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Fix missing 4X MSAA support on some OpenGL backends (#3780)
* Always support 4x MSAA on GL * Update changelog
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@@ -57,6 +57,7 @@ Bottom level categories:
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### Bug Fixes
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- Fix order of arguments to glPolygonOffset by @komadori in [#3783](https://github.com/gfx-rs/wgpu/pull/3783).
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- Fix missing 4X MSAA support on some OpenGL backends. By @emilk in [#3780](https://github.com/gfx-rs/wgpu/pull/3780)
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#### General
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@@ -713,10 +713,12 @@ impl crate::Adapter<super::Api> for super::Adapter {
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| Tfc::MULTISAMPLE_X16
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} else if max_samples >= 8 {
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Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4 | Tfc::MULTISAMPLE_X8
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} else if max_samples >= 4 {
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Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4
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} else {
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Tfc::MULTISAMPLE_X2
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// The lowest supported level in GLE3.0/WebGL2 is 4X
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// (see GL_MAX_SAMPLES in https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGet.xhtml).
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// On some platforms, like iOS Safari, `get_parameter_i32(MAX_SAMPLES)` returns 0,
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// so we always fall back to supporting 4x here.
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Tfc::MULTISAMPLE_X2 | Tfc::MULTISAMPLE_X4
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}
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};
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