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Pass plugins and platforms from project
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@@ -102,10 +102,6 @@ cordova.ensureCordovaProject = function (options, cordovaPath, bundlePath) {
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}
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var bundler = require(path.join(__dirname, 'bundler.js'));
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var loader;
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buildmessage.capture(function () {
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loader = project.getPackageLoader();
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});
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var webArchName = 'web.cordova';
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@@ -204,7 +200,7 @@ cordova.ensureCordovaProject = function (options, cordovaPath, bundlePath) {
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var requiredPlugins = bundleResult.starManifest.cordovaDependencies;
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// XXX the project-level cordova plugins deps override the package-level ones
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_.extend(requiredPlugins, project.cordovaPlugins);
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_.extend(requiredPlugins, options.plugins || {});
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_.each(requiredPlugins, function (version, name) {
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// no-op if this plugin is already installed
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@@ -325,6 +321,8 @@ main.registerCommand({
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var projectOptions = _.pick(options, 'port', 'host');
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projectOptions.appName = appName;
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projectOptions.cordovaSettings = cordovaSettings;
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projectOptions.plugins = project.getCordovaPlugins();
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projectOptions.platforms = project.getCordovaPlatforms();
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// XXX in Android simulators you can't access localhost and the correct way is
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// to use "10.0.2.2" instead.
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@@ -334,7 +332,7 @@ main.registerCommand({
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if (_.contains(['emulate', 'build', 'prepare', 'compile', 'serve', 'create'], cordovaCommand)) {
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try {
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ensureCordovaProject(projectOptions, cordovaPath, bundleDir);
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cordova.ensureCordovaProject(projectOptions, cordovaPath, bundleDir);
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} catch (e) {
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process.stderr.write('Errors preventing the Cordova project from build:\n');
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process.stderr.write(e.stack);
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