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Expose shader validation (#4811)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
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@@ -66,7 +66,11 @@ pub mod registry;
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pub mod resource;
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pub mod storage;
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mod track;
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mod validation;
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// This is public for users who pre-compile shaders while still wanting to
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// preserve all run-time checks that `wgpu-core` does.
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// See <https://github.com/gfx-rs/wgpu/issues/3103>, after which this can be
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// made private again.
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pub mod validation;
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pub use hal::{api, MAX_BIND_GROUPS, MAX_COLOR_ATTACHMENTS, MAX_VERTEX_BUFFERS};
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