A packet like '2[{"toString":"foo"}]' was decoded as:
{
type: EVENT,
data: [ { "toString": "foo" } ]
}
Which would then throw an error when passed to the EventEmitter class:
> TypeError: Cannot convert object to primitive value
> at Socket.emit (node:events:507:25)
> at .../node_modules/socket.io/lib/socket.js:531:14
History of the isPayloadValid() method:
- added in [78f9fc2](78f9fc2) (v4.0.1, socket.io@3.0.0)
- updated in [1c220dd](1c220dd) (v4.0.4, socket.io@3.1.0)
Backported from 3b78117bf6
A specially crafted packet could be incorrectly decoded.
Example:
```js
const decoder = new Decoder();
decoder.on("decoded", (packet) => {
console.log(packet.data); // prints [ 'hello', [Function: splice] ]
})
decoder.add('51-["hello",{"_placeholder":true,"num":"splice"}]');
decoder.add(Buffer.from("world"));
```
As usual, please remember not to trust user input.
Backported from b5d0cb7dc5
When maxHttpBufferSize is large (1e8 bytes), a payload of length 100MB
can be sent like so:
99999991:422222222222222222222222222222222222222222222...
This massive packet can cause OOM via building up many many
`ConsOneByteString` objects due to concatenation:
99999989 `ConsOneByteString`s and then converting the massive integer to
a `Number`.
The performance can be improved to avoid this by using `substring`
rather than building the string via concatenation.
Below I tried one payload of length 7e7 as the 1e8 payload took so
long to process that it timed out before running out of memory.
```
==== JS stack trace =========================================
0: ExitFrame [pc: 0x13c5b79]
Security context: 0x152fe7b808d1 <JSObject>
1: decodeString [0x2dd385fb5d1] [/node_modules/socket.io-parser/index.js:~276] [pc=0xf59746881be](this=0x175d34c42b69 <JSGlobal Object>,0x14eccff10fe1 <Very long string[69999990]>)
2: add [0x31fc2693da29] [/node_modules/socket.io-parser/index.js:242] [bytecode=0xa7ed6554889 offset=11](this=0x0a2881be5069 <Decoder map = 0x3ceaa8bf48c9>,0x14eccff10fe1 <Very...
FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
1: 0xa09830 node::Abort() [node]
2: 0xa09c55 node::OnFatalError(char const*, char const*) [node]
3: 0xb7d71e v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [node]
4: 0xb7da99 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [node]
5: 0xd2a1f5 [node]
6: 0xd2a886 v8::internal::Heap::RecomputeLimits(v8::internal::GarbageCollector) [node]
7: 0xd37105 v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, v8::GCCallbackFlags) [node]
8: 0xd37fb5 v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) [node]
9: 0xd3965f v8::internal::Heap::HandleGCRequest() [node]
10: 0xce8395 v8::internal::StackGuard::HandleInterrupts() [node]
11: 0x1042cb6 v8::internal::Runtime_StackGuard(int, unsigned long*, v8::internal::Isolate*) [node]
12: 0x13c5b79 [node]
```
- bump debug to version 2.3.3
- bump component-emitter to version 1.2.1
- bump benchmark to version 2.1.2
- bump expect.js to version 0.3.1
- bump mocha to version 3.2.0
- bump zuul to version 3.11.1