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synced 2026-04-26 03:00:23 -04:00
showing 20th row in detail
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@@ -20,6 +20,7 @@ class EntireBrickWall(Scene):
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nb_flips_text = TextMobject("\# of flips")
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nb_flips_text.next_to(zero_counter, RIGHT, buff = LARGE_BUFF)
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self.add(zero_counter, nb_flips_text)
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flip_counters = VGroup(zero_counter)
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for i in range(1,nb_rows + 1):
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rows.add(BrickRow(i, height = row_height))
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@@ -33,6 +34,7 @@ class EntireBrickWall(Scene):
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if i % 5 == 0:
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counter = Integer(i)
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counter.next_to(rows[-1].get_right() + row_height * DOWN, RIGHT)
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flip_counters.add(counter)
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anims.append(FadeIn(counter))
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self.play(*anims)
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@@ -62,10 +64,67 @@ class EntireBrickWall(Scene):
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FadeIn(nb_tails_text)
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)
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special_brick_copy = rows[-1].rects[13].copy()
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mobs_to_shift = VGroup(
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rows, flip_counters, tails_counters, nb_tails_text,
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)
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self.play(mobs_to_shift.shift, 3 * UP)
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last_row_rect = SurroundingRectangle(rows[-1], buff = 0)
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last_row_rect.set_stroke(color = YELLOW, width = 6)
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self.play(
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rows.fade, 0.9,
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FadeIn(special_brick_copy)
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ShowCreation(last_row_rect)
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)
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def highlighted_brick(row = 20, nb_tails = 10):
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brick_copy = rows[row].rects[nb_tails].copy()
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brick_copy.set_fill(color = YELLOW, opacity = 0.8)
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prob_percentage = float(choose(row, nb_tails)) / 2**row * 100
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brick_label = DecimalNumber(prob_percentage, unit = "\%", num_decimal_places = 1, color = BLACK)
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brick_label.move_to(brick_copy)
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brick_label.scale_to_fit_height(0.8 * brick_copy.get_height())
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return VGroup(brick_copy, brick_label)
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highlighted_bricks = [
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highlighted_brick(row = 20, nb_tails = i)
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for i in range(20)
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]
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self.play(
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FadeIn(highlighted_bricks[10])
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)
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self.play(
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FadeOut(highlighted_bricks[10]),
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FadeIn(highlighted_bricks[9]),
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FadeIn(highlighted_bricks[11]),
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)
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self.play(
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FadeOut(highlighted_bricks[9]),
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FadeOut(highlighted_bricks[11]),
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FadeIn(highlighted_bricks[8]),
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FadeIn(highlighted_bricks[12]),
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)
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