Delete output files no longer generated by snapshot tests.

This commit is contained in:
Jim Blandy
2023-09-23 15:32:16 -07:00
parent dc3d2b1e78
commit bc0fc97b26
8 changed files with 0 additions and 256 deletions

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@@ -1,73 +0,0 @@
#version 310 es
precision highp float;
precision highp int;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct GlobalConst {
uint a;
uvec3 b;
int c;
};
struct AlignedWrapper {
int value;
};
struct Baz {
mat3x2 m;
};
struct MatCx2InArray {
mat4x2 am[2];
};
layout(std430) buffer Bar_block_0Compute {
mat4x3 _matrix;
mat2x2 matrix_array[2];
int atom;
int atom_arr[10];
uvec2 arr[2];
AlignedWrapper data[];
} _group_0_binding_0_cs;
float read_from_private(inout float foo_1) {
float _e1 = foo_1;
return _e1;
}
float test_arr_as_arg(float a[5][10]) {
return a[4][9];
}
void assign_through_ptr_fn(inout uint p) {
p = 42u;
return;
}
void assign_array_through_ptr_fn(inout vec4 foo_2[2]) {
foo_2 = vec4[2](vec4(1.0), vec4(2.0));
return;
}
void main() {
int tmp = 0;
int value = _group_0_binding_0_cs.atom;
int _e7 = atomicAdd(_group_0_binding_0_cs.atom, 5);
tmp = _e7;
int _e11 = atomicAdd(_group_0_binding_0_cs.atom, -5);
tmp = _e11;
int _e15 = atomicAnd(_group_0_binding_0_cs.atom, 5);
tmp = _e15;
int _e19 = atomicOr(_group_0_binding_0_cs.atom, 5);
tmp = _e19;
int _e23 = atomicXor(_group_0_binding_0_cs.atom, 5);
tmp = _e23;
int _e27 = atomicMin(_group_0_binding_0_cs.atom, 5);
tmp = _e27;
int _e31 = atomicMax(_group_0_binding_0_cs.atom, 5);
tmp = _e31;
int _e35 = atomicExchange(_group_0_binding_0_cs.atom, 5);
tmp = _e35;
_group_0_binding_0_cs.atom = value;
return;
}

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@@ -1,62 +0,0 @@
#version 310 es
precision highp float;
precision highp int;
struct FragmentOutput {
vec4 vec4f;
ivec4 vec4i;
uvec4 vec4u;
vec3 vec3f;
ivec3 vec3i;
uvec3 vec3u;
vec2 vec2f;
ivec2 vec2i;
uvec2 vec2u;
float scalarf;
int scalari;
uint scalaru;
};
layout(location = 0) out vec4 _fs2p_location0;
layout(location = 1) out ivec4 _fs2p_location1;
layout(location = 2) out uvec4 _fs2p_location2;
layout(location = 3) out vec3 _fs2p_location3;
layout(location = 4) out ivec3 _fs2p_location4;
layout(location = 5) out uvec3 _fs2p_location5;
layout(location = 6) out vec2 _fs2p_location6;
layout(location = 7) out ivec2 _fs2p_location7;
layout(location = 8) out uvec2 _fs2p_location8;
layout(location = 9) out float _fs2p_location9;
layout(location = 10) out int _fs2p_location10;
layout(location = 11) out uint _fs2p_location11;
void main() {
FragmentOutput output_ = FragmentOutput(vec4(0.0), ivec4(0), uvec4(0u), vec3(0.0), ivec3(0), uvec3(0u), vec2(0.0), ivec2(0), uvec2(0u), 0.0, 0, 0u);
output_.vec4f = vec4(0.0);
output_.vec4i = ivec4(0);
output_.vec4u = uvec4(0u);
output_.vec3f = vec3(0.0);
output_.vec3i = ivec3(0);
output_.vec3u = uvec3(0u);
output_.vec2f = vec2(0.0);
output_.vec2i = ivec2(0);
output_.vec2u = uvec2(0u);
output_.scalarf = 0.0;
output_.scalari = 0;
output_.scalaru = 0u;
FragmentOutput _e34 = output_;
_fs2p_location0 = _e34.vec4f;
_fs2p_location1 = _e34.vec4i;
_fs2p_location2 = _e34.vec4u;
_fs2p_location3 = _e34.vec3f;
_fs2p_location4 = _e34.vec3i;
_fs2p_location5 = _e34.vec3u;
_fs2p_location6 = _e34.vec2f;
_fs2p_location7 = _e34.vec2i;
_fs2p_location8 = _e34.vec2u;
_fs2p_location9 = _e34.scalarf;
_fs2p_location10 = _e34.scalari;
_fs2p_location11 = _e34.scalaru;
return;
}

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@@ -1,11 +0,0 @@
#version 300 es
precision highp float;
precision highp int;
void main() {
vec4 position = gl_FragCoord;
return;
}

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@@ -1,26 +0,0 @@
#version 300 es
precision highp float;
precision highp int;
struct VertexOutput {
vec2 uv;
vec4 position;
};
uniform highp sampler2D _group_0_binding_0;
smooth in vec2 _vs2fs_location0;
layout(location = 0) out vec4 _fs2p_location0;
void main() {
vec2 uv_1 = _vs2fs_location0;
vec4 color = texture(_group_0_binding_0, vec2(uv_1));
if ((color.w == 0.0)) {
discard;
}
vec4 premultiplied = (color.w * color);
_fs2p_location0 = premultiplied;
return;
}

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@@ -1,23 +0,0 @@
#version 300 es
precision highp float;
precision highp int;
struct VertexOutput {
vec2 uv;
vec4 position;
};
layout(location = 0) in vec2 _p2vs_location0;
layout(location = 1) in vec2 _p2vs_location1;
smooth out vec2 _vs2fs_location0;
void main() {
vec2 pos = _p2vs_location0;
vec2 uv = _p2vs_location1;
VertexOutput _tmp_return = VertexOutput(uv, vec4((1.2000000476837158 * pos), 0.0, 1.0));
_vs2fs_location0 = _tmp_return.uv;
gl_Position = _tmp_return.position;
return;
}

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@@ -1,3 +0,0 @@
vertex=()
fragment=()
compute=(main:cs_5_1 )

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@@ -1,3 +0,0 @@
vertex=()
fragment=()
compute=(main:cs_5_1 )

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@@ -1,55 +0,0 @@
; SPIR-V
; Version: 1.0
; Generator: rspirv
; Bound: 35
OpCapability Shader
OpCapability Linkage
OpExtension "SPV_KHR_storage_buffer_storage_class"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpSource GLSL 450
OpDecorate %12 ArrayStride 4
OpDecorate %14 ArrayStride 4
OpDecorate %15 Block
OpMemberDecorate %15 0 Offset 0
OpDecorate %17 DescriptorSet 0
OpDecorate %17 Binding 0
%2 = OpTypeVoid
%4 = OpTypeInt 32 1
%3 = OpConstant %4 0
%5 = OpConstant %4 1
%6 = OpConstant %4 2
%7 = OpConstant %4 3
%9 = OpTypeInt 32 0
%8 = OpConstant %9 0
%10 = OpConstant %9 7
%11 = OpTypePointer StorageBuffer %9
%12 = OpTypeArray %9 %10
%13 = OpTypePointer StorageBuffer %12
%14 = OpTypeRuntimeArray %9
%15 = OpTypeStruct %14
%16 = OpTypePointer StorageBuffer %15
%17 = OpVariable %16 StorageBuffer
%22 = OpTypeFunction %9 %13 %9
%30 = OpTypeFunction %9 %16 %9
%32 = OpTypePointer StorageBuffer %14
%21 = OpFunction %9 None %22
%19 = OpFunctionParameter %13
%20 = OpFunctionParameter %9
%18 = OpLabel
OpBranch %23
%23 = OpLabel
%24 = OpAccessChain %11 %19 %20
%25 = OpLoad %9 %24
OpReturnValue %25
OpFunctionEnd
%29 = OpFunction %9 None %30
%27 = OpFunctionParameter %16
%28 = OpFunctionParameter %9
%26 = OpLabel
OpBranch %31
%31 = OpLabel
%33 = OpAccessChain %11 %27 %8 %28
%34 = OpLoad %9 %33
OpReturnValue %34
OpFunctionEnd