This commit is contained in:
Preet Shihn
2020-04-19 23:19:22 -07:00
parent 04c4149bb8
commit 2eae972eac
3 changed files with 196 additions and 9 deletions

View File

@@ -1,8 +1,13 @@
import { PatternFiller, RenderHelper } from './filler-interface';
import { ResolvedOptions, OpSet, Op } from '../core';
import { Point, Line } from '../geometry';
import { Point, Line, lineLength, lineIntersection, doIntersect, isPointInPolygon } from '../geometry';
import { polygonHachureLines } from './scan-line-hachure';
interface IntersectionInfo {
point: Point;
distance: number;
}
export class HachureFiller implements PatternFiller {
private helper: RenderHelper;
@@ -15,21 +20,83 @@ export class HachureFiller implements PatternFiller {
}
protected _fillPolygon(points: Point[], o: ResolvedOptions, connectEnds: boolean = false): OpSet {
const lines = polygonHachureLines(points, o);
const ops = this.renderLines(lines, o, connectEnds);
let lines = polygonHachureLines(points, o);
if (connectEnds) {
const connectingLines = this.connectingLines(points, lines);
// console.log(lines);
// console.log(connectingLines);
lines = lines.concat(connectingLines);
}
const ops = this.renderLines(lines, o);
return { type: 'fillSketch', ops };
}
private renderLines(lines: Line[], o: ResolvedOptions, connectEnds: boolean): Op[] {
private renderLines(lines: Line[], o: ResolvedOptions): Op[] {
const ops: Op[] = [];
let prevPoint: Point | null = null;
for (const line of lines) {
ops.push(...this.helper.doubleLineOps(line[0][0], line[0][1], line[1][0], line[1][1], o));
if (connectEnds && prevPoint) {
ops.push(...this.helper.doubleLineOps(prevPoint[0], prevPoint[1], line[0][0], line[0][1], o));
}
prevPoint = line[1];
}
return ops;
}
private connectingLines(polygon: Point[], lines: Line[]): Line[] {
const result: Line[] = [];
if (lines.length > 1) {
for (let i = 1; i < lines.length; i++) {
const prev = lines[i - 1];
if (lineLength(prev) < 3) {
continue;
}
const current = lines[i];
const segment: Line = [current[0], prev[1]];
if (lineLength(segment) > 3) {
const segSplits = this.splitOnIntersections(polygon, segment);
result.push(...segSplits);
}
}
}
return result;
}
private splitOnIntersections(polygon: Point[], segment: Line): Line[] {
const error = Math.max(5, lineLength(segment) * 0.1);
const intersections: IntersectionInfo[] = [];
for (let i = 0; i < polygon.length; i++) {
const p1 = polygon[i];
const p2 = polygon[(i + 1) % polygon.length];
if (doIntersect(p1, p2, ...segment)) {
const ip = lineIntersection(p1, p2, segment[0], segment[1]);
if (ip) {
const d0 = lineLength([ip, segment[0]]);
const d1 = lineLength([ip, segment[1]]);
if (d0 > error && d1 > error) {
intersections.push({
point: ip,
distance: d0
});
}
}
}
}
if (intersections.length > 1) {
const ips = intersections.sort((a, b) => a.distance - b.distance).map<Point>((d) => d.point);
if (!isPointInPolygon(polygon, ...segment[0])) {
ips.shift();
}
if (!isPointInPolygon(polygon, ...segment[1])) {
ips.pop();
}
if (ips.length <= 1) {
return [segment];
}
const spoints = [segment[0], ...ips, segment[1]];
const slines: Line[] = [];
for (let i = 0; i < (spoints.length - 1); i += 2) {
slines.push([spoints[i], spoints[i + 1]]);
}
return slines;
} else {
return [segment];
}
}
}

View File

@@ -32,4 +32,95 @@ export function lineLength(line: Line): number {
const p1 = line[0];
const p2 = line[1];
return Math.sqrt(Math.pow(p1[0] - p2[0], 2) + Math.pow(p1[1] - p2[1], 2));
}
export function lineIntersection(a: Point, b: Point, c: Point, d: Point): Point | null {
const a1 = b[1] - a[1];
const b1 = a[0] - b[0];
const c1 = a1 * (a[0]) + b1 * (a[1]);
const a2 = d[1] - c[1];
const b2 = c[0] - d[0];
const c2 = a2 * (c[0]) + b2 * (c[1]);
const determinant = a1 * b2 - a2 * b1;
return determinant ? [(b2 * c1 - b1 * c2) / determinant, (a1 * c2 - a2 * c1) / determinant] : null;
}
export function isPointInPolygon(points: Point[], x: number, y: number, ): boolean {
const vertices = points.length;
// There must be at least 3 vertices in polygon
if (vertices < 3) {
return false;
}
const extreme: Point = [Number.MAX_SAFE_INTEGER, y];
const p: Point = [x, y];
let count = 0;
for (let i = 0; i < vertices; i++) {
const current = points[i];
const next = points[(i + 1) % vertices];
if (doIntersect(current, next, p, extreme)) {
if (orientation(current, p, next) === 0) {
return onSegment(current, p, next);
}
count++;
}
}
// true if count is off
return count % 2 === 1;
}
// Check if q lies on the line segment pr
function onSegment(p: Point, q: Point, r: Point) {
return (
q[0] <= Math.max(p[0], r[0]) &&
q[0] >= Math.min(p[0], r[0]) &&
q[1] <= Math.max(p[1], r[1]) &&
q[1] >= Math.min(p[1], r[1])
);
}
// For the ordered points p, q, r, return
// 0 if p, q, r are collinear
// 1 if Clockwise
// 2 if counterclickwise
function orientation(p: Point, q: Point, r: Point) {
const val = (q[1] - p[1]) * (r[0] - q[0]) - (q[0] - p[0]) * (r[1] - q[1]);
if (val === 0) {
return 0;
}
return val > 0 ? 1 : 2;
}
// Check is p1q1 intersects with p2q2
export function doIntersect(p1: Point, q1: Point, p2: Point, q2: Point) {
const o1 = orientation(p1, q1, p2);
const o2 = orientation(p1, q1, q2);
const o3 = orientation(p2, q2, p1);
const o4 = orientation(p2, q2, q1);
if (o1 !== o2 && o3 !== o4) {
return true;
}
// p1, q1 and p2 are colinear and p2 lies on segment p1q1
if (o1 === 0 && onSegment(p1, p2, q1)) {
return true;
}
// p1, q1 and p2 are colinear and q2 lies on segment p1q1
if (o2 === 0 && onSegment(p1, q2, q1)) {
return true;
}
// p2, q2 and p1 are colinear and p1 lies on segment p2q2
if (o3 === 0 && onSegment(p2, p1, q2)) {
return true;
}
// p2, q2 and q1 are colinear and q1 lies on segment p2q2
if (o4 === 0 && onSegment(p2, q1, q2)) {
return true;
}
return false;
}

View File

@@ -0,0 +1,29 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, minimum-scale=1, initial-scale=1, user-scalable=yes">
<title>RoughJS Polygon</title>
</head>
<body>
<canvas width="800" height="800"></canvas>
<script type="module">
import rough from '../../bin/rough.js';
const canvas = document.querySelector('canvas');
const rc = rough.canvas(canvas);
rc.polygon([
[10, 300],
[150, 200],
[310, 300],
[200, 50],
[100, 50]
], { fill: 'red', fillStyle: 'zigzag', hachureGap: 20 });
</script>
</body>
</html>