://www.electronforge.io
[electron forge cli documentation]: https://www.electronforge.io/cli#commands
[makers]: https://www.electronforge.io/config/makers
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,251 +0,0 @@
---
title: 'Publishing and Updating'
description: "There are several ways to update an Electron application. The easiest and officially supported one is taking advantage of the built-in Squirrel framework and Electron's autoUpdater module."
slug: tutorial-publishing-updating
hide_title: false
---
:::info Follow along the tutorial
This is **part 6** of the Electron tutorial.
1. [Prerequisites][prerequisites]
1. [Building your First App][building your first app]
1. [Using Preload Scripts][preload]
1. [Adding Features][features]
1. [Packaging Your Application][packaging]
1. **[Publishing and Updating][updates]**
:::
## Learning goals
If you've been following along, this is the last step of the tutorial! In this part,
you will publish your app to GitHub releases and integrate automatic updates
into your app code.
## Using update.electronjs.org
The Electron maintainers provide a free auto-updating service for open-source apps
at https://update.electronjs.org. Its requirements are:
- Your app runs on macOS or Windows
- Your app has a public GitHub repository
- Builds are published to [GitHub releases]
- Builds are [code signed][code-signed]
At this point, we'll assume that you have already pushed all your
code to a public GitHub repository.
:::info Alternative update services
If you're using an alternate repository host (e.g. GitLab or Bitbucket) or if
you need to keep your code repository private, please refer to our
[step-by-step guide][update-server] on hosting your own Electron update server.
:::
## Publishing a GitHub release
Electron Forge has [Publisher] plugins that can automate the distribution
of your packaged application to various sources. In this tutorial, we will
be using the GitHub Publisher, which will allow us to publish
our code to GitHub releases.
### Generating a personal access token
Forge cannot publish to any repository on GitHub without permission. You
need to pass in an authenticated token that gives Forge access to
your GitHub releases. The easiest way to do this is to
[create a new personal access token (PAT)][new-pat]
with the `public_repo` scope, which gives write access to your public repositories.
**Make sure to keep this token a secret.**
### Setting up the GitHub Publisher
#### Installing the module
Forge's [GitHub Publisher] is a plugin that
needs to be installed in your project's `devDependencies`:
```sh npm2yarn
npm install --save-dev @electron-forge/publisher-github
```
#### Configuring the publisher in Forge
Once you have it installed, you need to set it up in your Forge
configuration. A full list of options is documented in the Forge's
[`PublisherGitHubConfig`] API docs.
```json title='package.json' {6-16}
{
//...
"config": {
"forge": {
"publishers": [
{
"name": "@electron-forge/publisher-github",
"config": {
"repository": {
"owner": "github-user-name",
"name": "github-repo-name"
},
"prerelease": false,
"draft": true
}
}
]
}
}
//...
}
```
:::tip Drafting releases before publishing
Notice that you have configured Forge to publish your release as a draft.
This will allow you to see the release with its generated artifacts
without actually publishing it to your end users. You can manually
publish your releases via GitHub after writing release notes and
double-checking that your distributables work.
:::
#### Setting up your authentication token
You also need to make the Publisher aware of your authentication token.
By default, it will use the value stored in the `GITHUB_TOKEN` environment
variable.
### Running the publish command
Add Forge's [publish command] to your npm scripts.
```json {6} title='package.json'
//...
"scripts": {
"start": "electron-forge start",
"package": "electron-forge package",
"make": "electron-forge make",
"publish": "electron-forge publish"
},
//...
```
This command will run your configured makers and publish the output distributables to a new
GitHub release.
```sh npm2yarn
npm run publish
```
By default, this will only publish a single distributable for your host operating system and
architecture. You can publish for different architectures by passing in the `--arch` flag to your
Forge commands.
The name of this release will correspond to the `version` field in your project's package.json file.
:::tip Tagging releases
Optionally, you can also [tag your releases in Git][git-tag] so that your
release is associated with a labeled point in your code history. npm comes
with a handy [`npm version`](https://docs.npmjs.com/cli/v8/commands/npm-version)
command that can handle the version bumping and tagging for you.
:::
#### Bonus: Publishing in GitHub Actions
Publishing locally can be painful, especially because you can only create distributables
for your host operating system (i.e. you can't publish a Window `.exe` file from macOS).
A solution for this would be to publish your app via automation workflows
such as [GitHub Actions], which can run tasks in the
cloud on Ubuntu, macOS, and Windows. This is the exact approach taken by [Electron Fiddle].
You can refer to Fiddle's [Build and Release pipeline][fiddle-build]
and [Forge configuration][fiddle-forge-config]
for more details.
## Instrumenting your updater code
Now that we have a functional release system via GitHub releases, we now need to tell our
Electron app to download an update whenever a new release is out. Electron apps do this
via the [autoUpdater] module, which reads from an update server feed to check if a new version
is available for download.
The update.electronjs.org service provides an updater-compatible feed. For example, Electron
Fiddle v0.28.0 will check the endpoint at https://update.electronjs.org/electron/fiddle/darwin/v0.28.0
to see if a newer GitHub release is available.
After your release is published to GitHub, the update.electronjs.org service should work
for your application. The only step left is to configure the feed with the autoUpdater module.
To make this process easier, the Electron team maintains the [`update-electron-app`] module,
which sets up the autoUpdater boilerplate for update.electronjs.org in one function
call — no configuration required. This module will search for the update.electronjs.org
feed that matches your project's package.json `"repository"` field.
First, install the module as a runtime dependency.
```sh npm2yarn
npm install update-electron-app
```
Then, import the module and call it immediately in the main process.
```js title='main.js'
require('update-electron-app')()
```
And that is all it takes! Once your application is packaged, it will update itself for each new
GitHub release that you publish.
## Summary
In this tutorial, we configured Electron Forge's GitHub Publisher to upload your app's
distributables to GitHub releases. Since distributables cannot always be generated
between platforms, we recommend setting up your building and publishing flow
in a Continuous Integration pipeline if you do not have access to machines.
Electron applications can self-update by pointing the autoUpdater module to an update server feed.
update.electronjs.org is a free update server provided by Electron for open-source applications
published on GitHub releases. Configuring your Electron app to use this service is as easy as
installing and importing the `update-electron-app` module.
If your application is not eligible for update.electronjs.org, you should instead deploy your
own update server and configure the autoUpdater module yourself.
:::info 🌟 You're done!
From here, you have officially completed our tutorial to Electron. Feel free to explore the
rest of our docs and happy developing! If you have questions, please stop by our community
[Discord server].
:::
[autoupdater]: ../api/auto-updater.md
[code-signed]: ./code-signing.md
[discord server]: https://discord.com/invite/APGC3k5yaH
[electron fiddle]: https://electronjs.org/fiddle
[fiddle-build]: https://github.com/electron/fiddle/blob/master/.github/workflows/build.yaml
[fiddle-forge-config]: https://github.com/electron/fiddle/blob/master/forge.config.js
[github actions]: https://github.com/features/actions
[github publisher]: https://www.electronforge.io/config/publishers/github
[github releases]: https://docs.github.com/en/repositories/releasing-projects-on-github/managing-releases-in-a-repository
[git tag]: https://git-scm.com/book/en/v2/Git-Basics-Tagging
[new-pat]: https://github.com/settings/tokens/new
[publish command]: https://www.electronforge.io/cli#publish
[publisher]: https://www.electronforge.io/config/publishers
[`publishergithubconfig`]: https://js.electronforge.io/publisher/github/interfaces/publishergithubconfig
[`update-electron-app`]: https://github.com/electron/update-electron-app
[update-server]: ./updates.md
<!-- Tutorial links -->
[prerequisites]: tutorial-1-prerequisites.md
[building your first app]: tutorial-2-first-app.md
[preload]: tutorial-3-preload.md
[features]: tutorial-4-adding-features.md
[packaging]: tutorial-5-packaging.md
[updates]: tutorial-6-publishing-updating.md

View File

@@ -1,16 +1,11 @@
---
title: 'Updating Applications'
description: "There are several ways to update an Electron application. The easiest and officially supported one is taking advantage of the built-in Squirrel framework and Electron's autoUpdater module."
slug: updates
hide_title: false
---
# Updating Applications
There are several ways to provide automatic updates to your Electron application.
The easiest and officially supported one is taking advantage of the built-in
There are several ways to update an Electron application. The easiest and
officially supported one is taking advantage of the built-in
[Squirrel](https://github.com/Squirrel) framework and
Electron's [autoUpdater](../api/auto-updater.md) module.
## Using update.electronjs.org
## Using `update.electronjs.org`
The Electron team maintains [update.electronjs.org], a free and open-source
webservice that Electron apps can use to self-update. The service is designed
@@ -18,77 +13,72 @@ for Electron apps that meet the following criteria:
- App runs on macOS or Windows
- App has a public GitHub repository
- Builds are published to [GitHub Releases][gh-releases]
- Builds are [code-signed](./code-signing.md)
- Builds are published to GitHub Releases
- Builds are code-signed
The easiest way to use this service is by installing [update-electron-app],
a Node.js module preconfigured for use with update.electronjs.org.
Install the module using your Node.js package manager of choice:
Install the module:
```sh npm2yarn
```sh
npm install update-electron-app
```
Then, invoke the updater from your app's main process file:
Invoke the updater from your app's main process file:
```js title="main.js"
```js
require('update-electron-app')()
```
By default, this module will check for updates at app startup, then every ten
minutes. When an update is found, it will automatically be downloaded in the background.
When the download completes, a dialog is displayed allowing the user to restart the app.
minutes. When an update is found, it will automatically be downloaded in the background. When the download completes, a dialog is displayed allowing the user
to restart the app.
If you need to customize your configuration, you can
[pass options to update-electron-app][update-electron-app]
[pass options to `update-electron-app`][update-electron-app]
or
[use the update service directly][update.electronjs.org].
## Using other update services
## Deploying an Update Server
If you're developing a private Electron application, or if you're not
publishing releases to GitHub Releases, it may be necessary to run your own
update server.
### Step 1: Deploying an update server
Depending on your needs, you can choose from one of these:
- [Hazel][hazel] Update server for private or open-source apps which can be
deployed for free on [Vercel][vercel]. It pulls from [GitHub Releases][gh-releases]
and leverages the power of GitHub's CDN.
deployed for free on [Vercel][vercel]. It pulls from [GitHub Releases][gh-releases]
and leverages the power of GitHub's CDN.
- [Nuts][nuts] Also uses [GitHub Releases][gh-releases], but caches app
updates on disk and supports private repositories.
updates on disk and supports private repositories.
- [electron-release-server][electron-release-server] Provides a dashboard for
handling releases and does not require releases to originate on GitHub.
handling releases and does not require releases to originate on GitHub.
- [Nucleus][nucleus] A complete update server for Electron apps maintained by
Atlassian. Supports multiple applications and channels; uses a static file store
to minify server cost.
Atlassian. Supports multiple applications and channels; uses a static file store
to minify server cost.
Once you've deployed your update server, you can instrument your app code to receive and
apply the updates with Electron's [autoUpdater] module.
## Implementing Updates in Your App
### Step 2: Receiving updates in your app
Once you've deployed your update server, continue with importing the required
modules in your code. The following code might vary for different server
software, but it works like described when using
[Hazel][hazel].
First, import the required modules in your main process code. The following code might
vary for different server software, but it works like described when using [Hazel][hazel].
**Important:** Please ensure that the code below will only be executed in
your packaged app, and not in development. You can use
[electron-is-dev](https://github.com/sindresorhus/electron-is-dev) to check for
the environment.
:::warning Check your execution environment!
Please ensure that the code below will only be executed in your packaged app, and not in development.
You can use the [app.isPackaged](../api/app.md#appispackaged-readonly) API to check the environment.
:::
```javascript title='main.js'
```javascript
const { app, autoUpdater, dialog } = require('electron')
```
Next, construct the URL of the update server feed and tell
Next, construct the URL of the update server and tell
[autoUpdater](../api/auto-updater.md) about it:
```javascript title='main.js'
```javascript
const server = 'https://your-deployment-url.com'
const url = `${server}/update/${process.platform}/${app.getVersion()}`
@@ -97,32 +87,32 @@ autoUpdater.setFeedURL({ url })
As the final step, check for updates. The example below will check every minute:
```javascript title='main.js'
```javascript
setInterval(() => {
autoUpdater.checkForUpdates()
}, 60000)
```
Once your application is [packaged](./application-distribution.md),
Once your application is [packaged](../tutorial/application-distribution.md),
it will receive an update for each new
[GitHub Release](https://help.github.com/articles/creating-releases/) that you
publish.
### Step 3: Notifying users when updates are available
## Applying Updates
Now that you've configured the basic update mechanism for your application, you
need to ensure that the user will get notified when there's an update. This
can be achieved using the [autoUpdater API events](../api/auto-updater.md#events):
can be achieved using the autoUpdater API
[events](../api/auto-updater.md#events):
```javascript title="main.js"
```javascript
autoUpdater.on('update-downloaded', (event, releaseNotes, releaseName) => {
const dialogOpts = {
type: 'info',
buttons: ['Restart', 'Later'],
title: 'Application Update',
message: process.platform === 'win32' ? releaseNotes : releaseName,
detail:
'A new version has been downloaded. Restart the application to apply the updates.',
detail: 'A new version has been downloaded. Restart the application to apply the updates.'
}
dialog.showMessageBox(dialogOpts).then((returnValue) => {
@@ -135,22 +125,16 @@ Also make sure that errors are
[being handled](../api/auto-updater.md#event-error). Here's an example
for logging them to `stderr`:
```javascript title="main.js"
autoUpdater.on('error', (message) => {
```javascript
autoUpdater.on('error', message => {
console.error('There was a problem updating the application')
console.error(message)
})
```
:::info Handling updates manually
## Handling Updates Manually
Because the requests made by autoUpdate aren't under your direct control, you may find situations
that are difficult to handle (such as if the update server is behind authentication). The `url`
field supports the `file://` protocol, which means that with some effort, you can sidestep the
server-communication aspect of the process by loading your update from a local directory.
[Here's an example of how this could work](https://github.com/electron/electron/issues/5020#issuecomment-477636990).
:::
Because the requests made by Auto Update aren't under your direct control, you may find situations that are difficult to handle (such as if the update server is behind authentication). The `url` field does support files, which means that with some effort, you can sidestep the server-communication aspect of the process. [Here's an example of how this could work](https://github.com/electron/electron/issues/5020#issuecomment-477636990).
[vercel]: https://vercel.com
[hazel]: https://github.com/vercel/hazel

View File

@@ -41,9 +41,10 @@ as quoted from [MSDN][msdn-jumplist]:
> confuse the user who does not expect that portion of the destination list to
> change.
![Taskbar JumpList](../images/windows-taskbar-jumplist.png)
![IE](https://i-msdn.sec.s-msft.com/dynimg/IC420539.png)
> NOTE: The screenshot above is an example of general tasks for Microsoft Edge
> NOTE: The screenshot above is an example of general tasks of
Internet Explorer
Unlike the dock menu in macOS which is a real menu, user tasks in Windows work
like application shortcuts. For example, when a user clicks a task, the program
@@ -108,7 +109,7 @@ As quoted from [MSDN][msdn-thumbnail]:
> For example, Windows Media Player might offer standard media transport controls
> such as play, pause, mute, and stop.
![Thumbnail toolbar](../images/windows-taskbar-thumbnail-toolbar.png)
![player](https://i-msdn.sec.s-msft.com/dynimg/IC420540.png)
> NOTE: The screenshot above is an example of thumbnail toolbar of Windows
Media Player
@@ -175,7 +176,7 @@ As quoted from [MSDN][msdn-icon-overlay]:
> network status, messenger status, or new mail. The user should not be
> presented with constantly changing overlays or animations.
![Overlay on taskbar button](../images/windows-taskbar-icon-overlay.png)
![Overlay on taskbar button](https://i-msdn.sec.s-msft.com/dynimg/IC420441.png)
> NOTE: The screenshot above is an example of overlay on a taskbar button

View File

@@ -65,6 +65,7 @@ template("electron_extra_paks") {
"$root_gen_dir/net/net_resources.pak",
"$root_gen_dir/third_party/blink/public/resources/blink_resources.pak",
"$root_gen_dir/third_party/blink/public/resources/inspector_overlay_resources.pak",
"$root_gen_dir/ui/resources/webui_resources.pak",
"$target_gen_dir/electron_resources.pak",
]
deps = [
@@ -174,10 +175,8 @@ template("electron_paks") {
source_patterns = [
"${root_gen_dir}/chrome/platform_locale_settings_",
"${root_gen_dir}/components/strings/components_strings_",
"${root_gen_dir}/third_party/blink/public/strings/blink_accessibility_strings_",
"${root_gen_dir}/third_party/blink/public/strings/blink_strings_",
"${root_gen_dir}/device/bluetooth/strings/bluetooth_strings_",
"${root_gen_dir}/extensions/strings/extensions_strings_",
"${root_gen_dir}/services/strings/services_strings_",
"${root_gen_dir}/ui/strings/app_locale_settings_",
"${root_gen_dir}/ui/strings/ax_strings_",
@@ -187,10 +186,8 @@ template("electron_paks") {
"//chrome/app/resources:platform_locale_settings",
"//components/strings:components_strings",
"//device/bluetooth/strings",
"//extensions/strings",
"//services/strings",
"//third_party/blink/public/strings",
"//third_party/blink/public/strings:accessibility_strings",
"//ui/strings:app_locale_settings",
"//ui/strings:ax_strings",
"//ui/strings:ui_strings",

View File

@@ -24,9 +24,6 @@
<message name="IDS_DEFAULT_PRINT_DOCUMENT_TITLE" desc="Default title for a print document">
Untitled Document
</message>
<message name="IDS_UTILITY_PROCESS_PRINT_BACKEND_SERVICE_NAME" desc="The name of the utility process used for backend interactions with printer drivers.">
Print Backend Service
</message>
<!-- Desktop Capturer API -->
<message name="IDS_DESKTOP_MEDIA_PICKER_SINGLE_SCREEN_NAME" desc="Name for screens in the desktop media picker UI when there is only one monitor.">
@@ -148,16 +145,4 @@
</message>
<message name="IDS_HID_CHOOSER_ITEM_WITHOUT_NAME" desc="User option displaying the device IDs for a Human Interface Device (HID) without a device name.">
Unknown Device (<ph name="DEVICE_ID">$1<ex>1234:abcd</ex></ph>) </message>
<if expr="is_win">
<then>
<message name="IDS_AX_UNLABELED_IMAGE_ROLE_DESCRIPTION" desc="Accessibility role description for a graphic (image) on a web page or PDF that does not have a description for blind users." is_accessibility_with_no_ui="true">
Unlabeled graphic
</message>
</then>
<else>
<message name="IDS_AX_UNLABELED_IMAGE_ROLE_DESCRIPTION" desc="Accessibility role description for an image on a web page or PDF that does not have a description for blind users." is_accessibility_with_no_ui="true">
Unlabeled image
</message>
</else>
</if>
</grit-part>

View File

@@ -23,7 +23,6 @@ filenames = {
lib_sources_linux = [
"shell/browser/browser_linux.cc",
"shell/browser/electron_browser_main_parts_linux.cc",
"shell/browser/lib/power_observer_linux.cc",
"shell/browser/lib/power_observer_linux.h",
"shell/browser/linux/unity_service.cc",
@@ -86,8 +85,6 @@ filenames = {
"shell/browser/ui/message_box_win.cc",
"shell/browser/ui/tray_icon_win.cc",
"shell/browser/ui/views/electron_views_delegate_win.cc",
"shell/browser/ui/views/win_icon_painter.cc",
"shell/browser/ui/views/win_icon_painter.h",
"shell/browser/ui/views/win_frame_view.cc",
"shell/browser/ui/views/win_frame_view.h",
"shell/browser/ui/views/win_caption_button.cc",

View File

@@ -18,4 +18,4 @@
}
]
}
}
}

View File

@@ -1,6 +1,6 @@
import * as fs from 'fs';
import { Menu, deprecate } from 'electron/main';
import { Menu } from 'electron/main';
const bindings = process._linkedBinding('electron_browser_app');
const commandLine = process._linkedBinding('electron_common_command_line');
@@ -111,7 +111,3 @@ for (const name of events) {
webContents.emit(name, event, ...args);
});
}
// Deprecation.
deprecate.event(app, 'gpu-process-crashed', 'child-process-gone');
deprecate.event(app, 'renderer-process-crashed', 'render-process-gone');

View File

@@ -72,8 +72,9 @@ BrowserWindow.getAllWindows = () => {
BrowserWindow.getFocusedWindow = () => {
for (const window of BrowserWindow.getAllWindows()) {
if (!window.isDestroyed() && window.webContents && !window.webContents.isDestroyed()) {
if (window.isFocused() || window.webContents.isDevToolsFocused()) return window;
const hasWC = window.webContents && !window.webContents.isDestroyed();
if (!window.isDestroyed() && hasWC) {
if (window.isFocused() || window.isDevToolsFocused()) return window;
}
}
return null;

View File

@@ -1,3 +1,3 @@
const { nativeTheme } = process._linkedBinding('electron_browser_native_theme');
const { nativeTheme } = process._linkedBinding('electron_common_native_theme');
module.exports = nativeTheme;

View File

@@ -1,7 +1,7 @@
const {
Notification: ElectronNotification,
isSupported
} = process._linkedBinding('electron_browser_notification');
} = process._linkedBinding('electron_common_notification');
ElectronNotification.isSupported = isSupported;

View File

@@ -1,6 +1,6 @@
import { EventEmitter } from 'events';
const { createScreen } = process._linkedBinding('electron_browser_screen');
const { createScreen } = process._linkedBinding('electron_common_screen');
let _screen: Electron.Screen;

View File

@@ -504,7 +504,6 @@ WebContents.prototype._callWindowOpenHandler = function (event: Electron.Event,
if (!this._windowOpenHandler) {
return defaultResponse;
}
const response = this._windowOpenHandler(details);
if (typeof response !== 'object') {
@@ -628,7 +627,6 @@ WebContents.prototype._init = function () {
});
this.on('-ipc-ports' as any, function (event: Electron.IpcMainEvent, internal: boolean, channel: string, message: any, ports: any[]) {
addSenderFrameToEvent(event);
event.ports = ports.map(p => new MessagePortMain(p));
ipcMain.emit(channel, event, message);
});
@@ -667,15 +665,7 @@ WebContents.prototype._init = function () {
postBody,
disposition
};
let result: ReturnType<typeof this._callWindowOpenHandler>;
try {
result = this._callWindowOpenHandler(event, details);
} catch (err) {
event.preventDefault();
throw err;
}
const result = this._callWindowOpenHandler(event, details);
const options = result.browserWindowConstructorOptions;
if (!event.defaultPrevented) {
openGuestWindow({
@@ -706,15 +696,7 @@ WebContents.prototype._init = function () {
referrer,
postBody
};
let result: ReturnType<typeof this._callWindowOpenHandler>;
try {
result = this._callWindowOpenHandler(event, details);
} catch (err) {
event.preventDefault();
throw err;
}
const result = this._callWindowOpenHandler(event, details);
windowOpenOutlivesOpenerOption = result.outlivesOpener;
windowOpenOverriddenOptions = result.browserWindowConstructorOptions;
if (!event.defaultPrevented) {

View File

@@ -78,19 +78,6 @@ export function openGuestWindow ({ event, embedder, guest, referrer, disposition
...browserWindowOptions
});
if (!guest) {
// When we open a new window from a link (via OpenURLFromTab),
// the browser process is responsible for initiating navigation
// in the new window.
window.loadURL(url, {
httpReferrer: referrer,
...(postData && {
postData,
extraHeaders: formatPostDataHeaders(postData as Electron.UploadRawData[])
})
});
}
handleWindowLifecycleEvents({ embedder, frameName, guest: window, outlivesOpener });
embedder.emit('did-create-window', window, { url, frameName, options: browserWindowOptions, disposition, referrer, postData });
@@ -256,15 +243,6 @@ export function makeWebPreferences ({ embedder, secureOverrideWebPreferences = {
};
}
function formatPostDataHeaders (postData: PostData) {
if (!postData) return;
const { contentType, boundary } = parseContentTypeFormat(postData);
if (boundary != null) { return `content-type: ${contentType}; boundary=${boundary}`; }
return `content-type: ${contentType}`;
}
const MULTIPART_CONTENT_TYPE = 'multipart/form-data';
const URL_ENCODED_CONTENT_TYPE = 'application/x-www-form-urlencoded';

View File

@@ -1,23 +0,0 @@
{
"rules": {
"no-restricted-imports": [
"error",
{
"paths": [
"electron",
"electron/main",
"electron/renderer"
],
"patterns": [
"./*",
"../*",
"@electron/internal/browser/*",
"@electron/internal/isolated_renderer/*",
"@electron/internal/renderer/*",
"@electron/internal/sandboxed_worker/*",
"@electron/internal/worker/*"
]
}
]
}
}

View File

@@ -1,6 +1,5 @@
import { IPC_MESSAGES } from '@electron/internal/common/ipc-messages';
// eslint-disable-next-line no-restricted-imports
import type * as ipcRendererUtilsModule from '@electron/internal/renderer/ipc-renderer-internal-utils';
const clipboard = process._linkedBinding('electron_common_clipboard');

View File

@@ -1,18 +0,0 @@
{
"rules": {
"no-restricted-imports": [
"error",
{
"paths": [
"electron",
"electron/main"
],
"patterns": [
"./*",
"../*",
"@electron/internal/browser/*"
]
}
]
}
}

View File

@@ -1,18 +0,0 @@
{
"rules": {
"no-restricted-imports": [
"error",
{
"paths": [
"electron",
"electron/main"
],
"patterns": [
"./*",
"../*",
"@electron/internal/browser/*"
]
}
]
}
}

View File

@@ -1,4 +1,4 @@
import { ipcRenderer } from 'electron/renderer';
import { ipcRenderer } from 'electron';
import { ipcRendererInternal } from '@electron/internal/renderer/ipc-renderer-internal';
import type * as webViewInitModule from '@electron/internal/renderer/web-view/web-view-init';

View File

@@ -2,7 +2,7 @@ import { internalContextBridge } from '@electron/internal/renderer/api/context-b
import { ipcRendererInternal } from '@electron/internal/renderer/ipc-renderer-internal';
import * as ipcRendererUtils from '@electron/internal/renderer/ipc-renderer-internal-utils';
import { webFrame } from 'electron/renderer';
import { IPC_MESSAGES } from '@electron/internal/common/ipc-messages';
import { IPC_MESSAGES } from '../common/ipc-messages';
const { contextIsolationEnabled } = internalContextBridge;

View File

@@ -1,8 +1,7 @@
import { webFrame } from 'electron';
import { ipcRendererInternal } from '@electron/internal/renderer/ipc-renderer-internal';
import { IPC_MESSAGES } from '@electron/internal/common/ipc-messages';
const { mainFrame: webFrame } = process._linkedBinding('electron_renderer_web_frame');
let shouldLog: boolean | null = null;
const { platform, execPath, env } = process;

View File

@@ -1,4 +1,4 @@
import { webFrame, WebFrame } from 'electron/renderer';
import { webFrame, WebFrame } from 'electron';
import * as ipcRendererUtils from '@electron/internal/renderer/ipc-renderer-internal-utils';
import { IPC_MESSAGES } from '@electron/internal/common/ipc-messages';

View File

@@ -1,18 +0,0 @@
{
"rules": {
"no-restricted-imports": [
"error",
{
"paths": [
"electron",
"electron/main"
],
"patterns": [
"./*",
"../*",
"@electron/internal/browser/*"
]
}
]
}
}

View File

@@ -1,18 +0,0 @@
{
"rules": {
"no-restricted-imports": [
"error",
{
"paths": [
"electron",
"electron/main"
],
"patterns": [
"./*",
"../*",
"@electron/internal/browser/*"
]
}
]
}
}

View File

@@ -1,13 +1,11 @@
{
"name": "electron",
"version": "0.0.0-development",
"version": "20.0.0-nightly.20220330",
"repository": "https://github.com/electron/electron",
"description": "Build cross platform desktop apps with JavaScript, HTML, and CSS",
"devDependencies": {
"@azure/storage-blob": "^12.9.0",
"@electron/asar": "^3.2.1",
"@electron/docs-parser": "^1.0.0",
"@electron/typescript-definitions": "^8.10.0",
"@electron/docs-parser": "^0.12.4",
"@electron/typescript-definitions": "^8.9.5",
"@octokit/auth-app": "^2.10.0",
"@octokit/rest": "^18.0.3",
"@primer/octicons": "^10.0.0",
@@ -32,6 +30,7 @@
"@types/webpack-env": "^1.16.3",
"@typescript-eslint/eslint-plugin": "^4.4.1",
"@typescript-eslint/parser": "^4.4.1",
"asar": "^3.1.0",
"aws-sdk": "^2.814.0",
"check-for-leaks": "^1.2.1",
"colors": "1.4.0",
@@ -77,24 +76,23 @@
"scripts": {
"asar": "asar",
"generate-version-json": "node script/generate-version-json.js",
"lint": "node ./script/lint.js && npm run lint:docs",
"lint": "node ./script/lint.js && npm run lint:clang-format && npm run lint:docs",
"lint:js": "node ./script/lint.js --js",
"lint:clang-format": "python3 script/run-clang-format.py -r -c shell/ || (echo \"\\nCode not formatted correctly.\" && exit 1)",
"lint:clang-format": "python script/run-clang-format.py -r -c shell/ || (echo \"\\nCode not formatted correctly.\" && exit 1)",
"lint:clang-tidy": "ts-node ./script/run-clang-tidy.ts",
"lint:cpp": "node ./script/lint.js --cc",
"lint:objc": "node ./script/lint.js --objc",
"lint:py": "node ./script/lint.js --py",
"lint:gn": "node ./script/lint.js --gn",
"lint:docs": "remark docs -qf && npm run lint:js-in-markdown && npm run create-typescript-definitions && npm run lint:docs-relative-links && npm run lint:markdownlint",
"lint:docs-relative-links": "python3 ./script/check-relative-doc-links.py",
"lint:docs-relative-links": "python ./script/check-relative-doc-links.py",
"lint:markdownlint": "markdownlint \"*.md\" \"docs/**/*.md\"",
"lint:js-in-markdown": "standard-markdown docs",
"create-api-json": "node script/create-api-json.js",
"create-api-json": "electron-docs-parser --dir=./",
"create-typescript-definitions": "npm run create-api-json && electron-typescript-definitions --api=electron-api.json && node spec/ts-smoke/runner.js",
"gn-typescript-definitions": "npm run create-typescript-definitions && shx cp electron.d.ts",
"pre-flight": "pre-flight",
"gn-check": "node ./script/gn-check.js",
"gn-format": "python3 script/run-gn-format.py",
"precommit": "lint-staged",
"preinstall": "node -e 'process.exit(0)'",
"prepack": "check-for-leaks",
@@ -118,14 +116,14 @@
"ts-node script/gen-filenames.ts"
],
"*.{cc,mm,c,h}": [
"python3 script/run-clang-format.py -r -c --fix"
"python script/run-clang-format.py -r -c --fix"
],
"*.md": [
"npm run lint:docs"
],
"*.{gn,gni}": [
"npm run gn-check",
"npm run gn-format"
"python script/run-gn-format.py"
],
"*.py": [
"node script/lint.js --py --fix --only --"
@@ -143,4 +141,4 @@
"node script/gen-hunspell-filenames.js"
]
}
}
}

View File

@@ -1,3 +0,0 @@
m104_vulkan_fix_garbage_collection_vs_outside-rp-only_flush.patch
m104_vulkan_fix_xfb_buffer_redefine_to_smaller_size.patch
cherry-pick-b8636b57b8f2.patch

View File

@@ -1,45 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jamie Madill <jmadill@chromium.org>
Date: Mon, 29 Aug 2022 16:25:46 -0400
Subject: Vulkan: Ensure we sync the draw FB before beingQuery.
Bug: chromium:1354271
(cherry picked from commit 4ebdac790c76b65abf5703bcef9482c638076195)
Change-Id: I7b715a9c28badfe58a0ae1a478d2b4e8bbd23c47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956939
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/libANGLE/State.h b/src/libANGLE/State.h
index f8c1d9daaf31b5edb98edf3ca0a5c1983d6039cb..79403b13a94447c07bf0bfa6f9e6567e43346505 100644
--- a/src/libANGLE/State.h
+++ b/src/libANGLE/State.h
@@ -600,6 +600,11 @@ class State : angle::NonCopyable
bool isRobustResourceInitEnabled() const { return mRobustResourceInit; }
+ bool isDrawFramebufferBindingDirty() const
+ {
+ return mDirtyBits.test(DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
+ }
+
// Sets the dirty bit for the program executable.
angle::Result onProgramExecutableChange(const Context *context, Program *program);
// Sets the dirty bit for the program pipeline executable.
diff --git a/src/libANGLE/renderer/vulkan/QueryVk.cpp b/src/libANGLE/renderer/vulkan/QueryVk.cpp
index 921adfc6e02984cb9b0ded70065df16f9241e4e7..f806326113d0804862481ac5508f07eab4d5ebe1 100644
--- a/src/libANGLE/renderer/vulkan/QueryVk.cpp
+++ b/src/libANGLE/renderer/vulkan/QueryVk.cpp
@@ -302,6 +302,13 @@ angle::Result QueryVk::begin(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
+ // Ensure that we start with the right RenderPass when we begin a new query.
+ if (contextVk->getState().isDrawFramebufferBindingDirty())
+ {
+ ANGLE_TRY(contextVk->flushCommandsAndEndRenderPass(
+ RenderPassClosureReason::FramebufferBindingChange));
+ }
+
mCachedResultValid = false;
// Transform feedback query is handled by a CPU-calculated value when emulated.

View File

@@ -1,287 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shahbaz Youssefi <syoussefi@chromium.org>
Date: Thu, 4 Aug 2022 12:28:12 -0400
Subject: M104: Vulkan: Fix garbage collection vs outside-RP-only flush
In https://chromium-review.googlesource.com/c/angle/angle/+/3379231, an
optimization was implemented such that the excessive recorded texture
uploads would get flushed early and submitted. This caused a
use-after-free bug in the following situation:
* Draw with pipeline A
* Delete A <--- this puts A in the Context garbage list
* Upload a lot of data
At this point, the flush threshold could pass and the commands recorded
outside of the render pass up to this point would be submitted.
Associated with this submission was the current garbage, including
pipeline A. However, the render pass that uses pipeline A is still not
submitted.
Now if after some time the render pass is still open, but the "completed
commands" are checked (another set of uploads causing another
submission, a query status check, etc), the garbage can be cleaned up.
When the render pass closes next and is submitted, the implementation
attempts to use the pipeline, which is already deleted.
In this change, outside-render-pass-only submissions no longer reference
the current garbage. This has the side effect that the temporary
buffers used for uploading texture data won't be released early. A
future optimization may want to separate the garbage list in ContextVk
to render pass and outside render pass garbage.
Bug: chromium:1337538
Change-Id: Ibfc11f2b0d166b0c325fced725f23d6b9328ff98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3821371
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
diff --git a/src/libANGLE/renderer/vulkan/ContextVk.cpp b/src/libANGLE/renderer/vulkan/ContextVk.cpp
index 90ecf42b2cc22cee5b74296d7a2f73b77f9a0f2c..41c06dc42810d6c55565686c87adf20367024f05 100644
--- a/src/libANGLE/renderer/vulkan/ContextVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ContextVk.cpp
@@ -2614,14 +2614,16 @@ void ContextVk::addOverlayUsedBuffersCount(vk::CommandBufferHelperCommon *comman
}
}
-angle::Result ContextVk::submitFrame(const vk::Semaphore *signalSemaphore, Serial *submitSerialOut)
+angle::Result ContextVk::submitFrame(const vk::Semaphore *signalSemaphore,
+ Submit submission,
+ Serial *submitSerialOut)
{
getShareGroupVk()->acquireResourceUseList(
std::move(mOutsideRenderPassCommands->getResourceUseList()));
getShareGroupVk()->acquireResourceUseList(std::move(mResourceUseList));
getShareGroupVk()->acquireResourceUseList(std::move(mRenderPassCommands->getResourceUseList()));
- ANGLE_TRY(submitCommands(signalSemaphore, submitSerialOut));
+ ANGLE_TRY(submitCommands(signalSemaphore, submission, submitSerialOut));
onRenderPassFinished(RenderPassClosureReason::AlreadySpecifiedElsewhere);
return angle::Result::Continue;
@@ -2633,10 +2635,11 @@ angle::Result ContextVk::submitFrameOutsideCommandBufferOnly(Serial *submitSeria
getShareGroupVk()->acquireResourceUseList(
std::move(mOutsideRenderPassCommands->getResourceUseList()));
- return submitCommands(nullptr, submitSerialOut);
+ return submitCommands(nullptr, Submit::OutsideRenderPassCommandsOnly, submitSerialOut);
}
angle::Result ContextVk::submitCommands(const vk::Semaphore *signalSemaphore,
+ Submit submission,
Serial *submitSerialOut)
{
if (mCurrentWindowSurface)
@@ -2655,10 +2658,18 @@ angle::Result ContextVk::submitCommands(const vk::Semaphore *signalSemaphore,
dumpCommandStreamDiagnostics();
}
+ // Clean up garbage only when submitting all commands. Otherwise there may be garbage
+ // associated with commands that are not yet flushed.
+ vk::GarbageList garbage;
+ if (submission == Submit::AllCommands)
+ {
+ garbage = std::move(mCurrentGarbage);
+ }
+
ANGLE_TRY(mRenderer->submitFrame(this, hasProtectedContent(), mContextPriority,
std::move(mWaitSemaphores),
std::move(mWaitSemaphoreStageMasks), signalSemaphore,
- std::move(mCurrentGarbage), &mCommandPools, submitSerialOut));
+ std::move(garbage), &mCommandPools, submitSerialOut));
getShareGroupVk()->releaseResourceUseLists(*submitSerialOut);
// Now that we have processed resourceUseList, some of pending garbage may no longer pending
@@ -6128,7 +6139,7 @@ angle::Result ContextVk::flushAndGetSerial(const vk::Semaphore *signalSemaphore,
mHasInFlightStreamedVertexBuffers.reset();
}
- ANGLE_TRY(submitFrame(signalSemaphore, submitSerialOut));
+ ANGLE_TRY(submitFrame(signalSemaphore, Submit::AllCommands, submitSerialOut));
resetPerFramePerfCounters();
diff --git a/src/libANGLE/renderer/vulkan/ContextVk.h b/src/libANGLE/renderer/vulkan/ContextVk.h
index 6c6a3797c6e9a387abf13442613088bd5f4341ec..8ed00be4eb19fea01bb2ada65d2c05ad1d3284f4 100644
--- a/src/libANGLE/renderer/vulkan/ContextVk.h
+++ b/src/libANGLE/renderer/vulkan/ContextVk.h
@@ -1078,9 +1078,19 @@ class ContextVk : public ContextImpl, public vk::Context, public MultisampleText
void writeAtomicCounterBufferDriverUniformOffsets(uint32_t *offsetsOut, size_t offsetsSize);
- angle::Result submitFrame(const vk::Semaphore *signalSemaphore, Serial *submitSerialOut);
+ enum class Submit
+ {
+ OutsideRenderPassCommandsOnly,
+ AllCommands,
+ };
+
+ angle::Result submitFrame(const vk::Semaphore *signalSemaphore,
+ Submit submission,
+ Serial *submitSerialOut);
angle::Result submitFrameOutsideCommandBufferOnly(Serial *submitSerialOut);
- angle::Result submitCommands(const vk::Semaphore *signalSemaphore, Serial *submitSerialOut);
+ angle::Result submitCommands(const vk::Semaphore *signalSemaphore,
+ Submit submission,
+ Serial *submitSerialOut);
angle::Result synchronizeCpuGpuTime();
angle::Result traceGpuEventImpl(vk::OutsideRenderPassCommandBuffer *commandBuffer,
diff --git a/src/tests/gl_tests/VulkanPerformanceCounterTest.cpp b/src/tests/gl_tests/VulkanPerformanceCounterTest.cpp
index a5021e3248933815e3ac43cc0477671109befb1e..1a4e35592d0573991cc54136c80a9299714162a4 100644
--- a/src/tests/gl_tests/VulkanPerformanceCounterTest.cpp
+++ b/src/tests/gl_tests/VulkanPerformanceCounterTest.cpp
@@ -18,6 +18,7 @@
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include "util/shader_utils.h"
+#include "util/test_utils.h"
using namespace angle;
@@ -561,22 +562,21 @@ TEST_P(VulkanPerformanceCounterTest, NewTextureDoesNotBreakRenderPass)
TEST_P(VulkanPerformanceCounterTest, SubmittingOutsideCommandBufferDoesNotBreakRenderPass)
{
initANGLEFeatures();
- // http://anglebug.com/6354
- size_t kMaxBufferToImageCopySize = 1 << 28;
- uint32_t kNumSubmits = 2;
- uint32_t expectedRenderPassCount = getPerfCounters().renderPasses + 1;
- uint32_t expectedSubmitCommandsCount = getPerfCounters().submittedCommands + kNumSubmits;
+ constexpr size_t kMaxBufferToImageCopySize = 1 << 28;
+ constexpr uint32_t kNumSubmits = 2;
+ uint32_t expectedRenderPassCount = getPerfCounters().renderPasses + 1;
+ uint32_t expectedSubmitCommandsCount = getPerfCounters().submittedCommands + kNumSubmits;
// Step 1: Set up a simple 2D texture.
GLTexture texture;
- GLsizei texDim = 256;
- uint32_t pixelSizeRGBA = 4;
- uint32_t textureSize = texDim * texDim * pixelSizeRGBA;
- std::vector<GLColor> kInitialData(texDim * texDim, GLColor::green);
+ constexpr GLsizei kTexDim = 256;
+ constexpr uint32_t kPixelSizeRGBA = 4;
+ constexpr uint32_t kTextureSize = kTexDim * kTexDim * kPixelSizeRGBA;
+ std::vector<GLColor> kInitialData(kTexDim * kTexDim, GLColor::green);
glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texDim, texDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexDim, kTexDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
kInitialData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -603,13 +603,12 @@ TEST_P(VulkanPerformanceCounterTest, SubmittingOutsideCommandBufferDoesNotBreakR
// Step 2: Load a new 2D Texture multiple times with the same Program and Framebuffer. The total
// size of the loaded textures must exceed the threshold to submit the outside command buffer.
- auto maxLoadCount =
- static_cast<size_t>((kMaxBufferToImageCopySize / textureSize) * kNumSubmits + 1);
- for (size_t loadCount = 0; loadCount < maxLoadCount; loadCount++)
+ constexpr size_t kMaxLoadCount = kMaxBufferToImageCopySize / kTextureSize * kNumSubmits + 1;
+ for (size_t loadCount = 0; loadCount < kMaxLoadCount; loadCount++)
{
GLTexture newTexture;
glBindTexture(GL_TEXTURE_2D, newTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texDim, texDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexDim, kTexDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
kInitialData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -623,6 +622,96 @@ TEST_P(VulkanPerformanceCounterTest, SubmittingOutsideCommandBufferDoesNotBreakR
EXPECT_EQ(getPerfCounters().submittedCommands, expectedSubmitCommandsCount);
}
+// Tests that submitting the outside command buffer due to texture upload size does not result in
+// garbage collection of render pass resources..
+TEST_P(VulkanPerformanceCounterTest, SubmittingOutsideCommandBufferDoesNotCollectRenderPassGarbage)
+{
+ ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_disjoint_timer_query"));
+
+ initANGLEFeatures();
+
+ uint64_t expectedRenderPassCount = getPerfCounters().renderPasses + 1;
+ uint64_t submitCommandsCount = getPerfCounters().vkQueueSubmitCallsTotal;
+
+ // Set up a simple 2D texture.
+ GLTexture texture;
+ constexpr GLsizei kTexDim = 256;
+ std::vector<GLColor> kInitialData(kTexDim * kTexDim, GLColor::green);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexDim, kTexDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ kInitialData.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ auto quadVerts = GetQuadVertices();
+
+ GLBuffer vertexBuffer;
+ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, quadVerts.size() * sizeof(quadVerts[0]), quadVerts.data(),
+ GL_STATIC_DRAW);
+
+ ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
+ glUseProgram(program);
+
+ GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
+ ASSERT_NE(-1, posLoc);
+
+ glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(posLoc);
+ ASSERT_GL_NO_ERROR();
+
+ // Issue a timestamp query, just for the sake of using it as a means of knowing when a
+ // submission is finished. In the Vulkan backend, querying the status of the query results in a
+ // check of completed submissions, at which point associated garbage is also destroyed.
+ GLQuery query;
+ glQueryCounterEXT(query, GL_TIMESTAMP_EXT);
+
+ // Issue a draw call, and delete the program
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ ASSERT_GL_NO_ERROR();
+ program.reset();
+
+ ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
+ glUseProgram(program2);
+ ASSERT_EQ(posLoc, glGetAttribLocation(program2, essl1_shaders::PositionAttrib()));
+
+ // Issue uploads until there's an implicit submission
+ while (getPerfCounters().vkQueueSubmitCallsTotal == submitCommandsCount)
+ {
+ GLTexture newTexture;
+ glBindTexture(GL_TEXTURE_2D, newTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTexDim, kTexDim, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ kInitialData.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ ++submitCommandsCount;
+ EXPECT_EQ(getPerfCounters().vkQueueSubmitCallsTotal, submitCommandsCount);
+
+ // Busy wait until the query results are available.
+ GLuint ready = GL_FALSE;
+ while (ready == GL_FALSE)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ }
+
+ // At this point, the render pass should still not be submitted, and the pipeline that is
+ // deleted should still not be garbage collected. Submit the commands and ensure there is no
+ // crash.
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+ ++submitCommandsCount;
+
+ // Verify counters.
+ EXPECT_EQ(getPerfCounters().renderPasses, expectedRenderPassCount);
+ EXPECT_EQ(getPerfCounters().vkQueueSubmitCallsTotal, submitCommandsCount);
+}
+
// Tests that RGB texture should not break renderpass.
TEST_P(VulkanPerformanceCounterTest, SampleFromRGBTextureDoesNotBreakRenderPass)
{

View File

@@ -1,122 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shahbaz Youssefi <syoussefi@chromium.org>
Date: Tue, 26 Jul 2022 21:07:04 -0400
Subject: M104: Vulkan: Fix xfb buffer redefine to smaller size
In 89e11878b275b15735eaf273ababfa6fd43a2e3d, a use-after-free bug was
fixed where glBufferData redefined a buffer, leading to a change in
storage. This was only tested for the case where the new buffer was
larger than the old buffer.
When the new buffer is smaller however, another issue remains where the
buffer size as cached by the transform feedback object used the old
object's size. This is worked around in this change, with a fix for the
real issue (that the buffer state is updated after calling into the
backend instead of before) coming up.
Bug: chromium:1345042
Change-Id: I7bafd51b6203a419e5ef123da26b9e1eaf079bf1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812556
Reviewed-by: Ian Elliott <ianelliott@google.com>
diff --git a/src/libANGLE/renderer/vulkan/BufferVk.cpp b/src/libANGLE/renderer/vulkan/BufferVk.cpp
index 9c9cee78d890f5cc13d8762aa03de9dcf9c00abf..ceb065822984cf44bd4319fb97cb7e4dd49517b2 100644
--- a/src/libANGLE/renderer/vulkan/BufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/BufferVk.cpp
@@ -798,6 +798,7 @@ angle::Result BufferVk::updateBuffer(ContextVk *contextVk,
}
return angle::Result::Continue;
}
+
angle::Result BufferVk::directUpdate(ContextVk *contextVk,
const uint8_t *data,
size_t size,
diff --git a/src/libANGLE/renderer/vulkan/ContextVk.cpp b/src/libANGLE/renderer/vulkan/ContextVk.cpp
index 41c06dc42810d6c55565686c87adf20367024f05..1319bf771339210dcb9a3e0ccd0936112c746582 100644
--- a/src/libANGLE/renderer/vulkan/ContextVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ContextVk.cpp
@@ -799,7 +799,8 @@ ContextVk::ContextVk(const gl::State &state, gl::ErrorSet *errorSet, RendererVk
DIRTY_BIT_DRIVER_UNIFORMS_BINDING,
DIRTY_BIT_VIEWPORT,
DIRTY_BIT_SCISSOR};
- if (getFeatures().supportsTransformFeedbackExtension.enabled)
+ if (getFeatures().supportsTransformFeedbackExtension.enabled ||
+ getFeatures().emulateTransformFeedback.enabled)
{
mNewGraphicsCommandBufferDirtyBits.set(DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS);
}
diff --git a/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp b/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
index dbaa4eeedbf36c4a3f6cb818b50bdcac856766c2..f785fe5f7c36033163a77a7e29957ebca6edaf79 100644
--- a/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
+++ b/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
@@ -362,7 +362,8 @@ void TransformFeedbackVk::onSubjectStateChange(angle::SubjectIndex index,
ASSERT(bufferVk->isBufferValid());
mBufferHelpers[index] = &bufferVk->getBuffer();
mBufferOffsets[index] = binding.getOffset() + mBufferHelpers[index]->getOffset();
- mBufferSizes[index] = gl::GetBoundBufferAvailableSize(binding);
+ mBufferSizes[index] = std::min<VkDeviceSize>(gl::GetBoundBufferAvailableSize(binding),
+ mBufferHelpers[index]->getSize());
mBufferObserverBindings[index].bind(bufferVk);
mXFBBuffersDesc.updateTransformFeedbackBuffer(
diff --git a/src/tests/angle_end2end_tests_expectations.txt b/src/tests/angle_end2end_tests_expectations.txt
index af74f258fb3d901dac8a738ca9be53511963137b..22230db0ecb77f16cb2cc494a74225731401a47d 100644
--- a/src/tests/angle_end2end_tests_expectations.txt
+++ b/src/tests/angle_end2end_tests_expectations.txt
@@ -161,6 +161,7 @@
6738 MAC AMD OPENGL : Texture3DTestES3.PixelUnpackStateTex* = SKIP
1296467 MAC OPENGL : VertexAttributeTestES3.emptyBuffer/* = SKIP
7203 MAC INTEL OPENGL : CopyTextureTest.CopyToMipmap/* = SKIP
+7530 MAC NVIDIA OPENGL : TransformFeedbackTest.RenderOnceChangeXfbBufferRenderAgain/* = SKIP
// BlitFramebufferTest.ScissoredMultisampleStencil failures
3496 MAC INTEL OPENGL : BlitFramebufferTest.ScissoredMultisampleStencil/* = SKIP
diff --git a/src/tests/gl_tests/TransformFeedbackTest.cpp b/src/tests/gl_tests/TransformFeedbackTest.cpp
index a4e4f86157232de46c6e06ee7b5a6dfa2b8a2261..dc944d4249e0a26708d01bd0bde7efc4d68db3e3 100644
--- a/src/tests/gl_tests/TransformFeedbackTest.cpp
+++ b/src/tests/gl_tests/TransformFeedbackTest.cpp
@@ -403,7 +403,6 @@ TEST_P(TransformFeedbackTest, RecordAndDraw)
// Test that transform feedback can cover multiple render passes.
TEST_P(TransformFeedbackTest, SpanMultipleRenderPasses)
{
-
// TODO(anglebug.com/4533) This fails after the upgrade to the 26.20.100.7870 driver.
ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
@@ -4105,6 +4104,36 @@ TEST_P(TransformFeedbackTest, ResumingTransformFeedbackAfterDeletebuffer)
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
+// Test that redefining the transform feedback buffer and starting a new render pass works.
+TEST_P(TransformFeedbackTest, RenderOnceChangeXfbBufferRenderAgain)
+{
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("gl_Position");
+ ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(drawColor, essl3_shaders::vs::Simple(),
+ essl3_shaders::fs::Red(), tfVaryings,
+ GL_INTERLEAVED_ATTRIBS);
+
+ GLBuffer buffer;
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 10'000'000, nullptr, GL_DYNAMIC_READ);
+
+ glUseProgram(drawColor);
+ glBeginTransformFeedback(GL_TRIANGLES);
+
+ drawQuad(drawColor, essl3_shaders::PositionAttrib(), 0.5f);
+
+ // Break the render pass
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ // Redefine the transform feedback buffer
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 40, nullptr, GL_DYNAMIC_READ);
+
+ // Start a new render pass
+ drawQuad(drawColor, essl3_shaders::PositionAttrib(), 0.5f);
+
+ glEndTransformFeedback();
+}
+
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TransformFeedbackTest);
ANGLE_INSTANTIATE_TEST_ES3(TransformFeedbackTest);

View File

@@ -66,6 +66,7 @@ feat_enable_offscreen_rendering_with_viz_compositor.patch
gpu_notify_when_dxdiag_request_fails.patch
feat_allow_embedders_to_add_observers_on_created_hunspell.patch
feat_add_onclose_to_messageport.patch
ui_gtk_public_header.patch
allow_in-process_windows_to_have_different_web_prefs.patch
refactor_expose_cursor_changes_to_the_webcontentsobserver.patch
crash_allow_setting_more_options.patch
@@ -102,62 +103,15 @@ chore_do_not_use_chrome_windows_in_cryptotoken_webrequestsender.patch
process_singleton.patch
fix_expose_decrementcapturercount_in_web_contents_impl.patch
add_ui_scopedcliboardwriter_writeunsaferawdata.patch
feat_add_data_parameter_to_processsingleton.patch
mas_gate_private_enterprise_APIs.patch
load_v8_snapshot_in_browser_process.patch
fix_adapt_exclusive_access_for_electron_needs.patch
fix_patch_out_permissions_checks_in_exclusive_access.patch
fix_aspect_ratio_with_max_size.patch
fix_dont_delete_SerialPortManager_on_main_thread.patch
feat_add_data_transfer_to_requestsingleinstancelock.patch
fix_crash_when_saving_edited_pdf_files.patch
port_autofill_colors_to_the_color_pipeline.patch
build_disable_partition_alloc_on_mac.patch
fix_non-client_mouse_tracking_and_message_bubbling_on_windows.patch
build_make_libcxx_abi_unstable_false_for_electron.patch
introduce_ozoneplatform_electron_can_call_x11_property.patch
make_gtk_getlibgtk_public.patch
build_disable_print_content_analysis.patch
feat_move_firstpartysets_to_content_browser_client.patch
custom_protocols_plzserviceworker.patch
posix_replace_doubleforkandexec_with_forkandspawn.patch
cherry-pick-ecad352cd614.patch
cherry-pick-22c61cfae5d1.patch
remove_default_window_title.patch
keep_handling_scroll_update_if_you_can.patch
chore_add_electron_deps_to_gitignores.patch
chore_allow_chromium_to_handle_synthetic_mouse_events_for_touch.patch
disable_gpu_acceleration_on_vmware_on_linux.patch
add_maximized_parameter_to_linuxui_getwindowframeprovider.patch
cherry-pick-94a8bdafc8c6.patch
fix_mac_build_with_enable_plugins_false.patch
fix_windows_build_with_enable_plugins_false.patch
cherry-pick-54e32332750c.patch
cherry-pick-60d8559e150a.patch
cherry-pick-54a7927b19f9.patch
cherry-pick-bd9724c9fe63.patch
cherry-pick-c643d18a078d.patch
feat_add_set_can_resize_mutator.patch
cherry-pick-2083e894852c.patch
cherry-pick-079105b7ebba.patch
cherry-pick-51daffbf5cd8.patch
cherry-pick-9b5207569882.patch
dpwa_enable_window_controls_overlay_by_default.patch
cherry-pick-eb4d31309df7.patch
add_electron_deps_to_license_credits_file.patch
cherry-pick-fefd6198da31.patch
cherry-pick-1eb1e18ad41d.patch
cherry-pick-9bebe8549a36.patch
cherry-pick-05a0d99c9715.patch
cherry-pick-cb9dff93f3d4.patch
build_allow_electron_to_use_exec_script.patch
cherry-pick-933cc81c6bad.patch
cherry-pick-67c9cbc784d6.patch
cherry-pick-d5ffb4dd4112.patch
cherry-pick-06c87f9f42ff.patch
refresh_cached_attributes_before_name_computation_traversal.patch
review_add_clear_children_checks_during_accname_traversal.patch
cherry-pick-1894458e04a2.patch
cherry-pick-a1cbf05b4163.patch
cherry-pick-ac4785387fff.patch
cherry-pick-81cb17c24788.patch
fix_crash-on-close_for_mac_udp_sockets.patch
cherry-pick-6b4af5d82083.patch

View File

@@ -10,10 +10,10 @@ Allows Electron to restore WER when ELECTRON_DEFAULT_ERROR_MODE is set.
This should be upstreamed.
diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc
index 660c5f35c6095b23cc483c8eb1c119c215dc681d..961c0d7f7a9fe5f9e130998aeb0c872c571b710e 100644
index 9f840287967b50ec1db3a9d27973429ab231a486..731a279e395a8762a25a115665bff99be428de3d 100644
--- a/content/gpu/gpu_main.cc
+++ b/content/gpu/gpu_main.cc
@@ -240,6 +240,10 @@ int GpuMain(MainFunctionParams parameters) {
@@ -239,6 +239,10 @@ int GpuMain(MainFunctionParams parameters) {
// to the GpuProcessHost once the GpuServiceImpl has started.
viz::GpuServiceImpl::InstallPreInitializeLogHandler();
@@ -24,7 +24,7 @@ index 660c5f35c6095b23cc483c8eb1c119c215dc681d..961c0d7f7a9fe5f9e130998aeb0c872c
// We are experiencing what appear to be memory-stomp issues in the GPU
// process. These issues seem to be impacting the task executor and listeners
// registered to it. Create the task executor on the heap to guard against
@@ -346,7 +350,6 @@ int GpuMain(MainFunctionParams parameters) {
@@ -345,7 +349,6 @@ int GpuMain(MainFunctionParams parameters) {
GpuProcess gpu_process(io_thread_priority);
#endif

View File

@@ -10,7 +10,7 @@ DidCreateScriptContext is called, not all JS APIs are available in the
context, which can cause some preload scripts to trip.
diff --git a/content/public/renderer/render_frame_observer.h b/content/public/renderer/render_frame_observer.h
index eb6f4c87c4479d5f4fb8e3f85a231fb9cc744a63..11298b413021b4d438195482db253a93356b2862 100644
index 19c936be477f944d62e85cec81359a71bbcfa45d..b02bb1cd67488f996b6142058c52c34dfe523fff 100644
--- a/content/public/renderer/render_frame_observer.h
+++ b/content/public/renderer/render_frame_observer.h
@@ -132,6 +132,8 @@ class CONTENT_EXPORT RenderFrameObserver : public IPC::Listener,
@@ -23,10 +23,10 @@ index eb6f4c87c4479d5f4fb8e3f85a231fb9cc744a63..11298b413021b4d438195482db253a93
int32_t world_id) {}
virtual void DidClearWindowObject() {}
diff --git a/content/renderer/render_frame_impl.cc b/content/renderer/render_frame_impl.cc
index f217de19126feeeafee01b2be31ced936696ce20..95966ce7f0eeb0a7f2822bef69b540ac6bfe298d 100644
index c9296960c76e34646bf7cb3195b80c0cbc483b58..bc8bdba3facba81c572d43b85881ec02ad7d2f00 100644
--- a/content/renderer/render_frame_impl.cc
+++ b/content/renderer/render_frame_impl.cc
@@ -4489,6 +4489,12 @@ void RenderFrameImpl::DidCreateScriptContext(v8::Local<v8::Context> context,
@@ -4423,6 +4423,12 @@ void RenderFrameImpl::DidCreateScriptContext(v8::Local<v8::Context> context,
observer.DidCreateScriptContext(context, world_id);
}
@@ -40,10 +40,10 @@ index f217de19126feeeafee01b2be31ced936696ce20..95966ce7f0eeb0a7f2822bef69b540ac
int world_id) {
for (auto& observer : observers_)
diff --git a/content/renderer/render_frame_impl.h b/content/renderer/render_frame_impl.h
index d8ffccc148622d4eb0388e03c78ff1def4290701..5a3162cc88e5a48b04fbbb74a5c2ba4b7dd8a5d3 100644
index 7be2fd1e02917537805a271f16f5f248f1c4fc45..ce0fc928448b597fb6401b77730700407ce406da 100644
--- a/content/renderer/render_frame_impl.h
+++ b/content/renderer/render_frame_impl.h
@@ -599,6 +599,8 @@ class CONTENT_EXPORT RenderFrameImpl
@@ -595,6 +595,8 @@ class CONTENT_EXPORT RenderFrameImpl
uint32_t ng_call_count) override;
void DidCreateScriptContext(v8::Local<v8::Context> context,
int world_id) override;
@@ -67,10 +67,10 @@ index 5adee94f81c0e98db976ac1c6c55fb5eab8c2e65..9d3e43f4394ad9a4377b47a001c4baf4
virtual void WillReleaseScriptContext(v8::Local<v8::Context>,
int32_t world_id) {}
diff --git a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
index a6ba8411384855c82712960375bc949c5c2bd522..fc86ca807c9c1bda9236160580b094153778e18b 100644
index aa4b510137d60e6fb924f4f1a6554fe06c19ad75..816b6260020a6cbb6880b0eed197743ccd9002f5 100644
--- a/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
+++ b/third_party/blink/renderer/bindings/core/v8/local_window_proxy.cc
@@ -207,6 +207,7 @@ void LocalWindowProxy::Initialize() {
@@ -205,6 +205,7 @@ void LocalWindowProxy::Initialize() {
}
InstallConditionalFeatures();
@@ -79,10 +79,10 @@ index a6ba8411384855c82712960375bc949c5c2bd522..fc86ca807c9c1bda9236160580b09415
if (World().IsMainWorld()) {
GetFrame()->Loader().DispatchDidClearWindowObjectInMainWorld();
diff --git a/third_party/blink/renderer/core/frame/local_frame_client.h b/third_party/blink/renderer/core/frame/local_frame_client.h
index f36d04ff77481bd30e0de3f6d45c54dfece4067c..d30f569cd68716b9e963cf0fb5da3f7e65cc215a 100644
index bca4cbb2b2ba84fe58b5cfeaf190add5803e27c9..b6c9dd3a2a1c9b6667c563d5da86ccb4871ae81f 100644
--- a/third_party/blink/renderer/core/frame/local_frame_client.h
+++ b/third_party/blink/renderer/core/frame/local_frame_client.h
@@ -303,6 +303,8 @@ class CORE_EXPORT LocalFrameClient : public FrameClient {
@@ -301,6 +301,8 @@ class CORE_EXPORT LocalFrameClient : public FrameClient {
virtual void DidCreateScriptContext(v8::Local<v8::Context>,
int32_t world_id) = 0;
@@ -92,7 +92,7 @@ index f36d04ff77481bd30e0de3f6d45c54dfece4067c..d30f569cd68716b9e963cf0fb5da3f7e
int32_t world_id) = 0;
virtual bool AllowScriptExtensions() = 0;
diff --git a/third_party/blink/renderer/core/frame/local_frame_client_impl.cc b/third_party/blink/renderer/core/frame/local_frame_client_impl.cc
index 5a83dcdf50acc27da2b1fbb3e515cb4316305a3a..86f31acc40a2dd296c34f3ecf5ef6ccd97cbc18c 100644
index e06c96c068139e829af7bd99ebb111507b2bddb0..a98bc22fc5c96ad1fd2071ea1c9e1aab2fb4d5ff 100644
--- a/third_party/blink/renderer/core/frame/local_frame_client_impl.cc
+++ b/third_party/blink/renderer/core/frame/local_frame_client_impl.cc
@@ -275,6 +275,13 @@ void LocalFrameClientImpl::DidCreateScriptContext(
@@ -110,10 +110,10 @@ index 5a83dcdf50acc27da2b1fbb3e515cb4316305a3a..86f31acc40a2dd296c34f3ecf5ef6ccd
v8::Local<v8::Context> context,
int32_t world_id) {
diff --git a/third_party/blink/renderer/core/frame/local_frame_client_impl.h b/third_party/blink/renderer/core/frame/local_frame_client_impl.h
index ac81fdc1ac99ca02458a10c0d258b846a8a9955e..ed838db2474790437ff4b57e23a1e289afce4d47 100644
index 6658e44e65f8236927f283e3f65f007ae97ac81f..f384dcc4efd6c56c3e3e212c7e597f13bc9dae57 100644
--- a/third_party/blink/renderer/core/frame/local_frame_client_impl.h
+++ b/third_party/blink/renderer/core/frame/local_frame_client_impl.h
@@ -80,6 +80,8 @@ class CORE_EXPORT LocalFrameClientImpl final : public LocalFrameClient {
@@ -79,6 +79,8 @@ class CORE_EXPORT LocalFrameClientImpl final : public LocalFrameClient {
void DidCreateScriptContext(v8::Local<v8::Context>,
int32_t world_id) override;
@@ -123,10 +123,10 @@ index ac81fdc1ac99ca02458a10c0d258b846a8a9955e..ed838db2474790437ff4b57e23a1e289
int32_t world_id) override;
diff --git a/third_party/blink/renderer/core/loader/empty_clients.h b/third_party/blink/renderer/core/loader/empty_clients.h
index aab6a77b18f83adeac065083f83b94b7ff251282..0d0e272a162be8d1bee9e0122e3e7a59b0ad32a3 100644
index 8087d1f62e9b1a8ac33a9e92c10a7cb8b8363e08..845c3329674d99dd385316dbfd1287fa3566a60e 100644
--- a/third_party/blink/renderer/core/loader/empty_clients.h
+++ b/third_party/blink/renderer/core/loader/empty_clients.h
@@ -359,6 +359,8 @@ class CORE_EXPORT EmptyLocalFrameClient : public LocalFrameClient {
@@ -357,6 +357,8 @@ class CORE_EXPORT EmptyLocalFrameClient : public LocalFrameClient {
void DidCreateScriptContext(v8::Local<v8::Context>,
int32_t world_id) override {}

View File

@@ -1,45 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Charles Kerr <charles@charleskerr.com>
Date: Tue, 9 Aug 2022 12:35:36 -0500
Subject: add electron deps to license credits file
Ensure that licenses for the dependencies introduced by Electron
are included in `LICENSES.chromium.html`
diff --git a/tools/licenses.py b/tools/licenses.py
index b083d3509433aa97aa85c59a4269def5ef5a5359..c032e1f9dc058ff2c76b54ac5da6805163d1eadf 100755
--- a/tools/licenses.py
+++ b/tools/licenses.py
@@ -340,6 +340,32 @@ SPECIAL_CASES = {
"License File":
"/third_party/swiftshader/third_party/SPIRV-Tools/LICENSE",
},
+
+ os.path.join('third_party', 'electron_node'): {
+ "Name": "Node.js",
+ "URL": "https://github.com/nodejs/node",
+ "License": "MIT",
+ "License File": "/third_party/electron_node/LICENSE",
+ },
+ os.path.join('third_party', 'squirrel.mac'): {
+ "Name": "Squirrel",
+ "URL": "https://github.com/Squirrel/Squirrel.Mac",
+ "License": "MIT",
+ "License File": "/third_party/squirrel.mac/LICENSE",
+ },
+ os.path.join('third_party', 'squirrel.mac', 'vendor', 'mantle'): {
+ "Name": "Mantle",
+ "URL": "https://github.com/Mantle/Mantle",
+ "License": "MIT",
+ "License File": "/third_party/squirrel.mac/vendor/mantle/LICENSE.md",
+ },
+ os.path.join('third_party', 'squirrel.mac', 'vendor', 'ReactiveObjC'): {
+ "Name": "ReactiveObjC",
+ "URL": "https://github.com/ReactiveCocoa/ReactiveObjC",
+ "License": "MIT",
+ "License File":
+ "/third_party/squirrel.mac/vendor/ReactiveObjC/LICENSE.md",
+ },
}
# Special value for 'License File' field used to indicate that the license file

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