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synced 2026-01-09 14:48:08 -05:00
Bindless Tests (#6732)
* Move Partial Binding into Own File * Texture Bindless Test * Make It Work * Tests * Uniform Buffers * BadCode * Bugs! * Exclude llvmpipe * Combine Partial Binding Test * MVK Issue * Sampler Array Tests * Make All Tests Partially Bound As Well
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@@ -34,6 +34,7 @@ ctor.workspace = true
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futures-lite.workspace = true
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glam.workspace = true
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itertools.workspace = true
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image.workspace = true
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libtest-mimic.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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265
tests/tests/binding_array/buffers.rs
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265
tests/tests/binding_array/buffers.rs
Normal file
@@ -0,0 +1,265 @@
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use std::num::{NonZeroU32, NonZeroU64};
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use wgpu::*;
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use wgpu_test::{gpu_test, FailureCase, GpuTestConfiguration, TestParameters, TestingContext};
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#[gpu_test]
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static BINDING_ARRAY_UNIFORM_BUFFERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::BUFFER_BINDING_ARRAY
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| Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_uniform_buffers_per_shader_stage: 16,
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..Limits::default()
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})
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// Naga bug on vulkan: https://github.com/gfx-rs/wgpu/issues/6733
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//
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// Causes varying errors on different devices, so we don't match more closely.
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.expect_fail(FailureCase::backend(Backends::VULKAN))
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// These issues cause a segfault on lavapipe
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.skip(FailureCase::backend_adapter(Backends::VULKAN, "llvmpipe")),
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)
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.run_async(|ctx| async move { binding_array_buffers(ctx, BufferType::Uniform, false).await });
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#[gpu_test]
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static PARTIAL_BINDING_ARRAY_UNIFORM_BUFFERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::BUFFER_BINDING_ARRAY
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| Features::PARTIALLY_BOUND_BINDING_ARRAY
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| Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_uniform_buffers_per_shader_stage: 32,
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..Limits::default()
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})
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// Naga bug on vulkan: https://github.com/gfx-rs/wgpu/issues/6733
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//
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// Causes varying errors on different devices, so we don't match more closely.
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.expect_fail(FailureCase::backend(Backends::VULKAN))
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// These issues cause a segfault on lavapipe
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.skip(FailureCase::backend_adapter(Backends::VULKAN, "llvmpipe")),
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)
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.run_async(|ctx| async move { binding_array_buffers(ctx, BufferType::Uniform, true).await });
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#[gpu_test]
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static BINDING_ARRAY_STORAGE_BUFFERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::BUFFER_BINDING_ARRAY
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| Features::STORAGE_RESOURCE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_storage_buffers_per_shader_stage: 17,
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..Limits::default()
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})
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// See https://github.com/gfx-rs/wgpu/issues/6745.
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.expect_fail(FailureCase::molten_vk()),
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)
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.run_async(|ctx| async move { binding_array_buffers(ctx, BufferType::Storage, false).await });
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#[gpu_test]
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static PARTIAL_BINDING_ARRAY_STORAGE_BUFFERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::BUFFER_BINDING_ARRAY
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| Features::PARTIALLY_BOUND_BINDING_ARRAY
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| Features::STORAGE_RESOURCE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_storage_buffers_per_shader_stage: 33,
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..Limits::default()
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})
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// See https://github.com/gfx-rs/wgpu/issues/6745.
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.expect_fail(FailureCase::molten_vk()),
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)
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.run_async(|ctx| async move { binding_array_buffers(ctx, BufferType::Storage, true).await });
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enum BufferType {
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Storage,
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Uniform,
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}
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async fn binding_array_buffers(
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ctx: TestingContext,
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buffer_type: BufferType,
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partial_binding: bool,
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) {
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let storage_mode = match buffer_type {
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BufferType::Storage => "storage",
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BufferType::Uniform => "uniform",
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};
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let shader = r#"
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struct ImAU32 {
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value: u32,
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_padding: u32,
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_padding2: u32,
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_padding3: u32,
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};
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@group(0) @binding(0)
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var<{storage_mode}> buffers: binding_array<ImAU32>;
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@group(0) @binding(1)
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var<storage, read_write> output_buffer: array<u32>;
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@compute
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@workgroup_size(16, 1, 1)
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fn compMain(@builtin(global_invocation_id) id: vec3u) {
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output_buffer[id.x] = buffers[id.x].value;
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}
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"#;
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let shader = shader.replace("{storage_mode}", storage_mode);
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let module = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Binding Array Buffer"),
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source: wgpu::ShaderSource::Wgsl(shader.into()),
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});
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let image = image::load_from_memory(include_bytes!("../3x3_colors.png")).unwrap();
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// Resize image to 4x4
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let image = image
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.resize_exact(4, 4, image::imageops::FilterType::Gaussian)
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.into_rgba8();
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// Create one buffer for each pixel
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let mut buffers = Vec::with_capacity(64);
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for data in image.pixels() {
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let buffer = ctx.device.create_buffer(&BufferDescriptor {
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label: None,
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usage: match buffer_type {
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BufferType::Storage => BufferUsages::STORAGE | BufferUsages::COPY_DST,
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BufferType::Uniform => BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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},
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// 16 to allow padding for uniform buffers
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size: 16,
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mapped_at_creation: true,
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});
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buffer.slice(..).get_mapped_range_mut()[0..4].copy_from_slice(&data.0);
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buffer.unmap();
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buffers.push(buffer);
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}
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let output_buffer = ctx.device.create_buffer(&BufferDescriptor {
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label: None,
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size: 4 * 4 * 4,
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usage: BufferUsages::STORAGE | BufferUsages::COPY_SRC,
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mapped_at_creation: false,
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});
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let multiplier = if partial_binding { 2 } else { 1 };
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let bind_group_layout = ctx
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.device
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.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("Bind Group Layout"),
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::Buffer {
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ty: match buffer_type {
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BufferType::Storage => BufferBindingType::Storage { read_only: true },
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BufferType::Uniform => BufferBindingType::Uniform,
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},
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has_dynamic_offset: false,
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min_binding_size: Some(NonZeroU64::new(16).unwrap()),
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},
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count: Some(NonZeroU32::new(16 * multiplier).unwrap()),
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Storage { read_only: false },
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has_dynamic_offset: false,
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min_binding_size: Some(NonZeroU64::new(4).unwrap()),
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},
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count: None,
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},
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],
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});
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let buffer_references: Vec<_> = buffers
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.iter()
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.map(|b| b.as_entire_buffer_binding())
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.collect();
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let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
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label: Some("Bind Group"),
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: BindingResource::BufferArray(&buffer_references),
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},
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BindGroupEntry {
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binding: 1,
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resource: output_buffer.as_entire_binding(),
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},
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],
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});
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let pipeline_layout = ctx
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.device
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.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some("Pipeline Layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = ctx
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.device
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.create_compute_pipeline(&ComputePipelineDescriptor {
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label: Some("Compute Pipeline"),
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layout: Some(&pipeline_layout),
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module: &module,
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entry_point: Some("compMain"),
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compilation_options: Default::default(),
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cache: None,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&CommandEncoderDescriptor { label: None });
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{
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let mut render_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
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label: None,
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timestamp_writes: None,
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});
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render_pass.set_pipeline(&pipeline);
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render_pass.set_bind_group(0, &bind_group, &[]);
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render_pass.dispatch_workgroups(1, 1, 1);
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}
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let readback_buffer = ctx.device.create_buffer(&BufferDescriptor {
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label: None,
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size: 4 * 4 * 4,
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usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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encoder.copy_buffer_to_buffer(&output_buffer, 0, &readback_buffer, 0, 4 * 4 * 4);
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ctx.queue.submit(Some(encoder.finish()));
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let slice = readback_buffer.slice(..);
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slice.map_async(MapMode::Read, |_| {});
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ctx.device.poll(Maintain::Wait);
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let data = slice.get_mapped_range();
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assert_eq!(&data[..], &*image);
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}
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4
tests/tests/binding_array/mod.rs
Normal file
4
tests/tests/binding_array/mod.rs
Normal file
@@ -0,0 +1,4 @@
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mod buffers;
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mod sampled_textures;
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mod samplers;
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mod storage_textures;
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234
tests/tests/binding_array/sampled_textures.rs
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234
tests/tests/binding_array/sampled_textures.rs
Normal file
@@ -0,0 +1,234 @@
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use std::num::NonZeroU32;
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use wgpu::*;
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use wgpu_test::{
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gpu_test, image::ReadbackBuffers, GpuTestConfiguration, TestParameters, TestingContext,
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};
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#[gpu_test]
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static BINDING_ARRAY_SAMPLED_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::TEXTURE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_sampled_textures_per_shader_stage: 16,
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..Limits::default()
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}),
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)
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.run_async(|ctx| async move { binding_array_sampled_textures(ctx, false).await });
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#[gpu_test]
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static PARTIAL_BINDING_ARRAY_SAMPLED_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::TEXTURE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
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| Features::PARTIALLY_BOUND_BINDING_ARRAY,
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)
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.limits(Limits {
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max_sampled_textures_per_shader_stage: 32,
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..Limits::default()
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}),
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)
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.run_async(|ctx| async move { binding_array_sampled_textures(ctx, false).await });
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/// Test to see how texture bindings array work and additionally making sure
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/// that non-uniform indexing is working correctly.
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///
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/// If non-uniform indexing is not working correctly, AMD will produce the wrong
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/// output due to non-native support for non-uniform indexing within a WARP.
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async fn binding_array_sampled_textures(ctx: TestingContext, partially_bound: bool) {
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let shader = r#"
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@group(0) @binding(0)
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var textures: binding_array<texture_2d<f32>>;
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@vertex
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fn vertMain(@builtin(vertex_index) id: u32) -> @builtin(position) vec4f {
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var positions = array<vec2f, 3>(
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vec2f(-1.0, -1.0),
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vec2f(3.0, -1.0),
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vec2f(-1.0, 3.0)
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);
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return vec4<f32>(positions[id], 0.0, 1.0);
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}
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@fragment
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fn fragMain(@builtin(position) pos: vec4f) -> @location(0) vec4f {
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let pixel = vec2u(floor(pos.xy));
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let index = pixel.y * 4 + pixel.x;
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return textureLoad(textures[index], vec2u(0), 0);
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}
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"#;
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let module = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Binding Array Texture"),
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source: wgpu::ShaderSource::Wgsl(shader.into()),
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});
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let image = image::load_from_memory(include_bytes!("../3x3_colors.png")).unwrap();
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// Resize image to 4x4
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let image = image
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.resize_exact(4, 4, image::imageops::FilterType::Gaussian)
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.into_rgba8();
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// Create one texture for each pixel
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let mut input_views = Vec::with_capacity(64);
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for data in image.pixels() {
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let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: Extent3d {
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width: 1,
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height: 1,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8UnormSrgb,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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});
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ctx.queue.write_texture(
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TexelCopyTextureInfo {
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texture: &texture,
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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},
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&data.0,
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TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(4),
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rows_per_image: Some(1),
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},
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Extent3d {
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width: 1,
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height: 1,
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depth_or_array_layers: 1,
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},
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);
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input_views.push(texture.create_view(&TextureViewDescriptor::default()));
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}
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let output_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("Output Texture"),
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size: Extent3d {
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width: 4,
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height: 4,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8UnormSrgb,
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usage: TextureUsages::RENDER_ATTACHMENT | TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let output_view = output_texture.create_view(&TextureViewDescriptor::default());
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let count = if partially_bound { 32 } else { 16 };
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let bind_group_layout = ctx
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.device
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.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("Bind Group Layout"),
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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sample_type: TextureSampleType::Float { filterable: false },
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view_dimension: TextureViewDimension::D2,
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multisampled: false,
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},
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count: Some(NonZeroU32::new(count).unwrap()),
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}],
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});
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let input_view_references: Vec<_> = input_views.iter().collect();
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let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
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label: Some("Bind Group"),
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layout: &bind_group_layout,
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entries: &[BindGroupEntry {
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binding: 0,
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resource: BindingResource::TextureViewArray(&input_view_references),
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}],
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});
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let pipeline_layout = ctx
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.device
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.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some("Pipeline Layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = ctx
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.device
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.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("Render Pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
|
||||
module: &module,
|
||||
entry_point: Some("vertMain"),
|
||||
buffers: &[],
|
||||
compilation_options: PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(FragmentState {
|
||||
module: &module,
|
||||
entry_point: Some("fragMain"),
|
||||
targets: &[Some(ColorTargetState {
|
||||
format: TextureFormat::Rgba8UnormSrgb,
|
||||
blend: None,
|
||||
write_mask: ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
multisample: MultisampleState::default(),
|
||||
cache: None,
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
let mut encoder = ctx
|
||||
.device
|
||||
.create_command_encoder(&CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: Operations {
|
||||
load: LoadOp::Clear(Color::BLACK),
|
||||
store: StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
render_pass.set_pipeline(&pipeline);
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
let readback_buffers = ReadbackBuffers::new(&ctx.device, &output_texture);
|
||||
readback_buffers.copy_from(&ctx.device, &mut encoder, &output_texture);
|
||||
|
||||
ctx.queue.submit(Some(encoder.finish()));
|
||||
|
||||
readback_buffers.assert_buffer_contents(&ctx, &image).await;
|
||||
}
|
||||
251
tests/tests/binding_array/samplers.rs
Normal file
251
tests/tests/binding_array/samplers.rs
Normal file
@@ -0,0 +1,251 @@
|
||||
use std::num::{NonZeroU32, NonZeroU64};
|
||||
|
||||
use wgpu::*;
|
||||
use wgpu_test::{gpu_test, GpuTestConfiguration, TestParameters, TestingContext};
|
||||
|
||||
#[gpu_test]
|
||||
static BINDING_ARRAY_SAMPLERS: GpuTestConfiguration = GpuTestConfiguration::new()
|
||||
.parameters(
|
||||
TestParameters::default()
|
||||
.features(
|
||||
Features::TEXTURE_BINDING_ARRAY
|
||||
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
|
||||
)
|
||||
.limits(Limits {
|
||||
max_samplers_per_shader_stage: 2,
|
||||
..Limits::default()
|
||||
}),
|
||||
)
|
||||
.run_async(|ctx| async move { binding_array_samplers(ctx, false).await });
|
||||
|
||||
#[gpu_test]
|
||||
static PARTIAL_BINDING_ARRAY_SAMPLERS: GpuTestConfiguration = GpuTestConfiguration::new()
|
||||
.parameters(
|
||||
TestParameters::default()
|
||||
.features(
|
||||
Features::TEXTURE_BINDING_ARRAY
|
||||
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
|
||||
| Features::PARTIALLY_BOUND_BINDING_ARRAY,
|
||||
)
|
||||
.limits(Limits {
|
||||
max_samplers_per_shader_stage: 4,
|
||||
..Limits::default()
|
||||
}),
|
||||
)
|
||||
.run_async(|ctx| async move { binding_array_samplers(ctx, true).await });
|
||||
|
||||
async fn binding_array_samplers(ctx: TestingContext, partially_bound: bool) {
|
||||
let shader = r#"
|
||||
@group(0) @binding(0)
|
||||
var samplers: binding_array<sampler>;
|
||||
@group(0) @binding(1)
|
||||
var texture: texture_2d<f32>;
|
||||
@group(0) @binding(2)
|
||||
var<storage, read_write> output_values: array<u32>;
|
||||
|
||||
@compute
|
||||
@workgroup_size(2, 1, 1)
|
||||
fn compMain(@builtin(global_invocation_id) id: vec3u) {
|
||||
output_values[id.x] = pack4x8unorm(textureSampleLevel(texture, samplers[id.x], vec2f(0.25 + (0.5 * 0.25), 0.5), 0.0));
|
||||
}
|
||||
"#;
|
||||
|
||||
let module = ctx
|
||||
.device
|
||||
.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Binding Array Texture"),
|
||||
source: wgpu::ShaderSource::Wgsl(shader.into()),
|
||||
});
|
||||
|
||||
let input_image: [u8; 8] = [
|
||||
255, 0, 0, 255, //
|
||||
0, 255, 0, 255, //
|
||||
];
|
||||
|
||||
let expected_output: [u8; 8] = [
|
||||
191, 64, 0, 255, //
|
||||
255, 0, 0, 255, //
|
||||
];
|
||||
|
||||
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: Extent3d {
|
||||
width: 2,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
ctx.queue.write_texture(
|
||||
TexelCopyTextureInfo {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d::ZERO,
|
||||
aspect: TextureAspect::All,
|
||||
},
|
||||
&input_image,
|
||||
TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(8),
|
||||
rows_per_image: Some(1),
|
||||
},
|
||||
Extent3d {
|
||||
width: 2,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
|
||||
let input_view = texture.create_view(&TextureViewDescriptor::default());
|
||||
|
||||
let samplers = [
|
||||
ctx.device.create_sampler(&SamplerDescriptor {
|
||||
label: None,
|
||||
address_mode_u: AddressMode::ClampToEdge,
|
||||
address_mode_v: AddressMode::ClampToEdge,
|
||||
address_mode_w: AddressMode::ClampToEdge,
|
||||
mag_filter: FilterMode::Linear,
|
||||
min_filter: FilterMode::Linear,
|
||||
mipmap_filter: FilterMode::Linear,
|
||||
lod_min_clamp: 0.0,
|
||||
lod_max_clamp: 1000.0,
|
||||
compare: None,
|
||||
anisotropy_clamp: 1,
|
||||
border_color: None,
|
||||
}),
|
||||
ctx.device.create_sampler(&SamplerDescriptor {
|
||||
label: None,
|
||||
address_mode_u: AddressMode::ClampToEdge,
|
||||
address_mode_v: AddressMode::ClampToEdge,
|
||||
address_mode_w: AddressMode::ClampToEdge,
|
||||
mag_filter: FilterMode::Nearest,
|
||||
min_filter: FilterMode::Nearest,
|
||||
mipmap_filter: FilterMode::Nearest,
|
||||
lod_min_clamp: 0.0,
|
||||
lod_max_clamp: 1000.0,
|
||||
compare: None,
|
||||
anisotropy_clamp: 1,
|
||||
border_color: None,
|
||||
}),
|
||||
];
|
||||
|
||||
let output_buffer = ctx.device.create_buffer(&BufferDescriptor {
|
||||
label: None,
|
||||
size: 4 * 2,
|
||||
usage: BufferUsages::STORAGE | BufferUsages::COPY_SRC,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let multiplier = if partially_bound { 2 } else { 1 };
|
||||
|
||||
let bind_group_layout = ctx
|
||||
.device
|
||||
.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
label: Some("Bind Group Layout"),
|
||||
entries: &[
|
||||
BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::COMPUTE,
|
||||
ty: BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: Some(NonZeroU32::new(2 * multiplier).unwrap()),
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: ShaderStages::COMPUTE,
|
||||
ty: BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: ShaderStages::COMPUTE,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Storage { read_only: false },
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: Some(NonZeroU64::new(4).unwrap()),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let sampler_references: Vec<_> = samplers.iter().collect();
|
||||
|
||||
let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
|
||||
label: Some("Bind Group"),
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: BindingResource::SamplerArray(&sampler_references),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: BindingResource::TextureView(&input_view),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: output_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let pipeline_layout = ctx
|
||||
.device
|
||||
.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: Some("Pipeline Layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let pipeline = ctx
|
||||
.device
|
||||
.create_compute_pipeline(&ComputePipelineDescriptor {
|
||||
label: Some("Compute Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
module: &module,
|
||||
entry_point: Some("compMain"),
|
||||
compilation_options: Default::default(),
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let mut encoder = ctx
|
||||
.device
|
||||
.create_command_encoder(&CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut render_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
|
||||
label: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
render_pass.set_pipeline(&pipeline);
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.dispatch_workgroups(1, 1, 1);
|
||||
}
|
||||
|
||||
let readback_buffer = ctx.device.create_buffer(&BufferDescriptor {
|
||||
label: None,
|
||||
size: 4 * 2,
|
||||
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
encoder.copy_buffer_to_buffer(&output_buffer, 0, &readback_buffer, 0, 4 * 2);
|
||||
|
||||
ctx.queue.submit(Some(encoder.finish()));
|
||||
|
||||
readback_buffer.slice(..).map_async(MapMode::Read, |_| {});
|
||||
ctx.device.poll(Maintain::Wait);
|
||||
|
||||
let readback_buffer_slice = readback_buffer.slice(..).get_mapped_range();
|
||||
|
||||
assert_eq!(&readback_buffer_slice[0..8], &expected_output[..]);
|
||||
}
|
||||
203
tests/tests/binding_array/storage_textures.rs
Normal file
203
tests/tests/binding_array/storage_textures.rs
Normal file
@@ -0,0 +1,203 @@
|
||||
use std::num::NonZeroU32;
|
||||
|
||||
use wgpu::*;
|
||||
use wgpu_test::{
|
||||
gpu_test, image::ReadbackBuffers, FailureCase, GpuTestConfiguration, TestParameters,
|
||||
TestingContext,
|
||||
};
|
||||
|
||||
#[gpu_test]
|
||||
static BINDING_ARRAY_STORAGE_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
|
||||
.parameters(
|
||||
TestParameters::default()
|
||||
.features(
|
||||
Features::TEXTURE_BINDING_ARRAY
|
||||
| Features::STORAGE_RESOURCE_BINDING_ARRAY
|
||||
| Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
|
||||
| Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
)
|
||||
.limits(Limits {
|
||||
max_storage_textures_per_shader_stage: 17,
|
||||
..Limits::default()
|
||||
})
|
||||
.expect_fail(FailureCase::backend(Backends::METAL)),
|
||||
)
|
||||
.run_async(|ctx| async move { binding_array_storage_textures(ctx, false).await });
|
||||
|
||||
#[gpu_test]
|
||||
static PARTIAL_BINDING_ARRAY_STORAGE_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
|
||||
.parameters(
|
||||
TestParameters::default()
|
||||
.features(
|
||||
Features::TEXTURE_BINDING_ARRAY
|
||||
| Features::PARTIALLY_BOUND_BINDING_ARRAY
|
||||
| Features::STORAGE_RESOURCE_BINDING_ARRAY
|
||||
| Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
|
||||
| Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
)
|
||||
.limits(Limits {
|
||||
max_storage_textures_per_shader_stage: 33,
|
||||
..Limits::default()
|
||||
})
|
||||
.expect_fail(FailureCase::backend(Backends::METAL)),
|
||||
)
|
||||
.run_async(|ctx| async move { binding_array_storage_textures(ctx, true).await });
|
||||
|
||||
async fn binding_array_storage_textures(ctx: TestingContext, partially_bound: bool) {
|
||||
let shader = r#"
|
||||
@group(0) @binding(0)
|
||||
var textures: binding_array<texture_storage_2d<rgba8unorm, read_write> >;
|
||||
|
||||
@compute
|
||||
@workgroup_size(4, 4, 1)
|
||||
fn compMain(@builtin(global_invocation_id) id: vec3u) {
|
||||
// Read from the 4x4 textures in 0-15, then write to the 4x4 texture in 16
|
||||
|
||||
let pixel = vec2u(id.xy);
|
||||
let index = pixel.y * 4 + pixel.x;
|
||||
|
||||
let color = textureLoad(textures[index], vec2u(0));
|
||||
textureStore(textures[16], pixel, color);
|
||||
}
|
||||
"#;
|
||||
|
||||
let module = ctx
|
||||
.device
|
||||
.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Binding Array Texture"),
|
||||
source: wgpu::ShaderSource::Wgsl(shader.into()),
|
||||
});
|
||||
|
||||
let image = image::load_from_memory(include_bytes!("../3x3_colors.png")).unwrap();
|
||||
// Resize image to 4x4
|
||||
let image = image
|
||||
.resize_exact(4, 4, image::imageops::FilterType::Gaussian)
|
||||
.into_rgba8();
|
||||
|
||||
// Create one texture for each pixel
|
||||
let mut input_views = Vec::with_capacity(64);
|
||||
for data in image.pixels() {
|
||||
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::STORAGE_BINDING | TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
ctx.queue.write_texture(
|
||||
TexelCopyTextureInfo {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d::ZERO,
|
||||
aspect: TextureAspect::All,
|
||||
},
|
||||
&data.0,
|
||||
TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4),
|
||||
rows_per_image: Some(1),
|
||||
},
|
||||
Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
|
||||
input_views.push(texture.create_view(&TextureViewDescriptor::default()));
|
||||
}
|
||||
|
||||
let output_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Output Texture"),
|
||||
size: Extent3d {
|
||||
width: 4,
|
||||
height: 4,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::STORAGE_BINDING | TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let output_view = output_texture.create_view(&TextureViewDescriptor::default());
|
||||
|
||||
let multiplier = if partially_bound { 2 } else { 1 };
|
||||
|
||||
let bind_group_layout = ctx
|
||||
.device
|
||||
.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
label: Some("Bind Group Layout"),
|
||||
entries: &[BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::COMPUTE,
|
||||
ty: BindingType::StorageTexture {
|
||||
access: StorageTextureAccess::ReadWrite,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
view_dimension: TextureViewDimension::D2,
|
||||
},
|
||||
count: Some(NonZeroU32::new(4 * 4 * multiplier + 1).unwrap()),
|
||||
}],
|
||||
});
|
||||
|
||||
let mut input_view_references: Vec<_> = input_views.iter().collect();
|
||||
input_view_references.push(&output_view);
|
||||
|
||||
let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
|
||||
label: Some("Bind Group"),
|
||||
layout: &bind_group_layout,
|
||||
entries: &[BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: BindingResource::TextureViewArray(&input_view_references),
|
||||
}],
|
||||
});
|
||||
|
||||
let pipeline_layout = ctx
|
||||
.device
|
||||
.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: Some("Pipeline Layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let pipeline = ctx
|
||||
.device
|
||||
.create_compute_pipeline(&ComputePipelineDescriptor {
|
||||
label: Some("Compute Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
module: &module,
|
||||
entry_point: Some("compMain"),
|
||||
compilation_options: Default::default(),
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let mut encoder = ctx
|
||||
.device
|
||||
.create_command_encoder(&CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut render_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
|
||||
label: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
render_pass.set_pipeline(&pipeline);
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.dispatch_workgroups(1, 1, 1);
|
||||
}
|
||||
|
||||
let readback_buffers = ReadbackBuffers::new(&ctx.device, &output_texture);
|
||||
readback_buffers.copy_from(&ctx.device, &mut encoder, &output_texture);
|
||||
|
||||
ctx.queue.submit(Some(encoder.finish()));
|
||||
|
||||
readback_buffers.assert_buffer_contents(&ctx, &image).await;
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
use std::num::NonZeroU32;
|
||||
|
||||
use wgpu_test::{gpu_test, image::ReadbackBuffers, GpuTestConfiguration, TestParameters};
|
||||
|
||||
#[gpu_test]
|
||||
static PARTIALLY_BOUNDED_ARRAY: GpuTestConfiguration = GpuTestConfiguration::new()
|
||||
.parameters(
|
||||
TestParameters::default()
|
||||
.features(
|
||||
wgpu::Features::TEXTURE_BINDING_ARRAY
|
||||
| wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
|
||||
| wgpu::Features::PARTIALLY_BOUND_BINDING_ARRAY
|
||||
| wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
)
|
||||
.limits(wgpu::Limits::downlevel_defaults()),
|
||||
)
|
||||
.run_async(|ctx| async move {
|
||||
let device = &ctx.device;
|
||||
|
||||
let texture_extent = wgpu::Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let storage_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: texture_extent,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba32Float,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_DST
|
||||
| wgpu::TextureUsages::STORAGE_BINDING
|
||||
| wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let texture_view = storage_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("bind group layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::COMPUTE,
|
||||
ty: wgpu::BindingType::StorageTexture {
|
||||
access: wgpu::StorageTextureAccess::WriteOnly,
|
||||
format: wgpu::TextureFormat::Rgba32Float,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
},
|
||||
|
||||
count: NonZeroU32::new(4),
|
||||
}],
|
||||
});
|
||||
|
||||
let cs_module = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("main"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&pipeline_layout),
|
||||
module: &cs_module,
|
||||
entry_point: Some("main"),
|
||||
compilation_options: Default::default(),
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureViewArray(&[&texture_view]),
|
||||
}],
|
||||
layout: &bind_group_layout,
|
||||
label: Some("bind group"),
|
||||
});
|
||||
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut cpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
cpass.set_pipeline(&compute_pipeline);
|
||||
cpass.set_bind_group(0, &bind_group, &[]);
|
||||
cpass.dispatch_workgroups(1, 1, 1);
|
||||
}
|
||||
|
||||
let readback_buffers = ReadbackBuffers::new(&ctx.device, &storage_texture);
|
||||
readback_buffers.copy_from(&ctx.device, &mut encoder, &storage_texture);
|
||||
|
||||
ctx.queue.submit(Some(encoder.finish()));
|
||||
|
||||
readback_buffers
|
||||
.assert_buffer_contents(&ctx, bytemuck::bytes_of(&[4.0f32, 3.0, 2.0, 1.0]))
|
||||
.await;
|
||||
});
|
||||
@@ -1,11 +0,0 @@
|
||||
@group(0)
|
||||
@binding(0)
|
||||
var texture_array_storage: binding_array<texture_storage_2d<rgba32float,write>,1>;
|
||||
|
||||
@compute
|
||||
@workgroup_size(1)
|
||||
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
||||
|
||||
textureStore(texture_array_storage[0],vec2<i32>(0,0), vec4<f32>(4.0,3.0,2.0,1.0));
|
||||
|
||||
}
|
||||
@@ -13,6 +13,7 @@ mod regression {
|
||||
mod bgra8unorm_storage;
|
||||
mod bind_group_layout_dedup;
|
||||
mod bind_groups;
|
||||
mod binding_array;
|
||||
mod buffer;
|
||||
mod buffer_copy;
|
||||
mod buffer_usages;
|
||||
@@ -30,7 +31,6 @@ mod mem_leaks;
|
||||
mod nv12_texture;
|
||||
mod occlusion_query;
|
||||
mod oob_indexing;
|
||||
mod partially_bounded_arrays;
|
||||
mod pipeline;
|
||||
mod pipeline_cache;
|
||||
mod poll;
|
||||
|
||||
Reference in New Issue
Block a user