The previous change kept the WebWorkerObserver alive across ContextWillDestroy so the worker thread could be reused for the next context (AudioWorklet thread pooling, Chromium CL:5270028). This is correct for AudioWorklet but wrong for PaintWorklet and other worker types, which Blink does not pool — each teardown destroys the thread. For those worker types, ~NodeBindings was deferred to the thread-exit TLS callback. By that point set_uv_env(nullptr) had already run, so on Windows the embed thread was parked in GetQueuedCompletionStatus with a stale async_sent latch that swallowed the eventual WakeupEmbedThread() from ~NodeBindings. uv_thread_join then blocked forever, deadlocking renderer navigation. The worker-multiple-destroy crash case timed out on win-x64/x86/arm64 as a result. macOS/Linux (epoll/kqueue) don't have the latch and were unaffected. Plumb is_audio_worklet from WillDestroyWorkerContextOnWorkerThread into ContextWillDestroy. For non-AudioWorklet contexts, restore the pre-existing behavior of calling lazy_tls->Set(nullptr) at the end of the last-context cleanup so ~NodeBindings runs while the worker thread is still healthy. AudioWorklet continues to keep the observer alive so the next pooled context can share NodeBindings.
📝 Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪. View these docs in other languages on our Crowdin project.
The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important announcements.
This project adheres to the Contributor Covenant code of conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see installation. For info on how to manage Electron versions in your apps, see Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
- macOS (Monterey and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
- Windows (Windows 10 and up): Electron provides
ia32(x86),x64(amd64), andarm64binaries for Windows. Windows on ARM support was added in Electron 5.0.8. Support for Windows 7, 8 and 8.1 was removed in Electron 23, in line with Chromium's Windows deprecation policy. - Linux: The prebuilt binaries of Electron are built on Ubuntu 22.04. They have also been verified to work on:
- Ubuntu 18.04 and newer
- Fedora 32 and newer
- Debian 10 and newer
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Resources for learning Electron
- electronjs.org/docs - All of Electron's documentation
- electron/fiddle - A tool to build, run, and package small Electron experiments
- electronjs.org/community#boilerplates - Sample starter apps created by the community
Programmatic usage
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
const electron = require('electron')
const proc = require('node:child_process')
// will print something similar to /Users/maf/.../Electron
console.log(electron)
// spawn Electron
const child = proc.spawn(electron)
Mirrors
See the Advanced Installation Instructions to learn how to use a custom mirror.
Documentation translations
We crowdsource translations for our documentation via Crowdin. We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese, Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps, and more can be found on the Community page.
License
When using Electron logos, make sure to follow OpenJS Foundation Trademark Policy.