allow gles float textures to be multisampled if available (#3183)

This commit is contained in:
Andreas Reich
2022-11-23 22:10:11 +01:00
committed by GitHub
parent 596d8851aa
commit 2ccfb42440
2 changed files with 9 additions and 2 deletions

View File

@@ -94,6 +94,7 @@ Bottom level categories:
#### GLES
- Fixed WebGL not displaying srgb targets correctly if a non-screen filling viewport was previously set. By @Wumpf in [#3093](https://github.com/gfx-rs/wgpu/pull/3093)
- Fix disallowing multisampling for float textures if otherwise supported. By @Wumpf in [#3183](https://github.com/gfx-rs/wgpu/pull/3183)
#### deno-webgpu

View File

@@ -716,12 +716,18 @@ impl crate::Adapter<super::Api> for super::Adapter {
let half_float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_HALF_FLOAT,
Tfc::COLOR_ATTACHMENT | Tfc::COLOR_ATTACHMENT_BLEND,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
let float_renderable = private_caps_fn(
super::PrivateCapabilities::COLOR_BUFFER_FLOAT,
Tfc::COLOR_ATTACHMENT | Tfc::COLOR_ATTACHMENT_BLEND,
Tfc::COLOR_ATTACHMENT
| Tfc::COLOR_ATTACHMENT_BLEND
| sample_count
| Tfc::MULTISAMPLE_RESOLVE,
);
match format {