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effects.*: Normalizing animation time - 1000 ms effect should only take 1000 ms - Fixes #7067 - Also making sure the queued animations run DIRECTLY after the effect
This commit is contained in:
106
ui/jquery.effects.bounce.js
vendored
106
ui/jquery.effects.bounce.js
vendored
@@ -23,17 +23,29 @@ $.effects.effect.bounce = function(o) {
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props = [ 'position', 'top', 'bottom', 'left', 'right' ],
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// defaults:
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mode = $.effects.setMode( el, o.mode || 'effect' ),
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showhide = rshowhide.test( mode ),
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direction = o.direction || 'up',
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distance = o.distance || 20,
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times = o.times || 5,
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speed = (o.duration || 250),
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times = o.times || 5,
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// number of internal animations
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anims = times * 2 + showhide,
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speed = (o.duration || 250) / anims,
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easing = o.easing,
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// utility:
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ref = ( direction == 'up' || direction == 'down' ) ? 'top' : 'left',
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motion = ( direction == 'up' || direction == 'left' ), // true is positive
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i, animation, animation1, animation2;
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i,
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upAnim,
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downAnim,
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// we will need to re-assemble the queue to stack our animations in place
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queue = el.queue(),
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queuelen = queue.length;
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// Avoid touching opacity to prevent clearType and PNG issues in IE
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if ( rshowhide.test( mode ) ) {
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if ( showhide ) {
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props.push( 'opacity' );
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}
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@@ -41,60 +53,62 @@ $.effects.effect.bounce = function(o) {
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el.show();
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$.effects.createWrapper( el ); // Create Wrapper
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// default distance for the BIGGEST bounce is the outer Distance / 3
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if ( !distance ) {
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distance = el[ ref == 'top' ? 'outerHeight' : 'outerWidth' ]({ margin:true }) / 3;
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}
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if ( mode == 'show' ) el.css( 'opacity', 0 ).css( ref, motion ? -distance : distance ); // Shift
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if ( mode == 'hide' ) distance = distance / (times * 2);
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if ( mode != 'hide' ) times--;
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// Animate
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if ( mode == 'show' ) {
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animation = {
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opacity: 1
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};
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animation[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el.animate( animation, speed / 2, o.easing);
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distance = distance / 2;
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times--;
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};
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if ( mode == 'show' ) {
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upAnim = { opacity: 1 };
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upAnim[ ref ] = 0;
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// Bounces
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for (i = 0; i < times; i++) {
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animation1 = {};
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animation2 = {};
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animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el.animate( animation1, speed / 2, o.easing ).animate( animation2, speed / 2, o.easing );
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distance = ( mode == 'hide' ) ? distance * 2 : distance / 2;
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// fade and set the initial position if we are showing
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el.css( 'opacity', 0 )
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.css( ref, motion ? -distance*2 : distance*2 )
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.animate( upAnim, speed, easing );
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}
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// start at the smallest distance if we are hiding
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if ( mode == 'hide' ) {
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distance = distance / ( ( times - 1 ) * 2 );
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}
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// Bounces up then down (or reversed if motion) -- times * 2 animations happen here
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for ( i = 0; i < times; i++ ) {
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upAnim = {};
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downAnim = {};
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upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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downAnim[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el.animate( upAnim, speed, easing )
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.animate( downAnim, speed, easing,
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( i == times - 1 ) && ( mode != "hide" ) ? finish : undefined );
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distance = mode == 'hide' ? distance * 2 : distance / 2;
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}
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// Last Bounce
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if ( mode == 'hide' ) {
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animation = {
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opacity: 0
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};
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animation[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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el.animate( animation, speed / 2, o.easing, function(){
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upAnim = { opacity: 0 };
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upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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el.animate( upAnim, speed, easing, function(){
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el.hide();
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( this, arguments );
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finish();
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});
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} else {
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animation1 = {};
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animation2 = {};
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animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
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animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
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el
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.animate( animation1, speed / 2, o.easing )
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.animate( animation2, speed / 2, o.easing, function() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( this, arguments );
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});
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}
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// inject all the animations we just queued to be first in line (after "inprogress")
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
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}
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el.dequeue();
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function finish() {
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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$.isFunction( o.complete ) && o.complete.apply( el[ 0 ], arguments );
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}
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});
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};
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32
ui/jquery.effects.pulsate.js
vendored
32
ui/jquery.effects.pulsate.js
vendored
@@ -16,26 +16,26 @@ $.effects.effect.pulsate = function( o ) {
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return this.queue( function() {
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var elem = $( this ),
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mode = $.effects.setMode( elem, o.mode || 'show' ),
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times = ( ( o.times || 5 ) * 2 ) - 1,
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duration = o.duration / 2,
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isVisible = elem.is( ':visible' ),
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animateTo = 0,
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i;
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if ( !isVisible ) {
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// showing or hiding leave of the "last" time
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times = ( ( o.times || 5 ) * 2 ) - ( mode == "show" || mode == "hide" ),
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duration = o.duration / times,
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show = !elem.is( ":visible" ),
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animateTo = 0,
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i,
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queue = elem.queue(),
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queuelen = queue.length;
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if ( show ) {
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elem.css('opacity', 0).show();
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animateTo = 1;
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}
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if ( ( mode == 'hide' && isVisible ) || ( mode == 'show' && !isVisible ) ) {
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times--;
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}
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for ( i = 0; i < times; i++ ) {
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for ( i = 0; i < times - 1; i++ ) {
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elem.animate({
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opacity: animateTo
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}, duration, o.easing );
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animateTo = ( animateTo + 1 ) % 2;
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animateTo = 1 - animateTo;
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}
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elem.animate({
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@@ -45,7 +45,13 @@ $.effects.effect.pulsate = function( o ) {
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elem.hide();
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}
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(o.complete && o.complete.apply(this, arguments));
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}).dequeue();
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});
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, times ) ) );
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}
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elem.dequeue();
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});
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};
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