mirror of
https://github.com/openclaw/openclaw.git
synced 2026-02-19 18:39:20 -05:00
iOS: allow settings light mode
This commit is contained in:
@@ -4,6 +4,7 @@ import UIKit
|
||||
struct RootCanvas: View {
|
||||
@Environment(NodeAppModel.self) private var appModel
|
||||
@Environment(VoiceWakeManager.self) private var voiceWake
|
||||
@Environment(\.colorScheme) private var systemColorScheme
|
||||
@Environment(\.scenePhase) private var scenePhase
|
||||
@AppStorage(VoiceWakePreferences.enabledKey) private var voiceWakeEnabled: Bool = false
|
||||
@AppStorage("screen.preventSleep") private var preventSleep: Bool = true
|
||||
@@ -24,38 +25,19 @@ struct RootCanvas: View {
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
ZStack(alignment: .topTrailing) {
|
||||
ScreenTab()
|
||||
|
||||
VStack(spacing: 10) {
|
||||
OverlayButton(systemImage: "text.bubble.fill") {
|
||||
self.presentedSheet = .chat
|
||||
}
|
||||
.accessibilityLabel("Chat")
|
||||
|
||||
OverlayButton(systemImage: "gearshape.fill") {
|
||||
self.presentedSheet = .settings
|
||||
}
|
||||
.accessibilityLabel("Settings")
|
||||
}
|
||||
.padding(.top, 10)
|
||||
.padding(.trailing, 10)
|
||||
}
|
||||
.overlay(alignment: .topLeading) {
|
||||
StatusPill(
|
||||
bridge: self.bridgeStatus,
|
||||
ZStack {
|
||||
CanvasContent(
|
||||
systemColorScheme: self.systemColorScheme,
|
||||
bridgeStatus: self.bridgeStatus,
|
||||
voiceWakeEnabled: self.voiceWakeEnabled,
|
||||
onTap: { self.presentedSheet = .settings })
|
||||
.padding(.leading, 10)
|
||||
.safeAreaPadding(.top, 10)
|
||||
}
|
||||
.overlay(alignment: .topLeading) {
|
||||
if let voiceWakeToastText, !voiceWakeToastText.isEmpty {
|
||||
VoiceWakeToast(command: voiceWakeToastText)
|
||||
.padding(.leading, 10)
|
||||
.safeAreaPadding(.top, 58)
|
||||
.transition(.move(edge: .top).combined(with: .opacity))
|
||||
}
|
||||
voiceWakeToastText: self.voiceWakeToastText,
|
||||
openChat: {
|
||||
self.presentedSheet = .chat
|
||||
},
|
||||
openSettings: {
|
||||
self.presentedSheet = .settings
|
||||
})
|
||||
.preferredColorScheme(.dark)
|
||||
}
|
||||
.sheet(item: self.$presentedSheet) { sheet in
|
||||
switch sheet {
|
||||
@@ -65,7 +47,6 @@ struct RootCanvas: View {
|
||||
ChatSheet(bridge: self.appModel.bridgeSession)
|
||||
}
|
||||
}
|
||||
.preferredColorScheme(.dark)
|
||||
.onAppear { self.updateIdleTimer() }
|
||||
.onChange(of: self.preventSleep) { _, _ in self.updateIdleTimer() }
|
||||
.onChange(of: self.scenePhase) { _, _ in self.updateIdleTimer() }
|
||||
@@ -117,8 +98,61 @@ struct RootCanvas: View {
|
||||
}
|
||||
}
|
||||
|
||||
private struct CanvasContent: View {
|
||||
var systemColorScheme: ColorScheme
|
||||
var bridgeStatus: StatusPill.BridgeState
|
||||
var voiceWakeEnabled: Bool
|
||||
var voiceWakeToastText: String?
|
||||
var openChat: () -> Void
|
||||
var openSettings: () -> Void
|
||||
|
||||
private var brightenButtons: Bool { self.systemColorScheme == .light }
|
||||
|
||||
var body: some View {
|
||||
ZStack(alignment: .topTrailing) {
|
||||
ScreenTab()
|
||||
|
||||
VStack(spacing: 10) {
|
||||
OverlayButton(systemImage: "text.bubble.fill", brighten: self.brightenButtons) {
|
||||
self.openChat()
|
||||
}
|
||||
.accessibilityLabel("Chat")
|
||||
|
||||
OverlayButton(systemImage: "gearshape.fill", brighten: self.brightenButtons) {
|
||||
self.openSettings()
|
||||
}
|
||||
.accessibilityLabel("Settings")
|
||||
}
|
||||
.padding(.top, 10)
|
||||
.padding(.trailing, 10)
|
||||
}
|
||||
.overlay(alignment: .topLeading) {
|
||||
StatusPill(
|
||||
bridge: self.bridgeStatus,
|
||||
voiceWakeEnabled: self.voiceWakeEnabled,
|
||||
brighten: self.brightenButtons,
|
||||
onTap: {
|
||||
self.openSettings()
|
||||
})
|
||||
.padding(.leading, 10)
|
||||
.safeAreaPadding(.top, 10)
|
||||
}
|
||||
.overlay(alignment: .topLeading) {
|
||||
if let voiceWakeToastText, !voiceWakeToastText.isEmpty {
|
||||
VoiceWakeToast(
|
||||
command: voiceWakeToastText,
|
||||
brighten: self.brightenButtons)
|
||||
.padding(.leading, 10)
|
||||
.safeAreaPadding(.top, 58)
|
||||
.transition(.move(edge: .top).combined(with: .opacity))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private struct OverlayButton: View {
|
||||
let systemImage: String
|
||||
let brighten: Bool
|
||||
let action: () -> Void
|
||||
|
||||
var body: some View {
|
||||
@@ -135,8 +169,8 @@ private struct OverlayButton: View {
|
||||
.fill(
|
||||
LinearGradient(
|
||||
colors: [
|
||||
.white.opacity(0.18),
|
||||
.white.opacity(0.04),
|
||||
.white.opacity(self.brighten ? 0.26 : 0.18),
|
||||
.white.opacity(self.brighten ? 0.08 : 0.04),
|
||||
.clear,
|
||||
],
|
||||
startPoint: .topLeading,
|
||||
@@ -145,7 +179,7 @@ private struct OverlayButton: View {
|
||||
}
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 12, style: .continuous)
|
||||
.strokeBorder(.white.opacity(0.18), lineWidth: 0.5)
|
||||
.strokeBorder(.white.opacity(self.brighten ? 0.24 : 0.18), lineWidth: 0.5)
|
||||
}
|
||||
.shadow(color: .black.opacity(0.35), radius: 12, y: 6)
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ struct StatusPill: View {
|
||||
|
||||
var bridge: BridgeState
|
||||
var voiceWakeEnabled: Bool
|
||||
var brighten: Bool = false
|
||||
var onTap: () -> Void
|
||||
|
||||
@State private var pulse: Bool = false
|
||||
@@ -63,7 +64,7 @@ struct StatusPill: View {
|
||||
.fill(.ultraThinMaterial)
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 14, style: .continuous)
|
||||
.strokeBorder(.white.opacity(0.18), lineWidth: 0.5)
|
||||
.strokeBorder(.white.opacity(self.brighten ? 0.24 : 0.18), lineWidth: 0.5)
|
||||
}
|
||||
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ import SwiftUI
|
||||
|
||||
struct VoiceWakeToast: View {
|
||||
var command: String
|
||||
var brighten: Bool = false
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 10) {
|
||||
@@ -22,7 +23,7 @@ struct VoiceWakeToast: View {
|
||||
.fill(.ultraThinMaterial)
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 14, style: .continuous)
|
||||
.strokeBorder(.white.opacity(0.18), lineWidth: 0.5)
|
||||
.strokeBorder(.white.opacity(self.brighten ? 0.24 : 0.18), lineWidth: 0.5)
|
||||
}
|
||||
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user