* fix: use requesting frame origin instead of top-level URL for permissions `WebContentsPermissionHelper::RequestPermission` passes `web_contents_->GetLastCommittedURL()` as the origin to the permission manager instead of the actual requesting frame's origin. This enables origin confusion when granting permissions to embedded third-party iframes, since app permission handlers see the top-level origin instead of the iframe's. The same pattern exists in the HID, USB, and Serial device choosers, where grants are keyed to the primary main frame's origin rather than the requesting frame's. Fix this by using `requesting_frame->GetLastCommittedOrigin()` in all affected code paths, renaming `details.requestingUrl` to `details.requestingOrigin`, and populating it with the serialized origin only. Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com> * chore: keep requestingUrl name in permission handler details The previous commit changed the details.requestingUrl field to details.requestingOrigin in permission request/check handlers. That field was already populated from the requesting frame's RFH, so the rename was unnecessary and would break apps that read the existing property. Revert to requestingUrl to preserve the existing API shape. The functional changes to use the requesting frame in WebContentsPermissionHelper and the HID/USB/Serial choosers remain. Co-authored-by: Samuel Attard <sattard@anthropic.com> --------- Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Shelley Vohr <shelley.vohr@gmail.com> Co-authored-by: Samuel Attard <sattard@anthropic.com>
📝 Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪. View these docs in other languages on our Crowdin project.
The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important announcements.
This project adheres to the Contributor Covenant code of conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see installation. For info on how to manage Electron versions in your apps, see Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
- macOS (Monterey and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
- Windows (Windows 10 and up): Electron provides
ia32(x86),x64(amd64), andarm64binaries for Windows. Windows on ARM support was added in Electron 5.0.8. Support for Windows 7, 8 and 8.1 was removed in Electron 23, in line with Chromium's Windows deprecation policy. - Linux: The prebuilt binaries of Electron are built on Ubuntu 22.04. They have also been verified to work on:
- Ubuntu 18.04 and newer
- Fedora 32 and newer
- Debian 10 and newer
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Resources for learning Electron
- electronjs.org/docs - All of Electron's documentation
- electron/fiddle - A tool to build, run, and package small Electron experiments
- electronjs.org/community#boilerplates - Sample starter apps created by the community
Programmatic usage
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
const electron = require('electron')
const proc = require('node:child_process')
// will print something similar to /Users/maf/.../Electron
console.log(electron)
// spawn Electron
const child = proc.spawn(electron)
Mirrors
See the Advanced Installation Instructions to learn how to use a custom mirror.
Documentation translations
We crowdsource translations for our documentation via Crowdin. We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese, Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps, and more can be found on the Community page.
License
When using Electron logos, make sure to follow OpenJS Foundation Trademark Policy.