* chore: remove window enlargement revert patch Chromium removed the `window_enlargement_` system from DesktopWindowTreeHostWin (1771dbae), which was a workaround for an AMD driver bug from 2013 (crbug.com/286609) where translucent HWNDs smaller than 64x64 caused graphical glitches. Chromium confirmed this is no longer needed and shipped the removal. This removes the revert patch and all Electron-side code that depended on the `kEnableTransparentHwndEnlargement` feature flag, including the `GetExpandedWindowSize` helper and max size constraint expansion in `NativeWindow::GetContentMaximumSize`. Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com> * test: remove obsolete <64x64 transparent window test The test was added in 2018 (#12904) to verify the AMD driver workaround that artificially enlarged translucent HWNDs smaller than 64x64 (crbug.com/286609). The workaround set the real HWND to 64x64 and subtracted a stored window_enlargement_ from every client/window bounds query, so getContentSize() reported the originally-requested size even though the actual HWND was larger. With both the Chromium window_enlargement_ system and Electron's GetExpandedWindowSize gone, setContentSize on a transparent thickFrame window calls SetWindowPos directly. WS_THICKFRAME windows are subject to DefWindowProc's MINMAXINFO.ptMinTrackSize clamp on programmatic resizes (Chromium's OnGetMinMaxInfo ends with SetMsgHandled(FALSE), so DefWindowProc overwrites the zeroed min-track with system defaults), which on Windows Server 2025 floors at 32x39 — hence the failing [32, 39] vs [30, 30]. The removed feature_list.cc comment explicitly flagged this test as the blocker for retiring kEnableTransparentHwndEnlargement, so delete it alongside the workaround it was validating. Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com> --------- Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com>
📝 Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪. View these docs in other languages on our Crowdin project.
The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important announcements.
This project adheres to the Contributor Covenant code of conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see installation. For info on how to manage Electron versions in your apps, see Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
- macOS (Monterey and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
- Windows (Windows 10 and up): Electron provides
ia32(x86),x64(amd64), andarm64binaries for Windows. Windows on ARM support was added in Electron 5.0.8. Support for Windows 7, 8 and 8.1 was removed in Electron 23, in line with Chromium's Windows deprecation policy. - Linux: The prebuilt binaries of Electron are built on Ubuntu 22.04. They have also been verified to work on:
- Ubuntu 18.04 and newer
- Fedora 32 and newer
- Debian 10 and newer
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Resources for learning Electron
- electronjs.org/docs - All of Electron's documentation
- electron/fiddle - A tool to build, run, and package small Electron experiments
- electronjs.org/community#boilerplates - Sample starter apps created by the community
Programmatic usage
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
const electron = require('electron')
const proc = require('node:child_process')
// will print something similar to /Users/maf/.../Electron
console.log(electron)
// spawn Electron
const child = proc.spawn(electron)
Mirrors
See the Advanced Installation Instructions to learn how to use a custom mirror.
Documentation translations
We crowdsource translations for our documentation via Crowdin. We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese, Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps, and more can be found on the Community page.
License
When using Electron logos, make sure to follow OpenJS Foundation Trademark Policy.