Cleaning up duplicated code

This commit is contained in:
Naomi Seyfer
2013-04-01 12:08:41 -07:00
parent e2ac47b451
commit 272710b1a8
5 changed files with 291 additions and 411 deletions

View File

@@ -16,7 +16,7 @@ Package.on_use(function (api) {
api.add_files(['sockjs-0.3.4.js',
'stream_client_sockjs.js'], 'client');
api.add_files('stream_client_nodejs.js', 'server');
api.add_files('urls.js', ['client', 'server']);
api.add_files('stream_client_common.js', ['client', 'server']);
api.add_files('stream_server.js', 'server');
// livedata_connection.js uses a Minimongo collection internally to

View File

@@ -0,0 +1,249 @@
// XXX from Underscore.String (http://epeli.github.com/underscore.string/)
var startsWith = function(str, starts) {
return str.length >= starts.length &&
str.substring(0, starts.length) === starts;
};
var endsWith = function(str, ends) {
return str.length >= ends.length &&
str.substring(str.length - ends.length) === ends;
};
// @param url {String} URL to Meteor app, eg:
// "/" or "madewith.meteor.com" or "https://foo.meteor.com"
// or "ddp+sockjs://ddp--****-foo.meteor.com/sockjs"
// @returns {String} URL to the endpoint with the specific scheme and subPath, e.g.
// for scheme "http" and subPath "sockjs"
// "http://subdomain.meteor.com/sockjs" or "/sockjs"
// or "https://ddp--1234-foo.meteor.com/sockjs"
var translateUrl = function(url, newSchemeBase, subPath) {
if (! newSchemeBase) {
newSchemeBase = "http";
}
var ddpUrlMatch = url.match(/^ddp(i?)\+sockjs:\/\//);
var httpUrlMatch = url.match(/^http(s?):\/\//);
var newScheme;
if (ddpUrlMatch) {
// Remove scheme and split off the host.
var urlAfterDDP = url.substr(ddpUrlMatch[0].length);
newScheme = ddpUrlMatch[1] === "i" ? newSchemeBase : newSchemeBase + "s";
var slashPos = urlAfterDDP.indexOf('/');
var host =
slashPos === -1 ? urlAfterDDP : urlAfterDDP.substr(0, slashPos);
var rest = slashPos === -1 ? '' : urlAfterDDP.substr(slashPos);
// In the host (ONLY!), change '*' characters into random digits. This
// allows different stream connections to connect to different hostnames
// and avoid browser per-hostname connection limits.
host = host.replace(/\*/g, function () {
return Math.floor(Random.fraction()*10);
});
return newScheme + '://' + host + rest;
} else if (httpUrlMatch) {
newScheme = !httpUrlMatch[1] ? newSchemeBase : newSchemeBase + "s";
var urlAfterHttp = url.substr(httpUrlMatch[0].length);
url = newScheme + "://" + urlAfterHttp;
}
// Prefix FQDNs but not relative URLs
if (url.indexOf("://") === -1 && !startsWith(url, "/")) {
url = newSchemeBase + "://" + url;
}
if (endsWith(url, "/"))
return url + subPath;
else
return url + "/" + subPath;
};
_.extend(Meteor._DdpClientStream.prototype, {
_initCommon: function () {
var self = this;
//// Constants
// how long to wait until we declare the connection attempt
// failed.
self.CONNECT_TIMEOUT = 10000;
// how long between hearing heartbeat from the server until we declare
// the connection dead. heartbeats come every 25s (stream_server.js)
//
// NOTE: this is a workaround until sockjs detects heartbeats on the
// client automatically.
// https://github.com/sockjs/sockjs-client/issues/67
// https://github.com/sockjs/sockjs-node/issues/68
self.HEARTBEAT_TIMEOUT = 60000;
// time for initial reconnect attempt.
self.RETRY_BASE_TIMEOUT = 1000;
// exponential factor to increase timeout each attempt.
self.RETRY_EXPONENT = 2.2;
// maximum time between reconnects.
self.RETRY_MAX_TIMEOUT = 1800000; // 30min.
// time to wait for the first 2 retries. this helps page reload
// speed during dev mode restarts, but doesn't hurt prod too
// much (due to CONNECT_TIMEOUT)
self.RETRY_MIN_TIMEOUT = 10;
// how many times to try to reconnect 'instantly'
self.RETRY_MIN_COUNT = 2;
// fuzz factor to randomize reconnect times by. avoid reconnect
// storms.
self.RETRY_FUZZ = 0.5; // +- 25%
self.eventCallbacks = {}; // name -> [callback]
self._forcedToDisconnect = false;
//// Reactive status
self.currentStatus = {
status: "connecting",
connected: false,
retryCount: 0,
// XXX Backwards compatibility only. Remove this before 1.0.
retry_count: 0
};
self.statusListeners = typeof Deps !== 'undefined' && new Deps.Dependency;
self.statusChanged = function () {
if (self.statusListeners)
self.statusListeners.changed();
};
//// Retry logic
self.retryTimer = null;
self.connectionTimer = null;
},
// Trigger a reconnect.
reconnect: function (options) {
var self = this;
if (self.currentStatus.connected) {
if (options && options._force) {
// force reconnect.
self._lostConnection();
} // else, noop.
return;
}
// if we're mid-connection, stop it.
if (self.currentStatus.status === "connecting") {
self._lostConnection();
}
if (self.retryTimer)
clearTimeout(self.retryTimer);
self.retryTimer = null;
self.currentStatus.retryCount -= 1; // don't count manual retries
// XXX Backwards compatibility only. Remove this before 1.0.
self.currentStatus.retry_count = self.currentStatus.retryCount;
self._retryNow();
},
// Permanently disconnect a stream.
forceDisconnect: function (optionalErrorMessage) {
var self = this;
self._forcedToDisconnect = true;
self._cleanup();
if (self.retryTimer) {
clearTimeout(self.retryTimer);
self.retryTimer = null;
}
self.currentStatus = {
status: "failed",
connected: false,
retryCount: 0,
// XXX Backwards compatibility only. Remove this before 1.0.
retryCount: 0
};
if (optionalErrorMessage)
self.currentStatus.reason = optionalErrorMessage;
self.statusChanged();
},
_lostConnection: function () {
var self = this;
self._cleanup();
self._retryLater(); // sets status. no need to do it here.
},
_retryTimeout: function (count) {
var self = this;
if (count < self.RETRY_MIN_COUNT)
return self.RETRY_MIN_TIMEOUT;
var timeout = Math.min(
self.RETRY_MAX_TIMEOUT,
self.RETRY_BASE_TIMEOUT * Math.pow(self.RETRY_EXPONENT, count));
// fuzz the timeout randomly, to avoid reconnect storms when a
// server goes down.
timeout = timeout * ((Random.fraction() * self.RETRY_FUZZ) +
(1 - self.RETRY_FUZZ/2));
return timeout;
},
_retryLater: function () {
var self = this;
var timeout = self._retryTimeout(self.currentStatus.retryCount);
if (self.retryTimer)
clearTimeout(self.retryTimer);
self.retryTimer = setTimeout(_.bind(self._retryNow, self), timeout);
self.currentStatus.status = "waiting";
self.currentStatus.connected = false;
self.currentStatus.retryTime = (new Date()).getTime() + timeout;
// XXX Backwards compatibility only. Remove this before 1.0.
self.currentStatus.retry_time = self.currentStatus.retryTime;
self.statusChanged();
},
_retryNow: function () {
var self = this;
if (self._forcedToDisconnect)
return;
self.currentStatus.retryCount += 1;
// XXX Backwards compatibility only. Remove this before 1.0.
self.currentStatus.retry_count = self.currentStatus.retryCount;
self.currentStatus.status = "connecting";
self.currentStatus.connected = false;
delete self.currentStatus.retryTime;
// XXX Backwards compatibility only. Remove this before 1.0.
delete self.currentStatus.retry_time;
self.statusChanged();
self._launchConnection();
},
// Get current status. Reactive.
status: function () {
var self = this;
if (self.statusListeners)
self.statusListeners.depend();
return self.currentStatus;
}
});
_.extend(Meteor._DdpClientStream, {
_toSockjsUrl: function (url) {
return translateUrl(url, "http", "sockjs");
},
_toWebsocketUrl: function (url) {
var ret = translateUrl(url, "ws", "websocket");
return ret;
}
});

View File

@@ -20,8 +20,6 @@ Meteor._DdpClientStream = function (endpoint) {
self.client = new WebSocketClient;
self.endpoint = endpoint;
self.currentConnection = null;
self.eventCallbacks = {}; // name -> [callback]
self._forcedToDisconnect = false;
self.client.on('connect', function (connection) {
return self._onConnect(connection);
@@ -32,44 +30,9 @@ Meteor._DdpClientStream = function (endpoint) {
return self._lostConnection();
});
//// Constants
self._initCommon();
// how long to wait until we declare the connection attempt
// failed.
self.CONNECT_TIMEOUT = 10000;
// time for initial reconnect attempt.
self.RETRY_BASE_TIMEOUT = 1000;
// exponential factor to increase timeout each attempt.
self.RETRY_EXPONENT = 2.2;
// maximum time between reconnects.
self.RETRY_MAX_TIMEOUT = 1800000; // 30min.
// time to wait for the first 2 retries. this helps page reload
// speed during dev mode restarts, but doesn't hurt prod too
// much (due to CONNECT_TIMEOUT)
self.RETRY_MIN_TIMEOUT = 10;
// how many times to try to reconnect 'instantly'
self.RETRY_MIN_COUNT = 2;
// fuzz factor to randomize reconnect times by. avoid reconnect
// storms.
self.RETRY_FUZZ = 0.5; // +- 25%
//// Reactive status
self.currentStatus = {
status: "connecting", connected: false, retryCount: 0
};
self.statusListeners = typeof Deps !== 'undefined' && new Deps.Dependency;
self.statusChanged = function () {
if (self.statusListeners)
self.statusListeners.changed();
};
self.expectingWelcome = false;
//// Retry logic
self.retryTimer = null;
self.connectionTimer = null;
//// Kickoff!
self._launchConnection();
};
@@ -97,38 +60,6 @@ _.extend(Meteor._DdpClientStream.prototype, {
}
},
// Get current status. Reactive.
status: function () {
var self = this;
if (self.statusListeners)
self.statusListeners.depend();
return self.currentStatus;
},
// Trigger a reconnect.
reconnect: function (options) {
var self = this;
if (self.currentStatus.connected) {
if (options && options._force) {
// force reconnect.
self._lostConnection();
} // else, noop.
return;
}
// if we're mid-connection, stop it.
if (self.currentStatus.status === "connecting") {
self._lostConnection();
}
if (self.retryTimer)
clearTimeout(self.retryTimer);
self.retryTimer = null;
self.currentStatus.retryCount -= 1; // don't count manual retries
self._retryNow();
},
_onConnect: function (connection) {
var self = this;
@@ -194,7 +125,7 @@ _.extend(Meteor._DdpClientStream.prototype, {
_.each(self.eventCallbacks.reset, function (callback) { callback(); });
},
_cleanupConnection: function () {
_cleanup: function () {
var self = this;
self._clearConnectionTimer();
@@ -213,80 +144,9 @@ _.extend(Meteor._DdpClientStream.prototype, {
}
},
forceDisconnect: function (optionalErrorMessage) {
var self = this;
self._forcedToDisconnect = true;
self._cleanupConnection();
if (self.retryTimer) {
clearTimeout(self.retryTimer);
self.retryTimer = null;
}
self.currentStatus = {
status: "failed",
connected: false,
retryCount: 0,
// XXX Backwards compatibility only. Remove this before 1.0.
retry_count: 0
};
if (optionalErrorMessage)
self.currentStatus.reason = optionalErrorMessage;
self.statusChanged();
},
_lostConnection: function () {
var self = this;
self._cleanupConnection();
self._retryLater();
},
_retryTimeout: function (count) {
var self = this;
if (count < self.RETRY_MIN_COUNT)
return self.RETRY_MIN_TIMEOUT;
var timeout = Math.min(
self.RETRY_MAX_TIMEOUT,
self.RETRY_BASE_TIMEOUT * Math.pow(self.RETRY_EXPONENT, count));
// fuzz the timeout randomly, to avoid reconnect storms when a
// server goes down.
timeout = timeout * ((Random.fraction() * self.RETRY_FUZZ) +
(1 - self.RETRY_FUZZ/2));
return timeout;
},
_retryLater: function () {
var self = this;
var timeout = self._retryTimeout(self.currentStatus.retryCount);
if (self.retryTimer)
clearTimeout(self.retryTimer);
self.retryTimer = setTimeout(_.bind(self._retryNow, self), timeout);
self.currentStatus.status = "waiting";
self.currentStatus.connected = false;
self.currentStatus.retryTime = (new Date()).getTime() + timeout;
self.statusChanged();
},
_retryNow: function () {
var self = this;
if (self._forcedToDisconnect)
return;
self.currentStatus.retryCount += 1;
self.currentStatus.status = "connecting";
self.currentStatus.connected = false;
delete self.currentStatus.retryTime;
self.statusChanged();
self._launchConnection();
},
_launchConnection: function () {
var self = this;
self._cleanupConnection(); // cleanup the old socket, if there was one.
self._cleanup(); // cleanup the old socket, if there was one.
// launch a connect attempt. we have no way to track it. we either
// get an _onConnect event, or we don't.

View File

@@ -3,63 +3,16 @@
// "ddp+sockjs://foo-**.meteor.com/sockjs"
Meteor._DdpClientStream = function (url) {
var self = this;
self._initCommon();
self.rawUrl = url;
self.socket = null;
self.event_callbacks = {}; // name -> [callback]
self.sent_update_available = false;
self._forcedToDisconnect = false;
//// Constants
// how long to wait until we declare the connection attempt
// failed.
self.CONNECT_TIMEOUT = 10000;
// how long between hearing heartbeat from the server until we declare
// the connection dead. heartbeats come every 25s (stream_server.js)
//
// NOTE: this is a workaround until sockjs detects heartbeats on the
// client automatically.
// https://github.com/sockjs/sockjs-client/issues/67
// https://github.com/sockjs/sockjs-node/issues/68
self.HEARTBEAT_TIMEOUT = 60000;
// time for initial reconnect attempt.
self.RETRY_BASE_TIMEOUT = 1000;
// exponential factor to increase timeout each attempt.
self.RETRY_EXPONENT = 2.2;
// maximum time between reconnects.
self.RETRY_MAX_TIMEOUT = 1800000; // 30min.
// time to wait for the first 2 retries. this helps page reload
// speed during dev mode restarts, but doesn't hurt prod too
// much (due to CONNECT_TIMEOUT)
self.RETRY_MIN_TIMEOUT = 10;
// how many times to try to reconnect 'instantly'
self.RETRY_MIN_COUNT = 2;
// fuzz factor to randomize reconnect times by. avoid reconnect
// storms.
self.RETRY_FUZZ = 0.5; // +- 25%
//// Reactive status
self.current_status = {
status: "connecting", connected: false, retryCount: 0,
// XXX Backwards compatibility only. Remove this before 1.0.
retry_count: 0
};
self.status_listeners = window.Deps && new Deps.Dependency;
self.status_changed = function () {
if (self.status_listeners)
self.status_listeners.changed();
};
//// Retry logic
self.retry_timer = null;
self.connection_timer = null;
self.heartbeat_timer = null;
self.heartbeatTimer = null;
//// Kickoff!
self._launch_connection();
self._launchConnection();
};
_.extend(Meteor._DdpClientStream.prototype, {
@@ -70,9 +23,9 @@ _.extend(Meteor._DdpClientStream.prototype, {
if (name !== 'message' && name !== 'reset' && name !== 'update_available')
throw new Error("unknown event type: " + name);
if (!self.event_callbacks[name])
self.event_callbacks[name] = [];
self.event_callbacks[name].push(callback);
if (!self.eventCallbacks[name])
self.eventCallbacks[name] = [];
self.eventCallbacks[name].push(callback);
},
// data is a utf8 string. Data sent while not connected is dropped on
@@ -80,54 +33,20 @@ _.extend(Meteor._DdpClientStream.prototype, {
// messages on 'reset'
send: function (data) {
var self = this;
if (self.current_status.connected) {
if (self.currentStatus.connected) {
self.socket.send(data);
}
},
// Get current status. Reactive.
status: function () {
var self = this;
if (self.status_listeners)
self.status_listeners.depend();
return self.current_status;
},
// Trigger a reconnect.
reconnect: function (options) {
var self = this;
if (self.current_status.connected) {
if (options && options._force) {
// force reconnect.
self._lostConnection();
} // else, noop.
return;
}
// if we're mid-connection, stop it.
if (self.current_status.status === "connecting") {
self._lostConnection();
}
if (self.retry_timer)
clearTimeout(self.retry_timer);
self.retry_timer = null;
self.current_status.retryCount -= 1; // don't count manual retries
// XXX Backwards compatibility only. Remove this before 1.0.
self.current_status.retry_count = self.current_status.retryCount;
self._retry_now();
},
_connected: function (welcome_message) {
var self = this;
if (self.connection_timer) {
clearTimeout(self.connection_timer);
self.connection_timer = null;
if (self.connectionTimer) {
clearTimeout(self.connectionTimer);
self.connectionTimer = null;
}
if (self.current_status.connected) {
if (self.currentStatus.connected) {
// already connected. do nothing. this probably shouldn't happen.
return;
}
@@ -144,27 +63,27 @@ _.extend(Meteor._DdpClientStream.prototype, {
__meteor_runtime_config__.serverId !== welcome_data.server_id &&
!self.sent_update_available) {
self.sent_update_available = true;
_.each(self.event_callbacks.update_available,
_.each(self.eventCallbacks.update_available,
function (callback) { callback(); });
}
} else
Meteor._debug("DEBUG: invalid welcome packet", welcome_data);
// update status
self.current_status.status = "connected";
self.current_status.connected = true;
self.current_status.retryCount = 0;
self.currentStatus.status = "connected";
self.currentStatus.connected = true;
self.currentStatus.retryCount = 0;
// XXX Backwards compatibility only. Remove before 1.0.
self.current_status.retry_count = self.current_status.retryCount;
self.status_changed();
self.currentStatus.retryCount = self.currentStatus.retryCount;
self.statusChanged();
// fire resets. This must come after status change so that clients
// can call send from within a reset callback.
_.each(self.event_callbacks.reset, function (callback) { callback(); });
_.each(self.eventCallbacks.reset, function (callback) { callback(); });
},
_cleanupSocket: function () {
_cleanup: function () {
var self = this;
self._clearConnectionAndHeartbeatTimers();
@@ -178,44 +97,16 @@ _.extend(Meteor._DdpClientStream.prototype, {
_clearConnectionAndHeartbeatTimers: function () {
var self = this;
if (self.connection_timer) {
clearTimeout(self.connection_timer);
self.connection_timer = null;
if (self.connectionTimer) {
clearTimeout(self.connectionTimer);
self.connectionTimer = null;
}
if (self.heartbeat_timer) {
clearTimeout(self.heartbeat_timer);
self.heartbeat_timer = null;
if (self.heartbeatTimer) {
clearTimeout(self.heartbeatTimer);
self.heartbeatTimer = null;
}
},
// Permanently disconnect a stream.
forceDisconnect: function (optionalErrorMessage) {
var self = this;
self._forcedToDisconnect = true;
self._cleanupSocket();
if (self.retry_timer) {
clearTimeout(self.retry_timer);
self.retry_timer = null;
}
self.current_status = {
status: "failed",
connected: false,
retryCount: 0,
// XXX Backwards compatibility only. Remove this before 1.0.
retry_count: 0
};
if (optionalErrorMessage)
self.current_status.reason = optionalErrorMessage;
self.status_changed();
},
_lostConnection: function () {
var self = this;
self._cleanupSocket();
self._retry_later(); // sets status. no need to do it here.
},
_heartbeat_timeout: function () {
var self = this;
Meteor._debug("Connection timeout. No heartbeat received.");
@@ -228,67 +119,17 @@ _.extend(Meteor._DdpClientStream.prototype, {
// already cleared, and we don't need to set it again.
if (self._forcedToDisconnect)
return;
if (self.heartbeat_timer)
clearTimeout(self.heartbeat_timer);
self.heartbeat_timer = setTimeout(
if (self.heartbeatTimer)
clearTimeout(self.heartbeatTimer);
self.heartbeatTimer = setTimeout(
_.bind(self._heartbeat_timeout, self),
self.HEARTBEAT_TIMEOUT);
},
_retry_timeout: function (count) {
_launchConnection: function () {
var self = this;
if (count < self.RETRY_MIN_COUNT)
return self.RETRY_MIN_TIMEOUT;
var timeout = Math.min(
self.RETRY_MAX_TIMEOUT,
self.RETRY_BASE_TIMEOUT * Math.pow(self.RETRY_EXPONENT, count));
// fuzz the timeout randomly, to avoid reconnect storms when a
// server goes down.
timeout = timeout * ((Random.fraction() * self.RETRY_FUZZ) +
(1 - self.RETRY_FUZZ/2));
return timeout;
},
_retry_later: function () {
var self = this;
var timeout = self._retry_timeout(self.current_status.retryCount);
if (self.retry_timer)
clearTimeout(self.retry_timer);
self.retry_timer = setTimeout(_.bind(self._retry_now, self), timeout);
self.current_status.status = "waiting";
self.current_status.connected = false;
self.current_status.retryTime = (new Date()).getTime() + timeout;
// XXX Backwards compatibility only. Remove this before 1.0.
self.current_status.retry_time = self.current_status.retryTime;
self.status_changed();
},
_retry_now: function () {
var self = this;
if (self._forcedToDisconnect)
return;
self.current_status.retryCount += 1;
// XXX Backwards compatibility only. Remove this before 1.0.
self.current_status.retry_count = self.current_status.retryCount;
self.current_status.status = "connecting";
self.current_status.connected = false;
delete self.current_status.retryTime;
// XXX Backwards compatibility only. Remove this before 1.0.
delete self.current_status.retry_time;
self.status_changed();
self._launch_connection();
},
_launch_connection: function () {
var self = this;
self._cleanupSocket(); // cleanup the old socket, if there was one.
self._cleanup(); // cleanup the old socket, if there was one.
// Convert raw URL to SockJS URL each time we open a connection, so that we
// can connect to random hostnames and get around browser per-host
@@ -307,10 +148,10 @@ _.extend(Meteor._DdpClientStream.prototype, {
// first message we get when we're connecting goes to _connected,
// which connects us. All subsequent messages (while connected) go to
// the callback.
if (self.current_status.status === "connecting")
if (self.currentStatus.status === "connecting")
self._connected(data.data);
else if (self.current_status.connected)
_.each(self.event_callbacks.message, function (callback) {
else if (self.currentStatus.connected)
_.each(self.eventCallbacks.message, function (callback) {
callback(data.data);
});
};
@@ -327,9 +168,9 @@ _.extend(Meteor._DdpClientStream.prototype, {
self._heartbeat_received();
};
if (self.connection_timer)
clearTimeout(self.connection_timer);
self.connection_timer = setTimeout(
if (self.connectionTimer)
clearTimeout(self.connectionTimer);
self.connectionTimer = setTimeout(
_.bind(self._lostConnection, self),
self.CONNECT_TIMEOUT);
}

View File

@@ -1,70 +0,0 @@
// XXX from Underscore.String (http://epeli.github.com/underscore.string/)
var startsWith = function(str, starts) {
return str.length >= starts.length &&
str.substring(0, starts.length) === starts;
};
var endsWith = function(str, ends) {
return str.length >= ends.length &&
str.substring(str.length - ends.length) === ends;
};
// @param url {String} URL to Meteor app, eg:
// "/" or "madewith.meteor.com" or "https://foo.meteor.com"
// or "ddp+sockjs://ddp--****-foo.meteor.com/sockjs"
// @returns {String} URL to the endpoint with the specific scheme and subPath, e.g.
// for scheme "http" and subPath "sockjs"
// "http://subdomain.meteor.com/sockjs" or "/sockjs"
// or "https://ddp--1234-foo.meteor.com/sockjs"
var translateUrl = function(url, newSchemeBase, subPath) {
if (! newSchemeBase) {
newSchemeBase = "http";
}
var ddpUrlMatch = url.match(/^ddp(i?)\+sockjs:\/\//);
var httpUrlMatch = url.match(/^http(s?):\/\//);
var newScheme;
if (ddpUrlMatch) {
// Remove scheme and split off the host.
var urlAfterDDP = url.substr(ddpUrlMatch[0].length);
newScheme = ddpUrlMatch[1] === "i" ? newSchemeBase : newSchemeBase + "s";
var slashPos = urlAfterDDP.indexOf('/');
var host =
slashPos === -1 ? urlAfterDDP : urlAfterDDP.substr(0, slashPos);
var rest = slashPos === -1 ? '' : urlAfterDDP.substr(slashPos);
// In the host (ONLY!), change '*' characters into random digits. This
// allows different stream connections to connect to different hostnames
// and avoid browser per-hostname connection limits.
host = host.replace(/\*/g, function () {
return Math.floor(Random.fraction()*10);
});
return newScheme + '://' + host + rest;
} else if (httpUrlMatch) {
newScheme = !httpUrlMatch[1] ? newSchemeBase : newSchemeBase + "s";
var urlAfterHttp = url.substr(httpUrlMatch[0].length);
url = newScheme + "://" + urlAfterHttp;
}
// Prefix FQDNs but not relative URLs
if (url.indexOf("://") === -1 && !startsWith(url, "/")) {
url = newSchemeBase + "://" + url;
}
if (endsWith(url, "/"))
return url + subPath;
else
return url + "/" + subPath;
};
_.extend(Meteor._DdpClientStream, {
_toSockjsUrl: function (url) {
return translateUrl(url, "http", "sockjs");
},
_toWebsocketUrl: function (url) {
var ret = translateUrl(url, "ws", "websocket");
return ret;
}
});