* feat(canvas): added the ability to lock blocks
* unlock duplicates of locked blocks
* fix(duplicate): place duplicate outside locked container
When duplicating a block that's inside a locked loop/parallel,
the duplicate is now placed outside the container since nothing
should be added to a locked container.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(duplicate): unlock all blocks when duplicating workflow
- Server-side workflow duplication now sets locked: false for all blocks
- regenerateWorkflowStateIds also unlocks blocks for templates
- Client-side regenerateBlockIds already handled this (for paste/import)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix code block disabled state, allow unlock from editor
* fix(lock): address code review feedback
- Fix toggle enabled using first toggleable block, not first block
- Delete button now checks isParentLocked
- Lock button now has disabled state
- Editor lock icon distinguishes block vs parent lock state
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): prevent unlocking blocks inside locked containers
- Editor: can't unlock block if parent container is locked
- Action bar: can't unlock block if parent container is locked
- Shows "Parent container is locked" tooltip in both cases
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): ensure consistent behavior across all UIs
Block Menu, Editor, Action Bar now all have identical behavior:
- Enable/Disable: disabled when locked OR parent locked
- Flip Handles: disabled when locked OR parent locked
- Delete: disabled when locked OR parent locked
- Remove from Subflow: disabled when locked OR parent locked
- Lock: always available for admins
- Unlock: disabled when parent is locked (unlock parent first)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(enable): consistent behavior - can't enable if parent disabled
Same pattern as lock: must enable parent container first before
enabling children inside it.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* docs(quick-reference): add lock block action
Added documentation for the lock/unlock block feature (admin only).
Note: Image placeholder added, pending actual screenshot.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* remove prefix square brackets in error notif
* add lock block image
* fix(block-menu): paste should not be disabled for locked selection
Paste creates new blocks, doesn't modify selected ones. Changed from
disableEdit (includes lock state) to !userCanEdit (permission only),
matching the Duplicate action behavior.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(workflow): extract block deletion protection into shared utility
Extract duplicated block protection logic from workflow.tsx into
a reusable filterProtectedBlocks helper in utils/block-protection-utils.ts.
This ensures consistent behavior between context menu delete and
keyboard delete operations.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(workflow): extend block protection utilities for edge protection
Add isEdgeProtected, filterUnprotectedEdges, and hasProtectedBlocks
utilities. Refactor workflow.tsx to use these helpers for:
- onEdgesChange edge removal filtering
- onConnect connection prevention
- onNodeDragStart drag prevention
- Keyboard edge deletion
- Block menu disableEdit calculation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): address review comments for lock feature
1. Store batchToggleEnabled now uses continue to skip locked blocks
entirely, matching database operation behavior
2. Copilot add operation now checks if parent container is locked
before adding nested nodes (defensive check for consistency)
3. Remove unused filterUnprotectedEdges function
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(copilot): add lock checks for insert and extract operations
- insert_into_subflow: Check if existing block being moved is locked
- extract_from_subflow: Check if block or parent subflow is locked
These operations now match the UI behavior where locked blocks
cannot be moved into/out of containers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): prevent duplicates inside locked containers via regenerateBlockIds
1. regenerateBlockIds now checks if existing parent is locked before
keeping the block inside it. If parent is locked, the duplicate
is placed outside (parentId cleared) instead of creating an
inconsistent state.
2. Remove unnecessary effectivePermissions.canAdmin and potentialParentId
from onNodeDragStart dependency array.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): fix toggle locked target state and draggable check
1. BATCH_TOGGLE_LOCKED now uses first block from blocksToToggle set
instead of blockIds[0], matching BATCH_TOGGLE_ENABLED pattern.
Also added early exit if blocksToToggle is empty.
2. Blocks inside locked containers are now properly non-draggable.
Changed draggable check from !block.locked to use isBlockProtected()
which checks both block lock and parent container lock.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(copilot): check parent lock in edit and delete operations
Both edit and delete operations now check if the block's parent
container is locked, not just if the block itself is locked. This
ensures consistent behavior with the UI which uses isBlockProtected
utility that checks both direct lock and parent lock.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(socket): add server-side lock validation and admin-only permissions
1. BATCH_TOGGLE_LOCKED now requires admin role - non-admin users with
write role can no longer bypass UI restriction via direct socket
messages
2. BATCH_REMOVE_BLOCKS now validates lock status server-side - filters
out protected blocks (locked or inside locked parent) before deletion
3. Remove duplicate/outdated comment in regenerateBlockIds
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* test(socket): update permission test for admin-only lock toggle
batch-toggle-locked is now admin-only, so write role should be denied.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(undo-redo): use consistent target state for toggle redo
The redo logic for BATCH_TOGGLE_ENABLED and BATCH_TOGGLE_LOCKED was
incorrectly computing each block's new state as !previousStates[blockId].
However, the store's batchToggleEnabled/batchToggleLocked set ALL blocks
to the SAME target state based on the first block's previous state.
Now redo computes targetState = !previousStates[firstBlockId] and applies
it to all blocks, matching the store's behavior.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(socket): add comprehensive lock validation across operations
Based on audit findings, adds lock validation to multiple operations:
1. BATCH_TOGGLE_HANDLES - now skips locked/protected blocks at:
- Store layer (batchToggleHandles)
- Collaborative hook (collaborativeBatchToggleBlockHandles)
- Server socket handler
2. BATCH_ADD_BLOCKS - server now filters blocks being added to
locked parent containers
3. BATCH_UPDATE_PARENT - server now:
- Skips protected blocks (locked or inside locked container)
- Prevents moving blocks into locked containers
All validations use consistent isProtected() helper that checks both
direct lock and parent container lock.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(workflow): use pre-computed lock state from contextMenuBlocks
contextMenuBlocks already has locked and isParentLocked properties
computed in use-canvas-context-menu.ts, so there's no need to look
up blocks again via hasProtectedBlocks.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): add lock validation to block rename operations
Defense-in-depth: although the UI disables rename for locked blocks,
the collaborative layer and server now also validate locks.
- collaborativeUpdateBlockName: checks if block is locked or inside
locked container before attempting rename
- UPDATE_NAME server handler: checks lock status and parent lock
before performing database update
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* added defense in depth for renaming locked blocks
* fix(socket): add server-side lock validation for edges and subblocks
Defense-in-depth: adds lock checks to server-side handlers that were
previously relying only on client-side validation.
Edge operations (ADD, REMOVE, BATCH_ADD, BATCH_REMOVE):
- Check if source or target blocks are protected before modifying edges
Subblock updates:
- Check if parent block is protected before updating subblock values
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): fetch parent blocks for edge protection checks and consistent tooltip
- Fixed edge operations to fetch parent blocks before checking lock status
- Previously, isBlockProtected checked if parent was locked, but the parent
wasn't in blocksById because only source/target blocks were fetched
- Now fetches parent blocks for all four edge operations: ADD, REMOVE,
BATCH_ADD_EDGES, BATCH_REMOVE_EDGES
- Fixed tooltip inconsistency: changed "Run previous blocks first" to
"Run upstream blocks first" in action-bar to match workflow.tsx
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* updated tooltip text for run from block
* fix(lock): add lock check to duplicate button and clean up drag handler
- Added lock check to duplicate button in action bar to prevent
duplicating locked blocks (consistent with other edit operations)
- Removed ineffective early return in onNodeDragStart since the
`draggable` property on nodes already prevents dragging protected
blocks - the early return was misleading as it couldn't actually
stop a drag operation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix(lock): use disableEdit for duplicate in block menu
Changed duplicate menu item to use disableEdit (which includes lock
check) instead of !userCanEdit for consistency with action bar and
other edit operations.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* feat(tools): added calcom
* added more triggers, tested
* updated regex in script for release to be more lenient
* fix(tag-dropdown): performance improvements and scroll bug fixes
- Add flatTagIndexMap for O(1) tag lookups (replaces O(n²) findIndex calls)
- Memoize caret position calculation to avoid DOM manipulation on every render
- Use refs for inputValue/cursorPosition to keep handleTagSelect callback stable
- Change itemRefs from index-based to tag-based keys to prevent stale refs
- Fix scroll jump in nested folders by removing scroll reset from registerFolder
- Add onFolderEnter callback for scroll reset when entering folder via keyboard
- Disable keyboard navigation wrap-around at boundaries
- Simplify selection reset to single effect on flatTagList.length change
Also:
- Add safeCompare utility for timing-safe string comparison
- Refactor webhook signature validation to use safeCompare
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* updated types
* fix(calcom): simplify required field constraints for booking attendee
The condition field already restricts these to calcom_create_booking,
so simplified to required: true. Per Cal.com API docs, email is optional
while name and timeZone are required.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* added tests
* updated folder multi select, updated calcom and github tools and docs generator script
* updated drag, updated outputs for tools, regen docs with nested docs script
* updated setup instructions links, destructure trigger outputs, fix text subblock styling
* updated docs gen script
* updated docs script
* updated docs script
* updated script
* remove destructuring of stripe webhook
* expanded wand textarea, updated calcom tools
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* feat(timeout): add timeout subblock to the api block
* fix(timeout): honor timeout config for internal routes and fix type coercion
- Add AbortController support for internal routes (/api/*) to honor timeout
- Fix type coercion: convert string timeout from short-input to number
- Handle NaN gracefully by falling back to undefined (default timeout)
Fixes#2786Fixes#2242
* fix: remove redundant clearTimeout in catch block
* fix: validate timeout is positive number
Negative timeout values would cause immediate request abort since
JavaScript treats negative setTimeout delays as 0.
* update docs image, update search modal performance
* removed unused keywords type
* ack comments
* cleanup
* fix: add default timeout for internal routes and validate finite timeout
- Internal routes now use same 5-minute default as external routes
- Added Number.isFinite() check to reject Infinity values
* fix: enforce max timeout and improve error message consistency
- Clamp timeout to max 600000ms (10 minutes) as documented
- External routes now report timeout value in error message
* remove unused code
* improvement(cmdk): refactor search modal to use cmdk + fix icon SVG IDs
* chore: remove unrelated workflow.tsx changes
* chore: remove comments
* chore: add devtools middleware to search modal store
* fix: allow search data re-initialization when permissions change
* fix: include keywords in search filter + show service name in tool operations
* fix: correct filterBlocks type signature
* fix: move generic to function parameter position
* fix(mcp): correct event handler type for onInput
* perf: always render command palette for instant opening
* fix: clear search input when modal reopens
* fix(docs): separate local and blob asset resolution for quick-reference
ActionImage now uses local paths directly for PNGs while ActionVideo
uses blob storage with proper path normalization (strips static/ prefix).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(docs): simplify asset resolution by using correct paths directly
Remove path normalization logic from action-media component. Instead,
use the appropriate paths in MDX:
- PNGs: /static/quick-reference/... (local)
- MP4s: quick-reference/... (blob via getAssetUrl)
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* fix(docs): update requirements to be more accurate for deploying the app
* updated kb to support 1536 dimension vectors for models other than text embedding 3 small
* fix(storage): support Azure connection string for presigned URLs
* fix(kb): update test for embedding dimensions parameter
* fix(storage): align credential source ordering for consistency
* docs(sdk): update README to reflect new interface
* improvement(docs): add quick reference page and update SDK documentation
* docs(copilot): update copilot documentation with all features
* feat(tools): added textract
* cleanup
* ack pr comments
* reorder
* removed upload for textract async version
* fix additional fields dropdown in editor, update parser to leave validation to be done on the server
* added mistral v2, files v2, and finalized textract
* updated the rest of the old file patterns, updated mistral outputs for v2
* updated tag dropdown to parse non-operation fields as well
* updated extension finder
* cleanup
* added description for inputs to workflow
* use helper for internal route check
* fix tag dropdown merge conflict change
* remove duplicate code
---------
Co-authored-by: Vikhyath Mondreti <vikhyath@simstudio.ai>
* fix(verbiage): more explicit verbiage on some dialog menus, google drive updates, advanved to additional fields, remove general settings store sync in favor of tanstack
* updated docs
* nested tag dropdown, more well-defined nested outputs, keyboard nav for context menus, etc
* cleanup
* allow cannonical toggle even if depends on not satisfied
* remove smooth scroll in tag drop
* fix selection
* fix
---------
Co-authored-by: Vikhyath Mondreti <vikhyath@simstudio.ai>
* improvement(tools): added visibility for tools that were missing it, added new google tools
* fixed the name for google forms
* revert schema enrichers change
* fixed block ordering
* improvement(deployed-mcp): added the ability to make the visibility for deployed mcp tools public, updated UX
* use reactquery
* migrated chats to use reactquery, upgraded entire deploymodal to use reactquery instead of manual state management
* added hooks for chat chats and updated callers to all use reactquery
* fix
* updated comments
* consolidated utils
* feat(tool): added introspection tools for all db integrations
* added sanitization for sql schema
* ack pr comments, with clarifying comments
* moved util