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2 Commits

Author SHA1 Message Date
Winston Chang
e006ca51ee Add NEWS item 2020-03-04 09:23:27 -06:00
Winston Chang
86f651f3ec Add moduleServer function 2020-03-04 09:23:27 -06:00
5 changed files with 185 additions and 36 deletions

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@@ -146,6 +146,7 @@ export(maskReactiveContext)
export(memoryCache)
export(modalButton)
export(modalDialog)
export(moduleServer)
export(navbarMenu)
export(navbarPage)
export(navlistPanel)

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@@ -7,6 +7,8 @@ shiny 1.4.0.9001
### New features
* The new `moduleServer` function provides a simpler interface for creating and using modules. ([#2773](https://github.com/rstudio/shiny/pull/2773))
### Minor new features and improvements
* Fixed [#2042](https://github.com/rstudio/shiny/issues/2042), [#2628](https://github.com/rstudio/shiny/issues/2628): In a `dateInput` and `dateRangeInput`, disabled months and years are now a lighter gray, to make it easier to see that they are disabled. ([#2690](https://github.com/rstudio/shiny/pull/2690))

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@@ -37,24 +37,100 @@ createSessionProxy <- function(parentSession, ...) {
`[[<-.session_proxy` <- `$<-.session_proxy`
#' Invoke a Shiny module
#' Shiny modules
#'
#' Shiny's module feature lets you break complicated UI and server logic into
#' smaller, self-contained pieces. Compared to large monolithic Shiny apps,
#' modules are easier to reuse and easier to reason about. See the article at
#' <http://shiny.rstudio.com/articles/modules.html> to learn more.
#'
#' @param module A Shiny module server function
#' Starting in Shiny 1.5.0, we recommend using `moduleFunction` instead of
#' `callModule`, because syntax is a little easier to understand.
#'
#' @param module A Shiny module server function.
#' @param id An ID string that corresponds with the ID used to call the module's
#' UI function
#' @param ... Additional parameters to pass to module server function
#' UI function.
#' @param ... For `callModule`, additional parameters to pass to module server
#' function.
#' @param session Session from which to make a child scope (the default should
#' almost always be used)
#' almost always be used).
#'
#' @return The return value, if any, from executing the module server function
#' @seealso <http://shiny.rstudio.com/articles/modules.html>
#'
#' @examples
#' # Define the UI for a module
#' counterUI <- function(id, label = "Counter") {
#' ns <- NS(id)
#' tagList(
#' actionButton(ns("button"), label = label),
#' verbatimTextOutput(ns("out"))
#' )
#' }
#'
#' # Define the server logic for a module
#' counterServer <- function(id) {
#' moduleServer(id, function(input, output, session) {
#' count <- reactiveVal(0)
#' observeEvent(input$button, {
#' count(count() + 1)
#' })
#' output$out <- renderText({
#' count()
#' })
#' count
#' })
#' }
#'
#' # Use the module in an app
#' ui <- fluidPage(
#' counterUI("counter1", "Counter #1"),
#' counterUI("counter2", "Counter #2")
#' )
#' server <- function(input, output, session) {
#' counterServer("counter1")
#' counterServer("counter2")
#' }
#' shinyApp(ui, server)
#'
#'
#'
#' # If you want to pass extra parameters to the module's server logic, you can
#' # add them to your function. In this case `prefix` is text that will be
#' # printed before the count.
#' counterServer2 <- function(id, prefix = NULL) {
#' moduleServer(id, function(input, output, session) {
#' count <- reactiveVal(0)
#' observeEvent(input$button, {
#' count(count() + 1)
#' })
#' output$out <- renderText({
#' paste0(prefix, count())
#' })
#' count
#' })
#' }
#'
#' ui <- fluidPage(
#' counterUI("counter", "Counter"),
#' )
#' server <- function(input, output, session) {
#' counterServer2("counter", "The current count is: ")
#' }
#' shinyApp(ui, server)
#'
#' @export
moduleServer <- function(id, module, session = getDefaultReactiveDomain()) {
callModule(module, id, session = session)
}
#' @rdname moduleServer
#' @export
callModule <- function(module, id, ..., session = getDefaultReactiveDomain()) {
if (!inherits(session, "ShinySession") && !inherits(session, "session_proxy")) {
stop("session must be a ShinySession or session_proxy object.")
}
childScope <- session$makeScope(id)
withReactiveDomain(childScope, {

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@@ -1,31 +0,0 @@
% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/modules.R
\name{callModule}
\alias{callModule}
\title{Invoke a Shiny module}
\usage{
callModule(module, id, ..., session = getDefaultReactiveDomain())
}
\arguments{
\item{module}{A Shiny module server function}
\item{id}{An ID string that corresponds with the ID used to call the module's
UI function}
\item{...}{Additional parameters to pass to module server function}
\item{session}{Session from which to make a child scope (the default should
almost always be used)}
}
\value{
The return value, if any, from executing the module server function
}
\description{
Shiny's module feature lets you break complicated UI and server logic into
smaller, self-contained pieces. Compared to large monolithic Shiny apps,
modules are easier to reuse and easier to reason about. See the article at
\url{http://shiny.rstudio.com/articles/modules.html} to learn more.
}
\seealso{
\url{http://shiny.rstudio.com/articles/modules.html}
}

101
man/moduleServer.Rd Normal file
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@@ -0,0 +1,101 @@
% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/modules.R
\name{moduleServer}
\alias{moduleServer}
\alias{callModule}
\title{Shiny modules}
\usage{
moduleServer(id, module, session = getDefaultReactiveDomain())
callModule(module, id, ..., session = getDefaultReactiveDomain())
}
\arguments{
\item{id}{An ID string that corresponds with the ID used to call the module's
UI function.}
\item{module}{A Shiny module server function.}
\item{session}{Session from which to make a child scope (the default should
almost always be used).}
\item{...}{For \code{callModule}, additional parameters to pass to module server
function.}
}
\value{
The return value, if any, from executing the module server function
}
\description{
Shiny's module feature lets you break complicated UI and server logic into
smaller, self-contained pieces. Compared to large monolithic Shiny apps,
modules are easier to reuse and easier to reason about. See the article at
\url{http://shiny.rstudio.com/articles/modules.html} to learn more.
}
\details{
Starting in Shiny 1.5.0, we recommend using \code{moduleFunction} instead of
\code{callModule}, because syntax is a little easier to understand.
}
\examples{
# Define the UI for a module
counterUI <- function(id, label = "Counter") {
ns <- NS(id)
tagList(
actionButton(ns("button"), label = label),
verbatimTextOutput(ns("out"))
)
}
# Define the server logic for a module
counterServer <- function(id) {
moduleServer(id, function(input, output, session) {
count <- reactiveVal(0)
observeEvent(input$button, {
count(count() + 1)
})
output$out <- renderText({
count()
})
count
})
}
# Use the module in an app
ui <- fluidPage(
counterUI("counter1", "Counter #1"),
counterUI("counter2", "Counter #2")
)
server <- function(input, output, session) {
counterServer("counter1")
counterServer("counter2")
}
shinyApp(ui, server)
# If you want to pass extra parameters to the module's server logic, you can
# add them to your function. In this case `prefix` is text that will be
# printed before the count.
counterServer2 <- function(id, prefix = NULL) {
moduleServer(id, function(input, output, session) {
count <- reactiveVal(0)
observeEvent(input$button, {
count(count() + 1)
})
output$out <- renderText({
paste0(prefix, count())
})
count
})
}
ui <- fluidPage(
counterUI("counter", "Counter"),
)
server <- function(input, output, session) {
counterServer2("counter", "The current count is: ")
}
shinyApp(ui, server)
}
\seealso{
\url{http://shiny.rstudio.com/articles/modules.html}
}