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next stages: - spacebars calls make something happen - appropriate reactivity then: - can we get the test driver? - DomRange improvements (tests?) - proper lifecycle / stop autoruns
325 lines
10 KiB
JavaScript
325 lines
10 KiB
JavaScript
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UI.renderTo = function (kind, props,
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parentNode, beforeNode, parentComp) {
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if (kind === null)
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return null;
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if (! UI.isComponent(kind))
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throw new Error("Expected Component, function, or null");
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if (kind.isInited)
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throw new Error("Expected uninited Component");
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// XXX Handle case where kind is function, be reactive
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// about it. Reuse the same DomRange.
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var comp = kind.extend(props);
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var dom = new DomRange;
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// Insert new DomRange's start/end markers
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var nodes = dom.getNodes();
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for (var i = 0, N = nodes.length; i < N; i++)
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parentNode.insertBefore(nodes[i], beforeNode);
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comp.dom = dom;
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comp.isInited = true;
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if (comp.init)
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comp.init();
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if (comp.render) {
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var buf = makeRenderBuffer();
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comp.render(buf);
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buf.build(comp);
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}
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return comp;
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};
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var ESCAPED_CHARS_UNQUOTED_REGEX = /[&<>]/g;
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var ESCAPED_CHARS_QUOTED_REGEX = /[&<>"]/g;
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var escapeMap = {
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"<": "<",
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">": ">",
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"&": "&",
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'"': """
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};
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var escapeOne = function(c) {
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return escapeMap[c];
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};
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UI.encodeSpecialEntities = function (text, isQuoted) {
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// Encode Unicode characters to HTML entities.
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//
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// This implementation just encodes the characters that otherwise
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// wouldn't parse (like `<`) and passes the rest through. You'd
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// need to do something different if you care about HTML entities as
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// a way to embed special characters in ASCII.
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return text.replace(isQuoted ? ESCAPED_CHARS_QUOTED_REGEX :
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ESCAPED_CHARS_UNQUOTED_REGEX, escapeOne);
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};
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var GT_OR_QUOTE = /[>'"]/;
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makeRenderBuffer = function (options) {
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var isPreview = !! options && options.preview;
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var strs = [];
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var componentsToRender = null; // {}
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var randomString = null; // Random.id()
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var commentUid = 1;
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var elementUid = 1;
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// Problem: In the template `<span {{foo}} {{bar}}>`, how do
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// we make foo and bar insert some HTML in the stream that
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// will allow us to find the element later? Since we don't
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// tokenize the HTML here, we can't even be sure whether
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// they are in the same tag. We can't emit a duplicate
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// extra attribute. We can emit different attributes,
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// but if every attr tag emits a different attribute, it
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// won't be efficient to find them.
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//
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// Solution: Emit different attributes, data-meteorui-id1
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// and data-meteorui-id2, not knowing if they are on the
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// same element or not. Reset the number, which is
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// `curDataAttrNumber`, if we can be absolutely sure a tag
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// has ended. To detect if a tag has definitely ended,
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// we set `greaterThanEndsTag` to true after an attr tag,
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// and set it to false if we see a quote character. If we
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// a greater-than (`>`) between the attrs and the next quote
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// character, we know the tag has ended and we can reset
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// `curDataAttrNumber` to 1. When we look for these
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// attributes, we look for attribute names with numbers
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// between 1 and `maxDataAttrNumber` inclusive.
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var curDataAttrNumber = 1;
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var maxDataAttrNumber = 0;
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var dataAttrs = null; // []; names of all HTML attributes used
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var greaterThanEndsTag = false;
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var attrManagersToWire = null; // {}
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var push = function (/*stringsToPush*/) {
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for (var i = 0, N = arguments.length;
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greaterThanEndsTag && i < N;
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i++) {
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// find first greater-than or quote
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var match = arguments[i].match(GT_OR_QUOTE);
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if (match) {
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if (match[0] == '>')
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curDataAttrNumber = 1;
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// if it's a quote, missed our chance to
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// reset the count. either way, stop looking.
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greaterThanEndsTag = false;
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}
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}
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strs.push.apply(strs, arguments);
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};
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var handle = function (arg) {
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if (arg == null) {
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// nothing to do
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} else if (typeof arg === 'string') {
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// "HTML"
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push(arg);
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} else if (UI.isComponent(arg) ||
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(typeof arg) === 'function') {
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randomString = randomString || Random.id();
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var commentString = randomString + '_' + (commentUid++);
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push('<!--', commentString, '-->');
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componentsToRender = componentsToRender || {};
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componentsToRender[commentString] = arg;
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} else if (arg.attrs) {
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// `{attrs: functionOrDictionary }`
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// attrs object inserts zero or more `name="value"` items
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// into the HTML, and can reactively update them later.
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// You can have multiple attrs objects in a tag, but they
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// can't specify any of the same attributes (i.e. if `{{foo}}`
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// and `{{bar}}` in the same tag declare a same-named attribute,
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// they won't cooperate).
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var elemId = null;
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var manager = new AttributeManager(arg.attrs);
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if (manager.isReactive()) {
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var elemId = elementUid++;
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// don't call the `push` helper, go around it
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strs.push(' data-meteorui-id', curDataAttrNumber,
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'="', elemId, '" ');
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if (curDataAttrNumber > maxDataAttrNumber) {
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if (! dataAttrs) {
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dataAttrs = [];
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attrManagersToWire = {};
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}
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dataAttrs[curDataAttrNumber-1] =
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'data-meteorui-id' + curDataAttrNumber;
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maxDataAttrNumber = curDataAttrNumber;
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}
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curDataAttrNumber++;
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greaterThanEndsTag = true;
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attrManagersToWire[elemId] = manager;
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}
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// don't call the `push` helper, go around it
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strs.push(' ', manager.getInitialHTML(), ' ');
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} else {
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throw new Error("Expected HTML string, Component, function, or attrs spec, found: " + arg);
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}
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};
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var buf = {};
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buf.write = function (/*args*/) {
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var ret;
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for (var i = 0; i < arguments.length; i++)
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ret = handle(arguments[i]);
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return ret;
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};
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buf.getHtml = function () {
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return strs.join('');
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};
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buf.build = function (component) {
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var html = buf.getHtml();
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var range = component.dom;
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// assert: range is empty.
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var start = range.getFirstNode();
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var nextNode = start.nextSibling;
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// jQuery does fancy html-to-DOM compat stuff here:
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$(start).after(html);
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// now the DOM elements are physically inside the DomRange,
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// but they haven't been added yet (so they aren't tracked
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// and UI hooks haven't been called; they are foreign
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// matter).
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var wire = function (n) {
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// returns what ended up in the place of `n`:
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// component, node, or null
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if (n.nodeType === 8) { // COMMENT
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if (componentsToRender) {
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var kind = componentsToRender[n.nodeValue];
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if (kind || kind === null) {
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var comp = UI.renderTo(
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kind, null,
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n.parentNode, n, component);
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n.parentNode.removeChild(n);
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delete componentsToRender[n.nodeValue];
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return comp; // may be null
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}
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}
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} else if (n.nodeType === 1) { // ELEMENT
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if (attrManagersToWire) {
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// detect elements with reactive attributes
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for (var i = 0; i < maxDataAttrNumber; i++) {
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var attrName = dataAttrs[i];
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var elemId = n.getAttribute(attrName);
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if (elemId) {
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var mgr = attrManagersToWire[elemId];
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if (mgr) {
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mgr.wire(n);
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// XXX bad to do this immediately for
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// some reason? we used to delay it using
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// `onNextBuilt`
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mgr.start();
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}
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n.removeAttribute(attrName);
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}
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}
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}
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}
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return n;
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};
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// walk nodes and replace comments with Components
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var walk = function (parentNode) {
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// TODO -- this is `recurse` except it just calls `wire`
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// for the hard stuff.
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};
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// top level
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for (var n = start.nextSibling, m;
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n && n !== nextNode;
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n = m) {
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m = n.nextSibling;
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var result = wire(n);
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if (result) {
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if (result.dom)
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// XXX won't be necessary when DomRange takes
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// components in:
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result = result.dom;
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range.add(result);
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if (result.firstChild)
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walk(result);
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}
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}
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var recurse = function (parent) {
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var n = parent.firstChild;
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while (n) {
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var next = n.nextSibling;
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if (n.nodeType === 8) { // COMMENT
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if (componentsToRender) {
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var comp = componentsToRender[n.nodeValue];
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if (comp) {
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if (! comp.isInited) {
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component.add(comp);
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} else if (comp.parent !== component) {
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throw new Error("Component used in render must be a child " +
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"(or addable as one)");
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}
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comp._attach(parent, n);
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parent.removeChild(n);
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delete componentsToRender[n.nodeValue];
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}
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}
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} else if (n.nodeType === 1) { // ELEMENT
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if (attrManagersToWire) {
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// detect elements with reactive attributes
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for (var i = 0; i < maxDataAttrNumber; i++) {
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var attrName = dataAttrs[i];
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var elemId = n.getAttribute(attrName);
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if (elemId) {
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var mgr = attrManagersToWire[elemId];
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if (mgr) {
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mgr.wire(n, component);
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// note: this callback will be called inside
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// the build autorun, so its internal
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// autorun will be stopped on rebuild
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component._onNextBuilt((function (mgr) {
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return function () { mgr.start(); };
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})(mgr));
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}
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n.removeAttribute(attrName);
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}
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}
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}
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// recurse through DOM
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recurse(n);
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}
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n = next;
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}
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};
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if (componentsToRender || attrManagersToWire)
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recurse(root);
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// We should have attached all specified components, but
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// if the comments we generated somehow didn't turn into
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// comments (due to bad HTML) we won't have found them,
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// in which case we clean them up here just to be safe.
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//
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// XXXX revisit when there's "destroy" again
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// if (componentsToRender)
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// for (var k in componentsToRender)
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// componentsToRender[k].destroy();
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// aid GC
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componentsToRender = null;
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attrManagersToWire = null;
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};
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return buf;
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};
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