* fix: preserve mouse hook handle when UnhookWindowsHookEx fails NativeWindowViews::SetForwardMouseMessages() installs a low-level mouse hook when mouse forwarding begins and unhooks it once no window needs forwarding. The previous code reset the shared `mouse_hook_` handle to `nullptr` unconditionally after calling UnhookWindowsHookEx, even when the unhook call failed. When unhooking fails, the hook is still installed in the system. Because `mouse_hook_` is nulled out anyway, the next call to SetForwardMouseMessages(true) evaluates `if (!mouse_hook_)` as true and installs a second, duplicate hook via SetWindowsHookEx, so every mouse message is processed by MouseHookProc multiple times. Check the return value of UnhookWindowsHookEx and only null the handle on success. When the call fails, leave `mouse_hook_` pointing at the existing hook so the next activation reuses it rather than stacking a new one on top, and log the failure via PLOG to surface the underlying Windows error. Fixes: #51064 Signed-off-by: Asish Kumar <officialasishkumar@gmail.com> * fix: clear invalid mouse hook handles Signed-off-by: Asish Kumar <officialasishkumar@gmail.com> --------- Signed-off-by: Asish Kumar <officialasishkumar@gmail.com>
📝 Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪. View these docs in other languages on our Crowdin project.
The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on Node.js and Chromium and is used by the Visual Studio Code and many other apps.
Follow @electronjs on Twitter for important announcements.
This project adheres to the Contributor Covenant code of conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to coc@electronjs.org.
Installation
To install prebuilt Electron binaries, use npm.
The preferred method is to install Electron as a development dependency in your
app:
npm install electron --save-dev
For more installation options and troubleshooting tips, see installation. For info on how to manage Electron versions in your apps, see Electron versioning.
Platform support
Each Electron release provides binaries for macOS, Windows, and Linux.
- macOS (Monterey and up): Electron provides 64-bit Intel and Apple Silicon / ARM binaries for macOS.
- Windows (Windows 10 and up): Electron provides
ia32(x86),x64(amd64), andarm64binaries for Windows. Windows on ARM support was added in Electron 5.0.8. Support for Windows 7, 8 and 8.1 was removed in Electron 23, in line with Chromium's Windows deprecation policy. - Linux: The prebuilt binaries of Electron are built on Ubuntu 22.04. They have also been verified to work on:
- Ubuntu 18.04 and newer
- Fedora 32 and newer
- Debian 10 and newer
Electron Fiddle
Use Electron Fiddle
to build, run, and package small Electron experiments, to see code examples for all of Electron's APIs, and
to try out different versions of Electron. It's designed to make the start of your journey with
Electron easier.
Resources for learning Electron
- electronjs.org/docs - All of Electron's documentation
- electron/fiddle - A tool to build, run, and package small Electron experiments
- electronjs.org/community#boilerplates - Sample starter apps created by the community
Programmatic usage
Most people use Electron from the command line, but if you require electron inside
your Node app (not your Electron app) it will return the file path to the
binary. Use this to spawn Electron from Node scripts:
const electron = require('electron')
const proc = require('node:child_process')
// will print something similar to /Users/maf/.../Electron
console.log(electron)
// spawn Electron
const child = proc.spawn(electron)
Mirrors
See the Advanced Installation Instructions to learn how to use a custom mirror.
Documentation translations
We crowdsource translations for our documentation via Crowdin. We currently accept translations for Chinese (Simplified), French, German, Japanese, Portuguese, Russian, and Spanish.
Contributing
If you are interested in reporting/fixing issues and contributing directly to the code base, please see CONTRIBUTING.md for more information on what we're looking for and how to get started.
Community
Info on reporting bugs, getting help, finding third-party tools and sample apps, and more can be found on the Community page.
License
When using Electron logos, make sure to follow OpenJS Foundation Trademark Policy.