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doc refactor: net
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@@ -1,10 +1,10 @@
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## net
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# net
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The `net` module provides you with an asynchronous network wrapper. It contains
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methods for creating both servers and clients (called streams). You can include
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this module with `require('net');`
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### net.createServer([options], [connectionListener])
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## net.createServer([options], [connectionListener])
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Creates a new TCP server. The `connectionListener` argument is
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automatically set as a listener for the ['connection'](#event_connection_)
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@@ -49,8 +49,8 @@ Use `nc` to connect to a UNIX domain socket server:
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nc -U /tmp/echo.sock
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### net.connect(options, [cnnectionListener])
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### net.createConnection(options, [cnnectionListener])
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## net.connect(options, [cnnectionListener])
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## net.createConnection(options, [cnnectionListener])
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Constructs a new socket object and opens the socket to the given location.
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When the socket is established, the ['connect'](#event_connect_) event will be
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@@ -97,29 +97,27 @@ changed to
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var client = net.connect({path: '/tmp/echo.sock'},
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### net.connect(port, [host], [connectListener])
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### net.createConnection(port, [host], [connectListener])
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## net.connect(port, [host], [connectListener])
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## net.createConnection(port, [host], [connectListener])
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Creates a TCP connection to `port` on `host`. If `host` is omitted,
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`'localhost'` will be assumed.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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### net.connect(path, [connectListener])
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### net.createConnection(path, [connectListener])
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## net.connect(path, [connectListener])
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## net.createConnection(path, [connectListener])
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Creates unix socket connection to `path`.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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---
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### net.Server
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## Class: net.Server
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This class is used to create a TCP or UNIX server.
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A server is a `net.Socket` that can listen for new incoming connections.
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#### server.listen(port, [host], [listeningListener])
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### server.listen(port, [host], [listeningListener])
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Begin accepting connections on the specified `port` and `host`. If the
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`host` is omitted, the server will accept connections directed to any
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@@ -147,7 +145,7 @@ would be to wait a second and then try again. This can be done with
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(Note: All sockets in Node set `SO_REUSEADDR` already)
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#### server.listen(path, [listeningListener])
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### server.listen(path, [listeningListener])
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Start a UNIX socket server listening for connections on the given `path`.
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@@ -156,14 +154,14 @@ This function is asynchronous. When the server has been bound,
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the last parameter `listeningListener` will be added as an listener for the
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['listening'](#event_listening_) event.
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#### server.close([cb])
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### server.close([cb])
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Stops the server from accepting new connections. This function is
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asynchronous, the server is finally closed when the server emits a `'close'`
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event. Optionally, you can pass a callback to listen for the `'close'` event.
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#### server.address()
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### server.address()
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Returns the bound address and port of the server as reported by the operating system.
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Useful to find which port was assigned when giving getting an OS-assigned address.
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@@ -183,54 +181,52 @@ Example:
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Don't call `server.address()` until the `'listening'` event has been emitted.
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#### server.maxConnections
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### server.maxConnections
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Set this property to reject connections when the server's connection count gets
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high.
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#### server.connections
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### server.connections
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The number of concurrent connections on the server.
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`net.Server` is an `EventEmitter` with the following events:
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#### Event: 'listening'
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### Event: 'listening'
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`function () {}`
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Emitted when the server has been bound after calling `server.listen`.
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#### Event: 'connection'
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### Event: 'connection'
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`function (socket) {}`
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Emitted when a new connection is made. `socket` is an instance of
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`net.Socket`.
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#### Event: 'close'
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### Event: 'close'
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`function () {}`
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Emitted when the server closes.
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#### Event: 'error'
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### Event: 'error'
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`function (exception) {}`
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Emitted when an error occurs. The `'close'` event will be called directly
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following this event. See example in discussion of `server.listen`.
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---
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### net.Socket
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## Class: net.Socket
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This object is an abstraction of a TCP or UNIX socket. `net.Socket`
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instances implement a duplex Stream interface. They can be created by the
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user and used as a client (with `connect()`) or they can be created by Node
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and passed to the user through the `'connection'` event of a server.
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#### new net.Socket([options])
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### new net.Socket([options])
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Construct a new socket object.
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@@ -245,8 +241,8 @@ Construct a new socket object.
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specified underlying protocol. It can be `'tcp4'`, `'tcp6'`, or `'unix'`.
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About `allowHalfOpen`, refer to `createServer()` and `'end'` event.
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#### socket.connect(port, [host], [connectListener])
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#### socket.connect(path, [connectListener])
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### socket.connect(port, [host], [connectListener])
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### socket.connect(path, [connectListener])
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Opens the connection for a given socket. If `port` and `host` are given,
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then the socket will be opened as a TCP socket, if `host` is omitted,
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@@ -266,7 +262,7 @@ The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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#### socket.bufferSize
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### socket.bufferSize
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`net.Socket` has the property that `socket.write()` always works. This is to
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help users get up and running quickly. The computer cannot always keep up
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@@ -285,12 +281,12 @@ Users who experience large or growing `bufferSize` should attempt to
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"throttle" the data flows in their program with `pause()` and `resume()`.
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#### socket.setEncoding([encoding])
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### socket.setEncoding([encoding])
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Sets the encoding (either `'ascii'`, `'utf8'`, or `'base64'`) for data that is
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received. Defaults to `null`.
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#### socket.write(data, [encoding], [callback])
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### socket.write(data, [encoding], [callback])
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Sends data on the socket. The second parameter specifies the encoding in the
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case of a string--it defaults to UTF8 encoding.
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@@ -302,7 +298,7 @@ buffer. Returns `false` if all or part of the data was queued in user memory.
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The optional `callback` parameter will be executed when the data is finally
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written out - this may not be immediately.
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#### socket.end([data], [encoding])
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### socket.end([data], [encoding])
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Half-closes the socket. i.e., it sends a FIN packet. It is possible the
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server will still send some data.
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@@ -310,21 +306,21 @@ server will still send some data.
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If `data` is specified, it is equivalent to calling
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`socket.write(data, encoding)` followed by `socket.end()`.
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#### socket.destroy()
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### socket.destroy()
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Ensures that no more I/O activity happens on this socket. Only necessary in
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case of errors (parse error or so).
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#### socket.pause()
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### socket.pause()
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Pauses the reading of data. That is, `'data'` events will not be emitted.
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Useful to throttle back an upload.
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#### socket.resume()
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### socket.resume()
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Resumes reading after a call to `pause()`.
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#### socket.setTimeout(timeout, [callback])
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### socket.setTimeout(timeout, [callback])
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Sets the socket to timeout after `timeout` milliseconds of inactivity on
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the socket. By default `net.Socket` do not have a timeout.
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@@ -338,14 +334,14 @@ If `timeout` is 0, then the existing idle timeout is disabled.
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The optional `callback` parameter will be added as a one time listener for the
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`'timeout'` event.
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#### socket.setNoDelay([noDelay])
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### socket.setNoDelay([noDelay])
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Disables the Nagle algorithm. By default TCP connections use the Nagle
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algorithm, they buffer data before sending it off. Setting `true` for
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`noDelay` will immediately fire off data each time `socket.write()` is called.
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`noDelay` defaults to `true`.
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#### socket.setKeepAlive([enable], [initialDelay])
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### socket.setKeepAlive([enable], [initialDelay])
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Enable/disable keep-alive functionality, and optionally set the initial
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delay before the first keepalive probe is sent on an idle socket.
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@@ -356,41 +352,41 @@ data packet received and the first keepalive probe. Setting 0 for
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initialDelay will leave the value unchanged from the default
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(or previous) setting. Defaults to `0`.
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#### socket.address()
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### socket.address()
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Returns the bound address and port of the socket as reported by the operating
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system. Returns an object with two properties, e.g.
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`{"address":"192.168.57.1", "port":62053}`
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#### socket.remoteAddress
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### socket.remoteAddress
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The string representation of the remote IP address. For example,
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`'74.125.127.100'` or `'2001:4860:a005::68'`.
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#### socket.remotePort
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### socket.remotePort
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The numeric representation of the remote port. For example,
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`80` or `21`.
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#### socket.bytesRead
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### socket.bytesRead
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The amount of received bytes.
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#### socket.bytesWritten
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### socket.bytesWritten
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The amount of bytes sent.
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`net.Socket` instances are EventEmitters with the following events:
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#### Event: 'connect'
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### Event: 'connect'
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`function () { }`
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Emitted when a socket connection is successfully established.
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See `connect()`.
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#### Event: 'data'
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### Event: 'data'
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`function (data) { }`
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@@ -402,7 +398,7 @@ information.)
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Note that the __data will be lost__ if there is no listener when a `Socket`
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emits a `'data'` event.
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#### Event: 'end'
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### Event: 'end'
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`function () { }`
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@@ -415,7 +411,7 @@ its side allowing the user to write arbitrary amounts of data, with the
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caveat that the user is required to `end()` their side now.
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#### Event: 'timeout'
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### Event: 'timeout'
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`function () { }`
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@@ -425,7 +421,7 @@ the socket has been idle. The user must manually close the connection.
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See also: `socket.setTimeout()`
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#### Event: 'drain'
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### Event: 'drain'
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`function () { }`
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@@ -433,36 +429,33 @@ Emitted when the write buffer becomes empty. Can be used to throttle uploads.
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See also: the return values of `socket.write()`
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#### Event: 'error'
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### Event: 'error'
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`function (exception) { }`
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Emitted when an error occurs. The `'close'` event will be called directly
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following this event.
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#### Event: 'close'
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### Event: 'close'
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`function (had_error) { }`
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Emitted once the socket is fully closed. The argument `had_error` is a boolean
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which says if the socket was closed due to a transmission error.
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---
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### net.isIP
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#### net.isIP(input)
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## net.isIP
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## net.isIP(input)
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Tests if input is an IP address. Returns 0 for invalid strings,
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returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
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#### net.isIPv4(input)
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## net.isIPv4(input)
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Returns true if input is a version 4 IP address, otherwise returns false.
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#### net.isIPv6(input)
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## net.isIPv6(input)
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Returns true if input is a version 6 IP address, otherwise returns false.
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