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Refactor CommitteeAssignments to get all committees at once (#14284)
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@@ -294,36 +294,22 @@ func CommitteeAssignments(ctx context.Context, state state.BeaconState, epoch pr
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if err := verifyAssignmentEpoch(epoch, state); err != nil {
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return nil, err
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}
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// Retrieve active validator count for the specified epoch.
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activeValidatorCount, err := ActiveValidatorCount(ctx, state, epoch)
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if err != nil {
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return nil, err
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}
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// Determine the number of committees per slot based on the number of active validator indices.
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numCommitteesPerSlot := SlotCommitteeCount(activeValidatorCount)
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startSlot, err := slots.EpochStart(epoch)
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if err != nil {
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return nil, err
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}
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assignments := make(map[primitives.ValidatorIndex]*CommitteeAssignment)
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vals := make(map[primitives.ValidatorIndex]struct{})
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for _, v := range validators {
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vals[v] = struct{}{}
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}
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assignments := make(map[primitives.ValidatorIndex]*CommitteeAssignment)
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// Compute committee assignments for each slot in the epoch.
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for slot := startSlot; slot < startSlot+params.BeaconConfig().SlotsPerEpoch; slot++ {
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// Compute committees for the current slot.
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for j := uint64(0); j < numCommitteesPerSlot; j++ {
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committee, err := BeaconCommitteeFromState(ctx, state, slot, primitives.CommitteeIndex(j))
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if err != nil {
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return nil, err
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}
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committees, err := BeaconCommittees(ctx, state, slot)
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if err != nil {
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return nil, errors.Wrap(err, "could not compute beacon committees")
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}
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for j, committee := range committees {
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for _, vIndex := range committee {
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if _, ok := vals[vIndex]; !ok { // Skip if the validator is not in the provided validators slice.
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continue
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@@ -337,7 +323,6 @@ func CommitteeAssignments(ctx context.Context, state state.BeaconState, epoch pr
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}
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}
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}
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return assignments, nil
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}
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