893: Improve texture creation validation r=cwfitzgerald a=kvark

**Connections**
Fixes https://github.com/gfx-rs/wgpu-rs/issues/528#issuecomment-678853886

**Description**
Improves the mipmap levels check.
Note that it also removes the `TooManyLayers` error, and instead produces max `u16` value. This is to be followed up with a check for *real* limits, which has to happen regardless, and trying to catch it on the number conversion step seems wasteful.

**Testing**


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This commit is contained in:
bors[bot]
2020-08-24 17:49:10 +00:00
committed by GitHub
6 changed files with 41 additions and 37 deletions

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@@ -44,48 +44,41 @@ jobs:
strategy:
fail-fast: false
matrix:
name:
[
MacOS Stable,
MacOS Nightly,
Ubuntu Stable,
Ubuntu Nightly,
Windows Stable,
Windows Nightly,
]
os: [macos-10.15, ubuntu-18.04, windows-2019]
channel: [stable, nightly]
include:
- os: macos-10.15
name: MacOS Stable
- name: MacOS Stable
channel: stable
os: macos-10.15
build_command: cargo clippy
additional_core_features: trace
additional_player_features: winit
- os: macos-10.15
name: MacOS Nightly
- name: MacOS Nightly
os: macos-10.15
channel: nightly
build_command: cargo test
additional_core_features:
additional_player_features:
- os: ubuntu-18.04
name: Ubuntu Stable
- name: Ubuntu Stable
os: ubuntu-18.04
channel: stable
build_command: cargo clippy
additional_core_features: trace,replay
additional_player_features:
- os: ubuntu-18.04
name: Ubuntu Nightly
- name: Ubuntu Nightly
os: ubuntu-18.04
channel: nightly
build_command: cargo test
additional_core_features: serial-pass
additional_player_features: winit
- os: windows-2019
name: Windows Stable
- name: Windows Stable
os: windows-2019
channel: stable
build_command: rustup default stable-msvc; cargo clippy
additional_core_features: trace,serial-pass
additional_player_features: renderdoc
- os: windows-2019
name: Windows Nightly
- name: Windows Nightly
os: windows-2019
channel: nightly
build_command: rustup default nightly-msvc; cargo test
additional_core_features:

View File

@@ -6,7 +6,5 @@ status = [
"Ubuntu Stable",
"Ubuntu Nightly",
"Windows Stable",
"Windows Nightly",
#"Windows Nightly",
]
timeout_sec = 18000 # 5 hours

View File

@@ -10,7 +10,7 @@ use crate::{
device::{all_buffer_stages, all_image_stages},
hub::{GfxBackend, Global, GlobalIdentityHandlerFactory, Storage, Token},
id::{BufferId, CommandEncoderId, TextureId},
resource::{BufferUse, Texture, TextureUse},
resource::{BufferUse, Texture, TextureErrorDimension, TextureUse},
span,
track::TextureSelector,
};
@@ -32,13 +32,6 @@ pub enum CopySide {
Destination,
}
#[derive(Clone, Debug)]
pub enum TextureErrorDimension {
X,
Y,
Z,
}
/// Error encountered while attempting a data transfer.
#[derive(Clone, Debug, Error)]
pub enum TransferError {

View File

@@ -575,6 +575,19 @@ pub fn map_texture_dimension_size(
use resource::TextureDimensionError as Tde;
use wgt::TextureDimension::*;
let zero_dim = if width == 0 {
Some(resource::TextureErrorDimension::X)
} else if height == 0 {
Some(resource::TextureErrorDimension::Y)
} else if depth == 0 {
Some(resource::TextureErrorDimension::Z)
} else {
None
};
if let Some(dim) = zero_dim {
return Err(resource::TextureDimensionError::Zero(dim));
}
Ok(match dimension {
D1 => {
if height != 1 {
@@ -583,14 +596,14 @@ pub fn map_texture_dimension_size(
if sample_size != 1 {
return Err(Tde::InvalidSampleCount(sample_size));
}
let layers = depth.try_into().or(Err(Tde::TooManyLayers(depth)))?;
let layers = depth.try_into().unwrap_or(!0);
H::D1(width, layers)
}
D2 => {
if sample_size > 32 || !is_power_of_two(sample_size) {
return Err(Tde::InvalidSampleCount(sample_size));
}
let layers = depth.try_into().or(Err(Tde::TooManyLayers(depth)))?;
let layers = depth.try_into().unwrap_or(!0);
H::D2(width, height, layers, sample_size as u8)
}
D3 => {

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@@ -482,7 +482,7 @@ impl<B: GfxBackend> Device<B> {
let usage = conv::map_texture_usage(desc.usage, aspects);
let mip_level_count = desc.mip_level_count;
if mip_level_count >= MAX_MIP_LEVELS {
if mip_level_count == 0 && mip_level_count > kind.compute_num_levels() as u32 {
return Err(resource::CreateTextureError::InvalidMipLevelCount(
mip_level_count,
));

View File

@@ -213,10 +213,17 @@ pub struct Texture<B: hal::Backend> {
pub(crate) life_guard: LifeGuard,
}
#[derive(Clone, Debug)]
pub enum TextureErrorDimension {
X,
Y,
Z,
}
#[derive(Clone, Debug, Error)]
pub enum TextureDimensionError {
#[error("too many layers ({0}) for texture array")]
TooManyLayers(u32),
#[error("Dimension {0:?} is zero")]
Zero(TextureErrorDimension),
#[error("1D textures must have height set to 1")]
InvalidHeight,
#[error("sample count {0} is invalid")]