mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Merge #94
94: Update C example r=kvark a=grovesNL - Move `winit` behind a feature in wgpu-native - Update C example to newer wgpu-native API - Expose `Id` as `repr(C)` - Add clang-format configuration for C files - Add C example to CI (we can move parts of this back into the Makefile in a follow-up PR) Co-authored-by: Joshua Groves <josh@joshgroves.com>
This commit is contained in:
5
.clang-format
Normal file
5
.clang-format
Normal file
@@ -0,0 +1,5 @@
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IndentWidth: 4
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# Reduce left indentation for nested structs
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AlignOperands: false
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AlignAfterOpenBracket: DontAlign
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38
.travis.yml
38
.travis.yml
@@ -1,11 +1,40 @@
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language: rust
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rust:
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- stable
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- nightly
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matrix:
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include:
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# Linux 64bit
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- os: linux
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rust: stable
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compiler: gcc
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- os: linux
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rust: nightly
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compiler: gcc
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# macOS 64bit
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- env: MACOSX_DEPLOYMENT_TARGET=10.9
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os: osx
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rust: stable
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osx_image: xcode9
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compiler: clang
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#- env: MACOSX_DEPLOYMENT_TARGET=10.9
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# os: osx
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# rust: nightly
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# osx_image: xcode9
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# compiler: clang
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# iPhoneOS 64bit
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#- env: TARGET=aarch64-apple-ios
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# os: osx
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# osx_image: xcode9
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# rust: nightly
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# Windows 64bit
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#- os: windows
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# rust: stable
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branches:
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except:
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- staging.tmp
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- staging.tmp
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before_install:
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# Do not run bors builds against the nightly compiler.
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@@ -15,3 +44,4 @@ before_install:
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script:
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- cargo test
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- cargo check --manifest-path wgpu-native/Cargo.toml
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- if [[ $TRAVIS_OS_NAME == "osx" ]]; then (brew update && brew upgrade cmake && brew install glfw3 && cd wgpu-native && cargo build --features=local,gfx-backend-metal && cd ../examples/hello_triangle_c && mkdir build && cd build && cmake .. && make); fi
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@@ -10,18 +10,17 @@ if(MSVC)
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target_compile_options(${TARGET_NAME} PRIVATE /W4)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_WINDOWS)
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set(GLFW_LIBRARY glfw3)
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elseif(APPLE)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_MACOS)
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set(OS_LIBRARIES "-framework Cocoa" "-framework CoreVideo" "-framework IOKit" "-framework QuartzCore")
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target_compile_options(${TARGET_NAME} PRIVATE -x objective-c)
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set(GLFW_LIBRARY glfw)
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else(MSVC)
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target_compile_options(${TARGET_NAME} PRIVATE -Wall -Wextra -pedantic)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_LINUX)
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set(GLFW_LIBRARY glfw)
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endif(MSVC)
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if(APPLE)
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add_compile_definitions(WGPU_TARGET=WGPU_TARGET_MACOS)
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set(OS_LIBRARIES "-framework Cocoa" "-framework CoreVideo" "-framework IOKit" "-framework QuartzCore")
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target_compile_options(${TARGET_NAME} PRIVATE -x objective-c)
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endif(APPLE)
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find_package(glfw3)
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find_library(WGPU_LIBRARY wgpu_native
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@@ -1,13 +1,13 @@
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#include <stdio.h>
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#include "./../../wgpu-bindings/wgpu.h"
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#include <stdio.h>
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#define WGPU_TARGET_MACOS 1
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#define WGPU_TARGET_LINUX 2
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#define WGPU_TARGET_WINDOWS 3
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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#include <QuartzCore/CAMetalLayer.h>
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#include <Foundation/Foundation.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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#include <GLFW/glfw3.h>
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@@ -21,14 +21,12 @@
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#endif
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#include <GLFW/glfw3native.h>
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#define STAGES_LENGTH (2)
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#define BLEND_STATES_LENGTH (1)
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#define ATTACHMENTS_LENGTH (1)
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#define RENDER_PASS_ATTACHMENTS_LENGTH (1)
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#define BIND_GROUP_LAYOUTS_LENGTH (1)
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WGPUByteArray read_file(const char *name)
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{
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WGPUByteArray read_file(const char *name) {
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FILE *file = fopen(name, "rb");
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fseek(file, 0, SEEK_END);
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long length = ftell(file);
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@@ -36,145 +34,121 @@ WGPUByteArray read_file(const char *name)
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fseek(file, 0, SEEK_SET);
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fread(bytes, 1, length, file);
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fclose(file);
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WGPUByteArray ret = {
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return (WGPUByteArray){
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.bytes = bytes,
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.length = length,
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};
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return ret;
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}
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int main()
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{
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int main() {
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WGPUInstanceId instance = wgpu_create_instance();
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WGPUAdapterDescriptor adapter_desc = {
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.power_preference = WGPUPowerPreference_LowPower,
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};
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WGPUAdapterId adapter = wgpu_instance_get_adapter(instance, &adapter_desc);
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WGPUDeviceDescriptor device_desc = {
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.extensions = {
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.anisotropic_filtering = false,
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},
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};
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WGPUDeviceId device = wgpu_adapter_create_device(adapter, &device_desc);
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WGPUShaderModuleDescriptor vertex_shader_desc = {
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.code = read_file("./../../data/hello_triangle.vert.spv"),
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};
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WGPUShaderModuleId vertex_shader = wgpu_device_create_shader_module(device, &vertex_shader_desc);
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WGPUPipelineStageDescriptor vertex_stage = {
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.module = vertex_shader,
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.stage = WGPUShaderStage_Vertex,
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.entry_point = "main",
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};
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WGPUAdapterId adapter = wgpu_instance_get_adapter(instance,
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&(WGPUAdapterDescriptor){
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.power_preference = WGPUPowerPreference_LowPower,
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});
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WGPUShaderModuleDescriptor fragment_shader_desc = {
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.code = read_file("./../../data/hello_triangle.frag.spv"),
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};
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WGPUShaderModuleId fragment_shader = wgpu_device_create_shader_module(device, &fragment_shader_desc);
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WGPUPipelineStageDescriptor fragment_stage = {
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.module = fragment_shader,
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.stage = WGPUShaderStage_Fragment,
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.entry_point = "main",
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};
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WGPUDeviceId device = wgpu_adapter_create_device(adapter,
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&(WGPUDeviceDescriptor){
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.extensions =
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{
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.anisotropic_filtering = false,
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},
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});
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WGPUPipelineStageDescriptor stages[STAGES_LENGTH] = {vertex_stage, fragment_stage};
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WGPUShaderModuleId vertex_shader = wgpu_device_create_shader_module(device,
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&(WGPUShaderModuleDescriptor){
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.code = read_file("./../../data/hello_triangle.vert.spv"),
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});
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WGPUBindGroupLayoutDescriptor bind_group_layout_desc = {
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.bindings = NULL,
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.bindings_length = 0,
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};
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WGPUBindGroupLayoutId bind_group_layout = wgpu_device_create_bind_group_layout(device, &bind_group_layout_desc);
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WGPUShaderModuleId fragment_shader =
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wgpu_device_create_shader_module(device,
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&(WGPUShaderModuleDescriptor){
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.code = read_file("./../../data/hello_triangle.frag.spv"),
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});
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WGPUBindGroupLayoutId bind_group_layouts[BIND_GROUP_LAYOUTS_LENGTH] = { bind_group_layout };
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WGPUBindGroupLayoutId bind_group_layout =
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wgpu_device_create_bind_group_layout(device,
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&(WGPUBindGroupLayoutDescriptor){
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.bindings = NULL,
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.bindings_length = 0,
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});
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WGPUBindGroupLayoutId bind_group_layouts[BIND_GROUP_LAYOUTS_LENGTH] = {
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bind_group_layout};
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WGPUPipelineLayoutDescriptor pipeline_layout_desc = {
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.bind_group_layouts = bind_group_layouts,
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.bind_group_layouts_length = BIND_GROUP_LAYOUTS_LENGTH,
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};
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WGPUPipelineLayoutId pipeline_layout = wgpu_device_create_pipeline_layout(device, &pipeline_layout_desc);
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WGPUPipelineLayoutId pipeline_layout =
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wgpu_device_create_pipeline_layout(device,
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&(WGPUPipelineLayoutDescriptor){
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.bind_group_layouts = bind_group_layouts,
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.bind_group_layouts_length = BIND_GROUP_LAYOUTS_LENGTH,
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});
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WGPUBlendDescriptor blend_alpha = {
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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WGPUBlendDescriptor blend_color = {
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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};
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WGPUBlendStateDescriptor blend_state_0_desc = {
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.blend_enabled = false,
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.alpha = blend_alpha,
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.color = blend_color,
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.write_mask = WGPUColorWriteFlags_ALL,
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};
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WGPUBlendStateId blend_state_0 = wgpu_device_create_blend_state(device, &blend_state_0_desc);
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WGPUBlendStateId blend_state[BLEND_STATES_LENGTH] = {blend_state_0};
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WGPURenderPipelineId render_pipeline =
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wgpu_device_create_render_pipeline(device,
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&(WGPURenderPipelineDescriptor){
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.layout = pipeline_layout,
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.vertex_stage =
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(WGPUPipelineStageDescriptor){
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.module = vertex_shader,
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.entry_point = "main",
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},
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.fragment_stage =
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(WGPUPipelineStageDescriptor){
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.module = fragment_shader,
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.entry_point = "main",
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},
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.rasterization_state =
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(WGPURasterizationStateDescriptor){
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.front_face = WGPUFrontFace_Ccw,
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.cull_mode = WGPUCullMode_None,
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.depth_bias = 0,
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.depth_bias_slope_scale = 0.0,
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.depth_bias_clamp = 0.0,
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},
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.primitive_topology = WGPUPrimitiveTopology_TriangleList,
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.color_states =
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&(WGPUColorStateDescriptor){
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.format = WGPUTextureFormat_Bgra8Unorm,
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.alpha =
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(WGPUBlendDescriptor){
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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},
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.color =
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(WGPUBlendDescriptor){
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.src_factor = WGPUBlendFactor_One,
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.dst_factor = WGPUBlendFactor_Zero,
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.operation = WGPUBlendOperation_Add,
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},
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.write_mask = WGPUColorWriteFlags_ALL,
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},
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.color_states_length = 1,
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.depth_stencil_state = NULL,
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.vertex_buffer_state =
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(WGPUVertexBufferStateDescriptor){
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.index_format = WGPUIndexFormat_Uint16,
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.vertex_buffers = NULL,
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.vertex_buffers_count = 0,
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},
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.sample_count = 1,
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});
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WGPUStencilStateFaceDescriptor stencil_state_front = {
|
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.compare = WGPUCompareFunction_Never,
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.stencil_fail_op = WGPUStencilOperation_Keep,
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||||
.depth_fail_op = WGPUStencilOperation_Keep,
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.pass_op = WGPUStencilOperation_Keep,
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||||
};
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WGPUStencilStateFaceDescriptor stencil_state_back = {
|
||||
.compare = WGPUCompareFunction_Never,
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||||
.stencil_fail_op = WGPUStencilOperation_Keep,
|
||||
.depth_fail_op = WGPUStencilOperation_Keep,
|
||||
.pass_op = WGPUStencilOperation_Keep,
|
||||
};
|
||||
WGPUDepthStencilStateDescriptor depth_stencil_state_desc = {
|
||||
.depth_write_enabled = false,
|
||||
.depth_compare = WGPUCompareFunction_Never,
|
||||
.front = stencil_state_front,
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||||
.back = stencil_state_back,
|
||||
.stencil_read_mask = 0,
|
||||
.stencil_write_mask = 0,
|
||||
};
|
||||
WGPUDepthStencilStateId depth_stencil_state = wgpu_device_create_depth_stencil_state(device, &depth_stencil_state_desc);
|
||||
|
||||
WGPUAttachment attachments[ATTACHMENTS_LENGTH] = {
|
||||
{
|
||||
.format = WGPUTextureFormat_Bgra8Unorm,
|
||||
.samples = 1,
|
||||
},
|
||||
};
|
||||
WGPUAttachmentsState attachment_state = {
|
||||
.color_attachments = attachments,
|
||||
.color_attachments_length = ATTACHMENTS_LENGTH,
|
||||
.depth_stencil_attachment = NULL,
|
||||
};
|
||||
|
||||
WGPURenderPipelineDescriptor render_pipeline_desc = {
|
||||
.layout = pipeline_layout,
|
||||
.stages = stages,
|
||||
.stages_length = STAGES_LENGTH,
|
||||
.primitive_topology = WGPUPrimitiveTopology_TriangleList,
|
||||
.attachments_state = attachment_state,
|
||||
.blend_states = blend_state,
|
||||
.blend_states_length = BLEND_STATES_LENGTH,
|
||||
.depth_stencil_state = depth_stencil_state,
|
||||
};
|
||||
|
||||
WGPURenderPipelineId render_pipeline = wgpu_device_create_render_pipeline(device, &render_pipeline_desc);
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
if (!glfwInit()) {
|
||||
printf("Cannot initialize glfw");
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *window = glfwCreateWindow(640, 480, "wgpu with glfw", NULL, NULL);
|
||||
GLFWwindow *window =
|
||||
glfwCreateWindow(640, 480, "wgpu with glfw", NULL, NULL);
|
||||
|
||||
if (!window)
|
||||
{
|
||||
if (!window) {
|
||||
printf("Cannot create window");
|
||||
return 1;
|
||||
}
|
||||
|
||||
WGPUSurfaceId surface = NULL;
|
||||
WGPUSurfaceId surface = {};
|
||||
|
||||
#if WGPU_TARGET == WGPU_TARGET_MACOS
|
||||
{
|
||||
@@ -184,53 +158,62 @@ int main()
|
||||
[ns_window.contentView setWantsLayer:YES];
|
||||
metal_layer = [CAMetalLayer layer];
|
||||
[ns_window.contentView setLayer:metal_layer];
|
||||
surface = wgpu_instance_create_surface_from_macos_layer(instance, metal_layer);
|
||||
surface = wgpu_instance_create_surface_from_macos_layer(
|
||||
instance, metal_layer);
|
||||
}
|
||||
#elif WGPU_TARGET == WGPU_TARGET_LINUX
|
||||
{
|
||||
Display* x11_display = glfwGetX11Display();
|
||||
Display *x11_display = glfwGetX11Display();
|
||||
Window x11_window = glfwGetX11Window(window);
|
||||
surface = wgpu_instance_create_surface_from_xlib(instance, (const void**)x11_display, x11_window);
|
||||
surface = wgpu_instance_create_surface_from_xlib(
|
||||
instance, (const void **)x11_display, x11_window);
|
||||
}
|
||||
#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
|
||||
{
|
||||
HWND hwnd = glfwGetWin32Window(window);
|
||||
HINSTANCE hinstance = GetModuleHandle(NULL);
|
||||
surface = wgpu_instance_create_surface_from_windows_hwnd(instance, hinstance, hwnd);
|
||||
HWND hwnd = glfwGetWin32Window(window);
|
||||
HINSTANCE hinstance = GetModuleHandle(NULL);
|
||||
surface = wgpu_instance_create_surface_from_windows_hwnd(
|
||||
instance, hinstance, hwnd);
|
||||
}
|
||||
#endif
|
||||
|
||||
WGPUSwapChainDescriptor swap_chain_desc = {
|
||||
.usage = WGPUTextureUsageFlags_OUTPUT_ATTACHMENT | WGPUTextureUsageFlags_PRESENT,
|
||||
.format = WGPUTextureFormat_Bgra8Unorm,
|
||||
.width = 640,
|
||||
.height = 480,
|
||||
};
|
||||
WGPUSwapChainId swap_chain = wgpu_device_create_swap_chain(device, surface, &swap_chain_desc);
|
||||
WGPUSwapChainId swap_chain = wgpu_device_create_swap_chain(device, surface,
|
||||
&(WGPUSwapChainDescriptor){
|
||||
.usage = WGPUTextureUsageFlags_OUTPUT_ATTACHMENT,
|
||||
.format = WGPUTextureFormat_Bgra8Unorm,
|
||||
.width = 640,
|
||||
.height = 480,
|
||||
});
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
WGPUSwapChainOutput next_texture =
|
||||
wgpu_swap_chain_get_next_texture(swap_chain);
|
||||
|
||||
WGPUCommandEncoderId cmd_encoder = wgpu_device_create_command_encoder(
|
||||
device, &(WGPUCommandEncoderDescriptor){.todo = 0});
|
||||
|
||||
WGPURenderPassColorAttachmentDescriptor_TextureViewId
|
||||
color_attachments[ATTACHMENTS_LENGTH] = {
|
||||
{
|
||||
.attachment = next_texture.view_id,
|
||||
.load_op = WGPULoadOp_Clear,
|
||||
.store_op = WGPUStoreOp_Store,
|
||||
.clear_color = WGPUColor_GREEN,
|
||||
},
|
||||
};
|
||||
|
||||
WGPURenderPassId rpass =
|
||||
wgpu_command_encoder_begin_render_pass(cmd_encoder,
|
||||
(WGPURenderPassDescriptor){
|
||||
.color_attachments = color_attachments,
|
||||
.color_attachments_length = RENDER_PASS_ATTACHMENTS_LENGTH,
|
||||
.depth_stencil_attachment = NULL,
|
||||
});
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
WGPUSwapChainOutput next_texture = wgpu_swap_chain_get_next_texture(swap_chain);
|
||||
WGPUCommandBufferDescriptor cmd_buf_desc = { .todo = 0 };
|
||||
WGPUCommandBufferId cmd_buf = wgpu_device_create_command_buffer(device, &cmd_buf_desc);
|
||||
WGPURenderPassColorAttachmentDescriptor_TextureViewId color_attachments[ATTACHMENTS_LENGTH] = {
|
||||
{
|
||||
.attachment = next_texture.view_id,
|
||||
.load_op = WGPULoadOp_Clear,
|
||||
.store_op = WGPUStoreOp_Store,
|
||||
.clear_color = WGPUColor_GREEN,
|
||||
},
|
||||
};
|
||||
WGPURenderPassDescriptor rpass_desc = {
|
||||
.color_attachments = color_attachments,
|
||||
.color_attachments_length = RENDER_PASS_ATTACHMENTS_LENGTH,
|
||||
.depth_stencil_attachment = NULL,
|
||||
};
|
||||
WGPURenderPassId rpass = wgpu_command_buffer_begin_render_pass(cmd_buf, rpass_desc);
|
||||
wgpu_render_pass_set_pipeline(rpass, render_pipeline);
|
||||
wgpu_render_pass_draw(rpass, 3, 1, 0, 0);
|
||||
wgpu_render_pass_end_pass(rpass);
|
||||
WGPUQueueId queue = wgpu_device_get_queue(device);
|
||||
WGPUCommandBufferId cmd_buf = wgpu_render_pass_end_pass(rpass);
|
||||
wgpu_queue_submit(queue, &cmd_buf, 1);
|
||||
wgpu_swap_chain_present(swap_chain);
|
||||
|
||||
|
||||
@@ -240,7 +240,14 @@ typedef enum {
|
||||
|
||||
typedef struct WGPUBufferMapAsyncStatus WGPUBufferMapAsyncStatus;
|
||||
|
||||
typedef struct WGPUId WGPUId;
|
||||
typedef uint32_t WGPUIndex;
|
||||
|
||||
typedef uint32_t WGPUEpoch;
|
||||
|
||||
typedef struct {
|
||||
WGPUIndex _0;
|
||||
WGPUEpoch _1;
|
||||
} WGPUId;
|
||||
|
||||
typedef WGPUId WGPUDeviceId;
|
||||
|
||||
@@ -752,9 +759,6 @@ WGPUSurfaceId wgpu_instance_create_surface_from_windows_hwnd(WGPUInstanceId inst
|
||||
void *hinstance,
|
||||
void *hwnd);
|
||||
|
||||
WGPUSurfaceId wgpu_instance_create_surface_from_winit(WGPUInstanceId instance_id,
|
||||
const WGPUWindow *window);
|
||||
|
||||
WGPUSurfaceId wgpu_instance_create_surface_from_xlib(WGPUInstanceId instance_id,
|
||||
const void **display,
|
||||
uint64_t window);
|
||||
|
||||
@@ -17,9 +17,10 @@ crate-type = ["lib", "cdylib", "staticlib"]
|
||||
|
||||
[features]
|
||||
default = []
|
||||
local = ["winit", "gfx-backend-empty/winit"]
|
||||
local = []
|
||||
remote = ["serde"]
|
||||
metal-auto-capture = ["gfx-backend-metal/auto-capture"]
|
||||
window-winit = ["winit", "gfx-backend-empty/winit"]
|
||||
|
||||
[dependencies]
|
||||
arrayvec = "0.4"
|
||||
|
||||
@@ -18,6 +18,8 @@ use std::sync::Arc;
|
||||
|
||||
pub(crate) type Index = u32;
|
||||
pub(crate) type Epoch = u32;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
pub struct Id(Index, Epoch);
|
||||
|
||||
@@ -46,7 +46,7 @@ pub extern "C" fn wgpu_create_instance() -> InstanceId {
|
||||
HUB.instances.register_local(inst)
|
||||
}
|
||||
|
||||
#[cfg(feature = "local")]
|
||||
#[cfg(all(feature = "local", feature = "window-winit"))]
|
||||
#[no_mangle]
|
||||
pub extern "C" fn wgpu_instance_create_surface_from_winit(
|
||||
instance_id: InstanceId,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#[cfg(feature = "local")]
|
||||
#[cfg(all(feature = "local", feature = "window-winit"))]
|
||||
pub extern crate winit;
|
||||
|
||||
#[cfg(feature = "gfx-backend-dx11")]
|
||||
|
||||
@@ -23,5 +23,5 @@ dx12 = ["wgpu-native/gfx-backend-dx12"]
|
||||
vulkan = ["wgpu-native/gfx-backend-vulkan"]
|
||||
|
||||
[dependencies]
|
||||
wgpu-native = { version = "0.2", path = "../wgpu-native", features = ["local"] }
|
||||
wgpu-native = { version = "0.2", path = "../wgpu-native", features = ["local", "window-winit"] }
|
||||
arrayvec = "0.4"
|
||||
|
||||
Reference in New Issue
Block a user