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https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Merge #210
210: Update WGPU deps to rev 08e8d406c1 r=kvark a=aloucks
I also moved the `path` chunks in `Cargo.toml` to a single `[patch]` section so that it's one block to commment/uncomment for local development.
Co-authored-by: Aaron Loucks <aloucks@cofront.net>
This commit is contained in:
14
Cargo.toml
14
Cargo.toml
@@ -27,22 +27,19 @@ vulkan = ["wgn/vulkan-portability"]
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package = "wgpu-native"
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version = "0.4"
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git = "https://github.com/gfx-rs/wgpu"
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rev = "39f17e50754aba6beeeabdd868ddfd700f9710c5"
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#path = "../wgpu/wgpu-native"
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rev = "08e8d406c175579da5ef18c1abf4d6c00e2a9726"
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[dependencies.wgc]
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package = "wgpu-core"
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version = "0.1"
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git = "https://github.com/gfx-rs/wgpu"
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rev = "39f17e50754aba6beeeabdd868ddfd700f9710c5"
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#path = "../wgpu/wgpu-core"
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rev = "08e8d406c175579da5ef18c1abf4d6c00e2a9726"
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[dependencies.wgt]
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package = "wgpu-types"
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version = "0.1"
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git = "https://github.com/gfx-rs/wgpu"
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rev = "39f17e50754aba6beeeabdd868ddfd700f9710c5"
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#path = "../wgpu/wgpu-types"
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rev = "08e8d406c175579da5ef18c1abf4d6c00e2a9726"
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[dependencies]
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arrayvec = "0.5"
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@@ -59,3 +56,8 @@ winit = "0.22"
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rand = "0.7.2"
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zerocopy = "0.2"
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futures = "0.3"
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#[patch."https://github.com/gfx-rs/wgpu"]
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#wgc = { version = "0.1.0", package = "wgpu-core", path = "../wgpu/wgpu-core" }
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#wgt = { version = "0.1.0", package = "wgpu-types", path = "../wgpu/wgpu-types" }
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#wgn = { version = "0.4.0", package = "wgpu-native", path = "../wgpu/wgpu-native" }
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@@ -141,6 +141,7 @@ impl framework::Example for Example {
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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},
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},
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@@ -86,6 +86,7 @@ impl Example {
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2,
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},
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},
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@@ -225,6 +226,7 @@ impl framework::Example for Example {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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dimension: wgpu::TextureViewDimension::D2,
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},
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@@ -501,6 +501,7 @@ impl framework::Example for Example {
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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component_type: wgpu::TextureComponentType::Float,
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dimension: wgpu::TextureViewDimension::D2Array,
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},
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},
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@@ -65,6 +65,7 @@ impl framework::Example for Skybox {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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dimension: wgpu::TextureViewDimension::Cube,
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},
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30
src/lib.rs
30
src/lib.rs
@@ -20,11 +20,7 @@ use std::{
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pub use wgt::*;
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pub use wgc::{
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Extent3d,
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Origin3d,
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command::{
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CommandBufferDescriptor,
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},
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binding_model::TextureComponentType,
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device::{
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BIND_BUFFER_ALIGNMENT,
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},
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@@ -32,15 +28,6 @@ pub use wgc::{
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AdapterInfo,
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DeviceType,
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},
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resource::{
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AddressMode,
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FilterMode,
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SamplerDescriptor,
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TextureAspect,
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TextureDescriptor,
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TextureDimension,
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TextureViewDescriptor,
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},
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};
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//TODO: avoid heap allocating vectors during resource creation.
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@@ -262,10 +249,12 @@ pub enum BindingType {
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},
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SampledTexture {
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dimension: TextureViewDimension,
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component_type: TextureComponentType,
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multisampled: bool,
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},
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StorageTexture {
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dimension: TextureViewDimension,
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component_type: TextureComponentType,
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format: TextureFormat,
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readonly: bool,
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},
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@@ -606,8 +595,8 @@ impl Device {
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self.id,
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&bm::BindGroupDescriptor {
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layout: desc.layout.id,
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bindings: bindings.as_ptr(),
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bindings_length: bindings.len(),
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entries: bindings.as_ptr(),
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entries_length: bindings.len(),
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},
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),
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}
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@@ -655,6 +644,11 @@ impl Device {
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BindingType::StorageTexture { dimension, .. } => dimension,
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_ => TextureViewDimension::D2,
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},
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texture_component_type: match bind.ty {
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BindingType::SampledTexture { component_type, .. } |
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BindingType::StorageTexture { component_type, .. } => component_type,
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_ => bm::TextureComponentType::Float,
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},
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storage_texture_format: match bind.ty {
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BindingType::StorageTexture { format, .. } => format,
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_ => TextureFormat::Rgb10a2Unorm, // doesn't matter
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@@ -665,8 +659,8 @@ impl Device {
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id: wgn::wgpu_device_create_bind_group_layout(
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self.id,
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&bm::BindGroupLayoutDescriptor {
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bindings: temp_layouts.as_ptr(),
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bindings_length: temp_layouts.len(),
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entries: temp_layouts.as_ptr(),
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entries_length: temp_layouts.len(),
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},
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),
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}
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