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[rs] Fix RenderPipelineDescriptor.depth_stencil_state doc
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@@ -315,7 +315,7 @@ pub struct RenderPipelineDescriptor<'a> {
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/// The effect of draw calls on the color aspect of the output target.
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pub color_states: &'a [ColorStateDescriptor],
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/// The effect of draw calls on the depth and stencil aspects of the target surface, if any.
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/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
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pub depth_stencil_state: Option<DepthStencilStateDescriptor>,
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/// The format of any index buffers used with this pipeline.
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