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docs: fix typos in the release notes
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@@ -138,7 +138,7 @@ See also: https://github.com/advisories/GHSA-pxg6-pf52-xh8x
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### Performance Improvements
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* do not reset the hearbeat timer on each packet ([5359bae](https://github.com/socketio/engine.io/commit/5359bae683e2a25742bd4989d0355a8fc10d294e))
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* do not reset the heartbeat timer on each packet ([5359bae](https://github.com/socketio/engine.io/commit/5359bae683e2a25742bd4989d0355a8fc10d294e))
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* **websocket:** use bound callbacks ([9a68c8c](https://github.com/socketio/engine.io/commit/9a68c8ce93cc1bc0bc1a30548558da49860f4acd))
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@@ -535,9 +535,9 @@ Please upgrade as soon as possible.
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* decrease the default value of maxHttpBufferSize ([58e274c](https://github.com/socketio/engine.io/commit/58e274c437e9cbcf69fd913c813aad8fbd253703))
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This change reduces the default value from 100 mb to a more sane 1 mb.
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This change reduces the default value from 100 MB to a saner 1 MB.
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This helps protect the server against denial of service attacks by malicious clients sending huge amounts of data.
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This helps protect the server against denial-of-service attacks by malicious clients sending huge amounts of data.
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See also: https://github.com/advisories/GHSA-j4f2-536g-r55m
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@@ -555,7 +555,7 @@ See also: https://github.com/advisories/GHSA-j4f2-536g-r55m
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So that clients in HTTP long-polling can decide how many packets they have to send to stay under the maxHttpBufferSize
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value.
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This is a backward compatible change which should not mandate a new major revision of the protocol (we stay in v4), as
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This is a backward compatible change that should not mandate a new major revision of the protocol (we stay in v4), as
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we only add a field in the JSON-encoded handshake data:
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```
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@@ -641,7 +641,7 @@ The codebase was migrated to TypeScript ([c0d6eaa](https://github.com/socketio/e
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An ES module wrapper was also added ([401f4b6](https://github.com/socketio/engine.io/commit/401f4b60693fb6702c942692ce42e5bb701d81d7)).
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Please note that the communication protocol was not updated, so a v5 client will be able to reach a v6 server (and vice-versa).
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Please note that the communication protocol was not updated, so a v5 client will be able to reach a v6 server (and vice versa).
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Reference: https://github.com/socketio/engine.io-protocol
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