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[rs] Add nonuniformEXT qualifier in examples/texture-arrays
This fixes corruption of output on some AMD GPUs.
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@@ -3,7 +3,7 @@
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in vec2 v_TexCoord;
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layout(location = 1) flat in int v_Index; // dynamically non-uniform
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layout(location = 1) nonuniformEXT flat in int v_Index; // dynamically non-uniform
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[2];
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@@ -3,7 +3,7 @@
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in vec2 v_TexCoord;
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layout(location = 1) flat in int v_Index; // dynamically non-uniform
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layout(location = 1) nonuniformEXT flat in int v_Index; // dynamically non-uniform
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[];
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