Add missing backtick

This commit is contained in:
Grisha
2023-01-14 02:28:00 +01:00
committed by Josh Groves
parent 4400ff8289
commit 04da0c3f0b

View File

@@ -3316,7 +3316,7 @@ impl<'a> RenderPass<'a> {
///
/// - Bytes `4..8` are accessed by both the fragment shader and the vertex shader.
///
/// - Bytes `8..12 are accessed only by the vertex shader.
/// - Bytes `8..12` are accessed only by the vertex shader.
///
/// To write all twelve bytes requires three `set_push_constants` calls, one
/// for each range, each passing the matching `stages` mask.