[rs] Fix missing cows in some places

This commit is contained in:
Marvin Löbel
2020-07-24 17:23:16 +02:00
parent 04248d07a2
commit 340f45200c
8 changed files with 36 additions and 36 deletions

View File

@@ -141,7 +141,7 @@ impl Example {
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("mip"),
label: Some(Borrowed("mip")),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
@@ -154,7 +154,7 @@ impl Example {
let views = (0..mip_count)
.map(|mip| {
texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("mip"),
label: Some(Borrowed("mip")),
format: TEXTURE_FORMAT,
dimension: wgpu::TextureViewDimension::D2,
aspect: wgpu::TextureAspect::All,

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@@ -10,7 +10,7 @@
#[path = "../framework.rs"]
mod framework;
use std::{borrow::Cow, iter};
use std::{borrow::Cow::Borrowed, iter};
use bytemuck::{Pod, Zeroable};
@@ -53,11 +53,11 @@ impl Example {
layout: &pipeline_layout,
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: vs_module,
entry_point: Cow::Borrowed("main"),
entry_point: Borrowed("main"),
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: fs_module,
entry_point: Cow::Borrowed("main"),
entry_point: Borrowed("main"),
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
@@ -65,7 +65,7 @@ impl Example {
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::LineList,
color_states: Cow::Borrowed(&[wgpu::ColorStateDescriptor {
color_states: Borrowed(&[wgpu::ColorStateDescriptor {
format: sc_desc.format,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
@@ -74,10 +74,10 @@ impl Example {
depth_stencil_state: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: Cow::Borrowed(&[wgpu::VertexBufferDescriptor {
vertex_buffers: Borrowed(&[wgpu::VertexBufferDescriptor {
stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::InputStepMode::Vertex,
attributes: Cow::Borrowed(&wgpu::vertex_attr_array![0 => Float2, 1 => Float4]),
attributes: Borrowed(&wgpu::vertex_attr_array![0 => Float2, 1 => Float4]),
}]),
},
sample_count,
@@ -87,7 +87,7 @@ impl Example {
let mut encoder =
device.create_render_bundle_encoder(&wgpu::RenderBundleEncoderDescriptor {
label: None,
color_formats: Cow::Borrowed(&[sc_desc.format]),
color_formats: Borrowed(&[sc_desc.format]),
depth_stencil_format: None,
sample_count,
});
@@ -95,7 +95,7 @@ impl Example {
encoder.set_vertex_buffer(0, vertex_buffer.slice(..));
encoder.draw(0..vertex_count, 0..1);
encoder.finish(&wgpu::RenderBundleDescriptor {
label: Some("main"),
label: Some(Borrowed("main")),
})
}
@@ -138,8 +138,8 @@ impl framework::Example for Example {
let fs_module = device.create_shader_module(wgpu::include_spirv!("shader.frag.spv"));
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: Cow::Borrowed(&[]),
push_constant_ranges: Cow::Borrowed(&[]),
bind_group_layouts: Borrowed(&[]),
push_constant_ranges: Borrowed(&[]),
});
let multisampled_framebuffer =
@@ -274,7 +274,7 @@ impl framework::Example for Example {
encoder
.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: Cow::Borrowed(&[rpass_color_attachment]),
color_attachments: Borrowed(&[rpass_color_attachment]),
depth_stencil_attachment: None,
})
.execute_bundles(iter::once(&self.bundle));

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@@ -350,7 +350,7 @@ impl framework::Example for Example {
// Create other resources
let shadow_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("shadow"),
label: Some(Borrowed("shadow")),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
@@ -375,7 +375,7 @@ impl framework::Example for Example {
let mut shadow_target_views = (0..2)
.map(|i| {
Some(shadow_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("shadow"),
label: Some(Borrowed("shadow")),
format: Self::SHADOW_FORMAT,
dimension: wgpu::TextureViewDimension::D2,
aspect: wgpu::TextureAspect::All,

View File

@@ -150,11 +150,11 @@ impl framework::Example for Example {
label: None,
};
let red_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("red"),
label: Some(Borrowed("red")),
..texture_descriptor
});
let green_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("green"),
label: Some(Borrowed("green")),
..texture_descriptor
});
@@ -321,7 +321,7 @@ impl framework::Example for Example {
_spawner: &impl futures::task::LocalSpawn,
) {
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("primary"),
label: Some(Borrowed("primary")),
});
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {

View File

@@ -195,7 +195,7 @@ impl Example {
};
let reflection_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Reflection Render Texture"),
label: Some(Borrowed("Reflection Render Texture")),
size: texture_extent,
mip_level_count: 1,
sample_count: 1,
@@ -207,7 +207,7 @@ impl Example {
});
let draw_depth_buffer = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Depth Buffer"),
label: Some(Borrowed("Depth Buffer")),
size: texture_extent,
mip_level_count: 1,
sample_count: 1,
@@ -219,7 +219,7 @@ impl Example {
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Texture Sampler"),
label: Some(Borrowed("Texture Sampler")),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
@@ -424,21 +424,21 @@ impl framework::Example for Example {
});
let water_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Water Uniforms"),
label: Some(Borrowed("Water Uniforms")),
size: mem::size_of::<WaterUniforms>() as _,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let terrain_normal_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Normal Terrain Uniforms"),
label: Some(Borrowed("Normal Terrain Uniforms")),
size: mem::size_of::<TerrainUniforms>() as _,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let terrain_flipped_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Flipped Terrain Uniforms"),
label: Some(Borrowed("Flipped Terrain Uniforms")),
size: mem::size_of::<TerrainUniforms>() as _,
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
@@ -710,7 +710,7 @@ impl framework::Example for Example {
// The encoder provides a way to turn our instructions here, into
// a command buffer the GPU can understand.
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Main Command Encoder"),
label: Some(Borrowed("Main Command Encoder")),
});
// First pass: render the reflection.

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@@ -1052,7 +1052,7 @@ impl crate::Context for Context {
) -> Self::BufferId {
let mut mapped_desc =
web_sys::GpuBufferDescriptor::new(desc.size as f64, desc.usage.bits());
if let Some(label) = desc.label {
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
Sendable(device.0.create_buffer(&mapped_desc))
@@ -1068,7 +1068,7 @@ impl crate::Context for Context {
&map_extent_3d(desc.size),
desc.usage.bits(),
);
if let Some(label) = desc.label {
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
mapped_desc.dimension(map_texture_dimension(desc.dimension));
@@ -1104,7 +1104,7 @@ impl crate::Context for Context {
desc: &CommandEncoderDescriptor,
) -> Self::CommandEncoderId {
let mut mapped_desc = web_sys::GpuCommandEncoderDescriptor::new();
if let Some(label) = desc.label {
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
device

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@@ -890,23 +890,23 @@ pub type RequestAdapterOptions<'a> = RequestAdapterOptionsBase<&'a Surface>;
pub use wgt::BufferDescriptor as BufferDescriptorBase;
/// Describes a [`Buffer`].
pub type BufferDescriptor<'a> = BufferDescriptorBase<Option<&'a str>>;
pub type BufferDescriptor<'a> = BufferDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::CommandEncoderDescriptor as CommandEncoderDescriptorBase;
/// Describes a [`CommandEncoder`].
pub type CommandEncoderDescriptor<'a> = CommandEncoderDescriptorBase<Option<&'a str>>;
pub type CommandEncoderDescriptor<'a> = CommandEncoderDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::RenderBundleDescriptor as RenderBundleDescriptorBase;
/// Describes a [`RenderBundle`].
pub type RenderBundleDescriptor<'a> = RenderBundleDescriptorBase<Option<&'a str>>;
pub type RenderBundleDescriptor<'a> = RenderBundleDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::TextureDescriptor as TextureDescriptorBase;
/// Describes a [`Texture`].
pub type TextureDescriptor<'a> = TextureDescriptorBase<Option<&'a str>>;
pub type TextureDescriptor<'a> = TextureDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::TextureViewDescriptor as TextureViewDescriptorBase;
/// Describes a [`TextureView`].
pub type TextureViewDescriptor<'a> = TextureViewDescriptorBase<Option<&'a str>>;
pub type TextureViewDescriptor<'a> = TextureViewDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::PipelineLayoutDescriptor as PipelineLayoutDescriptorBase;
/// Describes a [`PipelineLayout`].
@@ -914,7 +914,7 @@ pub type PipelineLayoutDescriptor<'a> = PipelineLayoutDescriptorBase<'a, &'a Bin
pub use wgt::SamplerDescriptor as SamplerDescriptorBase;
/// Describes a [`Sampler`].
pub type SamplerDescriptor<'a> = SamplerDescriptorBase<Option<&'a str>>;
pub type SamplerDescriptor<'a> = SamplerDescriptorBase<Option<Cow<'a, str>>>;
pub use wgt::BindGroupEntry as BindGroupEntryBase;
/// Bindable resource and the slot to bind it to.

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@@ -3,7 +3,7 @@ use crate::{
CommandEncoder, CommandEncoderDescriptor, Device, MapMode,
};
use futures::{future::join_all, FutureExt};
use std::{future::Future, mem, sync::mpsc};
use std::{borrow::Cow::Borrowed, future::Future, mem, sync::mpsc};
struct Chunk {
buffer: Buffer,
@@ -77,7 +77,7 @@ impl StagingBelt {
wgc::span!(_guard, INFO, "Creating chunk of size {}", size);
Chunk {
buffer: device.create_buffer(&BufferDescriptor {
label: Some("staging"),
label: Some(Borrowed("staging")),
size,
usage: BufferUsage::MAP_WRITE | BufferUsage::COPY_SRC,
mapped_at_creation: true,