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Small readme refactor
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README.md
12
README.md
@@ -6,20 +6,16 @@ This is an active GitHub mirror of the WebGPU implementation in Rust, which now
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[](https://matrix.to/#/#wgpu:matrix.org)
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[](https://github.com/gfx-rs/wgpu/actions)
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[](https://crates.io/crates/wgpu-core)
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[](https://docs.rs/wgpu-core/)
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[](https://crates.io/crates/wgpu-native)
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[](https://docs.rs/wgpu-types/)
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This is the core logic of an experimental [WebGPU](https://www.w3.org/community/gpu/) implementation. It's written in Rust and is based on [gfx-hal](https://github.com/gfx-rs/gfx) with help of [gfx-extras](https://github.com/gfx-rs/gfx-extras). See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
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The implementation consists of the following parts:
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- `wgpu-core` - internal Rust API for WebGPU implementations to use
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- `wgpu-types` - Rust types shared between `wgpu-core`, `wgpu-native`, and `wgpu-rs`
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- `player` - application for replaying the API traces, uses `winit`
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- [](https://crates.io/crates/wgpu-core) [](https://docs.rs/wgpu-core/) - internal Rust API for WebGPU implementations to use
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- [](https://crates.io/crates/wgpu-types) [](https://docs.rs/wgpu-types/) - Rust types shared between `wgpu-core`, `wgpu-native`, and `wgpu-rs`
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- `player` - standalone application for replaying the API traces, uses `winit`
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This repository is not meant for direct use by applications.
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This repository contains the core of `wgpu`, and is not usable directly by applications.
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If you are looking for the user-facing Rust API, you need [wgpu-rs](https://github.com/gfx-rs/wgpu-rs).
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If you are looking for the native implementation or bindings to the API in other languages, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
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