492: Replace NonZeroU32 with u32 in TextureViewDescriptor r=kvark a=kunalmohan

Includes https://github.com/gfx-rs/wgpu/pull/854

(rustfmt seems to have introduced a number of other changes. I can revert them if they are undesired)

r?@kvark

Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
This commit is contained in:
bors[bot]
2020-07-30 17:41:55 +00:00
committed by GitHub
5 changed files with 47 additions and 58 deletions

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@@ -27,14 +27,14 @@ vulkan-portability = ["wgc/gfx-backend-vulkan"]
package = "wgpu-core"
version = "0.5"
git = "https://github.com/gfx-rs/wgpu"
rev = "9929b8719ff9c15a96adbf279fcbf3e943f23c78"
rev = "9e4839eb049707629fa8a91e3603085433f352a4"
features = ["raw-window-handle"]
[dependencies.wgt]
package = "wgpu-types"
version = "0.5"
git = "https://github.com/gfx-rs/wgpu"
rev = "9929b8719ff9c15a96adbf279fcbf3e943f23c78"
rev = "9e4839eb049707629fa8a91e3603085433f352a4"
[dependencies]
arrayvec = "0.5"

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@@ -2,7 +2,7 @@
mod framework;
use bytemuck::{Pod, Zeroable};
use std::{borrow::Cow::Borrowed, num::NonZeroU32};
use std::borrow::Cow::Borrowed;
use wgpu::util::DeviceExt;
const TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
@@ -160,7 +160,7 @@ impl Example {
dimension: wgpu::TextureViewDimension::D2,
aspect: wgpu::TextureAspect::All,
base_mip_level: mip,
level_count: NonZeroU32::new(1),
level_count: Some(1),
base_array_layer: 0,
array_layer_count: None,
})
@@ -215,13 +215,11 @@ impl framework::Example for Example {
// Create the vertex and index buffers
let vertex_size = mem::size_of::<Vertex>();
let vertex_data = create_vertices();
let vertex_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&vertex_data),
usage: wgpu::BufferUsage::VERTEX,
}
);
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(&vertex_data),
usage: wgpu::BufferUsage::VERTEX,
});
// Create pipeline layout
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@@ -279,13 +277,11 @@ impl framework::Example for Example {
let texture_view = texture.create_default_view();
//Note: we could use queue.write_texture instead, and this is what other
// examples do, but here we want to show another way to do this.
let temp_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Temporary Buffer"),
contents: texels.as_slice(),
usage: wgpu::BufferUsage::COPY_SRC,
}
);
let temp_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Temporary Buffer"),
contents: texels.as_slice(),
usage: wgpu::BufferUsage::COPY_SRC,
});
init_encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &temp_buf,
@@ -316,13 +312,11 @@ impl framework::Example for Example {
});
let mx_total = Self::generate_matrix(sc_desc.width as f32 / sc_desc.height as f32);
let mx_ref: &[f32; 16] = mx_total.as_ref();
let uniform_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::cast_slice(mx_ref),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
}
);
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::cast_slice(mx_ref),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
// Create bind group
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {

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@@ -1,4 +1,4 @@
use std::{borrow::Cow::Borrowed, iter, mem, num::NonZeroU32, ops::Range, rc::Rc};
use std::{borrow::Cow::Borrowed, iter, mem, ops::Range, rc::Rc};
#[path = "../framework.rs"]
mod framework;
@@ -221,7 +221,7 @@ impl framework::Example for Example {
label: Some("Cubes Vertex Buffer"),
contents: bytemuck::cast_slice(&cube_vertex_data),
usage: wgpu::BufferUsage::VERTEX,
}
},
));
let cube_index_buf = Rc::new(device.create_buffer_init(
@@ -229,25 +229,21 @@ impl framework::Example for Example {
label: Some("Cubes Index Buffer"),
contents: bytemuck::cast_slice(&cube_index_data),
usage: wgpu::BufferUsage::INDEX,
}
},
));
let (plane_vertex_data, plane_index_data) = create_plane(7);
let plane_vertex_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Plane Vertex Buffer"),
contents: bytemuck::cast_slice(&plane_vertex_data),
usage: wgpu::BufferUsage::VERTEX,
}
);
let plane_vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Plane Vertex Buffer"),
contents: bytemuck::cast_slice(&plane_vertex_data),
usage: wgpu::BufferUsage::VERTEX,
});
let plane_index_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Plane Index Buffer"),
contents: bytemuck::cast_slice(&plane_index_data),
usage: wgpu::BufferUsage::INDEX,
}
);
let plane_index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Plane Index Buffer"),
contents: bytemuck::cast_slice(&plane_index_data),
usage: wgpu::BufferUsage::INDEX,
});
let entity_uniform_size = mem::size_of::<EntityUniforms>() as wgpu::BufferAddress;
let plane_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
@@ -395,7 +391,7 @@ impl framework::Example for Example {
base_mip_level: 0,
level_count: None,
base_array_layer: i as u32,
array_layer_count: NonZeroU32::new(1),
array_layer_count: Some(1),
}))
})
.collect::<Vec<_>>();
@@ -581,13 +577,11 @@ impl framework::Example for Example {
proj: *mx_total.as_ref(),
num_lights: [lights.len() as u32, 0, 0, 0],
};
let uniform_buf = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::bytes_of( &forward_uniforms),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
}
);
let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Uniform Buffer"),
contents: bytemuck::bytes_of(&forward_uniforms),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
// Create bind group
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {

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@@ -10,13 +10,12 @@ use futures::future::{ready, Ready};
use smallvec::SmallVec;
use std::{
borrow::Cow::{self, Borrowed},
error::Error,
ffi::CString,
fmt,
marker::PhantomData,
ops::Range,
ptr,
slice,
error::Error
fmt,
marker::PhantomData,
ops::Range,
ptr, slice,
};
use typed_arena::Arena;
@@ -837,6 +836,7 @@ impl crate::Context for Context {
},
PhantomData
))
.unwrap_pretty()
}
fn device_create_render_bundle_encoder(

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@@ -307,6 +307,7 @@ fn map_texture_format(texture_format: wgt::TextureFormat) -> web_sys::GpuTexture
TextureFormat::Depth32Float => tf::Depth32float,
TextureFormat::Depth24Plus => tf::Depth24plus,
TextureFormat::Depth24PlusStencil8 => tf::Depth24plusStencil8,
_ => unimplemented!(),
}
}
@@ -1201,11 +1202,11 @@ impl crate::Context for Context {
mapped_desc.aspect(map_texture_aspect(d.aspect));
mapped_desc.base_array_layer(d.base_array_layer);
if let Some(count) = d.array_layer_count {
mapped_desc.array_layer_count(count.get());
mapped_desc.array_layer_count(count);
}
mapped_desc.base_mip_level(d.base_mip_level);
if let Some(count) = d.level_count {
mapped_desc.mip_level_count(count.get());
mapped_desc.mip_level_count(count);
}
// TODO: label
texture.0.create_view_with_descriptor(&mapped_desc)