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gl: fix depth stencil texture format capability (#2854)
* gl: fix depth stencil texture format capabilitys * Update CHANGELOG Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
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@@ -45,11 +45,13 @@ Bottom level categories:
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#### DX12
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- `DownlevelCapabilities::default()` now returns the `ANISOTROPIC_FILTERING` flag set to true so DX12 lists `ANISOTROPIC_FILTERING` as true again by @cwfitzgerald in [#2851](https://github.com/gfx-rs/wgpu/pull/2851)
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#### GLES
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- gl: fix depth stencil texture format capability by @jinleili in [#2854](https://github.com/gfx-rs/wgpu/pull/2854)
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### Documentation
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- Update present_mode docs as most of them don't automatically fall back to Fifo anymore. by @Elabajaba in [#2855](https://github.com/gfx-rs/wgpu/pull/2855)
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## wgpu-0.13.1 (2022-07-02)
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### Bug Fixes
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@@ -635,7 +635,7 @@ impl crate::Adapter<super::Api> for super::Adapter {
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// "TEXTURE IMAGE LOADS AND STORES" of OpenGLES-3.2 spec.
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let empty = Tfc::empty();
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let unfilterable = Tfc::SAMPLED;
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let depth = Tfc::SAMPLED | Tfc::DEPTH_STENCIL_ATTACHMENT;
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let depth = Tfc::SAMPLED | Tfc::MULTISAMPLE | Tfc::DEPTH_STENCIL_ATTACHMENT;
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let filterable = unfilterable | Tfc::SAMPLED_LINEAR;
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let renderable =
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unfilterable | Tfc::COLOR_ATTACHMENT | Tfc::MULTISAMPLE | Tfc::MULTISAMPLE_RESOLVE;
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