fix(dx12): query resource binding tier, not resource heap tier, for bindless feature check (#7059)

This commit is contained in:
Erich Gubler
2025-02-05 10:41:46 -05:00
committed by GitHub
parent d9e9c3aa19
commit 9b76bcf12e

View File

@@ -154,8 +154,8 @@ impl super::Adapter {
}
.unwrap();
if options.ResourceHeapTier == Direct3D12::D3D12_RESOURCE_HEAP_TIER_1 {
// We require Tier 2 for the ability to make samplers bindless in all cases.
if options.ResourceBindingTier.0 < Direct3D12::D3D12_RESOURCE_BINDING_TIER_2.0 {
// We require Tier 2 or higher for the ability to make samplers bindless in all cases.
return None;
}