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349 lines
9.8 KiB
Markdown
349 lines
9.8 KiB
Markdown
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## Table of Contents
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- [IO](#io)
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- [io.protocol](#ioprotocol)
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- [io(url[, options])](#iourl-options)
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- [Class: io.Manager](#manager)
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- [new Manager(url[, options])](#new-managerurl-options)
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- [manager.reconnection([value])](#managerreconnectionvalue)
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- [manager.reconnectionAttempts([value])](#managerreconnectionattemptsvalue)
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- [manager.reconnectionDelay([value])](#managerreconnectiondelayvalue)
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- [manager.reconnectionDelayMax([value])](#managerreconnectiondelaymaxvalue)
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- [manager.timeout([value])](#managertimeoutvalue)
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- [manager.open([callback])](#manageropencallback)
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- [manager.connect([callback])](#managerconnectcallback)
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- [manager.socket(nsp, options)](#managersocketnsp-options)
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- [Event: 'connect_error'](#event-connect_error)
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- [Event: 'connect_timeout'](#event-connect_timeout)
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- [Event: 'reconnect'](#event-reconnect)
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- [Event: 'reconnect_attempt'](#event-reconnect_attempt)
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- [Event: 'reconnecting'](#event-reconnecting)
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- [Event: 'reconnect_error'](#event-reconnect_error)
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- [Event: 'reconnect_failed'](#event-reconnect_failed)
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- [Event: 'ping'](#event-ping)
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- [Event: 'pong'](#event-pong)
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- [Class: io.Socket](#socket)
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- [socket.id](#socketid)
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- [socket.open()](#socketopen)
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- [socket.connect()](#socketconnect)
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- [socket.send([...args][, ack])](#socketsendargs-ack)
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- [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack)
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- [socket.on(eventName, callback)](#socketoneventname-callback)
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- [socket.compress(value)](#socketcompressvalue)
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- [socket.close()](#socketclose)
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- [socket.disconnect()](#socketdisconnect)
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- [Event: 'connect'](#event-connect)
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- [Event: 'connect_error'](#event-connect_error-1)
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- [Event: 'connect_timeout'](#event-connect_timeout-1)
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- [Event: 'error'](#event-error)
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- [Event: 'disconnect'](#event-disconnect)
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- [Event: 'reconnect'](#event-reconnect-1)
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- [Event: 'reconnect_attempt'](#event-reconnect_attempt-1)
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- [Event: 'reconnecting'](#event-reconnecting-1)
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- [Event: 'reconnect_error'](#event-reconnect_error-1)
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- [Event: 'reconnect_failed'](#event-reconnect_failed-1)
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### IO
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Exposed as the `io` namespace in the standalone build, or the result of calling `require('socket.io-client')`.
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#### io.protocol
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* _(Number)_
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The protocol revision number.
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#### io(url[, options])
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- `url` _(String)_
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- `options` _(Object)_
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- **Returns** `Socket`
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Creates a new `Manager` for the given URL, and attempts to reuse an existing `Manager` for subsequent calls, unless the `multiplex` option is passed with `false`. Passing this option is the equivalent of passing `'force new connection': true` or `forceNew: true`.
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A new `Socket` instance is returned for the namespace specified by the pathname in the URL, defaulting to `/`. For example, if the `url` is `http://localhost/users`, a transport connection will be established to `http://localhost` and a Socket.IO connection will be established to `/users`.
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See [new Manager(url[, options])](#managerurl-options) for available `options`.
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### Manager
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#### new Manager(url[, options])
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- `url` _(String)_
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- `options` _(Object)_
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- `path` _(String)_ name of the path that is captured on the server side (`/socket.io`)
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- `reconnection` _(Boolean)_ whether to reconnect automatically (`true`)
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- `reconnectionAttempts` _(Number)_ number of reconnection attempts before giving up (`Infinity`)
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- `reconnectionDelay` _(Number)_ how long to initially wait before attempting a new
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reconnection (`1000`). Affected by +/- `randomizationFactor`,
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for example the default initial delay will be between 500 to 1500ms.
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- `reconnectionDelayMax` _(Number)_ maximum amount of time to wait between
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reconnections (`5000`). Each attempt increases the reconnection delay by 2x
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along with a randomization as above
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- `randomizationFactor` _(Number)_ (`0.5`), 0 <= randomizationFactor <= 1
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- `timeout` _(Number)_ connection timeout before a `connect_error`
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and `connect_timeout` events are emitted (`20000`)
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- `autoConnect` _(Boolean)_ by setting this false, you have to call `manager.open`
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whenever you decide it's appropriate
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- **Returns** `Manager`
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The `options` are also passed to `engine.io-client` upon initialization of the underlying `Socket`. See the available `options` [here](https://github.com/socketio/engine.io-client#methods).
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#### manager.reconnection([value])
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- `value` _(Boolean)_
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- **Returns** `Manager|Boolean`
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Sets the `reconnection` option, or returns it if no parameters are passed.
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#### manager.reconnectionAttempts([value])
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- `value` _(Number)_
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- **Returns** `Manager|Number`
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Sets the `reconnectionAttempts` option, or returns it if no parameters are passed.
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#### manager.reconnectionDelay([value])
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- `value` _(Number)_
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- **Returns** `Manager|Number`
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Sets the `reconnectionDelay` option, or returns it if no parameters are passed.
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#### manager.reconnectionDelayMax([value])
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- `value` _(Number)_
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- **Returns** `Manager|Number`
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Sets the `reconnectionDelayMax` option, or returns it if no parameters are passed.
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#### manager.timeout([value])
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- `value` _(Number)_
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- **Returns** `Manager|Number`
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Sets the `timeout` option, or returns it if no parameters are passed.
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#### manager.open([callback])
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- `callback` _(Function)_
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- **Returns** `Manager`
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If the manager was initiated with `autoConnect` to `false`, launch a new connection attempt.
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The `callback` argument is optional and will be called once the attempt fails/succeeds.
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#### manager.connect([callback])
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Synonym of [manager.open([callback])](#manageropencallback).
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#### manager.socket(nsp, options)
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- `nsp` _(String)_
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- `options` _(Object)_
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- **Returns** `Socket`
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Creates a new `Socket` for the given namespace.
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#### Event: 'connect_error'
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- `error` _(Object)_ error object
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Fired upon a connection error.
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#### Event: 'connect_timeout'
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Fired upon a connection timeout.
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#### Event: 'reconnect'
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- `attempt` _(Number)_ reconnection attempt number
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Fired upon a successful reconnection.
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#### Event: 'reconnect_attempt'
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Fired upon an attempt to reconnect.
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#### Event: 'reconnecting'
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- `attempt` _(Number)_ reconnection attempt number
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Fired upon a successful reconnection.
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#### Event: 'reconnect_error'
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- `error` _(Object)_ error object
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Fired upon a reconnection attempt error.
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#### Event: 'reconnect_failed'
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Fired when couldn't reconnect within `reconnectionAttempts`.
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#### Event: 'ping'
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Fired when a ping packet is written out to the server.
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#### Event: 'pong'
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- `ms` _(Number)_ number of ms elapsed since `ping` packet (i.e.: latency).
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Fired when a pong is received from the server.
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### Socket
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#### socket.id
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- _(String)_
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An unique identifier for the socket session. Set after the `connect` event is triggered, and updated after the `reconnect` event.
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```js
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var socket = io('http://localhost');
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console.log(socket.id); // undefined
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socket.on('connect', function(){
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console.log(socket.id); // 'G5p5...'
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});
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```
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#### socket.open()
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- **Returns** `Socket`
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Opens the socket.
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#### socket.connect()
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Synonym of [socket.open()](#socketopen).
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#### socket.send([...args][, ack])
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- `args`
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- `ack` _(Function)_
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- **Returns** `Socket`
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Sends a `message` event. See [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack).
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#### socket.emit(eventName[, ...args][, ack])
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- `eventName` _(String)_
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- `args`
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- `ack` _(Function)_
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- **Returns** `Socket`
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Emits an event to the socket identified by the string name. Any other parameters can be included. All serializable datastructures are supported, including `Buffer`.
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```js
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socket.emit('hello', 'world');
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socket.emit('with-binary', 1, '2', { 3: '4', 5: new Buffer(6) });
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```
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The `ack` argument is optional and will be called with the server answer.
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```js
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socket.emit('ferret', 'tobi', function (data) {
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console.log(data); // data will be 'woot'
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});
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// server:
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// io.on('connection', function (socket) {
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// socket.on('ferret', function (name, fn) {
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// fn('woot');
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// });
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// });
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```
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#### socket.on(eventName, callback)
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- `eventName` _(String)_
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- `callback` _(Function)_
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- **Returns** `Socket`
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Register a new handler for the given event.
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```js
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socket.on('news', function (data) {
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console.log(data);
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});
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```
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The socket actually inherits every method of the [Emitter](https://github.com/component/emitter) class, like `hasListeners`, `once` or `off` (to remove an event listener).
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#### socket.compress(value)
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- `value` _(Boolean)_
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- **Returns** `Socket`
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Sets a modifier for a subsequent event emission that the event data will only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.
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```js
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socket.compress(false).emit('an event', { some: 'data' });
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```
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#### socket.close()
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- **Returns** `Socket`
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Disconnects the socket manually.
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#### socket.disconnect()
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Synonym of [socket.close()](#socketclose).
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#### Event: 'connect'
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Fired upon a connection including a successful reconnection.
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#### Event: 'connect_error'
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- `error` _(Object)_ error object
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Fired upon a connection error.
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#### Event: 'connect_timeout'
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Fired upon a connection timeout.
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#### Event: 'error'
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- `error` _(Object)_ error object
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Fired when an error occurs.
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#### Event: 'disconnect'
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Fired upon a disconnection.
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#### Event: 'reconnect'
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- `attempt` _(Number)_ reconnection attempt number
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Fired upon a successful reconnection.
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#### Event: 'reconnect_attempt'
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- `attempt` _(Number)_ reconnection attempt number
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Fired upon an attempt to reconnect.
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#### Event: 'reconnecting'
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- `attempt` _(Number)_ reconnection attempt number
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Fired upon an attempt to reconnect.
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#### Event: 'reconnect_error'
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- `error` _(Object)_ error object
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Fired upon a reconnection attempt error.
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#### Event: 'reconnect_failed'
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Fired when couldn't reconnect within `reconnectionAttempts`.
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