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346 lines
11 KiB
JavaScript
346 lines
11 KiB
JavaScript
var DomRange = UI.DomRange;
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// RENDER BUFFER API
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//
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// Used on client (or server) to generate reactive DOM (or static HTML).
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//
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// `buf.write(thing1, thing2, thing3, ...)`
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//
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// Where things can be:
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//
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// - `null` or `undefined`, i.e. `== null` (ignored)
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// - String (any raw HTML substring with no limitations)
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// - Component (a kind to instantiate and insert)
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// - function returning Component (reactive kind)
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// - { kind: functionOrComponent, props: dict } (reactive kind, instantiated
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// with props
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// - { attrs: functionOrDictionary } - reactive dictionary of attributes,
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// only allowed inside an HTML tag. For example,
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// `buf.write("<div ", { attrs: { 'class': 'foo' } }, ">text</div>")`.
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UI.insert = DomRange && DomRange.insert;
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UI.render = function (kind, props, parentComp) {
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// XXX Handle case where kind is function reactively.
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// Reuse the same DomRange.
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if ((typeof kind) === 'function') {
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// XXX scope this autorun
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// XXXXXXX THIS IS NOT GOING TO WORK
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Deps.autorun(function (c) {
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if (c.firstRun) {
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kind = kind();
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} else {
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debugger; // XXX
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}
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});
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}
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if (kind === null)
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return null;
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if (! UI.isComponent(kind))
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throw new Error("Expected Component, function, or null");
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if (kind.isInited)
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throw new Error("Expected uninited Component");
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var comp = kind.extend(props);
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comp.isInited = true;
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comp.templateInstance = {
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findAll: function (selector) {
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return comp.dom.$(selector);
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},
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find: function (selector) {
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var result = this.findAll(selector);
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return result[0] || null;
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},
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firstNode: null,
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lastNode: null,
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data: null,
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__component__: comp
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};
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if (parentComp)
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comp.parent = parentComp;
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if (comp.init)
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comp.init();
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if (comp.created) {
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Deps.nonreactive(function () {
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updateTemplateInstance(comp);
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comp.created.call(comp.templateInstance);
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});
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}
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var range = new DomRange(comp);
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if (comp.render) {
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// XXX scope this autorun
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Deps.autorun(function (c) {
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if (! c.firstRun) {
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range.removeAll();
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}
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var buf = makeRenderBuffer();
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comp.render(buf);
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buf.build(comp);
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});
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}
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return comp;
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};
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var ESCAPED_CHARS_UNQUOTED_REGEX = /[&<>]/g;
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var ESCAPED_CHARS_QUOTED_REGEX = /[&<>"]/g;
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var escapeMap = {
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"<": "<",
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">": ">",
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"&": "&",
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'"': """
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};
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var escapeOne = function(c) {
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return escapeMap[c];
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};
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UI.encodeSpecialEntities = function (text, isQuoted) {
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// Encode Unicode characters to HTML entities.
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//
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// This implementation just encodes the characters that otherwise
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// wouldn't parse (like `<`) and passes the rest through. You'd
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// need to do something different if you care about HTML entities as
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// a way to embed special characters in ASCII.
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return text.replace(isQuoted ? ESCAPED_CHARS_QUOTED_REGEX :
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ESCAPED_CHARS_UNQUOTED_REGEX, escapeOne);
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};
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var GT_OR_QUOTE = /[>'"]/;
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makeRenderBuffer = function (options) {
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var isPreview = !! options && options.preview;
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var strs = [];
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var componentsToRender = null; // {}
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var randomString = null; // Random.id()
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var commentUid = 1;
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var elementUid = 1;
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// Problem: In the template `<span {{foo}} {{bar}}>`, how do
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// we make foo and bar insert some HTML in the stream that
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// will allow us to find the element later? Since we don't
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// tokenize the HTML here, we can't even be sure whether
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// they are in the same tag. We can't emit a duplicate
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// extra attribute. We can emit different attributes,
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// but if every attr tag emits a different attribute, it
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// won't be efficient to find them.
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//
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// Solution: Emit different attributes, data-meteorui-id1
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// and data-meteorui-id2, not knowing if they are on the
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// same element or not. Reset the number, which is
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// `curDataAttrNumber`, if we can be absolutely sure a tag
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// has ended. To detect if a tag has definitely ended,
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// we set `greaterThanEndsTag` to true after an attr tag,
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// and set it to false if we see a quote character. If we
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// a greater-than (`>`) between the attrs and the next quote
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// character, we know the tag has ended and we can reset
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// `curDataAttrNumber` to 1. When we look for these
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// attributes, we look for attribute names with numbers
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// between 1 and `maxDataAttrNumber` inclusive.
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var curDataAttrNumber = 1;
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var maxDataAttrNumber = 0;
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var dataAttrs = null; // []; names of all HTML attributes used
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var greaterThanEndsTag = false;
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var attrManagersToWire = null; // {}
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var push = function (/*stringsToPush*/) {
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for (var i = 0, N = arguments.length;
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greaterThanEndsTag && i < N;
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i++) {
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// find first greater-than or quote
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var match = arguments[i].match(GT_OR_QUOTE);
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if (match) {
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if (match[0] == '>')
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curDataAttrNumber = 1;
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// if it's a quote, missed our chance to
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// reset the count. either way, stop looking.
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greaterThanEndsTag = false;
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}
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}
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strs.push.apply(strs, arguments);
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};
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var handle = function (arg) {
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if (arg == null) {
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// nothing to do
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} else if (typeof arg === 'string') {
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// "HTML"
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push(arg);
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} else if (UI.isComponent(arg) ||
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(typeof arg) === 'function' ||
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arg.kind) {
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// component kind, function returning kind-or-null,
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// or `{kind: componentOrFunction, [props]}`
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// XXX maybe check validity of the object now if `arg.kind`
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randomString = randomString || Random.id();
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var commentString = randomString + '_' + (commentUid++);
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push('<!--', commentString, '-->');
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componentsToRender = componentsToRender || {};
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componentsToRender[commentString] = arg;
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} else if (arg.attrs) {
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// `{attrs: functionOrDictionary }`
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// attrs object inserts zero or more `name="value"` items
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// into the HTML, and can reactively update them later.
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// You can have multiple attrs objects in a tag, but they
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// can't specify any of the same attributes (i.e. if `{{foo}}`
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// and `{{bar}}` in the same tag declare a same-named attribute,
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// they won't cooperate).
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var elemId = null;
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var manager = new AttributeManager(arg.attrs);
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if (manager.isReactive()) {
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var elemId = elementUid++;
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// don't call the `push` helper, go around it
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strs.push(' data-meteorui-id', curDataAttrNumber,
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'="', elemId, '" ');
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if (curDataAttrNumber > maxDataAttrNumber) {
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if (! dataAttrs) {
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dataAttrs = [];
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attrManagersToWire = {};
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}
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dataAttrs[curDataAttrNumber-1] =
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'data-meteorui-id' + curDataAttrNumber;
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maxDataAttrNumber = curDataAttrNumber;
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}
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curDataAttrNumber++;
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greaterThanEndsTag = true;
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attrManagersToWire[elemId] = manager;
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}
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// don't call the `push` helper, go around it
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strs.push(' ', manager.getInitialHTML(), ' ');
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} else {
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throw new Error("Expected HTML string, Component, function, or attrs spec, found: " + arg);
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}
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};
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var buf = {};
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buf.write = function (/*args*/) {
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var ret;
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for (var i = 0; i < arguments.length; i++)
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ret = handle(arguments[i]);
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return ret;
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};
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buf.getHtml = function () {
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return strs.join('');
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};
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buf.build = function (component) {
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var html = buf.getHtml();
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var range = component.dom;
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// assert: range is empty.
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var start = range.startNode();
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var nextNode = start.nextSibling;
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// jQuery does fancy html-to-DOM compat stuff here:
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var newNodes = UI.DomBackend.parseHTML(html);
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var wire = function (n, atTopLevel) {
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// returns what ended up in the place of `n`:
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// component, node, or null
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if (n.nodeType === 8) { // COMMENT
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if (componentsToRender) {
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var spec = componentsToRender[n.nodeValue];
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if (! spec)
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return n;
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var kind, props;
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// (components and `{kind: ...}` specs both
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// have a `kind` property. check for a spec)
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if (! UI.isComponent(spec) && spec.kind) {
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kind = spec.kind;
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props = spec.props;
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} else {
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kind = spec;
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props = null;
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}
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if (kind || kind === null) {
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// XXX ok, we should definitely catch exceptions
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// here and not totally screw everything up,
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// since we're walking the DOM and calling into
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// some potentially major app-dev code
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var comp = UI.render(kind, props, component);
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if (! atTopLevel)
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UI.insert(comp, n.parentNode, n);
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n.parentNode.removeChild(n);
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delete componentsToRender[n.nodeValue];
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return comp; // may be null
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}
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}
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} else if (n.nodeType === 1) { // ELEMENT
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if (attrManagersToWire) {
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// detect elements with reactive attributes
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for (var i = 0; i < maxDataAttrNumber; i++) {
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var attrName = dataAttrs[i];
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var elemId = n.getAttribute(attrName);
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if (elemId) {
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var mgr = attrManagersToWire[elemId];
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if (mgr) {
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mgr.wire(n);
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// XXX bad to do this immediately for
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// some reason? in previous shark revs we
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// used to delay it using `onNextBuilt`
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mgr.start();
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}
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n.removeAttribute(attrName);
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}
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}
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}
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}
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return n;
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};
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// walk nodes and replace comments with Components
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var walk = function (element) {
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for (var n = element.firstChild, m;
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n; n = m) {
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m = n.nextSibling;
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var result = wire(n);
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// result is DOM node, component, or null.
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// skip components, only recurse on single element nodes.
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if (result && result.nodeType === 1 && result.firstChild)
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walk(result);
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}
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};
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// top level
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for (var i = 0; i < newNodes.length; i++) {
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var n = newNodes[i];
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var result = wire(n, true);
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// `result` is DOM node, component, or null
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if (result) {
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range.add(result);
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if (result.nodeType === 1 && result.firstChild)
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walk(result);
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}
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}
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// We should have attached all specified components, but
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// if the comments we generated somehow didn't turn into
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// comments (due to bad HTML) we won't have found them,
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// in which case we clean them up here just to be safe.
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//
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// XXXX revisit when there's "destroy" again
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// if (componentsToRender)
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// for (var k in componentsToRender)
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// componentsToRender[k].destroy();
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// aid GC
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componentsToRender = null;
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attrManagersToWire = null;
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};
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return buf;
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};
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