This commit allows to:
- provide an ESM version of those modules ([1])
- reduce the attack surface in case of supply chain attacks
- reduce the size of the bundle with tree-shaking
As a downside, we won't receive security updates for those modules
anymore.
[1]: https://github.com/socketio/socket.io-client/issues/1536
In the past, there were two implementations of the HTTP long-polling
feature, one with XMLHttpRequest and one based on JSONP for ancient
browsers (IE7/IE8). The JSONP implementation has been removed in [1].
[1]: b2c73812e9
The close event will now include additional details to help debugging
if anything has gone wrong.
Example when a payload is over the maxHttpBufferSize value in HTTP
long-polling mode:
```js
socket.on("close", (reason, details) => {
console.log(reason); // "transport error"
// in that case, details is an error object
console.log(details.message); "xhr post error"
console.log(details.description); // 413 (the HTTP status of the response)
// details.context refers to the XMLHttpRequest object
console.log(details.context.status); // 413
console.log(details.context.responseText); // ""
});
```
Note: the error object was already included before this commit and is
kept for backward compatibility
Example when a payload is over the maxHttpBufferSize value with
WebSockets:
```js
socket.on("close", (reason, details) => {
console.log(reason); // "transport close"
// in that case, details is a plain object
console.log(details.description); // "websocket connection closed"
// details.context is a CloseEvent object
console.log(details.context.code); // 1009 (which means "Message Too Big")
console.log(details.context.reason); // ""
});
```
Example within a cluster without sticky sessions:
```js
socket.on("close", (reason, details) => {
console.log(details.context.status); // 400
console.log(details.context.responseText); // '{"code":1,"message":"Session ID unknown"}'
});
```
Note: we could also print some warnings in development for the "usual"
errors:
- CORS error
- HTTP 400 with multiple nodes
- HTTP 413 with maxHttpBufferSize
but that would require an additional step when going to production
(i.e. setting NODE_ENV variable to "production"). This is open to
discussion!
Related:
- https://github.com/socketio/socket.io/issues/3946
- https://github.com/socketio/socket.io/issues/1979
- https://github.com/socketio/socket.io-client/issues/1518
The server will now include a "maxPayload" field in the handshake
details, allowing the clients to decide how many packets they have to
send to stay under the maxHttpBufferSize value.
Related:
- https://github.com/socketio/socket.io-client/issues/1531
- 088dcb4dff
This restores the possibility to import the bundle directly, without
getting the following error:
> [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './dist/engine.io.min.js' is not defined by "exports"
On macOS the script was interpreted as the value of the `-i` option. It
will now use an empty extension for the `-i` option and the `-e` option
to specify the script.
Some bundlers (like vite) do not support having a "browser" field in a
nested package.json.
Note: the previous commit ([1]) fixed the resolution of the "browser"
field in the dev bundle, but the production bundle still failed.
Related: https://github.com/socketio/socket.io-client/issues/1504
[1]: 49719142f6
Removing the debug library and the debug calls from the final bundle is
unexpectedly quite hard.
Actually, there are several solutions, each with its own pro and cons:
> use webpack-remove-debug (our previous solution)
Pro: works well, even with ESM imports with a little hack
```js
import debugModule from "debug"; // debug()
const debug = debugModule("my-library"); // debug()
debug("hello world");
```
Cons: only for webpack
See also: https://github.com/johngodley/webpack-remove-debug
> NODE_ENV variable
```js
import debugModule from "debug";
let debug = () => {}
if (process.env.NODE_ENV !== "production") {
debug = debugModule("my-library");
}
```
Pro: the `debug()` calls are properly removed when bundling for
production
Cons: some bundlers leave the debug library in the bundle, even if it
is not called (for example, rollup needs an additional
"moduleSideEffects: true")
Reference: https://rollupjs.org/guide/en/#treeshake
> dynamic import
```js
let debug = () => {}
if (process.env.NODE_ENV !== "production") {
import("debug").then(debugModule => {
debug = debugModule.default("my-library");
});
}
```
Pro: the sanest solution, which allows to use debug in development
Cons: will likely break some bundlers due to the dynamic import (for
example, not supported for UMD bundles)
> browser field
```json
{
"browser": {
"debug": "./noop.js"
}
}
```
Pro: the safest solution from a compatibility point of view
Cons: some bundlers leave the noop debug calls, even after minification
> remove debug from the source code
We could also remove the debug calls, but the ability to turn them with
a single env variable on is quite appealing (at least in a Node.js
environment):
```
DEBUG=* node index.js
```
> dual packaging (our selected solution)
We provide two ESM builds, one with debug and one without.
Pros:
- no tricky configuration for bundlers
- debug logs are still available in Node.js
Cons:
- no more debug logs in the browser
We will go with the latest solution for now, until there is a better
alternative.
This change allows us to:
- reduce the size of the bundle
- provide an ESM bundle (for usage in <script type="module">)
BREAKING CHANGE: due to how default export works with ES modules, we
have removed the default export of the library, which means the
following code:
```js
require("engine.io-client")(...);
```
will not work anymore. The named export must be used instead:
```js
const { Socket } = require("engine.io-client);
// or import { Socket } from "engine.io-client";
const socket = new Socket(...);
```
Note: the UMD build still exposes a function though:
```html
<script src="/path/to/engine.io.js"></script>
<script>
const socket = eio(...);
</script>
```
Note: webpack is still used with zuul because of the custom builder
(zuul-builder-webpack)