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https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Add a frontend agnostic symbol table
Adds a new type `SymbolTable` to allow sharing code between the frontends related to variable name lookup and lexical scope management, this way improvements in variable lookup can be shared among all frontends.
This commit is contained in:
155
src/front/mod.rs
155
src/front/mod.rs
@@ -14,6 +14,7 @@ pub mod wgsl;
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use crate::{
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arena::{Arena, Handle, UniqueArena},
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proc::{ResolveContext, ResolveError, TypeResolution},
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FastHashMap,
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};
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use std::ops;
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@@ -133,3 +134,157 @@ impl ops::Index<Handle<crate::Expression>> for Typifier {
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&self.resolutions[handle.index()]
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}
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}
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/// Type representing a lexical scope, associating a name to a single variable
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///
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/// The scope is generic over the variable representation and name representaion
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/// in order to allow larger flexibility on the frontends on how they might
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/// represent them.
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type Scope<Name, Var> = FastHashMap<Name, Var>;
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/// Structure responsible for managing variable lookups and keeping track of
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/// lexical scopes
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///
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/// The symbol table is generic over the variable representation and it's name
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/// to allow larger flexibility on the frontends on how they might represent them.
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///
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/// ```
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/// use naga::front::SymbolTable;
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///
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/// // Create a new symbol table with `u32`s representing the variable
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/// let mut symbol_table: SymbolTable<&str, u32> = SymbolTable::default();
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///
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/// // Add two variables named `var1` and `var2` with 0 and 2 respectively
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/// symbol_table.add("var1", 0);
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/// symbol_table.add("var2", 2);
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///
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/// // Check that `var1` exists and is `0`
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/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
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///
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/// // Push a new scope and add a variable to it with name `var1` shadowing the
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/// // variable of our previous scope
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/// symbol_table.push_scope();
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/// symbol_table.add("var1", 1);
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///
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/// // Check that `var1` now points to the new value of `1` and `var2` still
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/// // exists with it's value of `2`
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/// assert_eq!(symbol_table.lookup("var1"), Some(&1));
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/// assert_eq!(symbol_table.lookup("var2"), Some(&2));
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///
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/// // Pop the scope
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/// symbol_table.pop_scope();
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///
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/// // Check that `var1` now refers to our initial variable with value `0`
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/// assert_eq!(symbol_table.lookup("var1"), Some(&0));
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/// ```
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///
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/// Scopes are ordered as LIFO stack so a variable defined in a later scope
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/// with the same name as another variable defined in a earlier scope will take
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/// precedence in the lookup. Scopes can be added with [`push_scope`] and
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/// removed with [`pop_scope`].
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///
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/// A root scope is added when the symbol table is created and must always be
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/// present, trying to pop it will result in a panic.
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///
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/// Variables can be added with [`add`] and looked up with [`lookup`], adding a
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/// variable will do so in the currently active scope and as mentioned
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/// previously a lookup will search from the current scope to the root scope.
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///
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/// [`push_scope`]: Self::push_scope
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/// [`pop_scope`]: Self::push_scope
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/// [`add`]: Self::add
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/// [`lookup`]: Self::lookup
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pub struct SymbolTable<Name, Var> {
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/// Stack of lexical scopes, not all scopes are active see [`cursor`]
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///
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/// [`cursor`]: Self::cursor
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scopes: Vec<Scope<Name, Var>>,
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/// Limit of the [`scopes`] stack (exclusive), by using a separate value for
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/// the stack length instead of `Vec`'s own internal length the scopes can
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/// be reused to cache memory allocations
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///
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/// [`scopes`]: Self::scopes
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cursor: usize,
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}
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impl<Name, Var> SymbolTable<Name, Var> {
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/// Adds a new lexical scope
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///
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/// All variables declared after this points will be added to this scope
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/// until another scope is pushed or [`pop_scope`] is called causing this
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/// scope to be removed along with all variables added to it.
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///
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/// [`pop_scope`]: Self::pop_scope
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pub fn push_scope(&mut self) {
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// If the cursor is equal to the scopes stack length then we need to
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// push another empty scope, otherwise we can reuse the already existing
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// scope.
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if self.scopes.len() == self.cursor {
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self.scopes.push(FastHashMap::default())
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} else {
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self.scopes[self.cursor].clear();
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}
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self.cursor += 1;
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}
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/// Removes the current lexical scope and all it's variables
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///
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/// # PANICS
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/// - If the current lexical scope is the root scope
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pub fn pop_scope(&mut self) {
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// Despite the method title, the variables are only deleted when the
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// scope is reused, this is because while a clear is inevitable if the
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// scope needs to be reused, there are cases where the scope might be
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// popped and not reused, i.e. if another scope with the same nesting
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// level is never pushed again.
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assert!(self.cursor != 1, "Tried to pop the root scope");
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self.cursor -= 1;
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}
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}
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impl<Name, Var> SymbolTable<Name, Var>
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where
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Name: std::hash::Hash + Eq,
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{
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/// Perform a lookup for a variable named `name`
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///
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/// As stated in the struct level documentation the lookup will proceed from
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/// the current scope to the root scope, returning `Some` when a variable is
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/// found or `None` if there doesn't exist a variable with `name` in any
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/// scope.
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pub fn lookup<Q: ?Sized>(&mut self, name: &Q) -> Option<&Var>
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where
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Name: std::borrow::Borrow<Q>,
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Q: std::hash::Hash + Eq,
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{
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// Iterate backwards trough the scopes and try to find the variable
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for scope in self.scopes[..self.cursor].iter().rev() {
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if let Some(var) = scope.get(name) {
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return Some(var);
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}
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}
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None
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}
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/// Adds a new variable to the current scope
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///
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/// Returns the previous variable with the same name in this scope if it
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/// exists so that the frontend might handle it in case variable shadowing
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/// is disallowed
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pub fn add(&mut self, name: Name, var: Var) -> Option<Var> {
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self.scopes[self.cursor - 1].insert(name, var)
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}
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}
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impl<Name, Var> Default for SymbolTable<Name, Var> {
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/// Constructs a new symbol table with a root scope
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fn default() -> Self {
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Self {
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scopes: vec![FastHashMap::default()],
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cursor: 1,
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}
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}
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}
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