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Use sendImageSize instead of Shiny.bindAll to resend CSS info
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@@ -4766,7 +4766,7 @@
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import_jquery6.default(sheet.ownerNode).remove();
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};
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var scheduleCssReporter = function scheduleCssReporter2() {
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var handle = setInterval(Shiny.bindAll, 100);
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var handle = setInterval(sendImageSize, 100);
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setTimeout(function() {
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return clearInterval(handle);
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}, 1e4);
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@@ -6444,6 +6444,7 @@
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}
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});
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inputBindings.register(fileInputBinding, "shiny.fileInputBinding");
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var sendImageSize;
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function initShiny() {
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var shinyapp = Shiny.shinyapp = new ShinyApp();
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function bindOutputs() {
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@@ -6768,9 +6769,9 @@
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});
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}
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var sendImageSizeDebouncer = new Debouncer(null, doSendImageSize, 0);
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function sendImageSize() {
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sendImageSize = function sendImageSize() {
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sendImageSizeDebouncer.normalCall();
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}
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};
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inputBatchSender.lastChanceCallback.push(function() {
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if (sendImageSizeDebouncer.isPending())
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sendImageSizeDebouncer.immediateCall();
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2
inst/www/shared/shiny.min.js
vendored
2
inst/www/shared/shiny.min.js
vendored
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File diff suppressed because one or more lines are too long
@@ -4081,12 +4081,11 @@ function main(): void {
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};
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// There doesn't appear to be proper way to wait until new styles have been
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// _applied everywhere_ so we repeatedly call bindAll() every .1s for 10 seconds.
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// (bindAll() is used as an indirect way of calling doSendTheme() which resends CSS
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// info stored in input values accessible to shiny::getCurrentOutputInfo()).
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// _applied everywhere_ so we repeatedly call sendImageSize() (which also
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// sends colors and fonts) every .1s for 10 seconds.
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/* global Shiny */
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let scheduleCssReporter = function () {
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let handle = setInterval(Shiny.bindAll, 100);
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let handle = setInterval(sendImageSize, 100);
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setTimeout(() => clearInterval(handle), 10000);
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};
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@@ -6393,6 +6392,8 @@ function main(): void {
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});
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inputBindings.register(fileInputBinding, "shiny.fileInputBinding");
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let sendImageSize;
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// "init_shiny.js"
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function initShiny() {
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const shinyapp = (Shiny.shinyapp = new ShinyApp());
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@@ -6875,9 +6876,9 @@ function main(): void {
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}
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const sendImageSizeDebouncer = new Debouncer(null, doSendImageSize, 0);
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function sendImageSize() {
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sendImageSize = function () {
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sendImageSizeDebouncer.normalCall();
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}
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};
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// Make sure sendImageSize actually gets called before the inputBatchSender
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// sends data to the server.
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inputBatchSender.lastChanceCallback.push(function () {
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