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docs: note that GPU_BASED_VALIDATION implies VALIDATION
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@@ -90,6 +90,7 @@ Bottom level categories:
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- `wgpu-types`'s `trace` and `replay` features have been replaced by the `serde` feature. By @KirmesBude in [#5149](https://github.com/gfx-rs/wgpu/pull/5149)
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- `wgpu-core`'s `serial-pass` feature has been removed. Use `serde` instead. By @KirmesBude in [#5149](https://github.com/gfx-rs/wgpu/pull/5149)
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- Added `InstanceFlags::GPU_BASED_VALIDATION`, which enables GPU-based validation for shaders. This is currently only supported on the DX12 and Vulkan backends; other platforms ignore this flag, for now.
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- When set, this flag implies `InstanceFlags::VALIDATION`.
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- This has been added to the set of flags set by `InstanceFlags::debugging` and `InstanceFlags::from_build_config`. If you notice your graphics workloads running more slowly, this may be the culprit.
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- As with other instance flags, this flag can be changed in calls to `InstanceFlags::with_env` with the new `WGPU_GPU_BASED_VALIDATION` environment variable.
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@@ -904,8 +904,8 @@ bitflags::bitflags! {
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/// This mainly applies to a Vulkan driver's compliance version. If the major compliance version
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/// is `0`, then the driver is ignored. This flag allows that driver to be enabled for testing.
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const ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER = 1 << 3;
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/// Enable GPU-based validation. Currently, this only changes behavior on the DX12 and
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/// Vulkan backends.
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/// Enable GPU-based validation. Implies [`Self::VALIDATION`]. Currently, this only changes
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/// behavior on the DX12 and Vulkan backends.
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///
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/// Supported platforms:
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///
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