Shelley Vohr 7273708ab4 fix: deadlock on Windows when destroying non-AudioWorklet worker contexts
The previous change kept the WebWorkerObserver alive across
ContextWillDestroy so the worker thread could be reused for the next
context (AudioWorklet thread pooling, Chromium CL:5270028). This is
correct for AudioWorklet but wrong for PaintWorklet and other worker
types, which Blink does not pool — each teardown destroys the thread.

For those worker types, ~NodeBindings was deferred to the thread-exit
TLS callback. By that point set_uv_env(nullptr) had already run, so on
Windows the embed thread was parked in GetQueuedCompletionStatus with a
stale async_sent latch that swallowed the eventual WakeupEmbedThread()
from ~NodeBindings. uv_thread_join then blocked forever, deadlocking
renderer navigation. The worker-multiple-destroy crash case timed out
on win-x64/x86/arm64 as a result. macOS/Linux (epoll/kqueue) don't have
the latch and were unaffected.

Plumb is_audio_worklet from WillDestroyWorkerContextOnWorkerThread into
ContextWillDestroy. For non-AudioWorklet contexts, restore the
pre-existing behavior of calling lazy_tls->Set(nullptr) at the end of
the last-context cleanup so ~NodeBindings runs while the worker thread
is still healthy. AudioWorklet continues to keep the observer alive so
the next pooled context can share NodeBindings.
2026-04-09 10:48:11 +02:00

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The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.

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