Mostly finished Winding Number loop decomposition animation

This commit is contained in:
Sridhar Ramesh
2018-01-11 13:42:09 -08:00
parent c1f25338ee
commit 08430e4e2c

View File

@@ -238,7 +238,39 @@ class SecondSqrtScene(FirstSqrtScene, ReconfigurableScene):
graph_origin = newOrigin)
self.solveEquation()
class LinePulser(ContinualAnimation):
def __init__(self, line, bullet_template, num_bullets, pulse_time, **kwargs):
self.line = line
self.num_bullets = num_bullets
self.pulse_time = pulse_time
self.bullets = [bullet_template.copy() for i in range(num_bullets)]
ContinualAnimation.__init__(self, VGroup(line, VGroup(*self.bullets)), **kwargs)
def update_mobject(self, dt):
alpha = self.external_time % self.pulse_time
start = self.line.get_start()
end = self.line.get_end()
for i in range(self.num_bullets):
self.bullets[i].move_to(interpolate(start, end,
np.true_divide((i + alpha),(self.num_bullets))))
self.bullets[i].shift((0, 0, 1)) # Temporary hack for z-buffer fidgetiness
class LoopSplitScene(Scene):
# def LinePulser(self, line, bullet_template, num_bullets):
# start, end = line.get_start(), line.get_end()
# bullets = [
# bullet_template.copy().move_to(interpolate(start, end, i/float(num_bullets)))
# for i in range(num_bullets)
# ]
# bullets_group = VGroup(*bullets)
# return ApplyMethod(bullets_group.shift, (end - start)/float(num_bullets),
# rate_func = None, run_time = 0.5)
def PulsedLine(self, start, end, bullet_template, num_bullets = 4, pulse_time = 1, **kwargs):
line = Line(start, end, **kwargs)
anim = LinePulser(line, bullet_template, num_bullets, pulse_time, **kwargs)
return [VGroup(line, *anim.bullets), anim]
def construct(self):
# Original loop
tl = UP + LEFT
@@ -252,52 +284,64 @@ class LoopSplitScene(Scene):
loop_color = BLUE
top_line = Line(tl, tr, color = loop_color)
right_line = Line(tr, br, color = loop_color)
bottom_line = Line(br, bl, color = loop_color)
left_line = Line(bl, tl, color = loop_color)
loop = Group(top_line, right_line, bottom_line, left_line)
self.add(loop)
default_bullet = TexMobject("*", stroke_color = RED, stroke_width = 1)
def SGroup(*args):
return VGroup(*[arg[0] for arg in args])
top_line = self.PulsedLine(tl, tr, default_bullet, color = BLUE)
right_line = self.PulsedLine(tr, br, default_bullet, color = BLUE)
bottom_line = self.PulsedLine(br, bl, default_bullet, color = BLUE)
left_line = self.PulsedLine(bl, tl, default_bullet, color = BLUE)
line_list = [top_line, right_line, bottom_line, left_line]
loop = SGroup(*line_list)
for line in line_list:
self.add(*line)
self.dither()
# TODO: Make the following a continual animation, and on all split loops do the same
bullet = TexMobject("*", fill_color = RED)
bullet.move_to(tl)
self.add(bullet)
list_of_args = reduce(op.add,
[
[ApplyMethod, bullet.move_to, point, {"rate_func" : None}] for
point in [tr, br, bl, tl]
]
)
succ_anim = Succession(*list_of_args)
self.add(CycleAnimation(succ_anim))
# bullet = TexMobject("*", fill_color = RED)
# bullet.move_to(tl)
# self.add(bullet)
# list_of_args = reduce(op.add,
# [
# [ApplyMethod, bullet.move_to, point, {"rate_func" : None}] for
# point in [tr, br, bl, tl]
# ]
# )
# succ_anim = Succession(*list_of_args)
# self.add(CycleAnimation(succ_anim))
# Splits in middle
split_line = DashedLine(interpolate(tl, tr, 0.5), interpolate(bl, br, 0.5))
self.play(ShowCreation(split_line))
self.dither()
self.remove(split_line)
mid_line_left = Line(tm, bm, color = loop_color)
mid_line_right = Line(tm, bm, color = loop_color)
self.add(mid_line_left, mid_line_right)
self.remove(*split_line)
mid_line_left = self.PulsedLine(tm, bm, default_bullet, color = loop_color)
mid_line_right = self.PulsedLine(bm, tm, default_bullet, color = loop_color)
self.add(*mid_line_left)
self.add(*mid_line_right)
top_line_left_half = Line(tl, tm, color = loop_color)
top_line_right_half = Line(tm, tr, color = loop_color)
top_line_left_half = self.PulsedLine(tl, tm, default_bullet, 2, 1, color = loop_color)
top_line_right_half = self.PulsedLine(tm, tr, default_bullet, 2, 1, color = loop_color)
bottom_line_left_half = Line(bl, bm, color = loop_color)
bottom_line_right_half = Line(bm, br, color = loop_color)
bottom_line_left_half = self.PulsedLine(bm, bl, default_bullet, 2, 1, color = loop_color)
bottom_line_right_half = self.PulsedLine(br, bm, default_bullet, 2, 1, color = loop_color)
self.remove(top_line)
self.add(top_line_left_half)
self.add(top_line_right_half)
self.remove(bottom_line)
self.add(bottom_line_left_half)
self.add(bottom_line_right_half)
self.remove(*top_line)
self.add(*top_line_left_half)
self.add(*top_line_right_half)
self.remove(*bottom_line)
self.add(*bottom_line_left_half)
self.add(*bottom_line_right_half)
left_open_loop = VGroup(top_line_left_half, left_line, bottom_line_left_half)
left_closed_loop = VGroup(left_open_loop, mid_line_left)
right_open_loop = VGroup(top_line_right_half, right_line, bottom_line_right_half)
right_closed_loop = VGroup(right_open_loop, mid_line_right)
left_open_loop = SGroup(top_line_left_half, left_line, bottom_line_left_half)
left_closed_loop = VGroup(left_open_loop, mid_line_left[0])
right_open_loop = SGroup(top_line_right_half, right_line, bottom_line_right_half)
right_closed_loop = VGroup(right_open_loop, mid_line_right[0])
self.dither()
self.play(
ApplyMethod(left_closed_loop.shift, LEFT),
@@ -313,12 +357,18 @@ class LoopSplitScene(Scene):
self.dither()
mid_lines = VGroup(mid_line_left, mid_line_right)
mid_lines = SGroup(mid_line_left, mid_line_right)
circle = Circle()
circle.surround(mid_lines)
self.play(ShowCreation(circle))
highlight_circle = Circle(color = YELLOW_A) # Perhaps make this a dashed circle?
highlight_circle.surround(mid_lines)
self.play(Indicate(mid_lines), ShowCreation(highlight_circle, run_time = 0.5))
self.dither()
self.play(FadeOut(highlight_circle), FadeOut(mid_lines))
self.dither()
class EquationSolver2d(ZoomedScene):
#TODO
CONFIG = {}