Add more friends!

This commit is contained in:
Dzmitry Malyshau
2019-12-17 20:16:21 -05:00
committed by GitHub
parent 44fa1bc2fa
commit 4e77cb3aa5

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@@ -3,7 +3,7 @@
[![Crates.io](https://img.shields.io/crates/v/wgpu.svg)](https://crates.io/crates/wgpu)
[![Gitter](https://badges.gitter.im/gfx-rs/webgpu.svg)](https://gitter.im/gfx-rs/webgpu)
This is an idiomatic Rust wrapper over [wgpu-native](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.
This is an idiomatic Rust wrapper over [wgpu-core](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.
## Gallery
@@ -35,9 +35,11 @@ More examples can be found under the [examples](examples) directory.
Shout out to the following projects that work best with wgpu-rs:
- [wgpu_glyph](https://github.com/hecrj/wgpu_glyph) - for your text-y rendering needs
- [coffee](https://github.com/hecrj/coffee) - a whole 2D engine
- [iced](https://github.com/hecrj/iced) - a cross-platform GUI library
- [rgx](https://github.com/cloudhead/rgx) - a 2D graphics library
- [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing
- [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer
- [kas](https://github.com/dhardy/kas) - tooKit Abstraction System
## Development