Add C++ Buffer migration tips

This commit is contained in:
Ryan Dahl
2011-01-04 17:23:48 -08:00
parent fe6f363837
commit 468042fc84

View File

@@ -17,9 +17,56 @@ namespace node {
* buffer.asciiSlice(0, 3)
*/
/*
The C++ API for Buffer changed radically between v0.2 and v0.3, in fact
it was the reason for bumping the version. In v0.2 JavaScript Buffers and
C++ Buffers were in one-to-one correspondence via ObjectWrap. We found
that it was faster to expose the C++ Buffers to JavaScript as a
"SlowBuffer" which is used as a private backend to pure JavaScript
"Buffer" objects - a 'Buffer' in v0.3 might look like this:
{ _parent: s,
_offset: 520,
length: 5 }
Migrating code C++ Buffer code from v0.2 to v0.3 is difficult. Here are
some tips:
- buffer->data() calls should become Buffer::Data(buffer) calls.
- buffer->length() calls should become Buffer::Length(buffer) calls.
- There should not be any ObjectWrap::Unwrap<Buffer>() calls. You should
not be storing pointers to Buffer objects at all - as they are
now considered internal structures. Instead consider making a
JavaScript reference to the buffer.
See the source code node-png as an example of a module which successfully
compiles on both v0.2 and v0.3 while making heavy use of the C++ Buffer
API.
*/
class Buffer : public ObjectWrap {
public:
static bool HasInstance(v8::Handle<v8::Value> val);
static inline char* Data(v8::Handle<v8::Object> obj) {
return (char*)obj->GetIndexedPropertiesExternalArrayData();
}
static inline char* Data(Buffer *b) {
return Buffer::Data(b->handle_);
}
static inline size_t Length(v8::Handle<v8::Object> obj) {
return (size_t)obj->GetIndexedPropertiesExternalArrayDataLength();
}
static inline size_t Length(Buffer *b) {
return Buffer::Length(b);
}
~Buffer();
typedef void (*free_callback)(char *data, void *hint);
@@ -32,15 +79,6 @@ class Buffer : public ObjectWrap {
static Buffer* New(char *data, size_t len); // public constructor
static Buffer* New(char *data, size_t length,
free_callback callback, void *hint); // public constructor
static bool HasInstance(v8::Handle<v8::Value> val);
static inline char* Data(v8::Handle<v8::Object> obj) {
return (char*)obj->GetIndexedPropertiesExternalArrayData();
}
static inline size_t Length(v8::Handle<v8::Object> obj) {
return (size_t)obj->GetIndexedPropertiesExternalArrayDataLength();
}
private:
static v8::Persistent<v8::FunctionTemplate> constructor_template;