[docs] API documentation (#2784)

This commit is contained in:
Damien Arrachequesne
2016-12-30 16:10:54 +01:00
committed by GitHub
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commit 255b845596
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Readme.md
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@@ -61,405 +61,7 @@ server.listen(3000);
## API
### Server
Exposed by `require('socket.io')`.
### Server()
Creates a new `Server`. Works with and without `new`:
```js
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();
```
### Server(opts:Object)
Optionally, the first or second argument (see below) of the `Server`
constructor can be an options object.
The following options are supported:
- `serveClient` sets the value for Server#serveClient()
- `path` sets the value for Server#path()
The same options passed to socket.io are always passed to
the `engine.io` `Server` that gets created. See engine.io
[options](https://github.com/socketio/engine.io#methods-1)
as reference.
### Server(srv:http#Server, opts:Object)
Creates a new `Server` and attaches it to the given `srv`. Optionally
`opts` can be passed.
### Server(port:Number, opts:Object)
Binds socket.io to a new `http.Server` that listens on `port`.
### Server#serveClient(v:Boolean):Server
If `v` is `true` the attached server (see `Server#attach`) will serve
the client files. Defaults to `true`.
This method has no effect after `attach` is called.
```js
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);
```
If no arguments are supplied this method returns the current value.
### Server#path(v:String):Server
Sets the path `v` under which `engine.io` and the static files will be
served. Defaults to `/socket.io`.
If no arguments are supplied this method returns the current value.
### Server#adapter(v:Adapter):Server
Sets the adapter `v`. Defaults to an instance of the `Adapter` that
ships with socket.io which is memory based. See
[socket.io-adapter](https://github.com/socketio/socket.io-adapter).
If no arguments are supplied this method returns the current value.
### Server#origins(v:String):Server
Sets the allowed origins `v`. Defaults to any origins being allowed.
If no arguments are supplied this method returns the current value.
### Server#origins(v:Function):Server
Sets the allowed origins as dynamic function. Function takes two arguments `origin:String` and `callback(error, success)`, where `success` is a boolean value indicating whether origin is allowed or not.
__Potential drawbacks__:
* in some situations, when it is not possible to determine `origin` it may have value of `*`
* As this function will be executed for every request, it is advised to make this function work as fast as possible
* If `socket.io` is used together with `Express`, the CORS headers will be affected only for `socket.io` requests. For Express can use [cors](https://github.com/expressjs/cors).
### Server#sockets:Namespace
The default (`/`) namespace.
### Server#attach(srv:http#Server, opts:Object):Server
Attaches the `Server` to an engine.io instance on `srv` with the
supplied `opts` (optionally).
### Server#attach(port:Number, opts:Object):Server
Attaches the `Server` to an engine.io instance that is bound to `port`
with the given `opts` (optionally).
### Server#listen
Synonym of `Server#attach`.
### Server#bind(srv:engine#Server):Server
Advanced use only. Binds the server to a specific engine.io `Server`
(or compatible API) instance.
### Server#onconnection(socket:engine#Socket):Server
Advanced use only. Creates a new `socket.io` client from the incoming
engine.io (or compatible API) `socket`.
### Server#of(nsp:String):Namespace
Initializes and retrieves the given `Namespace` by its pathname
identifier `nsp`.
If the namespace was already initialized it returns it immediately.
### Server#emit
Emits an event to all connected clients. The following two are
equivalent:
```js
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');
```
For other available methods, see `Namespace` below.
### Server#close([fn:Function])
Closes socket.io server.
The optional `fn` is passed to the `server.close([callback])` method of the
core `net` module and is called on error or when all connections are closed.
The callback is expected to implement the common single argument `err`
signature (if any).
```js
var Server = require('socket.io');
var PORT = 3030;
var server = require('http').Server();
var io = Server(PORT);
io.close(); // Close current server
server.listen(PORT); // PORT is free to use
io = Server(server);
```
### Server#use
See `Namespace#use` below.
### Namespace
Represents a pool of sockets connected under a given scope identified
by a pathname (eg: `/chat`).
By default the client always connects to `/`.
#### Events
- `connection` / `connect`. Fired upon a connection.
Parameters:
- `Socket` the incoming socket.
### Namespace#name:String
The namespace identifier property.
### Namespace#connected:Object<Socket>
Hash of `Socket` objects that are connected to this namespace indexed
by `id`.
### Namespace#clients(fn:Function)
Gets a list of client IDs connected to this namespace (across all nodes if applicable).
An example to get all clients in a namespace:
```js
var io = require('socket.io')();
io.of('/chat').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
});
```
An example to get all clients in namespace's room:
```js
var io = require('socket.io')();
io.of('/chat').in('general').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
});
```
As with broadcasting, the default is all clients from the default namespace ('/'):
```js
var io = require('socket.io')();
io.clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
});
```
### Namespace#use(fn:Function):Namespace
Registers a middleware, which is a function that gets executed for
every incoming `Socket`, and receives as parameters the socket and a
function to optionally defer execution to the next registered
middleware.
```js
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
next(new Error('Authentication error'));
});
```
Errors passed to middleware callbacks are sent as special `error`
packets to clients.
### Socket
A `Socket` is the fundamental class for interacting with browser
clients. A `Socket` belongs to a certain `Namespace` (by default `/`)
and uses an underlying `Client` to communicate.
It should be noted the `Socket` doesn't relate directly to the actual
underlying TCP/IP `socket` and it is only the name of the class.
### Socket#use(fn:Function):Socket
Registers a middleware, which is a function that gets executed for
every incoming `Packet` and receives as parameter the packet and a
function to optionally defer execution to the next registered
middleware.
```js
var io = require('socket.io')();
io.on('connection', function(socket){
socket.use(function(packet, next){
if (packet.doge === true) return next();
next(new Error('Not a doge error'));
});
```
Errors passed to middleware callbacks are sent as special `error`
packets to clients.
### Socket#rooms:Object
A hash of strings identifying the rooms this client is in, indexed by
room name.
### Socket#client:Client
A reference to the underlying `Client` object.
### Socket#conn:Socket
A reference to the underlying `Client` transport connection (engine.io
`Socket` object). This allows access to the IO transport layer, which
still (mostly) abstracts the actual TCP/IP socket.
### Socket#request:Request
A getter proxy that returns the reference to the `request` that
originated the underlying engine.io `Client`. Useful for accessing
request headers such as `Cookie` or `User-Agent`.
### Socket#id:String
A unique identifier for the session, that comes from the
underlying `Client`.
### Socket#emit(name:String[, …]):Socket
Emits an event identified by the string `name` to the client.
Any other parameters can be included.
All datastructures are supported, including `Buffer`. JavaScript
functions can't be serialized/deserialized.
```js
var io = require('socket.io')();
io.on('connection', function(client){
client.emit('an event', { some: 'data' });
});
```
### Socket#join(name:String[, fn:Function]):Socket
Adds the client to the `room`, and fires optionally a callback `fn`
with `err` signature (if any).
The client is automatically a member of a room identified with its
session id (see `Socket#id`).
The mechanics of joining rooms are handled by the `Adapter`
that has been configured (see `Server#adapter` above), defaulting to
[socket.io-adapter](https://github.com/socketio/socket.io-adapter).
### Socket#leave(name:String[, fn:Function]):Socket
Removes the client from `room`, and fires optionally a callback `fn`
with `err` signature (if any).
**Rooms are left automatically upon disconnection**.
The mechanics of leaving rooms are handled by the `Adapter`
that has been configured (see `Server#adapter` above), defaulting to
[socket.io-adapter](https://github.com/socketio/socket.io-adapter).
### Socket#to(room:String):Socket
Sets a modifier for a subsequent event emission that the event will
only be _broadcasted_ to clients that have joined the given `room`.
To emit to multiple rooms, you can call `to` several times.
```js
var io = require('socket.io')();
io.on('connection', function(client){
client.to('others').emit('an event', { some: 'data' });
});
```
### Socket#in(room:String):Socket
Same as `Socket#to`
### Socket#compress(v:Boolean):Socket
Sets a modifier for a subsequent event emission that the event data will
only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.
```js
var io = require('socket.io')();
io.on('connection', function(client){
client.compress(false).emit('an event', { some: 'data' });
});
```
### Socket#disconnect(close:Boolean):Socket
Disconnects this client. If value of close is `true`, closes the underlying connection.
Otherwise, it just disconnects the namespace.
#### Events
- `disconnect`
- Fired upon disconnection.
- **Arguments**
- `String`: the reason of the disconnection (either client or server-side)
- `error`
- Fired when an error occurs.
- **Arguments**
- `Object`: error data
- `disconnecting`
- Fired when the client is going to be disconnected (but hasn't left its `rooms` yet).
- **Arguments**
- `String`: the reason of the disconnection (either client or server-side)
These are reserved events (along with `connect`, `newListener` and `removeListener`) which cannot be used as event names.
### Client
The `Client` class represents an incoming transport (engine.io)
connection. A `Client` can be associated with many multiplexed `Socket`s
that belong to different `Namespace`s.
### Client#conn
A reference to the underlying `engine.io` `Socket` connection.
### Client#request
A getter proxy that returns the reference to the `request` that
originated the engine.io connection. Useful for accessing
request headers such as `Cookie` or `User-Agent`.
See [API](/docs/API.md).
## Debug / logging

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## Table of Contents
- [Class: Server](#server)
- [new Server(httpServer[, options])](#new-serverhttpserver-options)
- [new Server(port[, options])](#new-serverport-options)
- [new Server(options)](#new-serveroptions)
- [server.sockets](#serversockets)
- [server.serveClient([value])](#serverserveclientvalue)
- [server.path([value])](#serverpathvalue)
- [server.adapter([value])](#serveradaptervalue)
- [server.origins([value])](#serveroriginsvalue)
- [server.origins(fn)](#serveroriginsfn)
- [server.attach(httpServer[, options])](#serverattachhttpserver-options)
- [server.attach(port[, options])](#serverattachport-options)
- [server.listen(httpServer[, options])](#serverlistenhttpserver-options)
- [server.listen(port[, options])](#serverlistenport-options)
- [server.bind(engine)](#serverbindengine)
- [server.onconnection(socket)](#serveronconnectionsocket)
- [server.of(nsp)](#serverofnsp)
- [server.emit(eventName[, ...args])](#serveremiteventname-args)
- [server.close([callback])](#serverclosecallback)
- [Class: Namespace](#namespace)
- [namespace.name](#namespacename)
- [namespace.connected](#namespaceconnected)
- [namespace.client(callback)](#namespaceclientcallback)
- [namespace.use(fn)](#namespaceusefn)
- [Event: 'connect'](#event-connect)
- [Event: 'connection'](#event-connect)
- [Class: Socket](#socket)
- [socket.id](#socketid)
- [socket.rooms](#socketrooms)
- [socket.client](#socketclient)
- [socket.conn](#socketconn)
- [socket.request](#socketrequest)
- [socket.use(fn)](#socketusefn)
- [socket.send([...args][, ack])](#socketsendargs-ack)
- [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack)
- [socket.on(eventName, callback)](#socketoneventname-callback)
- [socket.join(room[, callback])](#socketjoinroom-callback)
- [socket.leave(room[, callback])](#socketleaveroom-callback)
- [socket.to(room)](#sockettoroom)
- [socket.in(room)](#socketinroom)
- [socket.compress(value)](#socketcompressvalue)
- [socket.disconnect(close)](#socketdisconnectclose)
- [Flag: 'broadcast'](#flag-broadcast)
- [Flag: 'volatile'](#flag-volatile)
- [Flag: 'local'](#flag-local)
- [Event: 'disconnect'](#event-disconnect)
- [Event: 'error'](#event-error)
- [Event: 'disconnecting'](#event-disconnecting)
- [Class: Client](#client)
- [client.conn](#clientconn)
- [client.request](#clientrequest)
### Server
Exposed by `require('socket.io')`.
#### new Server(httpServer[, options])
- `httpServer` _(http.Server)_ the server to bind to.
- `options` _(Object)_
- `path` _(String)_: name of the path to capture (`/socket.io`)
- `serveClient` _(Boolean)_: whether to serve the client files (`true`)
- `adapter` _(Adapter)_: the adapter to use. Defaults to an instance of the `Adapter` that ships with socket.io which is memory based. See [socket.io-adapter](https://github.com/socketio/socket.io-adapter)
- `origins` _(String)_: the allowed origins (`*`)
- `allowRequest` _(Function)_: A function that receives a given handshake or upgrade request as its first parameter, and can decide whether to continue or not. The second argument is a function that needs to be called with the decided information: `fn(err, success)`, where `success` is a boolean value where false means that the request is rejected, and err is an error code.
Works with and without `new`:
```js
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();
```
The same options passed to socket.io are always passed to the `engine.io` `Server` that gets created. See engine.io [options](https://github.com/socketio/engine.io#methods-1) as reference.
#### new Server(port[, options])
- `port` _(Number)_ a port to listen to (a new `http.Server` will be created)
- `options` _(Object)_
See [above](#new-serverhttpserver-options) for available options.
#### new Server(options)
- `options` _(Object)_
See [above](#new-serverhttpserver-options) for available options.
#### server.sockets
* _(Namespace)_
The default (`/`) namespace.
#### server.serveClient([value])
- `value` _(Boolean)_
- **Returns** `Server|Boolean`
If `value` is `true` the attached server (see `Server#attach`) will serve the client files. Defaults to `true`. This method has no effect after `attach` is called. If no arguments are supplied this method returns the current value.
```js
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);
```
#### server.path([value])
- `value` _(String)_
- **Returns** `Server|String`
Sets the path `value` under which `engine.io` and the static files will be served. Defaults to `/socket.io`. If no arguments are supplied this method returns the current value.
#### server.adapter([value])
- `value` _(Adapter)_
- **Returns** `Server|Adapter`
Sets the adapter `value`. Defaults to an instance of the `Adapter` that ships with socket.io which is memory based. See [socket.io-adapter](https://github.com/socketio/socket.io-adapter). If no arguments are supplied this method returns the current value.
#### server.origins([value])
- `value` _(String)_
- **Returns** `Server|String`
Sets the allowed origins `value`. Defaults to any origins being allowed. If no arguments are supplied this method returns the current value.
#### server.origins(fn)
- `fn` _(Function)_
- **Returns** `Server`
Provides a function taking two arguments `origin:String` and `callback(error, success)`, where `success` is a boolean value indicating whether origin is allowed or not.
__Potential drawbacks__:
* in some situations, when it is not possible to determine `origin` it may have value of `*`
* As this function will be executed for every request, it is advised to make this function work as fast as possible
* If `socket.io` is used together with `Express`, the CORS headers will be affected only for `socket.io` requests. For Express can use [cors](https://github.com/expressjs/cors).
#### server.attach(httpServer[, options])
- `httpServer` _(http.Server)_ the server to attach to
- `options` _(Object)_
Attaches the `Server` to an engine.io instance on `httpServer` with the supplied `options` (optionally).
### server.attach(port[, options])
- `httpServer` _(Number)_ the port to listen on
- `options` _(Object)_
Attaches the `Server` to an engine.io instance on a new http.Server with the supplied `options` (optionally).
#### server.listen(httpServer[, options])
Synonym of [server.attach(httpServer[, options])](#serverattachhttpserver-options).
#### server.listen(port[, options])
Synonym of [server.attach(port[, options])](#serverattachport-options).
#### server.bind(engine)
- `engine` _(engine.Server)_
- **Returns** `Server`
Advanced use only. Binds the server to a specific engine.io `Server` (or compatible API) instance.
#### server.onconnection(socket)
- `socket` _(engine.Socket)_
- **Returns** `Server`
Advanced use only. Creates a new `socket.io` client from the incoming engine.io (or compatible API) `Socket`.
#### server.of(nsp)
- `nsp` _(String)_
- **Returns** `Namespace`
Initializes and retrieves the given `Namespace` by its pathname identifier `nsp`. If the namespace was already initialized it returns it immediately.
#### server.emit(eventName[, ...args])
- `eventName` _(String)_
- `args`
Emits an event to all connected clients. The following two are equivalent:
```js
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');
```
#### server.close([callback])
- `callback` _(Function)_
Closes the socket.io server. The `callback` argument is optional and will be called when all connections are closed.
```js
var Server = require('socket.io');
var PORT = 3030;
var server = require('http').Server();
var io = Server(PORT);
io.close(); // Close current server
server.listen(PORT); // PORT is free to use
io = Server(server);
```
### Namespace
Represents a pool of sockets connected under a given scope identified
by a pathname (eg: `/chat`).
By default the client always connects to `/`.
#### namespace.name
* _(String)_
The namespace identifier property.
#### namespace.connected
* _(Object<Socket>)_
The hash of `Socket` objects that are connected to this namespace, indexed by `id`.
#### namespace.client(callback)
- `callback` _(Function)_
Gets a list of client IDs connected to this namespace (across all nodes if applicable).
```js
var io = require('socket.io')();
io.of('/chat').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
});
```
An example to get all clients in namespace's room:
```js
var io = require('socket.io')();
io.of('/chat').in('general').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
});
```
As with broadcasting, the default is all clients from the default namespace ('/'):
```js
var io = require('socket.io')();
io.clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
});
```
#### namespace.use(fn)
- `fn` _(Function)_
Registers a middleware, which is a function that gets executed for every incoming `Socket`, and receives as parameters the socket and a function to optionally defer execution to the next registered middleware.
Errors passed to middleware callbacks are sent as special `error` packets to clients.
```js
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
next(new Error('Authentication error'));
});
```
#### Event: 'connect'
- `error` _(Object)_ error object
Fired upon a reconnection attempt error.
#### Event: 'connection'
Synonym of [Event: 'connect'](#event-connect).
### Socket
A `Socket` is the fundamental class for interacting with browser clients. A `Socket` belongs to a certain `Namespace` (by default `/`) and uses an underlying `Client` to communicate.
It should be noted the `Socket` doesn't relate directly to the actual underlying TCP/IP `socket` and it is only the name of the class.
Within each `Namespace`, you can also define arbitrary channels (called `room`) that the `Socket` can join and leave. That provides a convenient way to broadcast to a group of `Socket`s (see `Socket#to` below).
#### socket.id
* _(String)_
A unique identifier for the session, that comes from the underlying `Client`.
#### socket.rooms
* _(Object)_
A hash of strings identifying the rooms this client is in, indexed by room name.
#### socket.client
* _(Client)_
A reference to the underlying `Client` object.
#### socket.conn
* _(engine.Socket)_
A reference to the underlying `Client` transport connection (engine.io `Socket` object). This allows access to the IO transport layer, which still (mostly) abstracts the actual TCP/IP socket.
#### socket.request
* _(Request)_
A getter proxy that returns the reference to the `request` that originated the underlying engine.io `Client`. Useful for accessing request headers such as `Cookie` or `User-Agent`.
#### socket.use(fn)
- `fn` _(Function)_
Registers a middleware, which is a function that gets executed for every incoming `Packet` and receives as parameter the packet and a function to optionally defer execution to the next registered middleware.
Errors passed to middleware callbacks are sent as special `error` packets to clients.
```js
var io = require('socket.io')();
io.on('connection', function(socket){
socket.use(function(packet, next){
if (packet.doge === true) return next();
next(new Error('Not a doge error'));
});
});
```
#### socket.send([...args][, ack])
- `args`
- `ack` _(Function)_
- **Returns** `Socket`
Sends a `message` event. See [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack).
#### socket.emit(eventName[, ...args][, ack])
- `eventName` _(String)_
- `args`
- `ack` _(Function)_
- **Returns** `Socket`
Emits an event to the socket identified by the string name. Any other parameters can be included. All serializable datastructures are supported, including `Buffer`.
```js
socket.emit('hello', 'world');
socket.emit('with-binary', 1, '2', { 3: '4', 5: new Buffer(6) });
```
The `ack` argument is optional and will be called with the server answer.
```js
var io = require('socket.io')();
io.on('connection', function(client){
client.emit('an event', { some: 'data' });
client.emit('ferret', 'tobi', function (data) {
console.log(data); // data will be 'woot'
});
// the client code
// client.on('ferret', function (name, fn) {
// fn('woot');
// });
});
```
#### socket.on(eventName, callback)
- `eventName` _(String)_
- `callback` _(Function)_
- **Returns** `Socket`
Register a new handler for the given event.
```js
socket.on('news', function (data) {
console.log(data);
});
```
#### socket.join(room[, callback])
- `room` _(String)_
- `callback` _(Function)_
- **Returns** `Socket` for chaining
Adds the client to the `room`, and fires optionally a callback with `err` signature (if any).
The mechanics of joining rooms are handled by the `Adapter` that has been configured (see `Server#adapter` above), defaulting to [socket.io-adapter](https://github.com/socketio/socket.io-adapter).
For your convenience, each socket automatically joins a room identified by this id (see `Socket#id`). This makes it easy to broadcast messages to other sockets:
```js
io.on('connection', function(client){
client.on('say to someone', function(id, msg){
// send a private message to the socket with the given id
client.broadcast.to(id).emit('my message', msg);
});
});
```
#### socket.leave(room[, callback])
- `room` _(String)_
- `callback` _(Function)_
- **Returns** `Socket` for chaining
Removes the client from `room`, and fires optionally a callback with `err` signature (if any).
**Rooms are left automatically upon disconnection**.
#### socket.to(room)
- `room` _(String)_
- **Returns** `Socket` for chaining
Sets a modifier for a subsequent event emission that the event will only be _broadcasted_ to clients that have joined the given `room`.
To emit to multiple rooms, you can call `to` several times.
```js
var io = require('socket.io')();
io.on('connection', function(client){
// to one room
client.to('others').emit('an event', { some: 'data' });
// to multiple rooms
client.to('room1').to('room2').emit('hello');
});
```
#### socket.in(room)
Synonym of [socket.to(room)](#sockettoroom).
#### socket.compress(value)
- `value` _(Boolean)_ whether to following packet will be compressed
- **Returns** `Socket` for chaining
Sets a modifier for a subsequent event emission that the event data will only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.
#### socket.disconnect(close)
- `close` _(Boolean)_ whether to close the underlying connection
- **Returns** `Socket`
Disconnects this client. If value of close is `true`, closes the underlying connection. Otherwise, it just disconnects the namespace.
#### Flag: 'broadcast'
Sets a modifier for a subsequent event emission that the event data will only be _broadcast_ to every sockets but the sender.
```js
var io = require('socket.io')();
io.on('connection', function(socket){
socket.broadcast.emit('an event', { some: 'data' }); // everyone gets it but the sender
});
```
#### Flag: 'volatile'
Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to receive messages (because of network slowness or other issues, or because theyre connected through long polling and is in the middle of a request-response cycle).
```js
var io = require('socket.io')();
io.on('connection', function(socket){
socket.volatile.emit('an event', { some: 'data' }); // the client may or may not receive it
});
```
#### Flag: 'local'
Sets a modifier for a subsequent event emission that the event data will only be _broadcast_ to the current node (when the [Redis adapter](https://github.com/socketio/socket.io-redis) is used).
```js
var io = require('socket.io')();
io.on('connection', function(socket){
socket.to('hello').local.emit('an event', { some: 'data' });
});
```
#### Event: 'disconnect'
- `reason` _(String)_ the reason of the disconnection (either client or server-side)
Fired upon disconnection.
#### Event: 'error'
- `error` _(Object)_ error object
Fired when an error occurs.
#### Event: 'disconnecting'
- `reason` _(String)_ the reason of the disconnection (either client or server-side)
Fired when the client is going to be disconnected (but hasn't left its `rooms` yet).
These are reserved events (along with `connect`, `newListener` and `removeListener`) which cannot be used as event names.
### Client
The `Client` class represents an incoming transport (engine.io) connection. A `Client` can be associated with many multiplexed `Socket`s that belong to different `Namespace`s.
#### client.conn
* _(engine.Socket)_
A reference to the underlying `engine.io` `Socket` connection.
#### client.request
* _(Request)_
A getter proxy that returns the reference to the `request` that originated the engine.io connection. Useful for accessing request headers such as `Cookie` or `User-Agent`.

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## Table of Contents
- [Server API](API.md)
- [Client API](https://github.com/socketio/socket.io-client/blob/master/docs/API.md)