Merge branch 'master' into eop

This commit is contained in:
Ben Hambrecht
2018-04-23 08:59:06 +02:00
11 changed files with 1885 additions and 109 deletions

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@@ -1 +0,0 @@

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@@ -0,0 +1,103 @@
from big_ol_pile_of_manim_imports import *
def print_permutation(index_list):
n = max(max(index_list), len(index_list))
for i in range(0,n):
if index_list[i] > n - i:
raise Exception("Impossible indices!")
#print "given index list:", index_list
perm_list = n * ["_"]
alphabet = ["A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R",
"S", "T", "U", "V", "W", "X",
"Y", "Z"]
free_indices = range(n)
free_indices_p1 = range(1,n + 1)
#print perm_list
for i in range(n):
findex = index_list[i] - 1
#print "place next letter at", findex + 1, "th free place"
tindex = free_indices[findex]
#print "so at position", tindex + 1
perm_list[tindex] = alphabet[i]
free_indices.remove(tindex)
free_indices_p1.remove(tindex + 1)
#print "remaining free places:", free_indices_p1
#print perm_list
return "".join(perm_list)
class PermutationGrid(Scene):
def text_box(self, str):
box = TextMobject(str).scale(0.3)
box.add(SurroundingRectangle(box, stroke_color = DARK_GREY))
return box
def construct(self):
N = 5
index_list = []
perm5_box = VGroup()
for i in range(1, N + 1):
index_list.append(i)
perm4_box = VGroup()
for j in range(1, N):
index_list.append(j)
perm3_box = VGroup()
for k in range(1, N - 1):
index_list.append(k)
perm2_box = VGroup()
for l in range(1, N - 2):
index_list.append(l)
index_list.append(1)
perm_box = self.text_box(print_permutation(index_list))
if l > 1:
perm_box.next_to(perm2_box[-1], DOWN, buff = 0)
perm2_box.add(perm_box)
index_list.pop()
index_list.pop()
if k > 1:
perm2_box.next_to(perm3_box[-1], RIGHT, buff = 0.08)
perm3_box.add(perm2_box)
index_list.pop()
perm3_box.add(SurroundingRectangle(perm3_box, buff = 0.12, stroke_color = LIGHT_GRAY))
if j > 1:
perm3_box.next_to(perm4_box[-1], DOWN, buff = 0)
perm4_box.add(perm3_box)
index_list.pop()
if i > 1:
perm4_box.next_to(perm5_box[-1], RIGHT, buff = 0.16)
perm5_box.add(perm4_box)
index_list.pop()
perm5_box.move_to(ORIGIN)
self.add(perm5_box)

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@@ -1,3 +1,6 @@
#!/usr/bin/env python2
# -*- coding: utf-8 -*-
from big_ol_pile_of_manim_imports import *
NAME_WITH_SPACES = "Prime Meridian"
@@ -5,71 +8,100 @@ DIAMETER = 3.0
RADIUS = DIAMETER / 2
LETTER_SCALE = 1
class NameAnimationScene(Scene):
CONFIG = {
"animated_name": "Prime Meridian"
}
def construct(self):
name = ''.join(NAME_WITH_SPACES.split(' '))
letters = list(name)
nb_letters = len(letters)
name = self.animated_name
letter_mobs = TextMobject(name)
nb_letters = len(letter_mobs)
randy = PiCreature()
randy.move_to(ORIGIN).scale_to_fit_height(0.5 * DIAMETER)
randy.set_color(BLUE_E)
randy.look_at(UP + RIGHT)
self.add(randy)
dtheta = TAU/nb_letters
angles = np.arange(TAU/4,-3 * TAU / 4,-dtheta)
dtheta = TAU / nb_letters
angles = np.arange(TAU / 4, -3 * TAU / 4, -dtheta)
name_mob = VGroup()
for (letter, angle) in zip(letters, angles):
letter_mob = TextMobject(letter).scale(LETTER_SCALE)
for (letter_mob, angle) in zip(letter_mobs, angles):
letter_mob.scale(LETTER_SCALE)
pos = RADIUS * np.cos(angle) * RIGHT + RADIUS * np.sin(angle) * UP
letter_mob.move_to(pos)
name_mob.add(letter_mob)
pos2 = RADIUS * np.cos(angles[2]) * RIGHT + RADIUS * np.sin(angles[2]) * UP
pos2 = RADIUS * np.cos(angles[2]) * RIGHT + \
RADIUS * np.sin(angles[2]) * UP
times_n_label = VGroup(
TexMobject("\\times"),
Integer(1)
)
times_n_label.arrange_submobjects(RIGHT)
times_n_label.shift(FRAME_WIDTH * RIGHT / 4)
times_n_label.to_edge(UP)
self.play(
LaggedStart(Write, name_mob, run_time = 3),
ApplyMethod(randy.look_at, pos2, run_time = 3)
LaggedStart(FadeIn, name_mob, run_time=3),
ApplyMethod(randy.change, "pondering", pos2, run_time=1),
FadeIn(times_n_label)
)
for i in range(2,nb_letters + 2):
for n in range(2, nb_letters + 2):
group = []
for (j,letter_mob) in enumerate(name_mob.submobjects):
for (j, letter_mob) in enumerate(name_mob.submobjects):
new_angle = TAU / 4 - i * j * dtheta
new_pos = RADIUS * np.cos(new_angle) * RIGHT + RADIUS * np.sin(new_angle) * UP
new_angle = TAU / 4 - n * j * dtheta
new_pos = RADIUS * np.cos(new_angle) * \
RIGHT + RADIUS * np.sin(new_angle) * UP
letter_mob.target = letter_mob.copy().move_to(new_pos)
anim = MoveToTarget(letter_mob, path_arc = - j * dtheta)
anim = MoveToTarget(letter_mob, path_arc=- j * dtheta)
group.append(anim)
new_n = Integer(n)
new_n.move_to(times_n_label[1])
self.play(
AnimationGroup(*group, run_time = 3),
ApplyMethod(randy.look_at,name_mob.submobjects[2], run_time = 3)
AnimationGroup(*group, run_time=3),
UpdateFromFunc(randy, lambda r: r.look_at(name_mob.submobjects[2])),
FadeOut(times_n_label[1]),
FadeIn(new_n)
)
times_n_label.submobjects[1] = new_n
self.wait(0.5)
thank_you = TextMobject("Thank You!").next_to(randy, DOWN)
new_randy = randy.copy()
new_randy.change("hooray")
new_randy.set_color(BLUE_E)
new_randy.look_at(ORIGIN)
self.play(
Transform(name_mob, thank_you),
ReplacementTransform(name_mob, VGroup(*thank_you)),
Transform(randy, new_randy)
)
self.play(Blink(randy))
def __str__(self):
return self.animated_name.replace(" ", "") + "Animation"
names = []
if __name__ == "__main__":
for name in names:
try:
NameAnimationScene(
frame_duration=PRODUCTION_QUALITY_FRAME_DURATION,
camera_config=PRODUCTION_QUALITY_CAMERA_CONFIG,
animated_name=name,
write_to_movie=True,
output_directory=os.path.join(
ANIMATIONS_DIR,
"active_projects",
"name_animations",
),
)
except Exception as e:
print "Could not animate %s: %s" % (name, e)

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@@ -39,7 +39,7 @@ class PiCreatureScene(Scene):
}
def setup(self):
self.pi_creatures = self.create_pi_creatures()
self.pi_creatures = VGroup(*self.create_pi_creatures())
self.pi_creature = self.get_primary_pi_creature()
if self.pi_creatures_start_on_screen:
self.add(*self.pi_creatures)

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@@ -439,7 +439,13 @@ class DashedLine(Line):
def generate_points(self):
length = np.linalg.norm(self.end - self.start)
if length == 0:
self.add(Line(self.start, self.end))
return self
num_interp_points = int(length / self.dashed_segment_length)
# Even number ensures that start and end points are hit
if num_interp_points % 2 == 1:
num_interp_points += 1
points = [
interpolate(self.start, self.end, alpha)
for alpha in np.linspace(0, 1, num_interp_points)

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@@ -115,7 +115,7 @@ class Mobject(Container):
def copy(self):
# TODO, either justify reason for shallow copy, or
# remove this redundancy everywhere
#return self.deepcopy()
# return self.deepcopy()
copy_mobject = copy.copy(self)
copy_mobject.points = np.array(self.points)

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@@ -2,6 +2,7 @@ from __future__ import absolute_import
from constants import *
from mobject.types.vectorized_mobject import VMobject
from mobject.geometry import Rectangle
from mobject.geometry import Line
from mobject.types.vectorized_mobject import VGroup
@@ -39,8 +40,21 @@ class BackgroundRectangle(SurroundingRectangle):
self.set_fill(opacity=b * self.original_fill_opacity)
return self
def set_color(self):
# Can't be changin' me!
def set_style_data(self,
stroke_color=None,
stroke_width=None,
fill_color=None,
fill_opacity=None,
family=True
):
# Unchangable style, except for fill_opacity
VMobject.set_style_data(
self,
stroke_color=BLACK,
stroke_width=0,
fill_color=BLACK,
fill_opacity=fill_opacity
)
return self
def get_fill_color(self):

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@@ -226,6 +226,7 @@ class Laptop(VGroup):
body.set_fill(self.shaded_body_color, opacity=1)
body.sort_submobjects(lambda p: p[2])
body[-1].set_fill(self.body_color)
screen_plate = body.copy()
keyboard = VGroup(*[
VGroup(*[
Square(**self.key_color_kwargs)
@@ -243,7 +244,6 @@ class Laptop(VGroup):
keyboard.shift(MED_SMALL_BUFF * UP)
body.add(keyboard)
screen_plate = body.copy()
screen_plate.stretch(self.screen_thickness /
self.body_dimensions[2], dim=2)
screen = Rectangle(

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@@ -165,7 +165,7 @@ class SVGMobject(VMobject):
# input preprocessing
if fill_color in ["", "none", "#FFF", "#FFFFFF"] or Color(fill_color) == Color(WHITE):
opacity = 0
fill_color = BLACK # shdn't be necessary but avoids error msgs
fill_color = BLACK # shdn't be necessary but avoids error msgs
if fill_color in ["#000", "#000000"]:
fill_color = WHITE
if stroke_color in ["", "none", "#FFF", "#FFFFFF"] or Color(stroke_color) == Color(WHITE):
@@ -175,10 +175,6 @@ class SVGMobject(VMobject):
stroke_color = WHITE
if stroke_width in ["", "none", "0"]:
stroke_width = 0
# is there sth to draw?
if opacity == 0 and stroke_width == 0:
return
if corner_radius in ["", "0", "none"]:
corner_radius = 0
@@ -187,22 +183,22 @@ class SVGMobject(VMobject):
if corner_radius == 0:
mob = Rectangle(
width = float(rect_element.getAttribute("width")),
height = float(rect_element.getAttribute("height")),
stroke_width = stroke_width,
stroke_color = stroke_color,
fill_color = fill_color,
fill_opacity = opacity
width=float(rect_element.getAttribute("width")),
height=float(rect_element.getAttribute("height")),
stroke_width=stroke_width,
stroke_color=stroke_color,
fill_color=fill_color,
fill_opacity=opacity
)
else:
mob = RoundedRectangle(
width = float(rect_element.getAttribute("width")),
height = float(rect_element.getAttribute("height")),
stroke_width = stroke_width,
stroke_color = stroke_color,
fill_color = fill_color,
fill_opacity = opacity,
corner_radius = corner_radius
width=float(rect_element.getAttribute("width")),
height=float(rect_element.getAttribute("height")),
stroke_width=stroke_width,
stroke_color=stroke_color,
fill_color=fill_color,
fill_opacity=opacity,
corner_radius=corner_radius
)
mob.shift(mob.get_center() - mob.get_corner(UP + LEFT))

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@@ -3,7 +3,7 @@ import numpy as np
from scipy import linalg
from utils.simple_functions import choose
CLOSED_THRESHOLD = 0.0
CLOSED_THRESHOLD = 0.001
def bezier(points):
@@ -98,7 +98,8 @@ def get_smooth_handle_points(points):
def solve_func(b):
return linalg.solve_banded((l, u), diag, b)
if is_closed(points):
use_closed_solve_function = is_closed(points)
if use_closed_solve_function:
# Get equations to relate first and last points
matrix = diag_to_matrix((l, u), diag)
# last row handles second derivative
@@ -109,11 +110,15 @@ def get_smooth_handle_points(points):
b[0] = 2 * points[0]
b[-1] = np.zeros(dim)
def solve_func(b):
def closed_curve_solve_func(b):
return linalg.solve(matrix, b)
handle_pairs = np.zeros((2 * num_handles, dim))
for i in range(dim):
handle_pairs[:, i] = solve_func(b[:, i])
if use_closed_solve_function:
handle_pairs[:, i] = closed_curve_solve_func(b[:, i])
else:
handle_pairs[:, i] = solve_func(b[:, i])
return handle_pairs[0::2], handle_pairs[1::2]