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cirlce constants animation
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160
active_projects/pi-day.py
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160
active_projects/pi-day.py
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from helpers import *
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from mobject import Mobject
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from mobject.vectorized_mobject import *
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from animation.animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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from topics.geometry import *
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from scene import Scene
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from camera import *
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from topics.characters import *
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from topics.numerals import *
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RADIUS = 2
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RADIUS_BUFF_HOR = 1.3
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RADIUS_BUFF_VER = 0.5
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RADIUS_COLOR = BLUE
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CIRCUM_COLOR = YELLOW
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DECIMAL_WIDTH = 0.5
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class ArcLengthChange(Animation):
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def __init__(self, mobject = None, new_angle = TAU/3, **kwargs):
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self.old_angle = mobject.angle
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self.start_angle = mobject.start_angle
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self.new_angle = new_angle
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Animation.__init__(self,mobject,**kwargs)
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def update_mobject(self,alpha):
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angle = interpolate(self.old_angle, self.new_angle, alpha)
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self.mobject.angle = angle
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self.mobject.generate_points()
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class LabelTracksLine(Animation):
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def __init__(self, mobject = None, line = None, buff = 0.2, **kwargs):
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self.line = line
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self.buff = buff
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Animation.__init__(self,mobject,**kwargs)
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def update_mobject(self,alpha):
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line_center = self.line.get_center()
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line_end = self.line.points[-1]
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v = line_end - line_center
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v = v/np.linalg.norm(v)
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w = np.array([-v[1],v[0],0])
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self.mobject.move_to(line_center + self.buff * w)
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class CircleConstants(Scene):
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def radial_label_func(self,a,b,theta):
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theta2 = theta % TAU
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slope = (a-b)/(TAU/4)
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if theta2 < TAU/4:
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x = a - slope * theta2
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elif theta < TAU/2:
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x = b + slope * (theta2 - TAU/4)
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elif theta < 3*TAU/4:
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x = a - slope * (theta2 - TAU/2)
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else:
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x = b + slope * (theta2 - 3*TAU/4)
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return x
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def construct(self):
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self.setup_circle()
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self.change_arc_length(0.004)
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self.pi_equals.next_to(self.decimal, LEFT)
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self.wait()
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self.change_arc_length(TAU/2)
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self.wait()
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self.change_arc_length(TAU)
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self.wait()
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self.change_arc_length(TAU/4)
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self.wait()
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self.change_arc_length(TAU/2)
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self.wait()
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def setup_circle(self):
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self.circle_arc = Arc(angle = 0.004, radius = RADIUS)
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self.radius = Line(ORIGIN, RADIUS * RIGHT)
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self.radius.highlight(RADIUS_COLOR)
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self.circle_arc.highlight(CIRCUM_COLOR)
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self.pi_equals = TexMobject("\pi\\approx", color = CIRCUM_COLOR)
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self.decimal = DecimalNumber(0, color = CIRCUM_COLOR)
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self.decimal.next_to(self.pi_equals, RIGHT, buff = 0.25)
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self.circum_label = VGroup(self.pi_equals, self.decimal)
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self.circum_label.next_to(self.radius, RIGHT, buff = RADIUS_BUFF_HOR)
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self.one = TexMobject("1", color = RADIUS_COLOR)
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self.one.next_to(self.radius, UP)
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self.play(ShowCreation(self.radius), FadeIn(self.one))
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self.play(
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ShowCreation(self.circle_arc),
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Write(self.pi_equals),
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Write(self.decimal)
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)
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def change_arc_length(self, new_angle):
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def decimal_position_update_func(decimal):
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angle = decimal.number
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max_radius = RADIUS + RADIUS_BUFF_HOR
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min_radius = RADIUS + RADIUS_BUFF_VER
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label_radius = self.radial_label_func(max_radius, min_radius, angle)
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label_center = label_radius * np.array([np.cos(angle), np.sin(angle),0])
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label_center += 0.5 * RIGHT
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# label_center += pi_eq_stencil.get_width() * RIGHT
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# print "label_center = ", label_center
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decimal.move_to(label_center)
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self.play(
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Rotate(self.radius, new_angle - self.circle_arc.angle, about_point = ORIGIN),
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ArcLengthChange(self.circle_arc,new_angle),
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ChangeDecimalToValue(
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self.decimal, new_angle,
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position_update_func = decimal_position_update_func
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),
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#MaintainPositionRelativeTo(self.one, self.radius),
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MaintainPositionRelativeTo(self.pi_equals, self.decimal),
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LabelTracksLine(self.one,self.radius, buff = 0.5),
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run_time = 3,
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)
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self.wait(2)
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